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Story

Intro cutscene to the Construction Site
Donkey Kong carrying Pauline to the top of a contruction site.

The player plays as Mario, who is a construction worker instead of a plumber in this game. The giant ape Donkey Kong kidnaps Mario's girlfriend Pauline, and carries her of to a construction site. Mario follows him up to the highest point and makes Donkey Kong fall of the platforms by pulling out the rivets on a height of 100m. But Donkey Kong stands up again, takes Pauline and escapes with her into Big-City. Mario pursuits the two.

What follows is a chase throughout many different locations. Mario fights and defeats Donkey Kong at the end of each world, but Donkey Kong always stands up again and takes Pauline to the next location. Donkey Kong is aided by many of his friends as well as his son Donkey Kong Jr. who try to hinder Mario's progress. In the end, Donkey Kong escapes to the Tower in Rocky-Valley, where he and Mario have a confrontation on the top. After being defeated for the first time, Donkey Kong falls off the tower, but he then takes many Super Mushrooms to gain a giant size. Mario faces the Giant Donkey Kong in the final battle. After the ape's final defeat, Mario and Pauline are reunited and the credits roll. The ending of the game shows Mario, Pauline, Donkey Kong and Donkey Kong Jr. posing in front of Rocky-Valley for a holiday photo.

Stages

Image Information Levels
File:Screen2.gif Construction Site - The construction site is the setting of the original Donkey Kong arcade game. In this world, Mario's goal is to get to Donkey Kong who is standing on the top of the stages 25m, 50m and 75m. On his way, there are enemies such as Fire, and platforms with gaps to jump across, elevators and conveyor belts. Donkey Kong will also throw Springs at Mario. In the final stage of the world, 100m, Mario has to pull out all the rivets of Donkey Kong's construction to defeat him. 4
File:DKChase1.PNG Big-City - Big-City is the first world of the game in which Mario has to unlock doors with keys. It is a basic world that serves as an introduction to the basic items and moves of the game, such as handstands and Roads and Ladders. It also contains two boss fights with Donkey Kong. 8
File:DKChase2.PNG Forest - The Forest adds more gameplay elements to the game, such as ropes to climb and water to swim in. Levers also make their first appearance - they can make Roads appear and disappear. Snapjaws that climb on ropes can be taken out with fruit. These situations are a reference Donkey Kong Jr. 12
File:DKChase3.PNG Ship - The stages on the Ship expand on the previously introduced game objects and add new puzzles to them. Mario now has to use Triple Jumps, Rope Spins and make his way over spikes with Chunks. 8
File:DKChase4.PNG Jungle - The Jungle expands on all types of levels found in the Forest. The complexity of ropes increases, and there are ally creatures like the Monkeys and the Frogs that help Mario to reach more areas. Enemies such as Bats hinder Mario's progress while climbing ropes. 12
Intro cutscene to the Desert world Desert - The Desert is the first world to feature Super Hammers. They are used to break through walls. Most desert levels have more complex puzzle elements than previous stages. In one stage, Mario has to take the Key up several stories to the Door, by only using Ladders, Roads and Springs. 12
Intro cutscene to the Airplane world Airplane - The Airplane is the only world in the game not to feature generic enemies. Airplane levels often feature winds that blow Mario away sideways. He has to work across elevators, conveyor belts and has to avoid many cannons. The amount of moving platforms increases. Airship stages also feature more than one locked door - the player has to remember the right one from which Pauline is seen screaming in the stage's intro. 8
Intro cutscene to the Iceberg world Iceberg - The Iceberg features many slippery surfaces. Mario has to jump across rocks that are swimming in the water and that slowly sink while he is standing on them. Icicles appear and can kill Mario as well as act as a platform for him to jump on once they hit the ground, or even before that. 12
Rocky-Valley - Rocky-Valley features the most difficult puzzle stages of the game, but also requires the player to use Mario's moveset to the best of his abilities. There are many places which require strategic thinking and exact knowledge of the game's unusual physics. 20
Tower - The Tower is the final stage of the game. In it, every single level is a boss fight with Donkey Kong or Donkey Kong Jr. Mario has to avoid many obstacles such as Poison Mushrooms and entire stages consisting of Sand Blocks. After Donkey Kong is defeated in stage 8-8, Mario has to fight him again in his giant form in stage 8-9. 9