Talk:Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary
Are there differences between the original game and remake in terms of status percentages, etc?[edit]
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Do we know if any of the status ailments (as well as gale, fright, KO) chance percentages differ in the remake compared to the original game? I assume they don't, considering other stats have not been changed (HP, Attack, etc), but it may be worth double checking (no clue how to myself though). As of now, all the percentages are taken directly from the original game's bestiary. I'm also unsure about the enemy levels - I assume they're the internal levels, but is it possible that these could differ as well?
A bit unrelated, but the experience amounts listed make zero sense, and often listed as 0 when that is clearly not the case usually (and Bonetail's is 99 despite always giving you 1). --Technetium (talk) 23:59, August 3, 2024 (EDT)
- I figured out the question I asked in the second paragraph (see my discussion on the PMTTYD enemy template talk page), but I'm still wondering about the first. Does anyone have a Google Sheets with the enemy stats from the remake or something, kind of like the one we have for Brothership? Technetium (talk) 21:10, January 1, 2025 (EST)
https://docs.google.com/spreadsheets/d/1fdpIsx1PynfP3wtky43upDzvC10zddIrKAi_Blp5cug/edit?gid=0#gid=0
Here's a Google Sheets with the stats, courtesy of Jdaster64! I'd appreciate if anyone could run through this page and double check everything - once that's done, the talk template can be removed. Technetium (talk) 22:48, January 1, 2025 (EST)
Replacing enemy images - allow models alongside sprites and screenshots?[edit]
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Last month, a proposal of mine passed to replace the Tattle Log images with sprites or screenshots in the bestiary infoboxes. A good comment was made on it about how the Tattle Log images have white outlines that aren't in the original game, and better represent how the enemies actually look in-game - unfortunately, this was made on the last day of the proposal. However, recently I realized that there have been remake models uploaded on the Models Resource, and these look like the sprites but do have the white outlines (and obviously won't have the cropping issues that the Tattle Log images have). Should we allow for models to be used in the bestiary, too? Would this require another proposal, or is this similar enough to the "sprites and screenshots" option in the original proposal? Technetium (talk) 13:14, December 20, 2024 (EST)
Whacka Damage Mistake?[edit]
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There is a mistake with the Whacka's moves page, at least compared to the internal data. On the page, Whacka's red bump attack says it deals 25 points of damage. However, internally, within the "data_battle_weapon_enemy.elf.zst", Whacka's red bump throw attack (internally named "ENEMY_WEAPON_KOBURON_SUPER_TANKOBU_ATTACK") does 27 damage, as seen in the parameter "mDamageFnParams0" for Whacka's section. I'm not sure if this is a quirk about the internal data, or if it's the result in-game.