Talk:Reclusa
I think we should use Reclusa's In-game artwork for the infobox
This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment. |
Current time: Tuesday, December 3, 2024, 17:43 GMT
I think we should use the in-game artwork of Reclusa over the current screenshot.
Here is how I think it should look:
Reclusa | |
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In-game artwork of Reclusa from when Shun talks about Reclusa's backstory | |
First appearance | Mario & Luigi: Brothership (2024) |
Here is how it currently is:
Reclusa | |
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Reclusa's appearance in-game | |
First appearance | Mario & Luigi: Brothership (2024) |
Elder Princess Shroob's page currently uses in-game artwork, as there is no official artwork on any Nintendo website for her.
Reclusa | |
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In-game artwork of the Elder Princess Shroob's battle with Princess Peach | |
Species | Shroob |
First appearance | Mario & Luigi: Partners in Time (2005) |
Latest appearance | Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (cameo) (2018) |
Reclusa and the Elder Shroob are both similar in that neither were featured in the promotional materials and are revealed to be the main villains late game. I think my edit is not only more in-line with the Elder Shroob page, it is my opinion that it makes the page look nicer. Nightwicked Bowser (talk) thinks the current screenshot is better, so I say we put it to a vote and let people vote on it.
Proposer: Polterpup (talk)
Deadline: December 3, 2024, 23:59 GMT
Support
Oppose
- Technetium (talk) Elder Princess Shroob's art shows her entire body clearly, while Reclusa's art doesn't.
- Nightwicked Bowser (talk) As I said, the lighting and coloring are not great in the artwork and also not fully accurate to Reclusa's main depiction, whereas the Elder Princess Shroob artwork is.
- Sparks (talk) Per all. The lighting is the issue in my opinion.
Comments
Does this need a proposal? Couldn't we have just discussed this first? Not every discussion has to become a proposal. Technetium (talk) 17:32, November 19, 2024 (EST)
Personally I was thinking a render of the ripped model, using a pose and angle from the game (the animations can be ripped too so that wouldn't even need to be recreated) is the way to go. I already have a render ready to go but if this is a contentious discussion I'll wait on it. I think that's better than a screenshot because it's a transparent image of the character. -- 07:25, November 20, 2024 (EST)
- I wouldn't be opposed to using that model. Nightwicked Bowser 07:55, November 20, 2024 (EST)
- Agreed. Technetium (talk) 08:15, November 20, 2024 (EST)