List of Super Mario 64 glitches

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Revision as of 20:13, April 6, 2010 by Drifblim3445 (talk | contribs) (→‎Flying Dead Mario: Who changed the name? It was fine before.)
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Template:MoreImages These are the glitches found in Super Mario 64.

The Black Room of Death

Mario can stumble upon a glitched level, known by fans as the Black Room of Death (among other names, like the Dark World), by accidentally becoming trapped within the walls of the steeple atop Princess Peach's Castle. It's actually nothing more than the small area behind the castle's front door.

To get into the Black Room of Death, the player will have to have all 120 stars. The player will then have to shoot Mario up on top of the roof to get the Flying Mario Cap. Then Mario needs to go back into the cannon. The player needs to aim Mario first towards the flagpole at the top of the castle, and then aim up as far as the cannon can go. The player will have to steer Mario to the second red area to the top. On the side with the window, The player will need to make Mario run into the middle of the wall, and while he is starting up the wall make him jump (while holding the control stick forward). This may take a few tries, but Mario should eventually end up behind the castle door. If Mario runs into the door, he will go through it and end up in another glitched area behind the door inside the castle. The Black Room of Death can be escaped by jumping through the wall above the door inside the castle.

Zombie Mario

This glitch can be done in any level with a Cannon and Bob-ombs, but it is easiest to do in Bob-omb Battlefield. First, the player must get their health down to one or two slices. Then, Mario has to get a Wing Cap. Then, the player must grab a Bob-omb, and quickly run in front of a cannon, with Mario's back faced to the cannon. If done correctly, the Bob-omb will explode, Mario will fall backwards into the cannon, and the player can then aim the cannon. After firing themselves, despite the player doesn't have any HP left, the player can still fly around freely, if the player had gotten the Wing Cap earlier. The glitch ends, by Mario dying, when he touches the ground.

The Hidden Cork

In the Whomp's Fortress, if Mario picks up a certain block, the player should keep trying to get it inside the one that leads to the Thwomps, it may either trap the block in there, or Mario will get through it, causing the place to be trapped in a floating flood. If Mario swims too deep, however, he will fall and lose a life.

100-Coin Star Glitch

In several levels, including Tiny-Huge Island, Tick Tock Clock, Whomp's Fortress, Rainbow Ride, Cool, Cool Mountain, Tall, Tall Mountain, and Hazy Maze Cave if Mario collects his 100th coin directly above a bottomless pit, a Star will magically appear as usual, but Mario will be unable to collect this Star because if he touches it, he immediately falls straight down and loses a life before he is able to perform his victory dance. This is also possible at Dire, Dire Docks, except that it is water instead of a bottomless pit. In this case, Mario does his victory dance at the bottom surface in the water, and does not lose a life.

Go Through the Roof Glitch

After the player defeats Bowser the second time in Bowser in the Fire Sea, Mario should go to door and run to the pole on the left wall. Then press the jump button (A button) twice. Mario will go through the roof and on to the stairs.

Camera Glitch

File:Camera Glitch.jpg
Camera Glitch.

If Mario goes through the castle door that leads to the Snowman's Land, he should then go through that door again, but then go straight back through the door. The camera (Lakitu) should be stuck on the opposite side of the door as Mario.

Boo Glitch

In order to see this simple glitch, the player must have around 12 stars so the Boo appears in the hallway to the back courtyard. The player must go into the hall, and then go to the room where the painting to Whomp's Fortress is. Then, the player should walk slowly to the left side of the room and exit and head to where Boo is. Boo should be facing backwards, and the player should chase him out of the room and to the back garden. The player should then go to the castle basement and then back to the Boo's hallway. He will be facing the normal way. The player should then go to the Whomp's Fortress room again and move slowly to the left. Partway there, the Boo will laugh. The player should then slowly walk out of the room and into the hallway to the courtyard. Boo should have disappeared. Then, the player should go to the door that leads to the courtyard and position Mario so he looks to the right in Camera center mode. Behind the door, a Boo facing forward, backward, left or right should be floating in a pitch black enviroment.

Messed up Mario

Warning: Tilting an N64 game cartridge can corrupt and/or permanently damage it.

If the player tilts the N64 cartridge itself just a tad bit from the left, Mario's limbs will be disfigured and he will slowly sink into the ground, but he can still be controlled. But entering any doors like that will freeze the game.

This is a common occurrence in Nintendo 64 games and is often manipulated in sequence breaks. It can disable Mario's clipping with certain characters and objects, allowing him to pass through them, as well. However, Mario still cannot pass through walls or doors.

To the Bottom O' the Town

In Wet-Dry World, Mario needs go to the white structure and hit the Crystal Tap to adjust the water level. Then he needs to go over where the arrow lifts are. An Amp is floating above the platforms. To go this glitch, Mario needs to jump near the enemy (trying to not have platforms under him) and do a Ground Pound. If the enemy comes and hits Mario while doing this, he will fall to the very bottom of the ocean and suddenly pop right back up to the top without hitting the A button to swim up.

Cliff Sliding

In almost all levels and the Courtyard, if Mario jumps on a non-slanted ledge at a certain angle, he will start moving forward involuntarily. This is the basis of the Backwards Long Jump.

Backwards Long Jump

This glitch is most commonly seen in TASes, speed runs, or if the player is just goofing off, it is usually used to skip the endless stairs without the need of 70 power stars. Go to any set of stairs, then face the stairs and turn around so Mario is facing opposite of the stairs. Now perform a long jump (this is done by moving, ducking while moving, and jumping while duck-sliding); as soon as you jump hold backwards on the control stick. Then hit A as fast as you can while still holding backwards, and after awhile Mario should start zooming backwards at very high speeds, usually going through walls and doors that he needs more stars to enter. This glitch is seen several times in 0-star TAS runs.

Suicidal Bowser

In any Bowser battle, more easily on "Bowser in Dark World", Mario needs to explode a bomb, so it won't interfere and the glitch could work correctly. Later, he must throw Bowser near edge of the platform but making sure Bowser's doesn't fall of it. Then, Mario must stand near the edge too but staying far away from Bowser. If done correctly, Bowser will jump but will eventually fall from the platform. As Bowser's fall wasn't caused by Mario, Bowser won't jump back to the platform, and Mario will be doomed to stay there until he quits the level or by jumping off of the platform.[1]

Beat Koopa the Quick in Zero Seconds

To beat Koopa the Quick in zero seconds, the player must get the Wing Cap and triple jump right in front of Koopa the Quick, but not too close. Then Ground Pound into the first cannon, then blast to the floating island, Ground Pound into another cannon and blast to the goal flag on the top of the mountain. Koopa the Quick will talk to Mario once he lands, though he is far away. Then the timer begins and ends at zero seconds. However Koopa the Quick never gets up there, so the star can't be obtained that way. Once Mario gets back to the start, he sees that Koopa the Quick has disappeared.