User:Zaku/Sandbox
Sandbox
My page for large edits or article creations, to ensure all parts are displayed as intended.
Current Projects
- New Article: Parallel world (Paper Mario: Color Splash)
- Complicated Entry: Fishing Storage (Paper Mario: The Origami King)
- Reformatting Userpage
- Pages Under Construction: List of Paper Mario: The Origami King weapons and List of hidden Toads in Paper Mario: The Origami King
Text in blue is simply colored, I will correctly change them to links in the final version.
Parallel world
- This page is about the dimension in Paper Mario: Color Splash. For the Mario Maker level of the same name, see blue.
- “What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!”
- —Huey, Paper Mario: Color Splash
File:PMCS Vortex Island parallel world.png
The parallel world is a dimension from blue. It can be accessed from the blue via Warp Pipes with an ornate, circular pattern beneath. Like Subspace from {{{2}}} and Flopside from blue, the terrain resembles a gloomier version of its counterpart world, including houses and most other structures.
Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ:
- The oceans are not present, replaced with dark clouds and humid air,[1] revealing the barren rocky surface beneath.
- The peaceful residents are Shy Guys instead of Toads.
- Enemies such as Bloopers and Koopas are replaced with Boos and Dry Bones respectively.
- During transitions, the screen fades to purple rather than the typical black.
- A distorted version of the normal battle theme will play.
It is unknown whether this dimension is restricted to the Violet Isles or extends to the rest of blue or even beyond. It should be noted that the pirate ship does not receive an equivalent in the parallel world.
Locations
Vortex Island
Lighthouse Island
Fortune Island
Names in other languages
Language | Name | Meaning | Notes |
---|
Trivia
- The ornate pattern beneath the special Warp Pipes reflect which dimension it is in. In the normal world the design resembles a sun with 8 points. In the parallel world, it resembles a partial eclipse or crescent moon, composed of 2 rings with offset centers.
Template PMCS Category:Dimensions Category:Paper Mario: Color Splash locations
References
- ^ One of Huey's remarks about the parallel world in Vortex Island: "If you hang out laundry to dry in the parallel world...it won't ever dry, will it? Because it's so wet and cloudy?"
List of Paper Mario: The Origami King Glitches
Scripting
Fishing storage
File:PMTOK Fishing Storage Glitch.png
Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: blue, blue, and blue. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.
Methods
There are multiple methods of initiating fishing storage, all of which involve teetering:
Digging with Professor Toad First method discovered.
Reading the Sea Chart
Item Menu
Talking with Oliva
Effects
- Nocoverart.png
Mario floating across the air.
- Nocoverart.png
Mario relocating a Toad.
- Nocoverart.png
Mario clipping through the door to blue.
- Nocoverart.png
Mario moonwalking after using fishing storage on a ladder.
- Nocoverart.png
Mario ignoring a Collectible Treasure suspended in midair.
- Nocoverart.png
An interrupted loading sequence, revealing how the game manipulates different assets.
- Nocoverart.png
Mario walking inside a loading zone.
- Nocoverart.png
Mario initiating a battle while using a blue
Dummy Entry
This is just here to see how the gallery looks above another entry. After all it's hard to tell how well something actually works in isolation.
Locations (based on in-game map order). Any location not mentioned is implied to not have any Toads to rescue.
Red Streamer
- Whispering Woods (12 Toads)
- Toad Town (1 Toad)
- Graffiti Underground (2 Toads)
- Picnic Road (55 Toads)
- Overlook Mountain (36 Toads)
- Earth Vellumental Temple (7 Toads)
- Overlook Tower (18 Toads)
Blue Streamer
- Autumn Mountain (20 Toads)
- Chestnut Valley (6 Toads)
- Water Vellumental Shrine (3 Toads)
- Shogun Studios (45 Toads)
- Ninja Attraction (4 Toads)
- Big Sho' Theater (66 Toads)
Yellow Streamer
- Breezy Tunnel (2 Toads)
- Scorching Sandpaper Desert (9 Toads)
- Scorching Sandpaper Minor (2 Toads)
- Scorching Sandpaper West (6 Toads)
- Scorching Sandpaper East (5 Toads)
- Shroom City (22 Toads)
- Scorching Sandpaper Far West (1 Toad)
- Scorching Sandpaper Far East (3 Toads)
- Temple of Shrooms (41 Toads)
Purple Streamer
- The Princess Peach (17 Toads)
- Bonehead Island (1 Toad)
- Mushroom Island (3 Toads)
- Heart Island (2 Toads)
- Spade Island (5 Toads)
- Club Island (4 Toads)
- Full Moon Island (3 Toads)
- ? Island (2 Toads)
- Hammer Island (1 Toad)
- Sea Tower (? Toads)
Green Streamer
- Shangri-Spa (1 Toad)
List of Paper Mario: The Origami King weapons
This is a list of weapons and battle-related items in Paper Mario: The Origami King.
