User:Coincollector/test zone
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Welcome to the Test Zone. Here I put the stubs of tables or templates that will be used in the wiki later (if the proof works perfectly). However, no other user but me can edit this, so I recommend for rookies to go to the sandbox to test there. |
Creating framed pictures:
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See: {{framed picture}}
By div syntax
Stats bars
Creating stats bar for some reason...
Personal Information
Mario Kart: Double Dash |
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Which kart can I select? For beginners, you can select any type of vehicle, although the most recommendable for them would be those that show high acceleration level. These karts allow to rookies to keep the path, though they were hit by an item of sort. A problem with many karts having nice acceleration, is that they show a fairly low top speed, so it results less useful to use this kart in intense competitions like 150cc or Mirror stages. For advanced gamers, the best kart is the one that should have a great speed level and handling reliability. The best example is selecting Barrel Train that shows a quite high speed, a fair endurance and low acceleration (although the latter doesn't matter, because you can regain speed by performing a mini-turbo).
Which would be the best pair? If you wish to get the appropiate duo, the most recommendable are Toad, Toadette with Koopa or Paratroopa. Toad and Toadette can obtain the Golden Mushroom as they are located under first place. The Koopas can obtain the triple Koopa Shells which this lets many purposes to the skilled player. For me, the best duo is Diddy Kong and Bowser Jr., they have the ability to obtain the biggest power-ups in the game, so it will be quite hard to follow their path by leaving such items blocking the way for opponents and items. Which is the best item to use? Since you're under fourth place, you'll obtain a wider selection of rare items. Certainty, my favorite item is the dreaded Spiny Shell, why? It's extremely powerful, indestructible and highly reliable chase device. The second best item is the Star, you'll become invincible, able to knock away other karts, making to fly around like pop-corn. The third best item is the Thunderbolt, quite rare to obtain merely, and it's possible you can obtain only one time per race. Best Special item? The best special item would be the Golden Mushroom. Most users want to get a boost using this... I would prefer the Bob-omb item over other special items, because, like the Spiny Shell, send opposite karts to fly like pop-corn, but it is only really effective if you really know how to use. Is there a way to dodge a Spiny Shell? Certainly yes. However, it can be upredictable the moment when you try to dodge the shell, because you have less than a second to avoid it and it's successful when you duck in the RIGHT moment when the shell makes contact on you. To avoid the Spiny Shell, just have learned the drifting technique and mini-turbo performing: When you hear the shell's buzzing sound, start drifting and change the color of the sparks to blue. Once the shell locked onto you, hovering near to you about one second, the shell charges to knock your kart. During that moment, while the shell charges, release all the buttons to release the mini-turbo. Make sure you're not tilting the control stick in the process, or the shell will keep to blow you up. Avoiding the shell, it seems that the item "touches" the kart, but it does not explode and by that, the shell will go flying ahead and explode in a moment. Other ways to avoid a spiny shell can be using the star (obvious) or run at extreme speed (at least, going at 160 mph!). The latter is quite rare, and sometimes the shell couldn't reach you by moving so fast. |
Personal Information 2
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Super Mario Kart
For the first mainstream of the Mario Kart series, Karts appeared simple Go-karts with frames of various colors, regarding to the character who drive. In game, the concept of "kart" was applied for the Extra Lifes of a driver in Grand Prix mode. In the case the player's characters lost a race from fifth place or lower, or attempting to retry the race, the character would lose one of the karts as a life. Losing all the karts would quit the Grand Prix. However, it was possible to regain one life more in some circustamces.
- MKMario.PNG
- MKLuigi.PNG
- MKTroopa.PNG
- MKToad.PNG
- MKToadstool.PNG
- MKYoshi.PNG
- MKBowser.PNG
- DKJRMK.PNG
Mario Kart 64
In Mario Kart 64 the Karts appeared like in Super Mario Kart, having little changes from the 16 bits game. Both characters and Karts were classified by three classes of weights: light, medium and heavy. Lights were Karts that show a high speed but a fairly low endurance. Medium Karts show all-around traits, whereas Heavy Karts had high endurance but poor speed.
