List of Mario + Rabbids Sparks of Hope Spark statistics
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This is a list of statistics for each Spark that can be accompanied in battle in Mario + Rabbids Sparks of Hope.
List of Sparks
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
The following is list of Sparks, their abilities, and the descriptions thereof. The descriptions for Powers of Sparks that attack (Toxiquake, Pyrogeddon, etc.) assumes the player does not have such a Spark equipped and thus altering the base power.
Starburst
Starburst | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Turbocharge Range: 13m - Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Allies within range deal 20% more damage with attacks and movement abilities. | — | ||||
2 | Allies within range deal 30% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
3 | Allies within range deal 40% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
4 | Allies within range deal 50% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
5 | Allies within range deal 60% more damage with attacks and movement abilities. | +10% DMG Boost | ||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | -5% DMG | ||||
4 | Incoming physical damage is reduced by 30%. | -5% DMG | ||||
5 | Incoming physical damage is reduced by 35%. | -5% DMG | ||||
Location | ||||||
Darkmess Manta |
Reflector
Reflector | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Reflect Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | 20% of damage intended for the Hero is redirected towards the enemy. | — | ||||
2 | 30% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
3 | 40% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
4 | 50% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
5 | 60% of damage intended for the Hero is redirected towards the enemy. | +10% DMG Boost | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Beacon Beach |
Pyrostar
Pyrostar | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Burn Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Burn Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Burn Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Burn Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Burn Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Burn Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Burn Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Exosphere
Exosphere | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Fortify Range: 13m - Duration: 1/1/1/2/2 turns - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range take -25% less damage, including Super Effects. [1 turn] | — | ||||
2 | Allies within range take -35% less damage, including Super Effects. [1 turn] | -10% DMG | ||||
3 | Allies within range take -45% less damage, including Super Effects. [1 turn] | -10% DMG | ||||
4 | Allies within range take -45% less damage, including Super Effects. [2 turns] | +1 Turn (Duration) | ||||
5 | Allies within range take -55% less damage, including Super Effects. [2 turns] | -10% DMG | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Beacon Beach |
Aquanox
Aquanox | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Splash Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Splash Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Splash Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Splash Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Splash Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | ||||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Toxiquake
Toxiquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Ooze Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Ooze Super Effect, each one deals 47 damage. | — | ||||
2 | +10% DMG (0% ► 10%) | |||||
3 | +10% DMG (10% ► 20%) | |||||
4 | Casts 3 shockwaves of Ooze Super Effect, each one deals 183 damage. | +10% DMG (20% ► 30%) | ||||
5 | +10% DMG (30% ► 40%) | |||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Ooze Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Electrodash
Electrodash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shock Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Shock Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Shock Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Shock Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Shock Super Effect and deal 185% damage. | +15% DMG | ||||
5 | All Dashes are charged with the Shock Super Effect and deal 200% damage. | +15% DMG | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Aquadash
