Sherbet Land (race course)

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Revision as of 22:40, July 14, 2008 by Mario Gamer (talk | contribs) (New page: '''Sherbet Land''' is a snow themed racetrack found in ''Mario Kart 64'' and ''Mario Kart DS'' ==Appearances== ===''Mario Kart 64''=== {| class="infobox" cellpadding=2 cellspacing...)
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Sherbet Land is a snow themed racetrack found in Mario Kart 64 and Mario Kart DS

Appearances

Mario Kart 64

Sherbet Land (race course)
Mario Kart Wii rendition
Based Upon Sherbet Land
First Appearance Mario Kart 64
Cup(s) it Appears in Flower Cup, Banana Cup
Reappearances Mario Kart Wii
Distance 756m
WiFi Yes (Wii only)

Penguins litter the track, causing spin-outs if a racer hits them. A player can cut a corner by hopping over a small crevice in some spots, but risks falling into the ice-cold water below. A cave with a lot of penguins marks the halfway point of the track. The course resembles the Vanilla Lake 1 and Vanilla Lake 2 courses from Super Mario Kart.

This course returns in Mario Kart Wii. The graphics have improved on this track like all the other Retro courses. It appears as the first course of the Banana Cup.

Gallery


Mario Kart: Double Dash!!

Sherbet Land (race course)
Based Upon Sherbet Land
First Appearance Mario Kart: Double Dash!!
Cup(s) it Appears in Star Cup
Reappearances None

The course is set in a frozen environment, starting out on an ice rink where some giant Shy Guys go ice skating and serve as hazards. A lake can be fallen into on the right side. The rink leads into a frozen tunnel with some pillars. A fan sometimes blows icy wind that can freeze the player. The tunnel exits on a short snowy path that leads to another ice rink with giant Freezies. If a player should touch one, he or she will be frozen and the Freezie will slide along the rink at an angle relevant to how it was hit. Should the Freezie hit a wall, it will shatter. At the end of the area, the course repeats.

File:Sherbert Land course.JPG
Inside an ice tunnel.

It is possible to use the slanted walls as jumps, and therefore, shortcuts, but if the player fails to clear the Jump and lands on the snowy bank, a moderate speed deduction is the penalty.


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