- Red Kart.gif
- Mk64luigi.gif
- YoshiKart64.gif
- Mk64dk.gif
- Mk64bowser.gif
Mario Kart: Super Circuit
The Karts shown in Mario Kart Super Circuit appeared exactly like in Mario Kart 64. The Kart's traits was similar to that shown in Mario Kart 64, which the vehicle was classified in accordance to its basic stats: Light for the Kart that shows high speed and low weight, Medium for the kart that shows a balanced ratio in speed and weight, and Heavy for that kart with great weight, but poor speed.
- MKLG.PNG
- MKPC.PNG
- MKTD.PNG
- MKYS.PNG
- MKWR.PNG
- MKDK.PNG
- MKBW.PNG
Mario Kart: Double Dash!!
In Mario Kart: Double Dash!! the basic models of the karts seen from Super Mario Kart to Mario Kart Super Circuit were taken out. For the Mario Kart for the Nintendo GameCube, the karts appear in new models and styles, most of them reflecting some character's special characteristics, such as Mario's kart, the Red Fire, which it is a red and blue-colored all-terrain vehicle, rendering Mario's letter M emblem on its body and wheels. The design of the karts also were changed regarding to the new concept "two racers in one vehicle" within the game. The karts have a seat on the front where a character drives the kart, and a platform in the rear of the vehicle where the second character is able to use an item taken from the Item Boxes. Just as in Mario Kart Super Circuit, in Double Dash!! the karts are split in three groups respecting their weight: Light, Medium and Heavy. The use of these karts is determined by the characters' weights, so while one of the two characters has a higher weight, the characters will use a kart within the Medium or Heavy weight class. Pairing both lightweight characters, the vehicle used is a light kart. Every kart has also its own stats. The kart's stats is qualified by the amount of stars on its acceleration, speed and weight. In general, lightweight karts have a high acceleration but a fair low speed and endurance. Mediumweight karts have balanced stats, whereas heavyweight karts show a high top speed and endurance, and low acceleration.
Mario Kart DS
Unlike happened in Mario Kart: Double Dash!!, the basic models of the karts reappear in Mario Kart DS, having the name of Standard Karts. These karts have been redesigned, having white defenses and a hood of different color palettes according to the character's custom color. The decal of the character is shown over the hood, although the player can replace it for his or her own in the emblem maker option. However, every character can select at least one of three karts (excluding Shy Guy, having only his Standard Kart SG) two of them rather different in design and stats than their Standard Kart. While the Standard Kart has plain stats, the other karts can have a high speed, acceleration or items ratio, depending on the vehicle what is made for. Every Kart is qualified by six ratings:
- Acceleration: The time for achieving the top speed. Generally lightweight karts like Yoshi's Standard Kart YS have the highest acceleration rating.
- Speed: The top speed level when a kart moves fordwards. Most of the karts within the heavyweight class, show the highest speed rating.
- Weight: The kart's endurance. While a kart has a higher weight, is capable of knocking apart light karts.
- Drifting: The friction power of the kart when turns by powersliding. A high drifting rate makes the kart to turn tighter.
- Handling: The control over the vehicle in all type of terrains. The power of the mini-turbo caused by drifting also depends how high the kart's handling is.
- Items: The variety of items to obtain in an Item Box. As the kart's item stat is high, the character can receive more rare items to use.
- MarioKds.jpg
Mario
Standard Kart MR - Luigikartds.jpg
Luigi
Standard Kart LG - PeachKartDS.jpg
Peach
Standard Kart PC - YoshiKartDS.jpg
Yoshi
Standard Kart YS - ToadKartDS.jpg
Toad
Standard Kart TD - DkkartDS.jpg
Donkey Kong
Standard Kart DK - Wariokart.jpg
Wario
Standard Kart WR - BowseKartDS.jpg
Bowser
Standard Kart BW - MKDSArt.jpg
Daisy
Standard Kart DS - DrybonesKart.jpg
Dry Bones
Standard Kart DB - Waluigikartds.jpg
Waluigi
Standard Kart WL - ROB.jpg
R.O.B.