Aquadash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Splash Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Splash Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Splash Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Splash Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Splash Super Effect and deal 185% damage. | +15% DMG | ||||
5 | ||||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Beacon Beach |
Screech
Screech | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Whoopsgottago Range: 9/11/13/15/17m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are repelled from the Hero's position. [Range: 9m] | — | ||||
2 | Enemies within range are repelled from the Hero's position. [Range: 11m] | +2m (9m ► 11m) | ||||
3 | Enemies within range are repelled from the Hero's position. [Range: 13m] | +2m (11m ► 13m) | ||||
4 | Enemies within range are repelled from the Hero's position. [Range: 15m] | +2m (13m ► 15m) | ||||
5 | Enemies within range are repelled from the Hero's position. [Range: 17m] | +2m (15m ► 17m) | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Beacon Beach |
Cryobolide
Cryobolide | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Frostbite Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Frostbite Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Ethering
Ethering | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Unseen Duration: 1/1/2/2/2 turns - Cooldown: 6/5/5/4/3 turns |
+LVL upgrade bonus | ||||
1 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [6 turns] | — | ||||
2 | The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | -1 Turn (Cooldown) | ||||
3 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] | +1 Turn (Duration) | ||||
4 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [4 turns] | -1 Turn (Cooldown) | ||||
5 | The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [3 turns] | -1 Turn (Cooldown) | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Pristine Peaks |
Electroid
Electroid | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shock Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Shock Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Shock Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Shock Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Shock Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Shock Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Pyrogeddon
Pyrogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Burn Range: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Burn Super Effect rain upon enemies: each dealing 165-165 damage. | — | ||||
2 | +10% DMG (0% ► 10%) | |||||
3 | Meteors with the Burn Super Effect rain upon enemies: each dealing 197-197 damage. | +10% DMG (10% ► 20%) | ||||
4 | +10% DMG (20% ► 30%) | |||||
5 | ||||||
Bonus | ||||||
LVL | Burn Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Burn Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Burn Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Zephystar
Zephystar | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gust Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Gust Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Gust Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Gust Super Effect and deal 145% damage. | +15% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Gust Super Effect and deal 155% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Gust Super Effect and deal 165% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Pristine Peaks |
Regenesis
Regenesis | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Regen Duration: 2/2/2/3/3 turns - Cooldown: 5/4/4/4/4 turns |
+LVL upgrade bonus | ||||
1 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [5 turns] | — | ||||
2 | Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [4 turns] | -1 Turn (Cooldown) | ||||
3 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 2 turns. [4 turns] | Regen +10% HP | ||||
4 | Once activated, a Hero regenerates 30% of their max HP at the start of the next 3 turns. [4 turns] | +1 turn (Duration) | ||||
5 | Once activated, a Hero regenerates 40% of their max HP at the start of the next 3 turns. [4 turns] | Regen +10% HP | ||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Pristine Peaks |
Vampdash
Vampdash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Vamp Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes deal 140% damage and heal the Hero by 30% of the damage dealt. | — | ||||
2 | All Dashes deal 150% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
3 | All Dashes deal 160% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
