Talk:Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary

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Revision as of 00:00, August 4, 2024 by Technetium (talk | contribs) (Created page with "==Are there differences between the original game and remake in terms of status percentages, etc?== Do we know if any of the status ailments (as well as gale, fright, KO) chance percentages differ in the remake compared to the original game? I assume they don't, considering other stats have not been changed (HP, Attack, etc), but it may be worth double checking (no clue how to myself though). As of now, all the percentages are taken directly from the original game's best...")
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Are there differences between the original game and remake in terms of status percentages, etc?[edit]

Do we know if any of the status ailments (as well as gale, fright, KO) chance percentages differ in the remake compared to the original game? I assume they don't, considering other stats have not been changed (HP, Attack, etc), but it may be worth double checking (no clue how to myself though). As of now, all the percentages are taken directly from the original game's bestiary. I'm also unsure about the enemy levels - I assume they're the internal levels, but is it possible that these could differ as well?

A bit unrelated, but the experience amounts listed make zero sense, and often listed as 0 when that is clearly not the case usually (and Bonetail's is 99 despite always giving you 1). --Technetium (talk) 23:59, August 3, 2024 (EDT)