List of trophies in Super Smash Bros. Brawl

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# Name Image First Game Description
Character Trophies
1 Mario Donkey Kong
Arcade 1981
A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?
2 Mario
(Final Smash)
Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack.
3 Donkey Kong Donkey Kong
Arcade 1981
A carefree jungle dweller with the charisma of a natural leader. He keeps busy by foiling the plans of the Kremlings and their boss, King K. Rool. As his physique suggests, this ape is a powerhouse. He's got speed to match too, and his love for bananas is second to none. His famous necktie is adorned with his initials, DK.
4 Donkey Kong
(Final Smash)
DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.
5 Link The Legend of Zelda
1986
A young man who emerged to rescue Hyrule from peril. He's the bearer of the Triforce of Courage who fights to keep Ganondorf from conquering the world. His green outfit is a constant throughout the series. He's a skilled swordsman, horseman, and archer. He's also proficient with bombs and boomerangs.
6 Link
(Final Smash)
Link with a Smash Ball, releasing his ultimate attack. Light flares from the Triforce symbol on the back of his hand and rushes out to meet the enemy he faces. The enemy gets trapped within the glittering Triforce, is quickly cut to shreds, and is launched by the last strike. The attack works on one enemy at a time, so it's best to go after the character in first place.
7 Samus Aran Metroid
1987
The intergalactic bounty hunter named Samus Aran. Orphaned at an early age, she was taken in and raised by the alien race known as the Chozo. The Power Suit she wears is a product of their technology. Her unique combat skills combined with her athleticism and Arm Cannon have seen her through countless missions.
8 Samus Aran
(Final Smash)
Samus's Final Smash. The beam emerging from her Arm Cannon is dreadfully powerful and causes great damage to enemies. The beam travels slowly but can be swept up and down. The recoil of the beam is so great that it tears off her Power Suit, revealing Zero Suit Samus. The pieces of her armor can be picked up and thrown as weapons.
9 Yoshi Super Mario World
1991
A creature that hails from Yoshi's Island. Yoshis come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshis use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides.
10 Yoshi
(Final Smash)
Yoshi with wings on his back that give him the power to fly freely across the sky. In this state, he can spew giant fireballs. He is more mobile and powerful, but the inertia makes movement quirky, so it takes some skill to master flight. Yoshi returns to a normal state after a set period of time has passed.
11 Kirby Kirby's Dream Land
1992
A round, pink ball of cuteness from a distant, peaceful star. He can swallow anything with his gigantic mouth, then spit it out as ammo. He has the handy ability to copy powers and use them as his own. His hovering ability lets him fly through the air with ease. He's so round, he's sometimes treated like a ball.
12 Kirby
(Final Smash)
Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears in the center of the screen. All characters, items, and even long-distance weapons are sucked into the pot. Once they've simmered a bit, food items equal to the number of things in the pot appear. Characters in the mix get blasted straight up out of the pot.
13 Fox McCloud Star Fox
1993
The leader of the commando unit for hire known as Star Fox. He uses both the team's mother ship, the Great Fox, and his personal Arwing fighter to challenge the evil scientist Andross. He made his name as an ace pilot but has lately shown himself also to be an adventurer with a knack for hand-to-hand combat.
14 Fox McCloud
(Final Smash)
Fox's Final Smash. Climb aboard the Landmaster tank, the ultrahigh- performance, antiair, rolling combat vehicle of Team Star Fox. Just like in the Star Fox series, the cannon can be used to blast foes, and the tank can roll over enemies. The jets beneath the main body can be used to hover. Between its firepower and mobility, this tank knows no equal.
15 Pikachu Pokémon Red and Blue
1998
A Mouse Pokémon. Its lightning-bolt tail and round cheeks are its trademarks. When danger draws near, it uses tiny electric pouches within its cheeks to discharge electricity. When it's really fired up, it unleashes thunderbolts on its rivals. It's said to recharge when it's sleeping. It evolves into Raichu.
16 Pikachu
(Final Smash)
Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you.
17 Bowser Super Mario Bros.
1985
The king of the Koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of taking out Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.
18 Bowser
(Final Smash)
Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he's invulnerable--he takes no damage and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.
19 Peach Super Mario Bros.
1985
The princess of the Mushroom Kingdom. Her long blond hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi.
20 Peach
(Final Smash)
Peach's Final Smash. Images of the princess border the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this--does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.
20 Zelda The Legend of Zelda
1986
The princess of Hyrule. In other games, her role changes between titles. In Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She deceived him, however, by adopting the persona of Sheik. In Twilight Princess, she surrendered to Zant and was held as his prisoner.
21 Zelda
(Final Smash)
Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better!
22 Sheik The Legend of Zelda: Ocarina of Time
1998
The persona Zelda adopted to escape from Ganondorf. She completely hid all traces of her Zelda identity and appeared to Link as the last member of the Sheikah tribe. She taught Link essential ocarina melodies and then vanished in an instant. She didn't appear very often--rather, she would show up to support Link in crucial situations.
23 Sheik
(Final Smash)
Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.
24 Ice Climbers Ice Climber
1984
The one in blue is Popo, and the one in pink is Nana. They use their incredible jumping powers and hammers to break blocks and climb to the summit. They grab veggies, and if they can catch the condor at the end, they conquer the mountain. Other than breaking blocks, their hammers are good for sending foes flying, climbing down from blocks, and destroying icicles.
25 Ice Climbers
(Final Smash)
The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of a stage--it's incredibly slippery, so it's hard to control yourself when traversing it. In addition to being slick, this ice is also COLD, so opponents will take damage just from touching it. Attack the ice, and it will take damage and slowly shrink. Is it actually useful? That's a mystery.
26 Meta Knight Kirby's Adventure
1993
The head of the Meta-Knights, and something of a rival to Kirby. He's quite an accomplished swordsman.

Following his code of knightly ethics, he once delivered his sword to Kirby and demanded single combat. His giant cape transforms into wings, giving him the power of flight. He's shown his face briefly before, but his relationship to Kirby is still a mystery.

27 Meta Knight
(Final Smash)
Meta Knight's Final Smash. He flips his cape, and the darkness within envelops his foes and plunges the world into shadow. He then unleashes a series of sword strikes that do terrible damage and launch his foes. In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this.
28 Pit Kid Icarus
1987
The captain of the royal bodyguards of Palutena, goddess of light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
29 Pit
(Final Smash)
Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Pit's legions, the Centurions. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!
29 Zero Suit Samus Metroid Fusion
2002
Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold.
30 Zero Suit Samus
(Final Smash)
Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the Zero Laser, but she can restore it--that is, she can return from her Zero Suit form to her familiar armored form. That being said, Zero Suit Samus is very quick with great reach, so there are tactical reasons to fight as is. If that's your preference, don't pick up any Smash Balls.
31 Wario Super Mario Land 2
1992
Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$.
32 Wario
(Final Smash)
Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...
33 Ike Fire Emblem: Path of Radiance
2005
A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.
34 Ike
(Final Smash)
Ike's Final Smash--a powered-up version of his signature move, Aether. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes, and finally unleashes a mighty overhand blow to send his opponent plummeting down. It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move.
35 Pokémon Trainer Pokémon Red and Blue
1998
A person who raises Pokémon and trains them as partners in battle. In battle, a Trainer gives orders to the Pokémon and uses items. It's not an exaggeration to say battles can be won or lost on a Trainer's single strategic move. Trainers pour their hearts into their Pokémon and share anger, sadness, and joy as they adventure in hopes of becoming Pokémon Masters.
36 Pokémon Trainer
(Final Smash)
The Final Smash of the Pokémon Trainer. Squirtle, Ivysaur, and Charizard join forces to simultaneously use Hydro Pump, SolarBeam, and Fire Blast. This is the only time all three of them appear on the screen together, so this move boasts the strength of three in one. A window will appear on the screen, but don't worry about it.
37 Charizard Pokémon Red and Blue
1998
A Flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.
38 Squirtle Pokémon Red and Blue
1998
A Tiny Turtle Pokémon. In times of danger, it pulls its arms and legs inside its shell to protect itself from enemy attacks. When it conceals its neck, it also shoots a powerful stream of water from its mouth. Its shell not only protects its body, it also reduces water friction when it's in the water. When it levels up, it evolves into Wartortle.
39 Ivysaur Pokémon Red and Blue
1998
A Seed Pokémon that is the evolved form of Bulbasaur. It has a flower bulb on its back, the weight of

which has made it develop strong legs and hips. If the blossom gets too big, the Pokémon can't stand on two legs alone. At a certain level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients and blossoms into a large-petaled flower.

40 Diddy Kong Donkey Kong Country
1994
Donkey Kong's little buddy. He's famous for his quickness and his long tail. He usually plays second banana to DK, but he teamed up with his girlfriend, Dixie, to rescue DK when he got captured. He's spent some time playing music and competing in races, and he's also an expert at using barrels.
41 Diddy Kong
(Final Smash)
Diddy Kong's Final Smash. Equipping his rocketbarrels and dual peanut popguns, Diddy can fly around attacking opponents in rapid-fire fashion. He can tilt the barrel jets left or right to control his flight and shoot peanuts straight down, too. This is a technique that tests one's ability to control both movement and attack direction.
42 Lucas Mother 3
Japan only
The younger of twin brothers living in Tazumili Village in the Nowhere Islands. He's a kind boy who can communicate with animals, but he's shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship, hunts the Seven Needles, and crosses swords with his missing brother, Klaus. In the end, the young boy with psychic PSI powers grows up.
43 Lucas
(Final Smash)
Lucas's Final Smash. He pulls a large group of stars from the sky and sends them smashing down among his enemies, causing damage to one and all. In Mother 3, this move was used by Lucas's traveling companion, Princess Kumatora. As Ness learned this move from Poo, Princess Kumatora taught Lucas when he learned he would appear in Super Smash Bros. Brawl.
44 King Dedede Kirby's Dream land
1992
The self-styled king of the amazingly peaceful Dream Land. He continually does things unbecoming a king, like stealing the kingdom's food supplies or all the stars from the sky. He's not all bad, though, and sometimes performs good deeds. While he and Kirby often battle, they've been known to compete good-naturedly at speed-eating contests and minigames.
45 King Dedede
(Final Smash)
King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage.
46 Pikmin & Olimar Pikmin
2002
Veteran spacefarers in the employ of Hocotate Freight. After crash-landing on an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He enlisted their aid to find his spaceship parts and help him escape. Once home, he found his employer on the verge of bankruptcy. He was sent back to the Pikmin world with his partner, Louie, to repay the company debt.
47 Pikmin & Olimar
(Final Smash)
Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.
48 Red Pikmin Pikmin
2001
A type of Pikmin--which are odd beings who grow like plants yet are as mobile as animals. Red ones are heat and fire resistant and are strong attackers, which makes them valuable when facing dangerous foes. Purple Pikmin are also tough fighters, but since it's difficult to increase their numbers, red Pikmin are easier to manage. Red Pikmin have distinct pointed noses.
49 Blue Pikmin Pikmin
2001
A type of Pikmin, which are curious creatures that follow and obey the person who picks them. If you take advantage of this trait, you can get them to help Capt. Olimar and Louie. The blue Pikmin are at home in water and cannot drown. Need to retrieve an object underwater or cross a water hazard to disarm a trap? Blue Pikmin are just the allies you need.
50 Yellow Pikmin Pikmin
2001
A type of Pikmin. Take a nutrient- rich pellet to a flying saucer known as an Onion, and it will produce the mysterious beings known as Pikmin. Yellow ones fly higher than other Pikmin when tossed by Olimar or Louie. Unlike other Pikmin, they're also highly resistant to electricity, which makes them invaluable when battling enemies like anode dweevils.
51 White Pikmin Pikmin 2
2004
A type of Pikmin. White Pikmin are resistant to poisons and are themselves toxic to creatures that eat them. Their low weight makes them very speedy, and they can also dig up buried items. White and purple Pikmin do not live inside Onions, so you must change other Pikmin into them by tossing them into ivory candypop buds and violet candypop buds.
52 Purple Pikmin Pikmin 2
2004
A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they impact with such force that they may kill or stun enemies. They're also incredibly strong--one of them can carry an item that normally would require ten Pikmin. While they're more powerful fighters than their red cousins, their slow speed hampers their effectiveness.
53 Ness Earthbound
1995
An average boy whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and adventure ensued. He can use psychic energy known as PSI and also wields a bat and yo-yo. This brave youth gives his all to defeat the evil Giygas.
54 Ness
(Final Smash)
Ness as he calls down a host of damage-dealing stars in his Final Smash. Everyone on the screen must dodge like crazy to avoid getting hurt, but that's no easy task. This attack appeared in the Mother series, but it was Poo, not Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use in Super Smash Bros. Brawl.
55 Marth Fire Emblem
Japan only
The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed.
56 Marth
(Final Smash)
Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system.
57 Luigi Super Mario Bros.
1985
Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
58 Luigi
(Final Smash)
Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
59 Falco Lombardi Star Fox
1993
A Team Star Fox pilot whose real name is Falco Lombardi. He once roamed the starways as the head of a galactic gang, and his piloting skills are superb. He affects an air of cool disdain and is sometimes uncooperative, but in reality his passion for the Star Fox team is second to none. He once left the team to fly solo for a time.
60 Falco Lombardi
(Final Smash)
Falco's Final Smash. He jumps aboard the Landmaster high-spec, antiaircraft tank. With the tank's powerful cannon blasts and rolling ability, it's possible to take out all enemies at once. The Landmaster is based on actual production vehicles, but Team Star Fox's Landmaster was customized by the team's mechanic, Slippy Toad.
