File:SMB3 Boom Wing vehicle emerge.gif

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Revision as of 23:38, March 28, 2025 by Doc von Schmeltwick (talk | contribs) ({{aboutfile |1=Boom Boom ducking in and out into his winged form in ''Super Mario Bros. 3'', as seen in a vehicle stage. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/4233/ this] sheet); animated to appear roughly as it does in-game (frame delay 14-13 repeated to roughly match 8 frames per sprite for a majority, with the "ducked" version triplicated; the sprite where he bends his knees instead uses a frame delay of 7 to roug...)
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SMB3_Boom_Wing_vehicle_emerge.gif(32 × 32 pixels, file size: 2 KB, MIME type: image/gif, looped, 9 frames, 1.2 s)

Summary[edit]

File information for SMB3 Boom Wing vehicle emerge.gif
Info
Description Boom Boom ducking in and out into his winged form in Super Mario Bros. 3, as seen in a vehicle stage.
Source Self-ripped with help from prior rips (see this sheet); animated to appear roughly as it does in-game (frame delay 14-13 repeated to roughly match 8 frames per sprite for a majority, with the "ducked" version triplicated; the sprite where he bends his knees instead uses a frame delay of 7 to roughly match 4 frames)
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Date/TimeThumbnailDimensionsUserComment
current23:38, March 28, 2025Thumbnail for version as of 23:38, March 28, 202532 × 32 (2 KB)Doc von Schmeltwick (talk | contribs){{aboutfile |1=Boom Boom ducking in and out into his winged form in ''Super Mario Bros. 3'', as seen in a vehicle stage. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/4233/ this] sheet); animated to appear roughly as it does in-game (frame delay 14-13 repeated to roughly match 8 frames per sprite for a majority, with the "ducked" version triplicated; the sprite where he bends his knees instead uses a frame delay of 7 to roug...