Valley Fulla Snootles
Level | |
---|---|
Valley Fulla Snootles | |
World | Sunbaked Desert |
Game | Super Mario Bros. Wonder |
Difficulty | ★★ |
Primary power-up | Fire Flower |
Wonder Effect | Slows down time |
<< Directory of levels >> >> >> >> >> |
Valley Fulla Snootles is a course in Super Mario Bros. Wonder. It is found in the Sunbaked Desert, and is unlocked after clearing Sunbaked Desert House. This course primarily features Snootles, round enemies that can jumps and push anything they run into. Completion of this course unlocks the following courses:
- Color-Switch Dungeon
- Secrets of Shova Mansion (a Poplin must be paid fifty Flower coins to repair a bridge to reach the course)
- Sunbaked Desert Palace (a Wonder Packun prevents access to the course however. The players need at least fifteen Sunbaked Desert Wonder Seeds to get rid of it)
- Badge Challenge Crouching High Jump II
- KO Arena Sunbaked Skirmish
The difficulty of this course is two stars, and it houses two Wonder Seeds.
Layout
The players start at an area where two Snootles and a sleeping Goomba are. They can observe a Snootle pushing the Goomba, waking it up. The path to the first Checkpoint Flag consists of uneven ground where more Snootles and sleeping Goombas are. In the middle of the path is a pipe that spawns Snootles. There will then be triangle trampolines that are stationary and have different different angles. The first Checkpoint Flag is found after the first three triangle trampolines.
Past the first Checkpoint Flag there is no more solid ground, but instead semisolid platforms above pits with four triangle trampolines throughout. Two Red Koopa Paratroopas float up and down between them. A semisolid platform is between the second and third trampolines, and is also where a Talking Flower is. The second Checkpoint Flag is found past the four triangle trampolines.
Beyond the second Checkpoint Flag are slanted ramps above more gaps, with sleeping Goombas and Snootles present. There is solid ground at the end of the sections with the ramps, where two Red Koopa Paratroopas and a Red Koopa Troopa are. Above the Koopa Troopa are two Brick Blocks with a space between them. This space has an invisible block that releases the Wonder Flower when struck. After obtaining the Wonder Flower, the Wonder Effect begins, which causes time to slow down. This Wonder Effect also has a time limit of one hundred and fifty seconds. The path ahead has multiple levels of semisolid platforms with lots of Snootles and some sleeping Goombas along the way. There is also a Roulette Block that cycles through a coin, flower coin, Super Mushroom, Elephant Fruit and 1-Up Mushroom. After making it past more Snootles, the players will come across solid ground with slanted ramps above, where more Snootles are. The Wonder Seed is found above the second ramp, and collecting it will end the Wonder Effect and return time to normal speed. The Goal Pole is found right after the Wonder Seed, where two sleeping Goombas and two Snootles guard. A semisolid platform above the ground can be used to reach the top of the Goal Pole.
Hidden Character Blocks
- A Daisy Hidden Character Block can be found at the very start of the level. It is located in the third row of blocks, floating four blocks above the Semisolid Platform. It contains a Super Mushroom/Fire Flower.
- A Mario Hidden Character Block can be found after the second Checkpoint Flag of the level, floating seven blocks above the second ? Block found after it. It contains a flower coin.
10-flower coins
- 10-flower coin 1: Found in a secret area that can only be reached to via a pipe not far into the course. This secret area has two Snootles and a Deka Korobū. The coin is found at the right of the room.
- 10-flower coin 2: Found past the first Checkpoint Flag in between two triangle trampolines past a nearby Talking Flower.
- 10-flower coin 3: Found past the second Checkpoint Flag and right before the Wonder Seed. A Wow Bud must be activated to cause the 10-flower coin, as well as pieces of flower coins to "jump" out from a pit onto a semisolid platform.
Enemies
- Snootle
- Deka Korobū (1)
- Goomba
- Koopa Paratroopa (red)
- Koopa Troopa (red)
Talking Flower quotes
- "Heya!" (start of course)
- "Good spot for a rest!" (past the first Checkpoint Flag on solid ground between gaps)
- "So, just between us…" (if idle)
- "…you'll get a 1-Up if you beat a bunch of enemies in a row…"
- "Uh, what IS a 1-Up anyway?"
- "Yeehaw!" (past the second Checkpoint Flag, floating)
- "Ha-HA!" (not far after the previous flower)
- "Well then." (if the players fall into a pit)
- "(slowed down) Aaaaah!" (during the Wonder Effect)
- "(slowed down) Just a bit more!" (during the Wonder Effect, close to the Wonder Seed)
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | コロブーいっぱい Korobū ippai sabaku no hashi watari |
Crossing a bridge in a desert full of Snootles | |
Dutch | In de zandduinen van de Snootles[?] | In the sand dunes of the Snootles | |
French | Goroules en colère[?] | Angry Snootles | |
German | In den Roink-Dünen[?] | In the Snootle dunes | |
Portuguese (NOA) | Roluínos por todos os lados![?] | Snootles everywhere! | |
Portuguese (NOE) | Roluínos todo-o-terreno![?] | All-terrain Snootles! |