61 Captain Falcon F-Zero
1991
A skilled F-Zero pilot and resourceful bounty hunter. All that's known of his past is that he hails from Port Town. He's won fame and fortune outracing his opponents in his beloved Blue Falcon. His incredible athleticism and never-say-die attitude makes him the pilot to turn to in times of trouble.
62 Captain Falcon
(Final Smash)
Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.
63 Lucario Pokémon Diamond and Pearl
2007
An Aura Pokémon. It can track energy called Aura, which is given off by all living creatures. It's a unique combination of both Fighting- and Steel-type Pokémon. Lucario evolves from Riolu during the day if its happiness has reached a certain point. It specializes in attacks that use Aura energy, like Dark Pulse and a can't-miss technique, Aura Sphere.
64 Lucario
(Final Smash)
Lucario's Final Smash. After flying off the screen, Lucario reappears in its center. He then launches a powerful Aura attack against all foes within a certain distance. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
65 R.O.B. Gyromite
1985
R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add-on for the Famicom. He could be combined with a "gyro set," etc. for two types of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch- making game play. Recently, R.O.B. appeared in Mario Kart DS.
66 R.O.B. R.O.B.'s Final Smash. He emits a beam from his eyes that spreads across the spectrum and undulates in great variety as it travels. What makes this technique different is R.O.B.'s ability to move while using it. This allows him to use it in combination with his other moves to increase his Final Smash's effectiveness.
67 Mr. Game & Watch Ball
1980
The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.
68 Mr. Game & Watch
(Final Smash)
Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea.
69 Ganondorf The Legend of Zelda: Ocarina of Time
1998
A man who wants to use the power of the Triforce to conquer the world. In Twilight Princess, he gives strength to the Twilight King, Zant, and tries to change the land into a world of darkness. He possesses Zelda, transforms into a magical beast, and attacks Link. In the end, however, Link deals him a finishing blow and defeats him.
70 Ganondorf
(Final Smash)
Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a repulsive, evil beast. He'll vanish momentarily from the screen, then rampage from one side to the other in a straight, headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters.
71 Jigglypuff Pokémon Red and Blue
1998
A Balloon Pokémon. It invites opponents in close with its big, round eyes, then puts them to sleep with a calming song. The secret to the song's unfailing efficacy is Jigglypuff's ability to sing on the wavelength that will make its opponent the sleepiest. It also uses Attract to infatuate opponents who touch it. It uses a Moon Stone to evolve into Wigglytuff.
72 Jigglypuff
(Final Smash)
Jigglypuff's Final Smash. It wills its body to get bigger and bigger and bigger. It can't move, and it can't attack--all it can do is get bigger while everyone else looks on. However, it's invulnerable, and it overpowers all attacks to gradually push its opponents off the screen. It's a very simple technique, but how it's used determines its effectiveness.
73 Toon Link The Legend of Zelda: The Wind Waker
2003
Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.
74 Toon Link
(Final Smash)
Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move--Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.
75 Wolf O'Donnell Star Fox 64
1997
A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries called Star Wolf. He's crossed paths with Fox many times, and each acknowledges the other as a competent rival. Wolf's constant interference with Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history of criminal enterprise has resulted in a large bounty on his head.
76 Wolf O'Donnell
(Final Smash)
Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved version, which he now calls out and boards. He's increased the output of the onboard generators and upped the vehicle's firepower. However, this has substantially decreased the time the Landmaster can appear on the screen. It sports the same colors as Wolf's Wolfen.
77 Snake Metal Gear
1987
A former member of FOXHOUND with an IQ of 180 and mastery of six languages. He's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He's saved the world three times from the threat of bipedal, nuclear-armed mechs called Metal Gear. Currently he's working with the anti-Metal Gear group known as Philanthropy.
78 Snake
(Final Smash)
Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears in the foreground, then fires a grenade launcher at foes. The grenades explode on impact and damage anyone in the vicinity. Each clip holds six grenades--empty one, and Snake reloads. He can fire a total of twelve shots, but with such limited time, it's better to shoot 'em all.
79 Sonic the Hedgehog Sonic the Hedgehog
1991
The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.
80 Sonic the Hedgehog
(Final Smash)
Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
Subspace Emissary Enemy Trophies
81 Primid Super Smash Bros. Brawl
2008
The common soldier of the Subspace Army. It seems pretty harmless, but alas, it's stuffed with Shadow

Bugs that leak from its forms. This Primid has no weapons--it will challenge you man-to-man. There are six different Primid types, but all of them are based on this basic form. There are also several different face types.

82 Sword Primid Super Smash Bros. Brawl
2008
A Primid with a sword, as the name suggests. A Sword Primid will generally attack with slashes, but that's not all! It'll also make charging stabs at you, so watch out even when you're a good distance away. It might just be because of the way its sword lights up, but doesn't it remind you of a tarmac worker at an airport?
83 Boom Primid Super Smash Bros. Brawl
2008
A Primid with a boomerang--hence the name. This Primid will use the boomerang to attack from afar (which is pretty much what you'd expect) and adds to its arsenal with close-quarter combat strikes. These two attack patterns may lead you to believe that it has no fun with boomerangs, but no! Boom Primids are just a little on the shy side.
84 Scope Primid Super Smash Bros. Brawl
2008
A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.
85 Big Primid Super Smash Bros. Brawl
2008
The biggest Primid of all. Its attacks are the same in form and function, but considerably more powerful than a normal Primid's. Watch out for its smash attack--it will launch you far. It also has jump and roll attacks. The bigger size means an increase in Shadow Bugs--does that mean it takes more Shadow Bugs to move bigger Primids?
86 Metal Primid Super Smash Bros. Brawl
2008
A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat.
87 Fire Primid Super Smash Bros. Brawl
2008
A specialized, fire-breathing Primid with two flamethrowing attacks. Primids with weapons are just normal, armed Primids, but Fire Primids are a whole new species with a whole new color. Although no more special than the others, they may feel slightly more superior with their red-hot color. Dealing with these guys in a group can be especially tricky.
88 Glire Super Smash Bros. Brawl
2008
An enemy shaped like a tire. It's protected by three black shells, but they're not so hard as to be impenetrable. The outermost shell is covered in mucus that lets it stick to surfaces as it rolls along walls and ceilings. The eye in its center is creepy. When it spots the player, it stops, sheds its outer layers, and spouts fire from its inner recesses.
89 Glice Super Smash Bros. Brawl
2008
A soldier in the Subspace Army that moves easily up walls and slopes alike. Like a Glire, it sheds its outer shells to attack, but it releases waves of bitter cold instead of fire. This attack will freeze the player in a lump of ice if it hits. To escape quickly, move the Control Stick rapidly back and forth. This combative enemy will attack whenever it can.
90 Glunder Super Smash Bros. Brawl
2008
An enemy that separates into three parts, then blasts enemies with a high-tension current it produces within its body. When it's ready to attack, it will make a "Bzzt!" sound and produce a lightning flash. When this happens, approach with caution. This enemy type is color coded--Glires are red, Glices are blue, and Glunders are yellow. It's a family of destruction!
91 Poppant Super Smash Bros. Brawl
2008
A creature with a uniquely shaped lower body, where it carries boxes that look like gifts and candies. The boxes are even carefully tied with ribbons. It demonstrates its generosity by scattering its boxes as it wanders, but if it's seen, it will immediately flee at top speed. It redefines the word shy. No one knows why it spends its time scattering presents.
92 Bytan Super Smash Bros. Brawl
2008
A spherical creature divided into two colors. There's a big, staring eye in the colored section, and the white part contains the creature's gaping mouth and exposed fangs. It rolls along and smashes into all enemies it meets. After a short time, it will pop another Bytan out of its eye, so if you leave it alone, it will continue to produce one Bytan after another.
93 Roader Super Smash Bros. Brawl
2008
A Subspace Army enemy that looks like a motorized unicycle. It features an off-road motorbike helmet as a head, revealing creepy eyes that peek from under its visor. It attacks using three head spikes and its wheel and is clearly unconcerned with environmental conservation, since it wheels around freely spouting exhaust from its muffler.
94 (name unknown) Super Smash Bros. Brawl
2008
An enemy with a bomb for a head, as subtly suggested by the name. It hurls its own bomb head at you-- at least it's kind enough to reveal the bomb fuse, which will light up when hit with a fire attack like Mario's fireball. Then...BOOM! This is an easy way to take it out. It's this weakness that sometimes makes them sad that, regrettably, they were born with bomb heads.
95 Greap Super Smash Bros. Brawl
2008
A terrifying enemy with two giant sickles. It uses these well- sharpened, slice-'em-and-dice-'em sickles for a fearsome attack. With a handle on its back, it almost looks like a baby carriage. Combining horrific qualities with this precious imagery gives the Greap a somewhat conflicted disposition, exuding both creepiness and cuteness.
96 Bacculus Super Smash Bros. Brawl
2008
A Subspace Army enemy found firmly planted in the ground, with only its lips showing. These lips, by the way, are covered with spikes that stick in its victim to... (Get this!)...suck out vitality. Basically, this results in serious damage. The torso area has a poison zone where it stores vitality. The Bucculus not only looks offensive-- boy, it's rotten to the core.
97 Towtow Super Smash Bros. Brawl
2008
A giant, ramlike enemy and member of the Subspace Army. A Towtow looks adorable while sleeping, but when it's awakened, its angelic face changes dramatically. The features turn to demonic nastiness, and the Towtow's body turns bright red as it readies to ram you. Perhaps a result of its tantrum- hindered fashion sense, the Towtow sports a pompadour when angry.
98 Floow Super Smash Bros. Brawl
2008
An enemy that might be described as a ghost patched with strips of darkness. A Floow will float in the air and attack nastily from behind. Harboring pent-up resentment, a Floow's cries reveal one part sadness, one part madness. This especially hits home when gazing into its ghastly red eyes. After taking a certain amount of damage, a Floow will disappear.
99 Auroros Super Smash Bros. Brawl
2008
A unique enemy characterized by a long beak and rainbow-patterned wings and tail. Like most birds, the Auroros flies through the sky. Once one has you in its sights, it will dive in for the attack. Since it has a sharp beak, dodging its attack will leave it stuck firmly in the ground. Fortunately, you can pull it out of the ground and throw it like a javelin.
100 Buckot Super Smash Bros. Brawl
2008
An enemy with arms and a propeller attached to its head that it uses to...um...propel itself through the sky. It has a justified reputation as a dangerous dude with a bucket filled with red-hot iron chunks for dumping on folks. Some say that the phrase "Drop it like it's hot!" came from Buckot's firm belief in dropping scalding metal chunks. Good thing it has thick gloves.
101 Jyk Super Smash Bros. Brawl
2008
A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.
102 Gamyga Super Smash Bros. Brawl
2008
A Subspace Army enemy that looks like an avant-garde work of art from some young art-school grad. And its size is nothing to scoff at--sitting on top of a four-level Gamyga base is a huge Gamyga mask. You can eliminate the Gamyga base simply by beating the Gamyga mask. A Gamyga faces the screen, but it never takes its eyes off you. Ooh, spooky...in an artsy kind of way.
103 Feyesh Super Smash Bros. Brawl
2008
An enemy that, at first glance, looks like a goldfish, with a tail and dorsal fin. It turns out to be more crazy-eye-creature than fish. (And what's with the funky dangling tentacle thingies?) Floating lazily through the air, a Feyesh usually looks like it's sleeping. BUT! When it spots you, its eye opens, and it attacks with its five tentacles. Gaahh! Attack of the Tentacles!
104 Trowlon Super Smash Bros. Brawl
2008
An enemy that, despite a mechanized look, is made up of a soft, specialized material that allows for smooth, undulating movement and flight. A Trowlon will not attack directly but will instead slip under the player and suddenly ascend. It will try to put players on its back and carry them off the screen.
105 (name unknown) Super Smash Bros. Brawl
2008
An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard.
106 Spaak Super Smash Bros. Brawl
2008
A Subspace Army member who is mostly cloud but also reveals mechanical parts, like electrodes and batteries. In most cases, a Spaak is white and fires lightning, but it turns into a dark cloud after taking damage and chases you with fast lightning strikes. Its weak point is the battery on its back--attacking that should make it pretty easy to take down.
107 Puppit Super Smash Bros. Brawl
2008
A marionette enemy, suspended from above by piano strings. A Puppit proves vicious with long, sharp claws and a mysterious beam emitted from its eyes. You would think, based on the exterior wood pattern, that it's made of wood, but no one is sure. More importantly, who is the one manipulating those piano strings?! What an enemy! Mystery abounds!
108 Shaydas Super Smash Bros. Brawl
2008
An odd enemy with two heads. Its legs might suggest that it's a beast of some sort, but in actuality, a Shaydas is formed by swarms of Shadow Bugs. Maybe that's why recklessly attacking it will do no good--you must strike its pink core to defeat it. Just watch out for the giant blades that it brings to the party. Mind the blades, and pick your attacks wisely!
109 Mite Super Smash Bros. Brawl
2008
Pitiful little enemies that carry the Subspace Army symbols right there on their heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth at all. There are three different colors-- red, green, and yellow--and all have white hands and feet. Their moves can best be described by the phrase "try really hard." They're weak, but they...try really hard.
110 Shellpod Super Smash Bros. Brawl
2008
An enemy reminiscent of a horned beetle. A Shellpod can exhibit extraordinary destructive power thanks to the strength generated in its beefy front legs and its threatening long horn. Taking a hit from this bad boy spells trouble. But what's the deal with the color difference between the Shellpod's legs and shell? Hmmm... Therein lies a seeeeeecret.