4 | All Dashes deal 170% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
5 | All Dashes deal 180% damage and heal the Hero by 30% of the damage dealt. | +10% DMG | ||||
Bonus | ||||||
LVL | Athlete | +LVL upgrade bonus | ||||
1 | Increases all move ability damage by 15%. | — | ||||
2 | Increases all move ability damage by 20%. | +5% DMG | ||||
3 | Increases all move ability damage by 25%. | +5% DMG | ||||
4 | Increases all move ability damage by 30%. | +5% DMG | ||||
5 | Increases all move ability damage by 35%. | +5% DMG | ||||
Location | ||||||
Pristine Peaks |
Glitter
Glitter | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gather 'Round Range: 11/13/15/17/19m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Enemies within range are pulled towards the Hero's position. | — | ||||
2 | Enemies within range are pulled towards the Hero's position. | +2m (11m ► 13m) | ||||
3 | Enemies within range are pulled towards the Hero's position. | +2m (13m ► 15m) | ||||
4 | Enemies within range are pulled towards the Hero's position. | +2m (15m ► 17m) | ||||
5 | Enemies within range are pulled towards the Hero's position. | +2m (17m ► 19m) | ||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Palette Prime |
Zephyrquake
Zephyrquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Gust Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Casts 3 shockwaves of Gust Super Effect, each one deals 91 damage. | — | ||||
2 | +10% DMG (0% ► 10%) | |||||
3 | +10% DMG (10% ► 20%) | |||||
4 | Casts 3 shockwaves of 118-118 damage with the Gust Super Effect. | +10% DMG (20% ► 30%) | ||||
5 | +10% DMG (30% ► 40%) | |||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Electrogeddon
Electrogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Shock Range: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Shock Super Effect rain upon enemies: each dealing 273-273 damage. | — | ||||
2 | +10% DMG (0% ► 10%) | |||||
3 | +10% DMG (10% ► 20%) | |||||
4 | Meteors with the Shock Super Effect rain upon Enemies: each dealing 354-354 damage. | +10% DMG (20% ► 30%) | ||||
5 | +10% DMG (30% ► 40%) | |||||
Bonus | ||||||
LVL | Shock Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Shock Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Shock Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Vampastra
Vampastra | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Vamp Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks deal 120% damage, and heal the Hero by 30% of the damage dealt. | — | ||||
2 | All weapon-based attacks deal 130% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks deal 140% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks deal 150% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks deal 160% damage, and heal the Hero by 30% of the damage dealt. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Palette Prime |
Zephyrdash
Zephyrdash | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Gust Dash Duration: 1 turn - Cooldown: 2 turns |
+LVL upgrade bonus | ||||
1 | All Dashes are charged with the Gust Super Effect and deal 150% damage. | — | ||||
2 | All Dashes are charged with the Gust Super Effect and deal 160% damage. | +10% DMG | ||||
3 | All Dashes are charged with the Gust Super Effect and deal 170% damage. | +10% DMG | ||||
4 | All Dashes are charged with the Gust Super Effect and deal 185% damage. | +15% DMG | ||||
5 | ||||||
Bonus | ||||||
LVL | Gust Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Gust Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Gust Super Effect. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Wildclaw Master
Wildclaw Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Wildclaw Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Wildclaw ally with 1360 HP. Its claw attack deals 680 damage. | — | ||||
2 | Summoned Wildclaw +10% DMG (735 ► 808) | |||||
3 | Summoned Wildclaw +20% DMG (735 ► 881) | |||||
4 | Summoned Wildclaw +30% DMG (735 ► 954) | |||||
5 | Summoned Wildclaw +30% DMG (735 ► 1027) | |||||
Bonus | ||||||
LVL | Physical Protector | +LVL upgrade bonus | ||||
1 | Incoming physical damage is reduced by 15%. | — | ||||
2 | Incoming physical damage is reduced by 20%. | -5% DMG | ||||
3 | Incoming physical damage is reduced by 25%. | -5% DMG | ||||
4 | Incoming physical damage is reduced by 30%. | -5% DMG | ||||
5 | Incoming physical damage is reduced by 35%. | -5% DMG | ||||
Location | ||||||
Palette Prime |
Aquaquake
Aquaquake | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Shockwave Splash Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | — | |||||
2 | +10% DMG (0% ► 10%) | |||||