Unlike in past entries in the blue weapons have durability and will break after extended use, with exception to the Standard Boots and Standard Hammer. A total of 99 weapons can be held at any given time.
Items retain their single-use function from previous entries, and have individual carrying limits.
Note: Prices listed do not account for any discounts via the blue, nor the automatic price reduction applied after dying multiple times. Damage values shown do not account for x1.5 and x2 striking power multipliers.
Boots
Name | Image | Base damage | Description | Price | |
---|---|---|---|---|---|
50 HP | 200 HP | ||||
Boots | ![]() |
6 | 14 | Standard boots. Great for jumping on basic enemies. | |
Iron Boots | ![]() |
8 | 16 | Stronger than regular boots - and they can stomp spiked enemies! | |
Shiny Boots | ![]() |
10 | 18 | Stronger than Iron Boots, but can't stomp spiked enemies. | |
Gold Boots | ![]() |
13 | 21 | Wear these to stomp a few coins out of your enemies! | |
Shiny Iron Boots | ![]() |
13 | 21 | Stronger and shinier than your regular Iron Boots. | |
Flashy Boots | ![]() |
15 | 23 | Stronger than Shiny Boots, but can't stomp spiked enemies. | |
Flashy Iron Boots | ![]() |
18 | 26 | Stronger and fancier than regular Iron Boots. They can deal huge damage! | |
Legendary Boots | ![]() |
21 | 29 | The strongest boots of all. Still cannot stomp spiked enemies. | |
Legendary Iron Boots | ![]() |
22 | 30 | The strongest type of Iron Boots. Crush your spiked foes! |
Hammers
Name | Image | Base damage | Description | Price | |
---|---|---|---|---|---|
50 HP | 200 HP | ||||
Hammer | ![]() |
7 | 15 | A classic. Mario's trusty hammer, great for hitting basic foes. | |
Hurlhammer | ![]() |
11* | 19* | A hammer that you can throw for long-ranged attacks. | |
Shiny Hammer | ![]() |
11 | 19 | Stronger and shinier than your regular, everyday hammer. | |
Gold Hammer | ![]() |
14* | 22* | Use this to knock coins out of your enemies' pockets. | |
Fire Hammer | ![]() |
14 | 22 | A hammer that blazes with flames when whacking an enemy. | |
Ice Hammer | ![]() |
14 | 22 | A hammer that crackles with ice when whacking foes. | |
Flashy Hammer | ![]() |
16 | 24 | An extremely strong and fancy hammer. Deals big damage! | |
Legendary Hammer | ![]() |
22 | 30 | The strongest and fanciest hammer in the game. | |
Shiny Hurlhammer | ![]() |
22 | 30 | A stronger option for long-range hammer attacks. |
* - Action Command bonus damage follows the same trend as boots.
Battle Items
Note: Unlike weapons, the damage dealt with offensive items does not scale with Mario's HP.
Name | Image | Damage | Description | Price | Carry Capacity | |
---|---|---|---|---|---|---|
Base | With AC | |||||
POW Block | ![]() |
8 | 12 | Shakes the ground, dealing damage to all enemies. | ||
Fire Flower | ![]() |
20 | 24 | Use this to throw fireballs at enemies in a straight line. | ||
Ice Flower | ![]() |
20 | 24 | Use this to throw ice balls at enemies in a straight line. | ||
Tail | ![]() |
20 | 24 | Equip this to spin and flick your tail at nearby enemies. | ||
Shiny Fire Flower | ![]() |
30 | 36 | Throw stronger fireballs at enemies in a straight line. | ||
Shiny Ice Flower | ![]() |
30 | 36 | Throw stronger ice balls at enemies in a straight line. | ||
Shiny Tail | ![]() |
30 | 36 | A stronger tail attack good for stronger enemies. |
Healing Items
Name | Image | Healing Effect | Description | Price |
---|---|---|---|---|
Mushroom | ![]() |
+50 HP | A useful item that can restore Mario's health anytime. | |
Shiny Mushroom | ![]() |
+100 HP | A shiny Mushroom that restores even more health. | |
Flashy Mushroom | ![]() |
+200 HP | A dazzling Mushroom that restores a huge amount of health. | |
1-Up Mushroom | ![]() |
Full heal from 0 HP | Automatically revives Mario if he falls in a battle. |
Template PMTOK Category:Paper Mario: The Origami King
Userpage Restructure
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