Room 4-DK

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The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Level
Room 4-DK
A screenshot of the battle against Donkey Kong in Boss Game 4 from Mario vs. Donkey Kong 2: March of the Minis.
Level code DK
BOSS GAME 4
World Magnet Mania
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 180 seconds
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Room 4-DK is the Donkey Kong level of Magnet Mania in Mario vs. Donkey Kong 2: March of the Minis. In this level, the Mini Marios engage in a battle against Donkey Kong, referred to as Boss Game 4. It features a cannon that can rotate along an arc and shoot at different angles.

Overview

This battle plays similarly to Boss Game 2 in Room 2-DK, with several key differences. The spiked platform Donkey Kong is on sways left and right along an arc, rather than moving back and forth along a line. When Donkey Kong slams the spiked platform, Spiked Balls drop from its position, which destroy a Mini Mario upon contact. To defeat Donkey Kong, the player must shoot Mini Marios from a cannon, so that they either hit Donkey Kong directly or reach the Donut Blocks on the top of the screen, which can fall and damage Donkey Kong. However, if a Mini Mario reaches the top of the screen, but does not land on a girder or Donut Block, it will fall and break, regardless of whether it touches Donkey Kong. If all of the player's Mini Marios are destroyed, the game is over. After taking 6 hits, Donkey Kong is defeated.

Enemies