Sleep Clinic

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Template:Minigame-infobox Sleep Clinic is one of the microgames in Wario's Intro Games level in WarioWare: Get It Together!

Gameplay

The objective of this microgame is to swing an item in front of Wario to hypnotize him.

  • Level 1: The player must swing a watch to hypnotize Wario.
  • Level 2: Same as Level 1, but the player must clear away a butterfly first.
  • Level 3: The player must swing a bunch of bananas to hypnotize Wario, which are heavier and harder to swing than the watch.

If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one.

Mission

  • Nighty Night, Wario: Using all crew members, the player must score at least 18 points on the microgame without losing any lives.

Suitability

Template:WWGITFit

  • Both 9-Volt and Mike are unsuitable due to their inability to target sideways.
  • Orbulon can use his tractor beam to carry the watch or banana, then release it to let it swing on its own.
  • Jimmy T's attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.

Names in other languages

Language Name Meaning Notes
Japanese さいみんじゅつ[?]
Saimin Jutsu
Hypnosis
Dutch Hypnose[?] Hypnosis
Korean 최면술[?]
Choemyeonsul
Hypnosis
Spanish Dulces sueños[?] Sweet dreams

Template:Wario's Microgames Template:WWGIT Microgames