111 Shellpod Super Smash Bros. Brawl
2008
Extensive damage to a Shellpod will reveal its true form and uncover the big secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no wonder the shelled creature had such funny-looking legs! But even without its armor and horn, this weaker Shellpod will still bring the thunder, just slightly less threatening thunder.
112 (name unknown) Super Smash Bros. Brawl
2008
An enemy that might be considered sumo-wrestler shaped, with a funky, decorative twirl on its head and a cute little mouth. As it takes damage, its body increases in size through three distinct levels. Wow, it's almost like a sumo wrestler climbing the ranks to become Yokozuna! Along with the size increase comes a change in color as well--blue, yellow, and red.
113 Cymul Super Smash Bros. Brawl
2008
First, notice the metallic sheen--a specialized coating that allows the Cymul to reflect beams and other long-range attacks. The reflected attacks are said to be as strong as a Reflector's, so it's believed that the coating is based on Reflector technology. Coating aside, the four blades attached to its body cannot be neglected--they will slice and dice and slice.
114 Ticken Super Smash Bros. Brawl
2008
An enemy that looks like a chicken--quite a hefty chicken. But despite its weight, it can indeed fly. After taking a certain amount of damage, a Ticken will open up to reveal a little chick enemy. Notice the two bolts on its belly? And what's the deal with the four missing bolts? It probably hasn't even noticed they're missing.
115 Armight Super Smash Bros. Brawl
2008
A Subspace enemy. Look at the arms on this thing. It's also got an awfully fancy mustache! Without much of a body, Armight floats softly in the air--all arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks with its arms and swords and will sometimes throw the latter at you unexpectedly.
116 (name unknowon) Super Smash Bros. Brawl
2008
A Subspace foe. Although humanoid in form, it's characterized by a head that resembles a wind instrument decorated on top with trumpet valves. It can be quite annoying--when it spots you, it'll blow you off balance with some serious wind from its mouth. And where does it get off, skipping around so cheerfully? I mean, who skips these days? Seriously.
117 Autolance Super Smash Bros. Brawl
2008
An enemy that moves on caterpillar treads and uses the giant lance attached to its front to ram and sometimes shoot you. Looking for a weak spot? It's inside that armored-helmet head in the form of an emergency light. But... Autolances aren't Subspace Army emergency vehicles--why would they need an emergency light? Aah, the mystery!
118 Armank Super Smash Bros. Brawl
2008
A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it moves on treads and has a functional construction arm, but that arm is also capable of brutal attacks. Continue attacking the arm to reveal the Armank's weak spot. Wait... It looks like there's mud on the end of the arm! Maybe the Armank IS just a construction vehicle for the Subspace Army!
119 R.O.B. Sentry Super Smash Bros. Brawl
2008
A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army bomb factory in defense or labor roles, the R.O.B. Sentry also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers.
120 (name unkown, type of R.O.B.) Super Smash Bros. Brawl
2008
An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head.
121 (name unknown, type of R.O.B.) Super Smash Bros. Brawl
2008
A R.O.B. model boasting robo-beam-blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well defined, there's no conflict between the ranks.
122 Mizzo Super Smash Bros. Brawl Within the battleship Halberd, there's a display room where a number of enemies are on display. On the way there, a number of different enemies obstruct your path, but one enemy appears only in this display room. That enemy is Mizzo. With a round body sprouting arms and legs, its appearance and swimming motions make for an extremely bizarre being.
123 Galleom Super Smash Bros. Brawl
2008
An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!
124 Galleom (2) Super Smash Bros. Brawl
2008
Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built- in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.
125 Duon Super Smash Bros. Brawl
2008
A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half.
126 Tabuu Super Smash Bros. Brawl
2008
The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu... No name is more suitable.
127 Tabuu (2) Super Smash Bros. Brawl
2008
Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu.
128 Master Hand Super Smash Bros.
1999
A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
129 Crazy Hand Super Smash Bros. Melee
2001
A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
130 Dark Cannon Super Smash Bros. Brawl
2008
In this world, those who fall in battle return to their forms as trophies. This Dark Cannon is powerful enough to turn a fighter back into a trophy with a single shot. Originally created by the Subspace Army, they were then given to Bowser and Wario for the purpose of collecting fighters who exist in this world.
131 (name unknown) Super Smash Bros. Brawl
2008
A hovering carrier that can carry any and all freight with ease. Flying it is very simple, since it only uses one stick. There is the Bowser version (that went after Donkey Kong's bananas) and the Wario version (that King Dedede stole). The Wario version is outfitted with a magic arm.
132 Shadow Bugs Super Smash Bros. Brawl
2008
Embodiments of a primordial substance that can take the form of any number of lesser Subspace foes. They can also copy the forms of trophies to create evil doppelganger versions of them. The mysterious substance inside Mr. Game & Watch can be extracted endlessly. Once Tabuu discovered this, he used Mr. Game & Watch to create the Subspace Army.
133 Ancient Minister Super Smash Bros. Brawl
2008
The commander of the Subspace Army who uses Subspace Bombs to tear up this world. He was once the lord of this world, living on the floating Island of the Ancients with many robots--but the robots were taken hostage on Tabuu's orders. Now that their home's a bomb factory, the robots carry out their functions while enduring deep sadness caused by the loss of their colleagues.
134 (name unknown) Super Smash Bros. Brawl
2008
Ganondorf made the Subspace Bomb factory self-destruct in order to draw this ultimate weapon out from Subspace. It's capable of infinitely rending space, and its firepower is greater than that of any weapon. It exists to draw all of this world into Subspace, but the last-ditch efforts of the fighters might prevent this.
135 Subspace Bomb Super Smash Bros. Brawl
2008
A weapon that, when it explodes, draws every part of this world within its blast range into Subspace. The areas drawn into Subspace this way float about in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s must be destroyed in the process. The Ancient Minister is bitterly aggrieved by this fact.
Important Items
136 Smash Ball Super Smash Bros. Brawl
2008
A mighty item. Each character has a unique secret technique known as a Final Smash that can only be used when that character acquires a Smash Ball. Use it well, and you'll be one huge step closer to victory. It can turn the battle's tide, help you put the finishing touches on a complete thrashing, or even provide a chaotic finish that's sure to leave you laughing until you cry.
137 Assist Trophy Super Smash Bros. Brawl
2008
A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!
138 Pokéball Pokémon Red and Blue
1998
An item used for capturing Pokémon and calling them out to battle. Pokémon live in these items which, despite appearances, actually contain a wide, comfortable, Pokémon-friendly world inside them. In Super Smash Bros., Pokémon give temporary support to whoever calls them out. You never know which Pokémon you'll get, but some of them are devastatingly powerful.
139 Trophy Stand Super Smash Bros. Brawl
2008
An item that, when hurled at Subspace goons, will turn whomever it hits into a trophy. Trophies can be collected, then viewed in the gallery. To successfully get an enemy, you need to hit it when it's been sufficiently weakened. If you can skillfully manipulate your foe's damage, you can even capture a boss character.
140 Sticker Super Smash Bros. Brawl
2008
In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.
141 Stock Ball Super Smash Bros. Brawl
2008
The Subspace Emissary is played in Stock mode. When you're defeated, your stock decreases by one. If your stock reaches zero, the game ends. However, you can increase your stock by one by picking up a Stock Ball when you come across one. There's a big difference between having a stock of zero and one, so be sure not to leave any Stock Balls behind.
142 CD Super Smash Bros. Brawl
2008
Each stage in Super Smash Bros. Brawl has several songs prepared for it. You can set the percentage chances for which songs appear in My Music. It's fun to choose songs according to your tastes. Each CD contains one song to increase your music library. Be sure to grab them when you see them. Once you've got all the music that's in the game, CDs will stop appearing.
143 Key Super Smash Bros. Brawl
2008
In The Subspace Emissary, there are often locked doors. This key is the item you need to unlock these doors. You can touch a door while holding the key, or you can even throw the key at a door to unlock it. If you lose the key, it will return to the place you originally found it. This item is vital to your progress, so do your best not to lose it.
Mario Series
145 Strikers Mario Super Mario Strikers
2005
A team captain in Super Mario Strikers, which features combat- style soccer that allows fighting and items. Mario proves to be a great all-around player, well balanced on offense and defense, and he wields a critical shot--the Mega Strike--that can chalk up a maximum of six goals! Mario is easily identified by the "M" marks on his spikes.
146 Princess Daisy Super Mario Land
1989
The princess of Sarasaland and an upbeat and cheerful go-getter. She has appeared in titles ever since Mario saved her after her kidnapping by the tyrannical alien, Tatanga. Although her iconic look is a yellow and white dress, she goes with a sportier look in Super Mario Strikers to complement her spunky scoring strikes.
147 Paper Mario Paper Mario
2001
A legendary hero whose adventure unfolds when he sets out to rescue Princess Peach from the nefarious clutches of Count Bleck. He has the ability to flip the world from 2-D to 3-D and back again. If he grabs a Mega Star, he'll transform into a pixelated giant Mario. In this state, he's invulnerable and capable of stomping through enemies and obstacles with ease.
148 Paper Luigi Paper Mario
2001
The legendary hero Mario's younger brother. He's teased by Koopas and Goombas alike and is sometimes called "green mustache guy." He goes missing after Bowser and Peach's wedding. He's known for his jumping prowess--his special move is the High Jump. It's said he has a close relationship to the masked man brainwashed by Count Bleck and known only as "Mister L."
149 Paper Bowser Paper Mario
2001
The great king of the Koopas who plots to rule the land with a firm fist. In a change of events, Bowser goes from being Mario's rival to adventuring side by side with him. Bowser's special skill is breathing fire and he has nearly twice the attack power of Mario or Peach, which allows him to take out foes from a distance or multiple enemies with a single blow.
150 Paper Peach Paper Mario
2001
The princess of the Mushroom Kingdom. With her sparkling crown and gorgeous blond hair, Peach always looks the part, even when flat as paper. Count Bleck kidnaps the princess and tries to force her to marry Bowser. While jumping, Peach can use a special umbrella technique that allows her to float down gently or reach otherwise inaccessible places.
151 Paper Bowser (2) Super Paper Mario
2007
The great Koopa king in a sharp, white tuxedo. Bowser is forced into marriage with Princess Peach by Count Bleck, who plots to wipe out the universe with the Chaos Heart. Although it's all part of Count Bleck's plan, Bowser doesn't seem to be displeased with the prospect. This might just be the last time we ever see Bowser in a tuxedo.
152 Paper Peach (2) Super Paper Mario
2007
The princess of the Mushroom Kingdom adorned in a pure white wedding dress rather than her usual pink one. Peach also has her long blond hair drawn up in a ponytail. And who might she be marrying? Bowser of all people, who was also forced into the marriage by the scandalous Count Bleck. Brainwashed by Nastasia, Peach is even forced into giving her vows.
153 Baby Mario Super Mario World 2: Yoshi's Island
1995
Mario as a baby...a crybaby at that. Although he lacks overalls, we can see the trademark red hat even at this young age. Everyone's favorite hero was riding Yoshi and adventuring from his youngest days, and even as a baby, it's clear that Mario had quite the nose.
154 Baby Peach Mario & Luigi: Partners in Time
2005
Princess Peach as a baby with a pink pacifier. Even though she's an infant, she wears her crown with all the charm and elegance you would expect from a princess. In Yoshi's Island DS, she rode out for adventure just like Baby Mario--on Yoshi's back. While riding Yoshi, she can use her parasol to extend their hang time.
155 Goomba Super Mario Bros.
1985
A citizen of the Mushroom Kingdom who sided with Bowser when he invaded. Goombas slowly chase after Mario on stubby legs. They're not the toughest creatures and can generally be defeated by jumping on them, which makes them disappear. They have fierce fangs, but they don't seem to serve any purpose. Though a nuisance to Mario, they're decent at baseball and mah-jongg.
156 Green Koopa Troopa Super Mario Bros.
1985
A henchman of Bowser. In the old days, they'd retreat into their shells for a short while to protect themselves after being stepped on. Recently, however, some have begun to immediately pop back out. You'll often find them marching straight ahead--if the path ends, they'll just march into the abyss. Surely there are no braver turtles to be found.
157 Red Koopa Troopa Super Mario Bros.
1985
A turtle in the employ of Bowser. Koopas formerly traveled on four legs, but they've recently been spotted strolling on two. This has freed up their hands, allowing them to chase Mario with nets. Their adaptability must make Bowser very happy indeed. Unlike their green- shelled brethren, red ones do about-faces when they run out of road. They're a bright group.
158 Green Koopa Paratroopa Super Mario Bros.
1985
A winged Koopa. These can fly to a degree, but in Super Mario Bros., it wasn't like they could soar wherever they pleased. In fact, they merely hovered, moving back and forth over set areas. Some Koopa Paratroopas don't even take to the skies, but just jump up and down. These become regular old Koopa Troopas when stomped.
159 Red Koopa Paratroopa Super Mario Bros.
1985
A flying Koopa with wings. In Super Mario Bros., they possessed the same abilities as green-shelled Koopa Paratroopas, but the routes they flew were different--they flew up and down rather than side to side. There are no red-shelled Koopas who merely hop up and down. You'll often see them participating in two-person kart races and playing basketball.
160 Bullet Bill Super Mario Bros.
1985
A shell fired from a special cannon known as a Bullet Blaster. Easily identified by their angry eyes, Bullet Bills fly across the land in perfectly straight lines. Though they easily shrug off fireballs, they can be stopped by jumping on them. A unique characteristic of the cannons is that they will not fire a Bullet Bill if Mario is standing right beside one.
