User talk:CreativelyNamedUser

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Revision as of 10:23, December 29, 2021 by CreativelyNamedUser (talk | contribs)
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Uploads

Hello. I'm not sure how you're uploading your files exactly since the accompanying file page didn't get created, but based on the descriptions from here, please make sure you're filling in the "aboutfile" template properly and categorising the file. In this case, {{uncategorized}} must be replaced with [[Category:Paper Mario: Sticker Star Images]] or [[Category:Paper Mario: Sticker Star Media Files]] Samus costume, in Super Mario Maker. Mario JC 08:04, November 7, 2020 (EST)

Please type the categories as they are shown above. Category links must precede with "Category:", be in square brackets, not curly, and have "Images" capitalised. For some reason, the text you're adding is not showing up on a file page; are you using Special:Upload to upload? Samus costume, in Super Mario Maker. Mario JC 19:11, November 7, 2020 (EST)

File:SS-SwingingSwing.oga

Please upload the file in .ogg (use .oga for filenames). Empty Block Wynn Liaw 08:14, November 7, 2020 (EST)

Model renders

Hello, please do not replace in-game model renders with data model renders, as those are not the same thing. Feel free to upload the data-based ones separately, though. Also, when assembling sprite pieces, please do not enlarge them with "edge smoothing" filters like with that Birdo one, it look hideous. Doc von Schmeltwick (talk) 16:35, November 7, 2020 (EST)

Paper Jam renders

How did you rip stuff from the 3DS M&L games? I've been looking for a way to do this for years! Scrooge200 (talk) PMCS Mustard Cafe Sign.png 00:53, December 25, 2021 (EST)

For the 3D things like Command Blocks, you can use this model viewer: [1]. You can unpack Dream Team's .dat files using this: [2], and this should work for the other 3DS games: [3]. Sprite ripping is more complicated as they are stored in a raw graphics format, but Citra's texture dumping feature should work fine for them. Hope this helps! CreativelyNamedUser (talk)