Standard Kart RB - ShyguyKart.jpg
Shy Guy
Standard Kart SG
Mario Kart Wii
The karts shown in Mario Kart Wii were once more redesigned, richly finished than they appeared formerly. Similar to Mario Kart DS, the typical go-karts receive the name of Standard Karts, and classified regarding to the size of the vehicle, available in three groups: Standard Kart S for small-sized characters; Standard Kart M for medium size characters and Standard Kart L for large characters. Albeit weight classes were replaced for size classes, the general characteristics of the karts are the same as appeared throughout the series.
- Acceleration: The time to achieve the top speed.
- Speed: The level of the top speed.
- Weight: The strenght of the vehicle to knock apart other vehicles.
- Handling: The control of the vehicle.
- Drifting: The friction power of the vehicle.
- Off-road: The speed of the vehicle over rough terrain.
- Mini-turbo: The power of the momentary speed burst after drifting or made a trick.
In addition, each racer can vary the kart's custom stats with the bonus points they have for each characteristic.
Unlike their two-wheeled counterparts Bikes, the Karts don't have a high rate of gaining a speed burst by a Tricks and cannot perform wheelies. However, they can release a more powerful mini-turbo by powersliding than a bike, depending how long the respective button is pressed.
Mario
MediumLuigi
Medium- Peachbasic.PNG
Peach
Medium - Yoshibasic.PNG
Yoshi
Medium - Babymariobasic.PNG
Baby Mario
Small - Babypeachbasic.PNG
Baby Peach
Small Toad
Small- KoopaBasic.PNG
Koopa Troopa
Small - Wariobasic.PNG
Wario
Large - Waluigibasic.PNG
Waluigi
Large - Dkbasic.PNG
Donkey Kong
Large Bowser
Large- DaisyMKWii.PNG
Daisy
Medium - Birdpmkwii.PNG
Birdo
Medium - Diddymkwii.PNG
Diddy Kong
Medium - Jrwii.PNG
Bowser Jr.
Medium - Babyluigi.PNG
Baby Luigi
Small - Babydaisykart.PNG
Baby Daisy
Small - Toadettewii.PNG
Toadette
Small - Drybwii.PNG
Dry Bones
Small - Boowiiking.PNG
King Boo
Large - Rosawii.PNG
Rosalina
Large - Funkpngmm.PNG
Funky Kong
Large - Skelebowwii.PNG
Dry Bowser
Large
Mario Kart Arcade GP series
In Mario Kart Arcade GP all the characters use a standarized model of the kart, appearing with rounded details, and a solid building as opposed to many other previous Mario Kart games.
However, in Mario Kart Arcade GP 2 the characters could have an option to choose a secondary kart made for them, rather similar to Mario Kart Double Dash!! and Mario Kart DS.
Just as Mario Kart Double Dash!!, all the karts are rated out by the amount of the stars for each stat. Regarding to the character selected, he or she can be light, medium or heavy, emphazising one of the stats for the vehicle available.
Club Nintendo
In the Club Nintendo comic "Die Jagd nach dem Nintendo 64: Krawall im All," Mario and Luigi were seen driving karts in their mission to find a spaceship shaped like the Nintendo 64. They competed against Wario and Bowser, and made another reference to the Mario Kart games by dropping Banana Peels and making them crash. Unlike their video game equivalents, the karts in the comic could also be turned into jet skis by pushing a button on their steering-wheels.
Super Smash Bros. Series
Super Smash Bros. Melee Trophy
The famous racing karts from the ever-popular Mario Kart racing series come loaded for spee with three different engine sizes: 50, 100, and 150 cc. The karts' handling differs with the characters driving them, but all of them utilize Mario Kart standards like drift, jump, and turbo. They're extremely durable and impossible to total.
Super Smash Bros. Brawl
The Karts make a brief appeareance in Super Smash Bros. Brawl. Unlike in Melee, where they appeared as trophies, the are obstacles for the Mario Circuit battle stage. All the karts are as seen in Mario Kart DS, driven by red Shy Guys competing a race, while characters carry out their battle there. The karts tend to pass in the road where contendients fight, dealing damage to anybody who makes contact with them. Characters can perform their attacks against a kart to send them flying away. Unlike they looked in Mario Kart DS, Karts come in various colors and their bumpers are colored as well.
Agenda
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Things to do |
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