161 Giant Goomba Super Mario 64
1996
A giant-sized Goomba, as the name suggests. In Super Mario 64, punching and kicking had no effect on this brute. It could be stopped like normal Goombas--by jumping on it from above. A colossal Goomba appears as the boss of world four in New Super Mario Bros., but that's a Mega Goomba, not a Giant Goomba.
162 Piranha Plant Super Mario Bros.
1985
A vicious, plantlike monster that typically hides in pipes. Piranha Plants emerge with mouths open, awaiting victims. A poorly timed jump means a chomping--hence the "piranha" name. While there have been exceptions--there are many Piranha Plants with unique traits-- they generally don't appear if Mario waits on top of or just next to a pipe. They hate fireballs.
163 Lakitu Super Mario Bros.
1985
A particularly stubborn breed of Koopa. Lakitus chase Mario aboard clouds and attack by throwing Spiny Eggs down from above. More recently, Lakitus have taken over the role of cameramen, filming with cameras that they dangle from long rods. Spinies are Koopa creatures with tough, spiked shells. Jumping onto them has no effect, but fireballs can dispatch them.
164 Hammer Bros. Super Mario Bros.
1985
A character who throws a seemingly endless stream of hammers. Hammer Bros. have also been known to jump every so often. Since they throw their hammers in a high arc, if you manage to get in close, the hammers can't hit you. Unlike Koopas and Buzzy Beetles, Hammer Bros. don't reduce to their shells when jumped on. As the name suggests, most Hammer Bros. are found in pairs.
165 Petey Piranha Super Mario Sunshine
2002
A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs to walk around. It can fly, too. As you might expect, it often appears as a boss character in Mario adventures. This may come as a surprise, but it also displays surprising dexterity in kart races and ball games.
166 Buzzy Beetle Super Mario Bros.
1985
A Koopa underling with a heavy shell protecting it from fire. Stomping on Buzzy Beetles from above is the main way to deal with them, but spiked variations that cannot be stomped also exist. After saving Princess Peach in Super Mario Bros. and starting a new game, you'll find that most Goombas have turned into Buzzy Beetles.
167 Shy Guy Super Mario Bros. 2
1988
A character in a white mask with black eyes and mouth that appears in a number of Mario and Yoshi games. Although Shy Guys' actions are varied--from flying to carrying objects--their true faces are still a mystery. If only for an instant, who wouldn't want to see an unmasked Shy Guy?
168 Boo Super Mario Bros. 3
1990
A bashful ghost who draws near when your back is turned but shyly stops and disappears when you face it. Boos have been seen recently in activities like baseball and tennis, so it's thought that they may have conquered their fear of humans. Boos are also characterized by having a variety of different weaknesses between forms.
169 Cheep Cheep Super Mario Bros.
1985
A round fish with big eyes. Although mainly aquatic, Cheep Cheeps sometimes attack above land like flying fish, at which point Mario can stomp on them. There are a wide variety of Cheep Cheep variations, including spiked ones and enormous ones.
170 Blooper Super Mario Bros.
1985
A creature who's as squidlike as a squid can be. Bloopers patrol water stages, and with no notable weapons, their threat comes from their unique movements and speed. Some flying Bloopers display the same underwater movement above water. Blooper appeared for the first time as a playable character in Mario Party 8.
171 Toad Super Mario Bros.
1985
One of the servants at Peach's Castle in the Mushroom Kingdom. Toads give off a strong sense of peace. Most feature white heads with red polka dots, but there are other colors as well. Toad's incredible uprooting speed in Super Mario Bros. 2 is unrivaled, adding to the rumor of his superhuman strength...however out of place it might seem.
172 Toadette Mario Kart: Double Dash!!
2003
A girl who's adored as a star among the Toads. She looks much like other Toads, but her pink head and mushroom-themed accessories lend her an undeniable charm. She first appeared as a hidden character in Mario Kart: Double Dash!! With the Golden Mushroom, she could perform consecutive boosts to pull ahead of the field.
173 Toadsworth Super Mario Sunshine
2002
An elderly, refined Toad steward of Princess Peach, with a white beard and small glasses. He advises Mario on his adventures and has appeared in many games since his debut in Super Mario Sunshine. Although he can get annoyingly flustered, it's only because he cares for Peach. In the Japanese mah-jongg game Yakuman DS, Toadsworth appears as a competitive opponent.
174 Goombella Paper Mario: The Thousand-Year Door
2004
A female archaeology student at the University of Goom. Goombella can be recognized by her ponytail and pith helmet that features a light that aids her archeological aspirations. With her wealth of knowledge, Goombella serves as Mario's tour guide and assists throughout his adventures.
175 Fracktail Super Paper Mario
2007
A giant, red, robotic dragon built to be the protector of a Pure Heart. Fracktail has a long body with little arms and wings, and he shoots out of the ground into the air to attack Mario. The only way to beat him is to first jump on his back. You can then pick up the Frackles on his back and score damage by throwing them at his weak point--the yellow antenna orb.
176 Wiggler Super Mario World
1991
A large caterpillar characterized by a flower on its head and a huge nose. Wigglers typically just walk around minding their own business, with no hint of malice. However, they lose their flowers when jumped upon and fly into a rage, turning bright red and chasing Mario. In Yoshi's Island, certain Wigglers appear as butterflies, with grown wings and flight capabilities.
177 Dry Bones Super Mario Bros. 3
1990
A skeletal member of the Koopa Troopa family. Immune to fireballs, Dry Bones will fall apart when stomped upon, then reassemble moments later. They're typically found in dungeon levels in Mario games but have also been known to participate in various sports and activities such as baseball, kart racing, and soccer. They're likely boning up on the competition.
178 Chain Chomp Super Mario Bros. 3
1990
A black, spherical character thought to be made of some metal, such as iron. Although usually tethered down with a chain, Chain Chomps will eagerly chomp at passersby, inflicting major damage. In Super Mario 64, a Chain Chomp appears in the first level. It cannot be defeated, but you can daze it temporarily by throwing bombs at it.
179 Perry Super Princess Peach A mysterious talking parasol Peach obtains from Toadsworth before heading out to save the captured Mario and Luigi. Perry provides a number of useful functions to assist Peach on her mission. Besides its obvious combat worth, Perry can also be used to sweep aside enemies, slide across ropes, and float on water. You can also buy upgrades for Perry.
180 Bowser Jr. Super Mario Sunshine Bowser's son, who appears in Super Mario Sunshine calling Princess Peach his mother--he feels so strongly about her that he kidnaps her. Somewhat spoiled by his father, Bowser Jr. comes off as being on the selfish side. His bib is decorated with drawn-on fangs and worn like a mask--it's most likely an effort to appear more menacing.
181 Birdo Super Mario Bros. 2
1988
A pink creature of indeterminate gender that some say would rather be called Birdetta. A big ribbon on its head is its most distinguishing feature. In Super Mario Bros. 2, you can return fire on Birdo by jumping on the eggs shot from its mouth. Be careful not to get psyched out by fake-egg fireballs!
182 Kritter Super Mario Strikers
2005
An underling of King K. Rool and the one and only goalie of Super Mario Strikers. In other words, it doesn't matter what team you play as--your goalie is going to be Kritter. Despite being at the very bottom of the Kremling ranks,

he's responsible for what many might consider to be the toughest AND most important field position.

183 Big Top and Ballyhoo Mario Party 8 The two emcees of the Star Carnival, an event held once a year to determine the biggest superstar. Big Top (on top) and Ballyhoo (on bottom) provide all Star Carnival commentary, and while Ballyhoo is energetic and over the top, Big Top provides a reserved counterpoint to his partner's antics. Despite their conflicting personalities, they're inseparable.
184 F.L.U.D.D. Super Mario Sunshine
2002
A multifunction water cannon invented by Professor Elvin Gadd that Mario totes like a backpack. Since F.L.U.D.D. is able to converse with Mario, it's believed to be equipped with some kind of artificial intelligence. With special nozzles, F.L.U.D.D. can be used like a jet pack to reach high places or for high-speed swimming.
185 Poltergust 3000 Luigi's Mansion
2001
A vacuum cleaner developed by Professor Elvin Gadd of the E. Gadd Science Corporation. He gives it to Luigi, who uses it to trap ghosts in a haunted mansion after stunning them with his flashlight. It also absorbs elements like water, ice, or fire that it can then shoot out. An optional accessory to this fine product is a machine that converts the trapped ghosts into portraits.
186 Luigi's Mansion Luigi's Mansion
2001
A big, creepy mansion in the heart of a gloomy forest. It was given to Luigi, who found its many rooms (including a dining room, kitchen, rec room, projection room, music room, and tea room) were infested with ghosts. Luigi was supposed to meet Mario here, but his bro went missing. Not known for his bravery, Luigi gathered his courage and set out to explore his new home.
187 Ghosts Luigi's Mansion
2001
Ghost variations that appeared throughout Luigi's Mansion. They don't have the spectral power required to manifest any truly unusual ghostly phenomena, so they rely on such pedestrian physical methods as punching Luigi to frighten him. There are also some rare varieties that are very rich and drop a lot of coins.
Star Fox Series
188 Fox McCloud (2) Star Fox
1993
The leader of the one and only Star Fox team. Fox McCloud has superb battle skills and is an expert pilot of both the Arwing and Landmaster. In on-foot battles, Fox starts with a blaster and continues on with four other types of weapons as he fights through the Aparoids. Fox also demonstrates his skills in air combat using the plasma cannons on the Arwing.
189 Falco Lombardi (2) Star Fox
1993
A somewhat arrogant and smart- mouthed member of Team Star Fox. He often seems perturbed, especially when antagonized by Panther, and claims to dislike the cold. Although separated from the team, he joins back up for the battle on Sauria and pretends that the reason behind his loyalty to the team is purely monetary.
190 Falco Lombardi (3) Star Fox
1993
Tired of the daily grind and monotony of work after the events of Star Fox: Assault, Falco seeks more stimulating adventures with his buddies from his days as a space delinquent. He meets up again with Fox, who is battling a new enemy, the Anglar, on the planet Venom. Falco again vows to fight alongside Fox as a member of the Star Fox team.
191 Peppy Hare Star Fox
1993
A member of the original Star Fox team. Peppy Hare was an esteemed pilot, now retired and currently commanding the Star Fox team from the mother ship, the Great Fox. Although he's known for a propensity for nagging, the praise and trust his team gives him hasn't changed throughout the years.
192 Slippy Toad Star Fox
1993
A top-notch mechanic with less-than-stellar battle skills. Respected for his talent, he joins the Star Fox team and shows his mechanical genius in everything from vehicle maintenance to weapons development. Slippy often holds the team back with his clumsiness but makes up for it with his likeable personality and morale-boosting presence.
193 Krystal Star Fox Adventures
2002
A member of the Star Fox team welcomed in Star Fox Adventures after the team met her on planet Sauria when responding to a distress signal. Krystal is capable of telepathy and is a valuable member in combat. After becoming romantically involved with Fox, their relationship gets very rocky in Star Fox Command.
194 Tricky Star Fox Adventures
2002
The prince of the EarthWalkers, the ruling tribe on the dinosaur planet Sauria. He helps the Star Fox team take on the tyrannical General Scales in a battle for control over Sauria. In Star Fox: Assault, Krystal catches a distress signal from Sauria after coming under attack from the Aparoids, and the Star Fox team ventures out to help Tricky and his planet.
195 General Pepper Star Fox
1993
Commander in chief of the Cornerian Defense Forces. General Pepper also served as superior officer to Fox's father when they were in the army together. With his great command record and warm personality, Pepper is well liked and respected by his men. Over the years, he has built a close, trusting relationship with Fox and company.
196 ROB 64 Star Fox 64
1997
A bipedal robot and operator of Star Fox's mother ship, the Great Fox. In Star Fox: Assault, he is in charge of observation and analysis duties and assists the Star Fox team commander, Peppy. ROB 64 is also responsible for the vital job of sending vehicles and items to Star Fox team members in the field.
197 Panther Caroso Star Fox Assault
2005
The newest member of the Star Wolf team, rivals of Team Star Fox. A show-off who often embarrasses his teammates, he considers himself quite the ladies' cat and can hardly contain himself from making passes at attractive females, including Krystal, who he's clearly smitten with. Panther's trademark is a red rose. All things said, he's still a highly skilled pilot.
198 Leon Powalski Star Fox 64
1997
A member of the Star Wolf team and a cold-blooded assassin. Without an inkling of goodwill or moral standing, Leon carries out duties as required by the job, remaining indifferent and robotic throughout. On top of his lethal skills, he maintains a solid reputation as a skilled pilot. Leon has been a teammate of Wolf's ever since belonging to the Venom army.
199 Arwing Star Fox
1993
A fighter ship that comprises the main combat unit of Team Star Fox. Boasting antigravity systems known as G-Diffusers, Arwings can perform barrel rolls, quick bursts of speed, and loops. They're also equipped with variable wings that can be switched in and out of combat mode. Their main armaments are their laser cannons, and their secondary weapons are smart bombs.
200 Great Fox Star Fox 64
1997
The mother ship of Team Star Fox. Its oversized plasma engines let it warp during interplanetary voyages. It carries the team's Arwings and Landmaster in its cargo hold, kept unlocked in case of emergency, and is equipped for emergency Arwing landings. Its two laser cannons can be used to blast asteroids. It's piloted by the robot ROB 64, who also issues directions to the team.
201 Great Fox (2) Star Fox Assault
2005
The Great Fox as it appears in Star Fox: Assault, looking more streamlined than in previous appearances. It takes a horrible amount of damage at the hands of the parasitic Aparoid army, and in a last, desperate attack, Peppy crashes it into the Aparoid home world. In the nick of time, Peppy and ROB 64 are whisked to safety.