3 | +10% DMG (10% ► 20%) | |||||
4 | +10% DMG (20% ► 30%) | |||||
5 | +10% DMG (30% ► 40%) | |||||
Bonus | ||||||
LVL | Splash Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Splash Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Splash Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Pulser
Pulser | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Revive Range: 11m - Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Allies within range are Revived with 30% of their max HP. | — | ||||
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Terra Flora |
Oozer Master
Oozer Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Oozer Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns an Oozer ally with 1050 HP. Its Ooze attacks deal 525 damage and it can File:Nocoverart.png Silence and File:Nocoverart.png Disarm enemies. | — | ||||
2 | Summoned Oozer +10% DMG (525 ► 577) | |||||
3 | Summoned Oozer +20% DMG (525 ► 629) | |||||
4 | Spawns an Oozer ally with 1050 HP. Its Ooze attacks deal 681 damage and it can File:Nocoverart.png Silence and File:Nocoverart.png Disarm enemies. | Summoned Oozer +30% DMG (525 ► 681) | ||||
5 | Summoned Oozer +40% DMG (525 ► 733) | |||||
Bonus | ||||||
LVL | Attack Master | +LVL upgrade bonus | ||||
1 | Increases weapon-based attacks damage by 10%. | — | ||||
2 | Increases weapon-based attacks damage by 15%. | +5% DMG | ||||
3 | Increases weapon-based attacks damage by 20%. | +5% DMG | ||||
4 | Increases weapon-based attacks damage by 25%. | +5% DMG | ||||
5 | Increases weapon-based attacks damage by 30%. | +5% DMG | ||||
Location | ||||||
Terra Flora |
Toxicomet
Toxicomet | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Ooze Attack Duration: 1 turn - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | All weapon-based attacks are charged with the Ooze Super Effect and deal 120% damage. | — | ||||
2 | All weapon-based attacks are charged with the Ooze Super Effect and deal 130% damage. | +10% Weapon DMG Usage | ||||
3 | All weapon-based attacks are charged with the Ooze Super Effect and deal 140% damage. | +10% Weapon DMG Usage | ||||
4 | All weapon-based attacks are charged with the Ooze Super Effect and deal 150% damage. | +10% Weapon DMG Usage | ||||
5 | All weapon-based attacks are charged with the Ooze Super Effect and deal 160% damage. | +10% Weapon DMG Usage | ||||
Bonus | ||||||
LVL | Ooze Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Ooze Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Ooze Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Cryogeddon
Cryogeddon | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Skyrain Frostbite Range: 9m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Meteors with the Shock Super Effect rain upon Enemies: each dealing 316-316 damage. | — | ||||
2 | +10% DMG (0% ► 10%) | |||||
3 | +10% DMG (10% ► 20%) | |||||
4 | Meteors with the Shock Super Effect rain upon Enemies: each dealing 409-409 damage. | +10% DMG (20% ► 30%) | ||||
5 | +10% DMG (30% ► 40%) | |||||
Bonus | ||||||
LVL | Frostbite Protector | +LVL upgrade bonus | ||||
1 | All Super Effect damage is reduced by 20%. Heroes are not effected by Frostbite Super Effect. | — | ||||
2 | All Super Effect damage is reduced by 25%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
3 | All Super Effect damage is reduced by 30%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
4 | All Super Effect damage is reduced by 35%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
5 | All Super Effect damage is reduced by 40%. Heroes are not effected by Frostbite Super Effect. | -5% DMG | ||||
Location | ||||||
Terra Flora |
Gargantu-fan
Gargantu-fan | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Kong Cameo Range: 13m - Cooldown: 3 turns |
+LVL upgrade bonus | ||||
1 | Rabbid Kong creates a wave in all directions that deals 634-634 damage and sends enemies bouncing. | — | ||||
2 | +10% DMG (0% ► 10%) | |||||
3 | +20% DMG (10% ► 20%) | |||||
4 | Rabbid Kong creates a wave in all directions that deals 885-885 damage and sends enemies bouncing. | +30% DMG (20% ► 30%) | ||||
5 | +40% DMG (30% ► 40%) | |||||
Bonus | ||||||
LVL | Healing Booster | +LVL upgrade bonus | ||||
1 | Increases the Hero's Max HP by 15%. | — | ||||
2 | Increases the Hero's Max HP by 20%. | +5% Max Health | ||||
3 | Increases the Hero's Max HP by 25%. | +5% Max Health | ||||
4 | Increases the Hero's Max HP by 30%. | +5% Max Health | ||||
5 | Increases the Hero's Max HP by 35%. | +5% Max Health | ||||
Location | ||||||
Barrendale Mesa |
Scoper Master
