File:BowsersCastleSMB3.png

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Revision as of 22:20, February 18, 2025 by Waluigi Time (talk | contribs) (Waluigi Time reverted File:BowsersCastleSMB3.png to an old version)
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BowsersCastleSMB3.png(16 × 16 pixels, file size: 311 bytes, MIME type: image/png)

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Template image This image is being used for a template. If the image is not linked from any templates, then it qualifies for deletion. Note that the image may not show any template links if it is part of the template's internal formatting.
File information for BowsersCastleSMB3.png
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Description Bowser's Castle from the Super Mario Bros. 3 map.
Edited Edited to make the outline solid black rather than transparent and the ground transparent rather than colored, for use in level name templates
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Date/TimeThumbnailDimensionsUserComment
current10:24, February 19, 2025Thumbnail for version as of 10:24, February 19, 202516 × 16 (311 bytes)Nintendo101 (talk | contribs)Reverted to version as of 23:36, February 18, 2025 (EST) This is probably fine. The size uniformity is appealing for the templates, and it is still identifiable as Bowser's Castle.
10:17, February 19, 2025Thumbnail for version as of 10:17, February 19, 202532 × 32 (623 bytes)Doc von Schmeltwick (talk | contribs)Please remember there was a proposal that said to give priority to the 15 degree canonical palette. Regardless of how the pixel mapping looks, it should have that palette.
09:54, February 19, 2025Thumbnail for version as of 09:54, February 19, 202532 × 32 (1 KB)Nintendo101 (talk | contribs)Reverted to version as of 22:20, February 18, 2025 (EST) Upload it separately if you want this. This is more recognizable. Please do not mess with the templates.
23:36, February 18, 2025Thumbnail for version as of 23:36, February 18, 202516 × 16 (311 bytes)Doc von Schmeltwick (talk | contribs)That shading adapts better, actually
23:34, February 18, 2025Thumbnail for version as of 23:34, February 18, 202516 × 16 (311 bytes)Doc von Schmeltwick (talk | contribs)On that note, how about we just hybridize them all?
23:25, February 18, 2025Thumbnail for version as of 23:25, February 18, 202516 × 16 (308 bytes)Doc von Schmeltwick (talk | contribs)Actually, since the accurate one is uploaded elsewhere now, let's just use the smaller one from the ending since it's closer in size to the other level icons anyway.
23:23, February 18, 2025Thumbnail for version as of 23:23, February 18, 202532 × 32 (616 bytes)Doc von Schmeltwick (talk | contribs)I'd argue it should be all or nothing; given how weirdly it's designed, we can't really say with 100% certainty what's meant to be "part" of the castle and what's meant to be seen through it. A pixel in the lower right might just be a blank space between the rim and a tower, and it may just be shading on the rim.
22:20, February 18, 2025Thumbnail for version as of 22:20, February 18, 202532 × 32 (1 KB)Waluigi Time (talk | contribs)Reverted to version as of 17:00, February 18, 2025 (EST) If the sprite is already modified to more closely reflect how it appears in-game I don't see why having transparent pixels is "better".
20:23, February 18, 2025Thumbnail for version as of 20:23, February 18, 202532 × 32 (611 bytes)Doc von Schmeltwick (talk | contribs)Reverted to version as of 16:54, February 18, 2025 (EST) You misunderstand, that's exactly what I'm going to do. The "accurate" transparency one features the transparency on the -outline- rather than the brown part. It's generally for the best to keep them four-colors-counting-transparency regardless, and given how it's shrunk on the templates a few internal pixels being transparent isn't going to make much if any difference.
17:00, February 18, 2025Thumbnail for version as of 17:00, February 18, 202532 × 32 (1 KB)Nintendo101 (talk | contribs)Reverted to version as of 19:45, November 11, 2017 (EST) I understand that you wanted the assets exactly as their stored, but given how this specific one is utilized throughout the wiki in a template, I recommend uploading the one with transparency as a separate file. This asset has to be recognizable on non-black backgrounds.
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