202 Wolfen Star Fox 64
1997
A class of star fighter piloted by Team Star Fox's rivals, Team Star Wolf. Wolfens boast more gravity-suppressing plates than Arwings, making their performance equal or perhaps even superior. When Team Star Wolf reappeared, they were piloting Wolfen II ships--improved versions with two laser cannons rather than one and the capability to reflect attacks by rolling.
Pokémon Series
203 Piplup Pokémon Diamond & Pearl
2007
A Penguin Pokémon. It's one of the starter Pokémon received from Professor Rowan when the player departs from the Sinnoh region. It's a Water type, so it's strong versus Rock and Ground types. It's very cute but filled with pride-- it hates to accept food from people. When it levels up, it evolves into Prinplup.
204 Munchlax Pokémon Diamond & Pearl
2007
A Big Eater Pokémon. It's normally a slow-moving creature, but when it spots food, it moves surprisingly fast. It's native to the Sinnoh region and can be lured out by coating certain trees with sweet honey. Once it's attached to its Trainer, it will level up and evolve into Snorlax.
205 Bonsly Pokémon Diamond & Pearl
2007
A Bonsai Pokémon. It looks like a plant, but its history reveals it is actually a Rock type. Its best move among all its specialty moves is Fake Tears. As it grows, it will become skilled at using Mimic, which allows it to copy an opponent's previous move. If it levels up under certain conditions, it evolves into Sudowoodo.
206 Weavile Pokémon Diamond & Pearl
2007
A Sharp Claw Pokémon. The crown on its head resembles a fully opened folding fan. Its sharp, hooked claws and outstanding speed are its most memorable features. It's one Pokémon that can be expected to perform well on the front lines of battle. There are many Trainers who teach it the TM False Swipe and travel with it to catch rare Pokémon.
207 Manaphy Pokémon Diamond & Pearl
2007
A Seafaring Pokémon. Eighty percent of its body is made of water. It has the ability Hydration, which allows it to heal status effects at the end of a turn if it's raining. It is the only Pokémon that can use the stat-effect-swapping move called Heart Swap. Place a Manaphy and a Ditto in a Pokémon Day Care, and they will produce an Egg that contains a Phione.
208 Torchic Pokémon Ruby & Sapphire
2003
A Chick Pokémon. It's a Fire type that has a flame sac in its belly where it produces fireballs reaching 1,800 degrees Fahrenheit--it shoots these out of its mouth. While Torchic is as cute as can be, it will evolve into the powerful Combusken when it levels up. It also then becomes a combination Fighting and Fire type.
209 Gulpin Pokémon Ruby & Sapphire
2003
A Stomach Pokémon. While it's a carefree Pokémon with a loveable face, it can swallow something the size of itself in one gulp. Its stomach is filled with gastric juices strong enough to dissolve whatever it eats. As it matures, it can learn Wring Out, which is as strong as the remaining strength of the opponent Pokémon. It evolves into Swalot.
210 Metagross Pokémon Ruby & Sapphire
2003
An Iron Leg Pokémon. When two Beldum combine, they evolve into a Metang. In the same way, a Metagross is the result of two Metang combining. It's said to have intelligence that can match a supercomputer. Though it weighs 1,212.5 pounds, it is somehow able to fold up its legs and float.
211 Gardevoir Pokémon Ruby & Sapphire
2003
An Embrace Pokémon. Despite its elegant, feminine appearance, there are both male and female Gardevoir. A Psychic type, it has the ability to predict the future and levitate. It's a brave Pokémon that will risk its own life to protect its Trainer. It uses the ability Synchronize to pass on status problems like poison, paralysis, and burn to its foes.
212 Latios & Latias Pokémon Ruby & Sapphire
2003
Eon Pokémon. There are only female Latias and only male Latios. If they sense the presence of a human or an enemy, they will generally use the light-bending trait of their down coats to make themselves invisible. They use telepathy to speak to companions. They travel in herds, but even so, they are rarely seen. They're a combination of Dragon and Psychic types.
213 Groudon Pokémon Ruby & Sapphire
2003
A Continent Pokémon. In ancient times, it brought about droughts to save people who had suffered from floods. It is normally found in the profound depths of the earth, where it slumbers in magma. With a mighty roar, it uses Earthquake to shake the ground and mow down enemies. In battle, summons sunlight to bathe the area. It once had an epic battle with Kyogre.
214 Kyogre Pokémon Ruby & Sapphire
2003
A Sea Basin Pokémon. It brought about heavy rains, which formed seas and relieved droughts. It is usually found slumbering at the bottom of an ocean trench. Its attack Sheer Cold is a technique so powerful, it causes any opponent it strikes to faint instantly. In battle, it causes clouds to form and drenches the area in rain. It once fiercely battled Groudon.
215 Rayquaza Pokémon Ruby & Sapphire
2003
A Sky High Pokémon. It normally resides high up in the ozone layer where it flies endlessly, so it is rarely seen. However, when Groudon and Kyogre began to fight, it appeared to calm them down. It has the ability Air Lock, which blocks all weather-condition effects. It has exceedingly strong abilities, and its attack power is especially remarkable.
216 Deoxys Pokémon Ruby & Sapphire
2003
A DNA Pokémon born through the mutation of the DNA of a space virus. It has multiple formes, and the abilities it possesses and the techniques it can remember change from forme to forme. It has four formes: normal, attack, defense, and speed. It can be made to change formes by using the power of a meteorite in Veilstone City.
217 Jirachi Pokémon Ruby & Sapphire
2003
A Wish Pokémon. It's said to awaken for seven days once every thousand years, with the ability to grant any wish asked of it. It is truly a Pokémon of which dreams are made. In combat it uses its wish power to attack. Its attack Doom Desire, which causes light to rain down from the heavens to do tremendous damage, is especially powerful.
218 Meowth Pokémon Red & Blue
1998
A Scratch Cat Pokémon. It's one of the most famous Pokémon and very fond of things that glitter--the gold medallion on its head could be seen as an indicator of this infatuation. There are many Pokémon that resemble cats, but Meowth is the only one that can use Pay Day to receive coins at the end of battle. It evolves into Persian.
219 Electrode Pokémon Red & Blue
1998
A Ball Pokémon. The more electricity it stores in its body, the quicker it moves. One danger of storing that much electricity is that the slightest stimulus may cause it to explode. Moves it specializes in include Selfdestruct and Explosion. Its love of electricity often causes it to gather in groups near power plants.
220 Goldeen Pokémon Red & Blue
1998
A Goldfish Pokémon. In contrast to its elegant appearance, it has a wild temperament, and its attack with its horn is severe. Among the techniques it can master, Horn Drill is especially reliable. It evolves into Seaking, but if it's raised without evolving, it can learn the powerful Bug-type move Megahorn. There are male and female Goldeen--the male's horn is longer.
221 Staryu Pokémon Red & Blue
1998
A Star Shape Pokémon. It gathers in groups and flashes the red jewel in the center of its body in time to the twinkling of the stars in the night sky. If it loses appendages, it can regenerate them right away. It can also use Camouflage, which allows it to change its type to match the surrounding terrain. If a Water Stone is used on it, it evolves into Starmie.
222 Snorlax Pokémon Red & Blue
1998
A Sleeping Pokémon. It's the ultimate loafer. Sometimes children like to play on top of its big belly. Once in a slumber, not even the hardest rain or the fiercest wind will wake it. Snorlax recovers health and restores its physical state by sleeping, and it proves daunting with its damaging Snore attack. Snorlax is the king of Sleeping Pokémon.
223 Chikorita Pokémon Gold & Silver
2001
A Leaf Pokémon. It loves sunbathing and can use the leaf on its head to check the temperature and humidity around it. Chikorita releases a sweet aroma from its leaf to becalm opponents into a slumber. It can also learn moves to help recover all Pokémon allies. Chikorita evolves into Bayleef by leveling up.
224 Togepi Pokémon Gold & Silver
2001
A Spike Ball Pokémon. It's said that its shell is filled with joy, and a proverb asserts that if you can get a sleeping Togepi to stand up, you will gain happiness. Togepi can lower its opponent's attack power using Charm. Once it has become friends with its Trainer, Togepi evolves into Togetic.
225 Bellossom Pokémon Gold & Silver
2001
A Flower Pokémon. After spells of cloudy weather, Bellossom will gather to call out the sun by performing a dance. When exposed long enough to the sun, the leaves on its body will spin around. A Bellossom's Speed is also known to increase with sun exposure. Its main specialty is poison attacks. Also, Bellossom will close its flowers when sleeping.
226 Wobbuffet Pokémon Gold & Silver
2001
A Patient Pokémon. A nocturnal, cave-dwelling creature, Wobbuffet is calm and collected, but it will fight back viciously if its black tail is attacked--this hints at something secretive about its tail If Wobbuffet is put into battle, the opponent cannot run away or switch. Females have lipsticklike markings around their mouths.
227 Moltres Pokémon Red & Blue
1998
A Flame Pokémon. It's one of the legendary bird Pokémon. When Moltres appears in a town, it is said that spring will come earlier there than in other towns. If Moltres is injured, it apparently returns to a volcano to heal its wings with magma. Moltres spreads its wide, flame-covered wings and attacks opponents with the exciting and highly damaging Sky Attack.
228 Entei Pokémon Gold & Silver
2001
A Volcano Pokémon. When Entei barks, a volcano erupts, and it's said that a new Entei is born every time a volcano appears. A proverb claims that the warmth of summer is created by Entei racing through the clouds. Entei uses Fire Spin, a flaming vortex that traps and damages foes for multiple turns.
229 Suicune Pokémon Gold & Silver
2001
An Aurora Pokémon. It has the power to instantly purify even the filthiest water. Suicune is said to be the reincarnation of the northern wind, so when it shows up, so does that wind. Suicune uses the move Aurora Beam--aurora light focused into a powerful beam. Along with inflicting damage, this attack also lowers the target's attack power.
230 Ho-Oh Pokémon Gold & Silver
2001
A Rainbow Pokémon. On sparkling wings of seven colors, Ho-Oh leaves a rainbow behind as it flies. Legend says that Ho-Oh suppressed a war that scorched the land in ancient times. Its attack Sacred Fire can melt ice in an instant and also damage the target with burns. Ho-Oh will show its solemn figure only for the most righteous Trainers.
231 Lugia Pokémon Gold & Silver
2001
A Diving Pokémon. A legendary Pokémon often referred to as "guardian of the seas," it has the impressive ability to control the wind. Lugia typically spends its time quietly at the bottom of the ocean. Highly powerful in all areas, Lugia's Aeroblast move is especially powerful. It uses strong flapping of its wings to target damage on a foe's weak spot.
232 Mew Pokémon Red & Blue
1998
A New Species Pokémon. An extremely rare Pokémon that contains the DNA of all other Pokémon, it is thought by many scholars to be a Pokémon ancestor, considering the wide range of moves it can use. On top of being able to make itself invisible, Mew can also transform into any opponent Pokémon and use characteristics and moves in exactly the same way.
233 Celebi Pokémon Gold & Silver
2001
A Time Travel Pokémon. Celebi can travel throughout time and inhabit multiple places simultaneously. It is said that it appears only during times of peace, greeted by a flourishing of grass and trees. Two turns after Celebi uses its Future Sight move, the foe is bombarded with psychic energy. This proves to have a devastating impact on any Pokémon.
234 Turtwig Pokémon Diamond & Pearl
2007
A Tiny Leaf Pokémon. Despite its animal appearance, Turtwig actually has vegetation sprouting from its head. The shell on its back is made of soil and hardens when it drinks water. Much like a plant, Turtwig performs photosynthesis, absorbing sunlight and making oxygen. It also relies heavily on water to keep its plant healthy and thus spends a lot of time near lakes.
235 Chimchar Pokémon Diamond & Pearl
2007
A Chimp Pokémon. With a flaming tail, Chimchar is skilled in Fire-type moves. Its light body affords it the ability to scale steep cliffs and live atop rocky mountains. Some say that the fiery tail is fueled by gas made in its stomach. Not even rain can put out the flames, but Chimchar always puts out the fire when asleep. Chimchar evolves into Monferno.
236 Bulbasaur Pokémon Red & Blue
1998
A Seed Pokémon. From birth, Bulbasaur carries a large plant seed on its back. It uses the nutrients from the seed to grow bigger and bigger. Extended exposure to the sun will cause its body and seed to grow in size. Some say that once, when the seed was much lighter, Bulbasaur was able to get around on two legs. Bulbasaur evolves into Ivysaur.
237 Charmander Pokémon Red & Blue
1998
A Lizard Pokémon. It just downright likes hot stuff. The always-burning tail indicates its mood--waving gently when content and burning intensely when angry. If the tail were to go out, it would be the end of Charmander's life. Its tail is believed to emit steam when it rains. Charmander evolves into Charmeleon by leveling up.
238 Cyndaquil Pokémon Gold & Silver
2001
A Fire Mouse Pokémon. It's a timid creature that often curls up into a ball. When threatened, it flares up the flames on its back to scare off enemies. When it's angry, it can produce powerful flames, but when it's tired, it has trouble producing fire and suffers from incomplete combustion. When it levels up, it evolves into Quilava. Its squinty eyes are adorable.
239 Totodile Pokémon Gold & Silver
2001
A Big Jaw Pokémon. This alligator-like Pokémon stands on two legs. It has a small body but an impressive jaw that boasts potent bite power. It can do serious damage to someone even if it's just playing. Its tendency to chomp down on anything that moves in front of it means Trainers have to be extra cautious around it. When it levels up, it evolves into Croconaw.
