User:Nintendo Power issue 6

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nintendo land pain and suffering with prima games

Rotating Platform Moving Floor (can rotate with r or l) moving platform or Moving Platform

elevator lift "breath-powered elevator"

Moving Platform (BUT NOT THE SAME AS THE ONE ABOVE)

Prima Games: overusing the word "platform" to describe everything since 1990.

Super Mario 3D World objects that still need pages:

Number represents a Prima Games guide page. I've excluded tons of circular rotating platforms, they're so common and so similar that I'm 99.9% sure we already have a page like this and all of them can just be merged.

2-1

3-3

3-4

  • "Rotating platforms with large sections cut out of them" - filename is needed for sure. 76

3-B

4-4

  • Scroller (conjectural name) appears in several Mario games, including Nintendo Land and Super Mario Odyssey. Name is all we need, really.

4-M

  • Swinging platform, pendulum platform. Variant on a pole -- Swaying platforms, tilting platform (116) shifting platform (137) 103, 105

Also a common object, though they usually have spiked rollers on them. That's what the metal deepening is for. I'll see if I can find a better name.

5-4

5-B

5-Castle

6-3

6-4

235 gong 257 couch elevator / couch 257 fake Goal Pole 265 hexagons 281 rotating conveyor belt

6-6

6-7

  • "Platforms that slam shut" or "block". 147 filename needed

B-6

  • "Platform has had two large chunks ripped out of it" 191

S-2

S-6

Ghost Houses

Ghost Houses have plenty of fake objects represented by Boos. They're called "illusions" by the Prima Guide. Recurring fake objects probably should have pages. 74

  • Flagpole
  • "fake pipe" 74 <-- gives a Green Star
  • 1-UP

L

Pots are solid objects with white liquid inside in the Luncheon Kingdom in Super Mario Odyssey. Pots contain Stupendous Stew, which hurts Mario like lava. Mario can swim inside pots while capturing a Lava Bubble. A large version of a pot, the Big Pot, appears on top of Mount Volbono and contains larger ingredients.


Nintendo Power issue 6
Nintendo Power - Issue 6.jpg
Publisher Nintendo of America
Release date May/June, 1989

Nintendo Power issue 6 is the sixth volume of Nintendo Power, released in May/June, 1989.

On page 6 in the Mail Box section, Aleric Irizarry writes that the "graphics in Super Mario Bros. 2 are some of the best ever by Nintendo", that sometimes enemies "even help you get through tough spots like World 4-6", and that the ending is the best thing about Super Mario Bros. 2. He also asks if Nintendo is going to release Super Mario Bros. 3. The response says that they're working on Super Mario Bros. 3 for Nintendo PlayChoice-10 "late this summer", and that there are no plans to release it for the NES.

Contents

Nintendo Power Awards '88

Super Mario Bros. 2 won in 3 out of 8 categories:

  • Best Theme. Fun
    "The landslide winner is Super Mario Bros. 2 with its many imaginative worlds of exotic creatures such as living bombs and bizarre birds. The story of the simple plumber saving the world of dreams has found a home in the hearts of players young and old alike."
  • Best Play Control
    "Once again the winner is Super Mario Bros. 2. Game play control is so responsive, that you almost feel you are the one jumping from cloud to cloud. Whether jumping, lifting, or throwing, SMB. 2 offers great variety in game play control with the four very different heroes"
  • Best Ending
    "Taking honors once again is SMB2. Without giving away anything, we can say that the great graphics, character tallying feature, and surprise ending combine to make a satisfying well-earned finale for the efforts of an industrious Power Player. A real hero's reward!"

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