List of Mario Kart 64 glitches

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Here is a list of glitches in Mario Kart 64.

Glitches

Go Through the Wall

Go to the Block Fort on Battle Mode with 2 players (Both should be the same weight). Make one player do nothing at all. Make the other player get a turbo boost between the 2nd and 3rd lights then just keep holding down the A Button. While the 1st player is bouncing between the wall and the 2nd player, let go of A. The 1st Player should go right through the wall.

The Middle of Koopa Troopa Island

This will work with any character. On Koopa Troopa Beach, when the character comes to the big turtle shaped stone, hang a left. There should be some moss growing on the top of the back wall. The player needs to find the crease in the wall where that moss begins. The player must make the character he/she chose run strait into that crease. When (if) the character starts to move up the wall the player must then make sure he/she is moving up that crease and not starting to move onto other parts of the wall. If this is all done correctly, the character should move off the other side of the wall and fall into the water in the middle of the island.

Falling Through the Bridge

This glitch only occurs in Frappe Snowland in the bridge part before the finish with a second player. The second player must drive off the bridge and into the water at a certain point, so that Lakitu will pick the player up and drop him/her into the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu will drop the player directly through the bridge and into the water. If the second player happens to spin out while trying to accelerate, the player will still fall into the water. This glitch will happen continuously until helped out of this situation.

=Skip a Lap in Frappe Snowland