240 Treecko Pokémon Ruby & Sapphire
2003
A Wood Gecko Pokémon. It's a calm and cool creature that is not easily upset. It's also bold enough to stare down Pokémon larger than itself. It makes its home in large trees in forests, and its habit of fiercely defending its territory has some people calling it the "protector of the forest." It uses its thick tail to attack. When it levels up, it evolves into Grovyle.
241 Mudkip Pokémon Ruby & Sapphire
2003
A Mud Fish Pokémon. It has fins on its head and tail. The fin on its head acts like a radar dish to read its surroundings, and its tail fin increases its swimming speed. The gills on its cheeks allow it to move about in water. It's very strong for its size--it can even lift big boulders. It burrows into muddy watersides to sleep. Mudkip evolves into Marshtomp.
242 Starly Pokémon Diamond & Pearl
2007
A Starling Pokémon. It usually lives and travels in large flocks, so a single Starly will go unnoticed. To make up for this, its call is very noisy. It can often be found in places with heavy vegetation. Its small frame and cute appearance belie the incredible power with which it flaps its wings. When it levels up, it evolves into Staravia.
243 Buneary Pokémon Diamond & Pearl
2007
A Rabbit Pokémon. It rolls up its long ears, then unrolls them with great force to slap enemies. This attack stings enough to make adults jump. It uses its ears not only to attack, but also to sense danger--they stand straight up when it senses a threat. Its fluffy fur lets it sleep in warmth and comfort on cold nights. When it levels up, it evolves into Lopunny.
244 Glaceon & Leafeon Pokémon Diamond & Pearl
2007
A Fresh Snow Pokémon and a Verdant Pokémon. They are both evolutions of Eevee. Eevee can evolve into seven different Pokémon depending on what it has in its possession and where it is when it evolves. Glaceon is an Ice type and can freeze all the fur on its body into protective quills. Leafeon is a Grass type, and the air around it is always fresh and clean.
245 Riolu Pokémon Diamond & Pearl
2007
An Emanation Pokémon. It constantly emits Aura energy. When it's frightened or sad, this energy grows stronger and informs its companions of its situation. It's known for its very flexible yet surpassingly powerful body. Thanks to its strength, it can crest three mountains and cross two canyons in a single night. When it levels up, it evolves into Lucario.
246 Gyarados Pokémon Red & Blue
1998
An Atrocious Pokémon rarely seen in the wild. When it does appear, it's usually running rampant in a destructive rage--behavior that has the unfortunate side effect of leaving whole cities in ruin. It is said that when humans begin a conflict, Gyarados incinerates the towns of both warring parties. There are records of a Gyarados rampage lasting as long as a month.
247 Pichu Pokémon Gold & Silver
2001
A Tiny Mouse Pokémon. Because its electric cheek pouches are still small, it cannot store electricity yet. Pichu has been known to flaunt its courage by touching tails with others and setting off sparks. It is easier for Pichu to build up electricity when the humidity is lower. Pichu will evolve into Pikachu.
248 Plusle & Minun Pokémon Ruby & Sapphire
2003
Cheering Pokémon. Plusle and Minun produce positive and negative energy, respectively. They both love cheering on their partners and place the encouragement of their partners over their own safety. To cheer, they short their electric currents to produce sparks that grow in intensity as their partners get into trouble.
249 Blaziken Pokémon Ruby & Sapphire
2003
A Blaze Pokémon. When up against a tough opponent, it fights a spirited battle and shoots white-hot flames from its wrists. The stronger the foe, the more intense the flames from its wrists. Blaziken also uses a combination of punches and kicks to leave targets in scorched ruin, and its strong legs allow it to easily leap over 30-story buildings.
250 Mewtwo Pokémon Red & Blue
1998
A Genetic Pokémon. This legendary Pokémon was based on a recombination of Mew's DNA, created by a scientist after years of research. However, Mewtwo greatly differs from Mew in both size and personality and is said to be the most twisted and savage Pokémon ever. Mewtwo has incredibly high combat abilities and uses Psychic-type attacks.
251 Darkrai Pokémon Diamond & Pearl
2007
A Pitch-Black Pokémon. It becomes active on nights of the new moon. This legendary Pokémon has the power to lull people to sleep and fill their heads with dreams. Proverbs say that Darkrai will make people have terrifying dreams on moonless nights. A Dark-type Pokémon, Darkrai uses the Dark Void move, along with Embargo, which stops foes from using held items.
252 Dugtrio Pokémon Red & Blue
1998
A Mole Pokémon. It has three heads that seem to all think the same thing. It lives in caves and is skilled at digging--no matter how hard the ground is, it can dig up to 62 miles below the surface. It's among the fastest of Ground-type Pokémon, a characteristic that can be counted on in combat. Its Sand Tomb is an effective attack that prevents opponents from escaping.
253 Cubone Pokémon Red & Blue
1998
A Lonely Pokémon. It wears its mother's skull as a helmet--for this reason, no one has ever seen its face. It sometimes sees its departed mother's face in the full moon, which causes it to grow sad and cry. The stains on the skull are tracks of its tears. When it cries, the skull shakes and emits a mournful sound. When it levels up, it evolves into Marowak.
254 Hoppip Pokémon Gold & Silver
2001
A Cottonweed Pokémon. Its adorable appearance has captured the hearts of many fans. It's 1'04" in height, which is the same as Pikachu, but it's incredibly light, weighing only 1.1 pounds. Because it's so light, it often huddles with other Hoppip to keep itself from being blown away by strong winds. It evolves into Skiploom.
255 Skarmory Pokémon Gold & Silver
2001
An Armor Bird Pokémon with a steel-hard body and wings. It flies at speeds up to 186 miles per hour and slices enemies with sharp steel wings that grow dull over time. It grows new wings once a year, which regain their original sharpness. It's said that people used to use fallen wings for swords and knives. It can fly so quickly and freely because it has light, hollow bones.
256 Drifloon Pokémon Diamond & Pearl
2007
A Balloon Pokémon that appears each Friday at the Valley Windworks in the Sinnoh region. It's round and cute, but it has a dreadful side too, as it attempts to drag children into the underworld by their hands. It likes damp, humid seasons. If it's on the verge of fainting in battle, it will counterattack by self-destructing. It evolves into Drifblim.
257 Snorunt Pokémon Ruby & Sapphire
2003
A Snow Hat Pokémon. It usually moves about in groups of around five. According to folklore, "Snorunt seen at night herald deep snow the next day," and "homes in which Snorunt reside are sure to prosper." In reality, however, the truth behind Snorunt tales lies in mystery. Male Snorunt evolve into Glalie, while females given a Dawn Stone evolve into Froslass.
258 Snover Pokémon Diamond & Pearl
2007
A Frost Tree Pokémon. It lives in snowy mountains and resembles a wintry peak. In the spring it grows berries that resemble ice candies. In battle it causes a storm to appear, hides itself in fog, and then creates and launches a ball of ice as a preemptive strike. It evolves into Abomasnow.
259 Magnezone Pokémon Diamond & Pearl
2007
A Magnet Area Pokémon. It's a Magneton that evolved in a special magnetic field at Mt. Coronet. Its appearance is quite different after it evolves, but it still has three round eyes. Its shape changes but not its type--it's still both an Electric and Steel type. It learns Magnet Rise, a technique that temporarily nullifies Ground-type attacks, a traditional weakness.
260 Electivire Pokémon Diamond & Pearl
2007
A Thunderbolt Pokémon that attacks by pressing its two tails against a foe and delivering a shock of over 20,000 volts. When hit with an Electric-type attack, it takes no damage, and its Speed increases. Electabuzz evolves into Electivire if you trade it while it's holding an Electirizer. Electivire is famed for having the strongest physical attacks of Electric-type Pokémon.
261 Uxie Pokémon Diamond & Pearl
2007
A Knowledge Pokémon. It's said that Uxie's emergence gave humans the wisdom to improve their lives. This Pokémon possesses the ability to erase the memory of those who see its eyes. Uxie uses status-altering moves in battle--its frequent use of Yawn is very effective in putting foes to sleep. Uxie makes its home in Lake Acuity in the Sinnoh region.
262 Mesprit Pokémon Diamond & Pearl
2007
An Emotion Pokémon said to have taught humans emotions. Rumor is, if you touch Mesprit, you'll lose all emotions three days later. It sleeps at the base of Lake Verity, but once engaged in battle, it will rise from the water to fly around the Sinnoh region. Even if you see this Pokémon after your initial meeting, it'll try to flee battle, so catching it is quite a task.
263 Azelf Pokémon Diamond & Pearl
2007
A Willpower Pokémon. Born from the same Egg as Uxie and Mesprit, this Pokémon maintains the balance of things in the world from the bottom of Lake Valor. Some say that anyone who injures it will become unable to perform any kind of action after seven days. It wields many strong attacks, like the devastating Last Resort. It can also protect itself from sleep attacks with Uproar.
264 Dialga Pokémon Diamond & Pearl
2007
A Temporal Pokémon. This legendary Pokémon is talked about as a deity in fables passed down through generations in the Sinnoh region. Identifiable by the diamondlike crystal in the center of its chest, Dialga is said to have set time in motion at the moment of its birth. Its fearsome Roar of Time attack is so powerful that it must refrain from attacking on the next turn.
265 Palkia Pokémon Diamond & Pearl
2007
A Spatial Pokémon. In the Sinnoh region, this Pokémon has been revered for many generations, much like Dialga. Dialga warps time, but Palkia has control over space. It lives between parallel dimensions and is known for its power, rumored to be able to warp space. It can use Spatial Rend to rip through the very space an enemy resides in, damaging the foe at the same time.
266 Cresselia Pokémon Diamond & Pearl
2007
A Lunar Pokémon. Cresselia appears on Fullmoon Island and, once discovered, flies around different areas of Sinnoh. Its signature move, Lunar Dance, causes Cresselia to faint but recovers all the HP and cures the status conditions of the next Pokémon its Trainer sends out. Cresselia excels at recovery techniques and is unusual in that it appears only in female form.
Animal Crossing Series
267 Male Character Animal Crossing
2001
The male player character from Animal Crossing. He feels the need to set out on his own and move into town. Chatting with neighbors is a given, but there are a ton of other things to do as well, like collecting furniture, customizing rooms, catching fish and bugs, digging up fossils, etc. He may get bee stung or fall in a pit, but he still has fun.
268 Mable & Sable Animal Crossing
2001
Sisters who run the Able Sisters tailor shop. Mabel's the younger sibling, the one who deals with customers. Her older sister, Sable, sits at the sewing machine in the back of the shop. Sable's shy and will look slightly miffed if you speak to her. If you drop by to chat with her every day, however, she'll gradually warm up and share some stories with you.
269 Tom Nook Animal Crossing
2001
The owner of the town's only store. He not only helps you find a home when you move in but also gives you a job at his shop. His dream is to expand his business, and as the game progresses, Nook's Cranny becomes Nook 'n' Go, then Nookway, and finally Nookington's. He tends to say "hm" and "yes" quite a bit.
270 Tortimer Animal Crossing
2001
The mayor of the player's town. Usually in his office in the town hall, he emerges on holidays to usher in special festivities. He's a busy fellow who also serves as the record keeper for fishing and bug-catching tournaments. He cuts a very dashing figure in his hat and bow tie. There may be some link between him and Cornimer, who appears at the fall Acorn Festival.
271 Blathers Animal Crossing
2001
Blathers, the elder of this pair, is curator of the town museum, and he's in charge of the insect, art, fish, and fossil displays. He's quite knowledgeable and shares what he knows about donations. He's in charge of donated bugs but hates the majority of them. His younger sis, Celeste, is in charge of the museum's observatory. She's cute even with her feathers ruffled.
272 Pelly & Phyllis Animal Crossing
2001
Sisters who work at the town hall, which is open 24 hours a day. The younger Pelly is at the window from 7 a.m. to 10 p.m., while Phyllis has the night shift. Pelly's cheerful and polite manner makes her the model of good customer service. Phyllis, however, is snooty and treats everyone with impatience and disdain. That said, she's very efficient at her job.
273 Pascal Animal Crossing: Wild World
2005
A sea otter in a knit cap. He'll spout philosophy seemingly littered with hidden meanings: "People study what can and can't be done, but I think they're missing the point, maaannn." He comes and goes via the sea, diving in with perfect form. It's really up to you to decide whether Pascal's ramblings are the results of deep thought or too much time spent chatting with scallops.
274 Brewster Animal Crossing: Wild World
2005
The proprietor of the Roost, a coffee shop in the basement of the museum. He's very closemouthed, preferring to let the coffee he brews speak for itself. The Roost is also visited from time to time by other residents. If you drop by frequently, Brewster will warm up and begin to engage in conversation.
275 Dr. Shrunk Animal Crossing: Wild World
2005
A traveling therapist and part-time comedian who helps people learn to show their emotions. He'll share jokes from his comedy routine--he's got a million of 'em, folks--as a way to teach people how to display reactions like anger, laughter, and the like.
276 Katrina Animal Crossing
2001
A mystical fortune-teller who sets up shop outside the town hall at dusk. For a fee of 100 bells, she'll use her tarot cards to tell your daily fortune or to check your compatibility. After telling a fortune, she may slip and say, "Sometimes it is just not meant to be," which is considered taboo among fortune-tellers. This surely means that she is hit or miss.
277 Blanca Animal Crossing
2001
A cat whose face is an empty white canvas for you to draw on. After traveling via Nintendo Wi-Fi Connection, she may appear with a face that someone else drew. Draw a new face, and she'll wander for a bit, then take off for a new town. In Animal Crossing, she would appear on the train between towns. Whether you give her a cute or funny face is up to you.
