Get a Rope
Get a Rope | |
---|---|
Appears in | Mario Party 5 |
Type | Duel mini-game |
Time limit | 10 seconds per turn |
Music track | Battle Wasteland (Intro) Midday Showdown (Choosing a rope) |
Get a Rope is a Duel minigame found in Mario Party 5. The name is a pun on the saying "get a grip."
Gameplay
Each player has to select one of three ropes and pull it. The object is to pull the rope they think contains the best result, making the minigame luck-based. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.
This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
Controls
- – Select rope
- – Confirm
In-game text
- Rules – "Select one of the three ropes to pull. The results are completely random."
- Advice – "The player with the best result wins."
See also
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | えらんでロープ![?] Erande rōpu! |
Choose a Rope! | |
German | Tauzieh-Lotterie[?] | Tug Lottery | |
Italian | Scegli la fune[?] | Choose the rope | |
Spanish | Cuerda sorpresa[?] | Surprise Rope |
Trivia
- Though not part of the minigame set in Mario Party: The Top 100, a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
- Both players can pick the rope they wish to pull at the same time, and will both come on-screen after the decisions are made.
- The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.