Super Mario Advance 2: Super Mario World

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Infobox Super Mario Advance 2: Super Mario World is the second game from the Super Mario Advance series made for the handheld game system Game Boy Advance, and released in 2002. The game is a remake of Super Mario World for the Super Nintendo Entertainment System, bearing many new features on gameplay, content, and graphics. Mario, Luigi have voices added to them in this version. Other new features include Luigi as a playable character for player 1, more Message Blocks, and Yoshi Coins in all levels. The game was a gigantic hit for Nintendo and the Game Boy Advance, selling 3,290,000 copies in the United States and 5,460,000 copies worldwide. Additionally, Luigi's sprite has been changed and made taller than Mario to match his normal appearance, and the Mario Bros. classic game has been included in the game (like the other Mario Advance games), with multiplayer playable.

Items & Power-Ups

File:Smw powerup.jpg
A chart illustrating Mario's powerups in this game.

The game borrows many items from the original game from which it was based, which include:

Power-Ups

Mushroom- Mario or Luigi can eat a Mushroom to become "super."

Fire Flower- With a fire flower, the Mario Bros. can shoot fireballs at enemies.

Cape Feather- Using this feather, the Mario Bros. can fly.

Star- With a Star, the Mario Bros. will become invincible for a couple of seconds.

Items

1-Up Mushroom — If Mario or Luigi collects one, they'll get a 1-Up.

3-Up Moon — If Mario or Luigi collects one of these, they both get three extra lives. These are very rare being the first at Yoshi's Island 1.

Key and Keyhole — If the Mario Bros. put a key in a keyhole, a secret level will be unlocked.

P-Balloon — Mario and Luigi fatten up and inflate like balloons when they touch this item, allowing them to float in all directions for a short length of time.

P-Switches — When the blue switch is pressed, blocks transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as Spinies, will transform into Silver Coins. After a short period of time, the changes made by either switch will revert to normal.

? Ball — An item that is required to successfully complete certain levels.

Playable Characters

Unlike the original game, there is no 2-player mode, so Mario and Luigi don't alternatively take turns after finishing or failing a stage. However, players can choose to play as Mario or Luigi by pressing R on the map. Luigi is slightly different to Mario:

  • Luigi jumps higher and farther than Mario.
  • Luigi runs slower than Mario.
  • When Luigi flies using the Cape, he doesn't fly as fast as Mario.
  • When hurled, Fire Luigi's fireballs bounce higher than Fire Mario's.
  • Unlike Mario, when Luigi rides Yoshi, he cannot swallow any enemy. Instead, Yoshi can spit them out and use them to attack other enemies. If Yoshi has an enemy in his mouth for about eight seconds, he will swallow it.
  • If Luigi hits a Coin Block, all the coins will spill out of the block instead of collecting them one by one.

The Mario Bros. can obviously still ride Yoshi, and he has the same abilities from the original game.

  • Green Yoshi - After eating a shell, the Green Yoshi will have a special ability depending on what colour the shell was. Note: Green Shells don't give Yoshi an ability. They can be spat out and used as a projectile.
  • Blue Yoshi - After he swallows any coloured shell, he can fly.
  • Red Yoshi - After he spits out any coloured shell that he swallowed, he spits out fireballs.
  • Yellow Yoshi - After he swallows any coloured shell, he can cause enemy-damaging tremours when he lands.


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