278 Copper & Booker Animal Crossing
2001
The guards stationed at the town gate through which travelers come and go. Copper, who's on the right, is in charge of traveling via Nintendo WFC, and Booker on the left runs the lost and found. Booker's a cute fellow who's known for his indecisive manner...maybe. Copper's diligent, dedicated, and always ready to lend a helping paw.
279 Sow Joan Animal Crossing
2001
Investments in town are made by buying and selling turnips. Joan's an elderly boar who comes to town every Sunday morning to trade in these valuable vegetables. She's easily recognizable by her bandana, work pants, and the basket she carries on her back. Her down-to-earth speech endears her to all her customers. She's been in the turnip business for 60 years.
280 Saharah Animal Crossing
2001
A trader who comes from afar to deliver merchandise. However, since she always forgets to bring a town map, she needs help making her deliveries. Once you've helped her finish all of her tasks, she'll reward you with a gift. Her unique way of phrasing is part of her exotic charm. It is a fine thing, yes?
281 K.K. Slider Animal Crossing
2001
A wandering musician. He plays concerts every Saturday night at the Roost in the basement of the museum. All he carries is a single acoustic guitar, but he can play music from all genres. You can request a single tune per concert, and afterward he'll give you a recording of the song to take home. In Animal Crossing: Wild World, his playlist included 70 songs.
282 Crazy Redd Animal Crossing
2001
The owner and proprietor of Crazy Redd's Emporium, which sells furniture acquired on the black market. It's said he's famous in the underworld. He drops by once a week and sets up his tent in front of the town hall. His shop's full of rare items, but the prices are high. It's open until midnight, an hour longer than Tom Nook's place, which pleases night players.
283 Tommy & Timmy Animal Crossing
2001
When Nookway gets remodeled into Nookington's, these twins make their appearance as second-floor salesmen. Tommy's in charge of greeting customers, while Timmy trails along offering support and echoing his older brother's words. Their earnest dedication coupled with their inherent cuteness makes this diminutive duo quite popular.
284 Katie & Kaitlin Animal Crossing: Wild World
2005
A mother and child who've gotten separated. After you've gone to visit a friend's town, you'll find either Kaitlin, the mom, or Katie, the wayward kitten, in your town. Both will tell you where they came from, and it's then your duty to travel to that town to reunite the family. Once you do, the player whose town Katie was in will get a letter of thanks and a present.
285 Wendell Animal Crossing
2001
A famous painter who wanders about with a large rucksack on his back. When he arrives in town, he's so hungry he can barely stand. While you think it's probably a good idea to give him something to eat, it's hard to figure out what that should be. That being said, he looks really hungry and would likely devour anything given to him.
286 Kapp'n Animal Crossing
2001
A taxi driver in Animal Crossing: Wild World who drives the player into town for the first time. His questions determine the appearance of the player and sometimes come off as a bit rude. In the original Animal Crossing, you could travel to an island by boat. Kapp'n was the guide who ferried the player to that island and is remembered for his unique speech and salty songs.
287 Gulliver Animal Crossing
2001
An astronaut who travels the galaxy in a UFO. Just as he's returning to his hometown, he passes over your village. You can shoot down his UFO with a slingshot. If you do, Gulliver will ask you to recover the parts of his ship that have been scattered about the land.
288 Mr. Resetti Animal Crossing
2001
A character who normally appears from underground to lecture the player. However, he is not always underground--in Animal Crossing: Wild World, he can be found sipping coffee at the Roost if you go at a certain time on a certain day. In the Japanese-only "e+" version, he works at a so-called "Resetti Observation Center" where you can pop in for a visit.
Assist Trophies
289 Samurai Goroh F-Zero
1993
A man who presents himself as a bounty hunter much like Captain Falcon but is also the boss of a notorious bandit group. He tries to collect criminal bounties but always fails to beat Captain Falcon to the collar. He considers himself Falcon's archrival and always tries to beat him in F-Zero races. His machine, the Fire Stingray (#05), has a high top speed.
290 Knuckle Joe Kirby Super Star
1996
A martial artist known for amazing attacks like the Vulcan Jab. With his bandana, he looks and fights the part of a Muay Thai boxer. When Kirby copies Knuckle Joe, he gains the fighting techniques of a hand-to-hand-combat expert. Knuckle Joe also engages in friendly block-breaking competitions with Kirby. His other famous techniques are the Smash Punch and Rising Break.
291 Waluigi Mario Tennis
2000
A twig-thin man who sees himself as Luigi's ultimate rival. He spent a long time working silently in the shadow of the Mario Bros. before finally becoming strong enough to compete with them in Mario Tennis. Since then, he's had many brilliant game appearances. While the nature of his relationship to Wario is a mystery, the pair have hatched some devious schemes together.
292 Mr. Resetti (2) Animal Crossing
2001
A mole wearing a hard hat who'll show up when you restart your game without having saved. He pops up and lets you know in no uncertain terms the importance of saving your game. The problem is, his speeches are entertaining enough to warrant breaking the rules at least once. In Animal Crossing, his brother Don appears too. He's the polar opposite of his sibling.
293 Nintendog Nintendogs
2005
A puppy for you to train on your Nintendo DS. They come in a wide variety of breeds, colors, coat styles, and personalities. You can train them, use dog toys to play with them, and feed them treats to establish a real link with your virtual pet. Other features include the ability to enter your dog in disc-catching contests and agility trials on obstacle courses.
294 Excitebike Excitebike
1985
High-performance motocross bikes that handle massive jumps with ease. Using turbo on these beauties gives a speed boost but also causes the engine's internal temperature to rise. Overuse turbo, and the bikes overheat and shut down. The engines can be cooled by running over certain marks on the track. Excitebikes cap off every race with an undeniably awesome wheelie.
295 Devil Devil World
Japan Only
A devil who wields serious power in Devil World. In the game, the devil floats above the maze and commands by pointing. When it gives orders, its cyclopean minions turn cranks that scroll the maze in different directions. When Tamagon, your character in the game, places all the stage's books into a hole, the devil turns into a bat and flies away. It's quite striking, no?
296 Metroid Metroid
1987
A bioengineered life-form found on planet SR388. Metroids attach to organisms and drain life energy. The Galactic Federation commissions Samus to eliminate them, but Space Pirates try to harness their power. One of the few ways Samus can kill Metroids is by shooting them with the Ice Beam and then shattering them with missiles. The Metroid's cry is chilling and indescribable.
297 Dr. Wright SimCity
1992
A hardworking assistant to the city mayor. He has distinctive hair and spectacles and a dapper moustache. Dr. Wright has a comprehensive knowledge of city government and is happy to give you tips to keep your city running smoothly. In the game, he tracks your city's status and gives you gifts. There was a character reminiscent of him in The Legend of Zelda: Link's Awakening.
298 Stafy Legend of Stafy
Japan Only
The prince of the kingdom of Tenkai. He's a bit spacey and clumsy, but when he sets his mind to something, he gives it his all. Stafy gets help from his friends Kyorosuke the clam and the wizened Lobjii-san. Stafy sometimes dons a pig suit and throws pork cutlets. In Densetsu No Stafy 3, Stafy meets Wario and goes with him to steal the treasures of the deep.
299 Tingle Legend of Zelda: Majora's Mask
2000
A strange little man easily spotted by his trademark green bodysuit, bright nose, and pointy beard. Tingle has frequently appeared around Hyrule and always lets those he meets know that he's a fairy and selling homemade maps. In a recent adventure, Tingle escapes a sad and dreary life to embark on a magical adventure in the delightful, dreamlike paradise of Rupeeland.
300 Kat & Ana WarioWare, Inc: MegaMicrogame$
2003
Twin female ninjas who attend Diamond City Kindergarten. Kat, the older of the two, has pink hair, while the younger Ana has orange hair. Both of the girls are still very young, but they're also very respectful and address their superiors as budding ninjas should. Kat and Ana have a soft spot for living things. Kat loves cats, and Ana is attracted to flowers.
301 Lyn Fire Emblem
2003
A 15-year-old nomadic girl. Lyn is a strong-willed youth whose skill with the blade draws many admirers. Lyn sets out on her quest to become a master swordsman after coming to the aid of a fallen traveler. She soon learns she's a living member of the nobility of Lycia, a neighboring country. Soon she's involved in a violent dispute over the ascension of the Caelin throne.
302 Andross Star Fox
1993
A brilliant scientist formerly employed by the Cornerian Army. He took his research too far, and the disastrous results labeled him a Level 1 offender, resulting in his banishment to the nearby planet Venom. After building a base and declaring himself emperor, he swore he would rule the Lylat system. Thanks to Team Star Fox's heroism, the madman has yet to achieve this.
303 Little Mac Punch-Out!!
1987
A lightweight scrapper from the Bronx. After meeting with a former boxing great named Doc Louis who fell from glory, Mac takes Doc on as his coach, and together the pair try for the championship belt in the WVBA. Little Mac works his way up the ranks of the WVBA, taking out foes several times his size. By landing multiple blows, Little Mac gains a "star" uppercut.
304 Infantry Famicom Wars
Japan Only
Units first introduced in Famicom Wars, where they fight battles against enemy forces. Infantry are the least expensive to deploy of all units. They're not too strong, but they move well and can capture property. There are two tank types: tank A, which is expensive but has good mobility and firepower, and tank B, which is cheaper but can change battles with sheer numbers.
305 Jeff EarthBound
1995
Dr. Andonuts's son, who attends a boarding school in Winters. He receives a telepathic message from Paula saying that she and Ness have been captured, and he sets out to rescue them. He's Ness's age but has the knowledge of an established scientist. He repairs broken items and makes them into other things. As his IQ increases, so does the number of things he can create.
306 Helirin Kuru Kuru Kururin
Japan Only
A unique helicopter that flies with long, slowly rotating wings. If the wings strike walls or obstacles, the Helirin takes damage and loses hearts. The wings normally spin clockwise, but the rotation can be reversed by touching springs. There are many areas that require this technique. The Helirin can be customized by picking up and using a variety of items.
307 Helirin (2) Kuru Kuru Kururin
Japan Only
Helirins created by Prof. Rabbit. One is a helicopter that can throw punches from its wings to smash things--HELIBOKAAN! Press and hold a button to submerge, then release to surface--HELIBASHAN! Shoot fire left and right from the wings--HELIBOBOH! Use a spinning ability to create tornadoes--HELIBURUUN! There are also five varieties which shoot in rapid fire--HELIBIBYUUN!
308 Barbara the Bat Daigasso! Band Brothers
Japan Only
The manager of the music store GB Music in Waruwaru Town--her real name is Barbara the Bat. She leads the player through the game, showing her arrogant attitude as she cracks the whip at others but pampers herself. Her little brother's name is Tingtin the Bat. By the way, the "GB" in the name of her store stands for "Great Barbara," NOT "Game Boy."
309 Gray Fox Metal Gear
1987
An enigmatic soldier with great physical and combat skills. Calling himself "Deepthroat" and equipped with an enhanced environmental camouflage suit, he dedicated his life to fighting Snake. In a twist of fate, Gray Fox ends up protecting his sworn rival from Metal Gear REX. Long ago, Gray Fox fought Snake in Zanzibarland.
310 Ray Mk II Custom Robo
Japan Only
The custom robo used by the main character. It's the latest Shining Fighter model in the Ray line of robots, which appears throughout the Custom Robo series. The main character switches from his beloved Ray Mk II to this model after his sister and father develop it. This one has a great balance between built-in abilities and ease and depth of available customization.
311 Isaac Golden Sun
2001
A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" energy, which creates an energy field that pushes foes away.
312 Saki Amamiya Sin and Punishment
Japan Only
A member of a rescue group that hunts aliens known as Ruffians that prey on mankind. He's killed by Ruffians, but the advance scout Achi resuscitates him, and he gains remarkable physical prowess and becomes the hunt leader. During a battle, he transforms into a Ruffian, and his companion Airan helps him recover. He's optimistic and copes well with danger.
313 Jill Drill Dozer
2006
A young girl who takes over the leadership of a band of righteous bandits known as the Red Dozers from her injured father. Jill sets out on the Drill Dozer to recover a red diamond stolen by the Skulkers. Jill has great reflexes and rode the Drill Dozer instead of a baby carriage growing up. She has an intense dislike of studying, however.
314 Shadow the Hedgehog Sonic Adventure 2
2001
Shadow The Hedgehog is a black hedgehog who resembles Sonic. He was created by Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not only does he look like Sonic, but he has equal abilities. He has great skill with the space-time warping technique called Chaos Control. To reach his goals, he'll use any means necessary.
MOTHER Series
315 Porky Minch EarthBound
1995
A self-centered, rotten brat who lives next door to Ness. As the events of the game progress, he's rapidly led astray and becomes Giygas's right-hand man. Afterward, he goes missing in time and then reappears in the Nowhere Islands of Mother 3. He leads the Pig Mask Army invasion but is eventually defeated by Lucas and friends.
316 Pig King Statue MOTHER 3
2006
A guardian statue standing inside New Pork City that's clearly based on Porky himself. Investigate it, and the statue will turn hostile and start a battle. And it has 100,000,000 HP! It has very high stats, so you'll never win if you attack it straight-on. Thankfully, there's an item called "New Year's Eve" that can reduce its HP to 1--then you can defeat it with ease.
Donkey Kong Series
317 Dixie Kong Donkey Kong Country 2: Diddy's Quest
1995
Diddy Kong's cutie of a girlfriend with an adorable blond ponytail. That ponytail is hardly for show--it helps propel her through the air for extended hang time and is indispensable for spin-attacking enemies and lifting barrels. Watch out--Dixie packs more power than you might imagine!