Scoper Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Scoper Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 450 damage. | — | ||||
2 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 495 damage. | Summoned Scoper +10% DMG (450 ► 495) | ||||
3 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 540 damage. | Summoned Scoper +20% DMG (450 ► 540) | ||||
4 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 585 damage. | Summoned Scoper +30% DMG (450 ► 585) | ||||
5 | Spawns a Scoper ally with 1510 HP. Each shot of its Double-Shot attack deals 630 damage. | Summoned Scoper +40% DMG (450 ► 630) | ||||
Bonus | ||||||
LVL | Critical Buddy | +LVL upgrade bonus | ||||
1 | Increases the chance of critical hits from weapons by 10%. | — | ||||
2 | Increases the chance of critical hits from weapons by 15%. | +5% Crit. Chance | ||||
3 | Increases the chance of critical hits from weapons by 20%. | +5% Crit. Chance | ||||
4 | Increases the chance of critical hits from weapons by 25%. | +5% Crit. Chance | ||||
5 | Increases the chance of critical hits from weapons by 30%. | +5% Crit. Chance | ||||
Location | ||||||
Barrendale Mesa |
Squashette Master
Squashette Master | ||||||
---|---|---|---|---|---|---|
Power | ||||||
LVL | Summon Squashette Cooldown: 4 turns |
+LVL upgrade bonus | ||||
1 | Spawns a Squashette ally with 1760 HP. When jumping on enemies, the wave generated upon landing deals 420 Gust damage. | — | ||||
2 | Summoned Squashette +10% DMG (420 ► 462) | |||||
3 | Summoned Squashette +10% DMG (420 ► 504) | |||||
4 | Summoned Squashette +10% DMG (420 ► 546) | |||||
5 | Summoned Squashette +10% DMG (420 ► 588) | |||||
Bonus | ||||||
LVL | Healing Amplifier | +LVL upgrade bonus | ||||
1 | Increases any Healing received by 10%. | — | ||||
2 | Increases any Healing received by 15%. | +5% Healing Restored (110% ► 115%) | ||||
3 | Increases any Healing received by 20%. | +5% Healing Restored (115% ► 120%) | ||||
4 | Increases any Healing received by 25%. | +5% Healing Restored (120% ► 125%) | ||||
5 | Increases any Healing received by 30%. | +5% Healing Restored (125% ► 130%) | ||||
Location | ||||||
Barrendale Mesa |
Names in other languages
Powers
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Nōryoku |
Ability |
Turbocharge
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パワーアップ[?] Pawā Appu |
Power Up |
Reflect
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | リフレクショット[?] Rifurekushotto |
Reflecshot |
Burn Attack
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メラメラオーラ[?] Meramera Ōra |
Meramera Aura; 「メラメラ」 (meramera) a Japanese onomatopoeia for something flaring up |
Fortify
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チームプロテクト[?] Chīmu Purotekuto |
Team Protect |
Splash Attack
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ザブーンオーラ[?] Zabūn Ōra |
Zabūn Aura; [ざぶん] (zabun, an onomatopoeia for "plop" or "splash") with 「ブ」elongated |
Shockwave Ooze
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドクドクウェイブ[?] Dokudoku Weibu |
Dokudoku Wave; [ |
Shock Dash
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビリビリスライディング[?] Biribiri Suraidingu |
Biribiri Sliding; [ビリビリ] (biribiri) an onomatopoeia for something akin to an electric shock |
Splash Dash
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ザブーンスライディング[?] Zabūn Suraidingu |
Zabūn Sliding ; [ざぶん] (zabun, an onomatopoeia for "plop" or "splash") with 「ブ」elongated |
Whoopsgottago
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | イヤークラッシュ[?] Iyā Kurasshu |
Ear Crush |
Frostbite Attack
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヒエヒエオーラ[?] Hiehie Ōra |
Hiehie Aura; [ひえひえ] (hiehie, an onomatopoeia for "feeling chilly, cold") |
Unseen
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゴーストウォーク[?] Gōsuto Wōku |
Ghost Walk |
Bonuses
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボーナス Bōnasu Kōka |
Bonus Effect |
Physical Protector
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ぶつりプロテクター[?] Butsuri Purotekutā |
Physical Protector |
Attack Master
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 攻撃マスター[?] Kōgeki Masutā |
Attack Master |
Burn Protector
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ファイアプロテクター[?] Faia Purotekutā |
Fire Protector |
Athlete
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アスリート[?] Asurīto |
Athlete |
Splash Protector
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スプラッシュプロテクター[?] Supurasshu Purotekutā |
Splash Protector |
Shock Protector
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | エレキプロテクター[?] Ereki Purotekutā |
Elec Protector |
Notes
- Some Spark abilities increase in power when the heroes level up.