Stick on Contact!

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Revision as of 03:56, April 17, 2025 by SilverBros1983 (talk | contribs) (Created page with "{{minigame infobox |image=250px |appears_in=''WarioWare: D.I.Y.'' |type=Green (Easy) |intro=''Make one object come to a stop when it touches another.'' |info="''When the game starts, A will approach B. You need to make A come to a stop as soon as it hits B!''" }} '''Stick on Contact!''' is one of ''WarioWare: D.I.Y.'' techniques. It's the first Easy technique and the first overall in the game. The goal of this technique is whe...")
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Stick on Contact!
File:WWDIY Stick on Contact!.png
Appears in WarioWare: D.I.Y.
Type Green (Easy)
Command(s) Make one object come to a stop when it touches another.
Info "When the game starts, A will approach B. You need to make A come to a stop as soon as it hits B!"

Stick on Contact! is one of WarioWare: D.I.Y. techniques. It's the first Easy technique and the first overall in the game. The goal of this technique is when A hits B, A has to stop.

Strategy

  • Step 1: On the Stage, the player must tap the A object, then tap again on "Edit".
  • Step 2: On the "Edit" menu, the player must tap on "AI 2", then tap again on "Edit".
  • Step 3: On the AI 2's "Edit" menu, there's missing a trigger. The player must tap on "Edit".
  • Step 4: On the Trigger menu, the player must select the "Contact" trigger type, then tap on "OK".
  • Step 5: The player must select the "Touch" contact, then tap on "OK".
  • Step 6: The player must select when A touches "Another object", in this case, when A touches B. Tap on "OK" twice, and then tap again on "Yes".
  • Step 7: Go back to the Stage, then tap the Thumbs Up icon and finally tap on "Yes".

In-game text

  • Notes (Page 1)"When you want to base an action on when an object runs into something, set a Contact trigger."
  • Notes (Page 2)"With Contact, you can make the trigger activate the instant two things collide, but you can also continuously activate the trigger the entire time two things overlap. If you select Overlap, the trigger will be continuously activated during the overlap."
  • Notes (Page 3)"In addition to checking for when an object contacts another object, you can also check for when it touches an area on the stage."