318 Funky Kong Donkey Kong Country
1994
A sunglassed surfer and friend of the Kongs. Funky Kong is indeed funky, from his looks to his lingo. Funky provides different services to the Kongs throughout the different games, be it a barrel-transport system or ammunitions expertise. He may have tired of business dealings, as he's been a barrel-race participant more recently.
319 Candy Kong Donkey Kong Country
1994
Donkey Kong's rumored girlfriend--although nobody is quite sure if the rumor is true. With Candy's looks and elegance, she would be quite the catch. There's a mode in Donkey Kong: Barrel Blast where Donkey Kong must compete according to Candy's requests. Candy is also known to have run a music shop.
320 Lanky Kong Donkey Kong 64
1999
One of the more eccentric Kong friends. He's probably the most laid back of the Kongs and has many comical expressions and mannerisms. He uses his long arms to take out baddies and can walk on his hands to climb steep slopes. Sweet! In the recent game Donkey Kong: Barrel Blast, Lanky appears for the first time in years.
321 Wrinkly Kong Donkey Kong Country 2: Diddy's Quest
1995
The wife of Cranky Kong. Wrinkly first appeared as director of Kong Kollege, where she provided game hints. Did you know King K. Rool was also a student of hers? After her passing, she appeared in Donkey Kong 64 as a ghost, where again... she provided hints.
322 Rambi Donkey Kong Country
1994
A rhino friend who appears to help the Kongs in their adventures... from a wooden box, even! His destructive power lets his rider plow through enemies and super-dash to break through walls and other obstacles. Know what that means? It means uncovering more hidden bananas and life balloons!
323 Engarde Donkey Kong Country
1994
A swordfish animal buddy. Enguarde always appears on water levels where he can loyally help Donkey Kong get around. Much appreciated, right, DK? Complementing his cute, round eyes, Enguarde's pointed bill proves to be a powerful weapon. One thrust from it will easily down most underwater opponents.
324 Kritter Donkey Kong Country
1994
A member of the Kremlings. Led by King K. Rool, Kritters are the grunts of the army. They appear frequently in Donkey Kong Country in green, purple, blue, and other color variations--the blue ones will jump after Donkey Kong. Kritters also appear in Donkey Kong: Barrel Blast, pounding those barrels in pursuit of Donkey Kong.
325 Tiny Kong Donkey Kong 64
1999
A cute, young Kong in pigtails, a knit cap, and jumbo earrings. In Donkey Kong 64, she could extend her airtime after jumps and fly through the air with helicopter hair. Also a participant in Barrel Blast, her high speed is on full display.
326 Cranky Kong Donkey Kong Country
1994
A village chief and bitter old codger. Cranky uses his extensive knowledge and wisdom to provide helpful hints. He has also made appearances in a white lab coat as a potion-dealing chemist, granting the Kongs special abilities. Donkey Kong: Barrel Blast features Cranky as a playable character for the first time.
327 Squitter Donkey Kong Country 2: Diddy's Quest
1995
A spider friend of the Kongs. Squitter features a patchy pattern and a fancy sneaker on each foot. With Diddy on board, Squitter will assist by spewing out webs that serve as projectile weapons or temporary platforms. These platforms can be used to access otherwise unreachable areas.
328 Expresso Donkey Kong Country
1994
An ostrich friend with sneakers on both feet. Riding Expresso allows for high-speed dashing. As an ostrich, Expresso can't fly, but rapid button pressing can put extra distance on his jumps. This can be used to help Donkey Kong reach distant places.
329 King K. Rool Donkey Kong Country
1994
The supreme commander of the Kremling Krew. King K. Rool steals bananas from Donkey Kong and ends up kidnapping Diddy Kong. He is so good at playing dead that sometimes the credits even roll as he lies there, feigning defeat. His brother, Kaptain K. Rool, made an appearance in the game Donkey Kong Country 2: Diddy's Kong Quest.
330 Kass Donkey Kong Barrel Blast
2007
A precocious Kremling child. Kass is an ever-so-slightly malicious girl who wants to grow up ever so much. Her trademark look is a camisole and jumbo ribbon. She exhibits top-of-the-line cornering and acceleration but has close to the lowest top speed of all the characters in Donkey Kong: Barrel Blast. She attacks with spin moves.
331 Kip Donkey Kong Barrel Blast
2007
The little brat of the Kremlings and a naughty trickster. Kip is quick and corners as well as anyone, but his top speed is quite low. He sports a tough look with his black T-shirt and spiked wristbands--just the look he needs to prove he's one bad little dude. His attack is a double-legged kick.
332 Kalypso Donkey Kong Barrel Blast
2007
A cool beauty with chic makeup and groovy hair. Kalypso combines enough acceleration to break free from the pack with a respectable top speed. Her cornering is a bit weak, but good players should be able to overcome this. Her claw attack will get you...if her high-pitched laugh doesn't.
333 Kludge Donkey Kong Barrel Blast
2007
A member of the Kremling Krew making his first appearance in Donkey Kong: Barrel Blast. His less-than-average acceleration and weak cornering are offset by an impressive top speed. Kludge's relation to the physically fit blue Krunchas and Krumples of the Kremling forces is still unknown.
334 Helibird Donkey Kong Jungle Beat
2005
A bird that helps Donkey Kong by carrying him with its feet and flying up to higher areas. These beautiful birds feature big, decorated wings and unique coloring. A certain Strawberry Kingdom is home to a Helibird nest populated only by Helibirds.
335 Turret Tusk Donkey Kong Jungle Beat
2005
A boss enshrined upon a cliff in the Apple Kingdom. This creature gathers its breath and launches bombs from its nose. The trick is to throw pineapple-shaped bombs into its nose when it's inhaling to blow it up from the inside. For all its austerity, the Turret Tusk is actually quite stupid.
336 Peanut Popgun Donkey Kong 64
1999
A unique firearm that only Diddy Kong can use. It's made of a chunk of wood and shoots peanuts. In Donkey Kong 64, he carried two pistols and could fire two shots at a time. In Smash Bros., the peanut ammo bursts out of its shells when fired. The peanuts can be grabbed and eaten to reduce damage. The longer the gun is charged before firing, the faster the peanuts fly.
337 Rocketbarrel Donkey Kong 64
1999
An item that looks like regular barrels but becomes a rocket-powered jet pack when Diddy Kong straps them on his back. It's a convenient gadget to have when adventuring, but for whatever reason, Diddy also uses it when playing tennis and basketball. The moves he can pull off with the rocketbarrel pack are so cool that they're almost not fair. Almost.
Legend of Zelda Series
338 Wolf Link Legend of Zelda: Twilight Princess
2006
Link's alternate form in the Twilight Realm. In this form, he cannot use weapons such as swords or shields, but he can attack with a ferocious wolf bite. He also has a number of unique skills inherent to his beast form, such as a keen sense of smell, the ability to dig, and a loud wolf howl.
339 Zelda Legend of Zelda
1986
The princess of Hyrule, loved and trusted by the people. When Hyrule is invaded by Zant from the Twilight Realm, Zelda is resolute in opposing him...but she chooses to protect her people and must surrender. From then on, she is imprisoned in the Twilight Hyrule Castle. In memory of the lost people of Hyrule, Zelda wears a black robe of mourning.
340 Midna Legend of Zelda: Twilight Princess
2006
A mysterious masked being. Midna was a princess in the Twilight Realm who was transformed into an imp by Zant. Midna's personality is characterized by a sharp tongue and a tendency to act on whims. Midna pairs with Link to save the world. She also possesses powerful magic skills, such as the ability to warp through space.
341 Ilia Legend of Zelda: Twilight Princess
2006
Link's childhood friend and daughter of Bo, Ordon Village's mayor. She's always considerate of Link and looks after his horse, Epona. One day, however, she is kidnapped by enemies and loses her memory. Her kidnapping is what prompts Link to set off on his adventure.
342 Malo Legend of Zelda: Twilight Princess
2006
The brother of Ordon Village's "tough" kid, Talo. Malo is much more reserved than his troublemaker brother and is actually quite mature. This, combined with his almost babylike appearance, can make adults feel awkward. Despite his childlike looks, Malo becomes an esteemed businessman with his chain of Malo Marts.
343 Zant Legend of Zelda: Twilight Princess
2006
The self-proclaimed king of twilight. Zant is the ringleader scheming to cover Hyrule in twilight. Zant long served under the royal family of the Twilight Realm. Ganon grants great power to Zant in exchange for his allegiance, and Zant makes it his ultimate goal to become the supreme leader of both light and dark.
344 King Bulbin & Lord Bulbo Legend of Zelda: Twilight Princess
2006
King Bulblin is the boss of the creatures who kidnapped Ilia, Colin, and the rest of Ordon Village's children. Characterized by his appearance atop a boarlike beast named Lord Bullbo, he encounters Link time and time again. When he loses in his final battle, he pays subtle respect to Link when he says, "I follow the strongest side!"
345 Agitha Legend of Zelda: Twilight Princess
2006
A strange young girl who lives like a fairy-tale princess in Hyrule Castle Town. She has an eccentric attachment to Golden Bugs. In exchange for these bugs, Agitha gives you wallets and Rupees. Whether or not you actually have any bugs, Agitha suggests that you must be hiding them from her.
346 Darknut Legend of Zelda: Twilight Princess
2006
A knight enemy clad in heavy armor that defends with a shield and attacks with sword techniques and kicks. Darknuts lose their armor as they take hits, but they grow faster in the process. Their sword skills are quite accomplished. The most fundamental way of dealing with Darknuts is having good command of spin attacks and back slices.
347 Bulblin Legend of Zelda: Twilight Princess
2006
Creatures that serve under King Bulblin. They follow their superiors and pillage the land like hyenas. They typically attack with spears and fiery arrows but sometimes attack while mounted on boarlike beasts. They're not the strongest creatures but can prove dangerous in packs.
348 Ooccoo Legend of Zelda: Twilight Princess
2006
One of the Oocca, Ooccoo travels around with her son in search of a means to return to her home, the City in the Sky. Her human-masked bird form is incredibly mysterious, but she's nice and likes to talk. If you use Ooccoo in dungeons like you would an item, she'll warp you outside the dungeon.
349 Shadow Beast Legend of Zelda: Twilight Princess
2006
A loyal minion sent in from the Twilight Realm by Zant. Shadow beasts suddenly appear from portals in the sky and attack in groups. As long as one is left alive, any others will be revived, so you must leave at least two living and defeat them at the same time. If you wipe them all out succesfully, a warp point will open.
350 Blizzeta Legend of Zelda: Twilight Princess
2006
The wife of Yeto. She is a yeti who lives in the Snowpeak Ruins. In her illness, which was caused by the magic of a Twilight Mirror shard, Yeta was unable to leave her house. Although usually a kind lady, she became possessed by the mirror and was transformed into the great, icy Blizzeta. Yeta is also quite an accomplished sledder.
351 Ashei Legend of Zelda: Twilight Princess
2006
A brave, young female warrior and part of the resistance movement to save Hyrule, which is thrown into unrest by Zant. She holds strategy meetings for resistance members at Telma's Bar in Hyrule Castle Town. Ashei is in charge of covering the Snowpeak region. She is sometimes seen out and about wearing a yeti hide.
352 Darbus Legend of Zelda: Twilight Princess
2006
Boasting a tough body and herculean strength, Darbus is the well-trusted chief of the Gorons. Under his rugged exterior lies a warm, personable character. Darbus is brimming with pride and valor. He is transformed into the lava-monster, Fyrus, by the sealed-off Fused Shadow. The Goron Elders imprison Fyrus inside the mines, where he battles Link.
353 Ralis Legend of Zelda: Twilight Princess
2006
The prince of the Zora people, aquatic humanoids that inhabit the waters of Hyrule. Ralis is the son of Queen Rutela, who was executed by creatures from the Twilight Realm. As a memento, Ralis keeps a coral earring. He is a great reekfish angler--the best, in fact, of all the Zora people.
354 Goron Legend of Zelda: Twilight Princess
2006
A proud guardian of Death Mountain. Entering without gaining the trust of the Gorons will earn you a rolling-rock attack. They like sumo wrestling, as seen in Twilight Princess, when you need to wrestle Gor Coron. The complete shift to a friendly attitude by the tribal chief after being rescued suggests a prudent side to the Gorons.
355 Zora Legend of Zelda: Twilight Princess
2006
An aquatic creature. Most of a Zora's life is spent in the water, but the creatures also can live on land for limited time periods. In Twilight Princess, King Zora is already dead and succeeded by Prince Ralis. Clothing made by the late King Zora allows non-Zoras to breathe underwater.
356 The Sages Legend of Zelda: Twilight Princess
2006
Beings that help maintain order in the world. The Sages are wise ancients that protect the Mirror of Twilight, which connects the light and twilight worlds. They are the ones that imprisoned Ganondorf in the Twilight Realm and are also those responsible for crafting the Master Sword. They feature strange floating masks but vary in appearance from title to title.
357 Link Legend of Zelda: The Wind Waker
2003
Link in his traditional clothing. He wears a blue, V-neck, long-sleeved top with a shrimp pattern, coordinated with slender orange pants. It makes you think that, even on his home, Outset Island, Link was quite the fashion leader, and suggests that he may have changed into his green hero's clothing somewhat grudgingly.
358 Zelda Legend of Zelda: The Wind Waker
2003
The rightful successor of the throne and descendant of the true royal bloodline of Hyrule. She strove to put an end to the ongoing battles with Ganondorf. As the bearer of the Triforce of Wisdom, she became a target of the resurrected Ganondorf. Although she was hidden in Hyrule Castle, Ganondorf managed to find and kidnap her.
359 Ganondorf Legend of Zelda: The Wind Waker
2003
The king of evil. Ganondorf aims to collect the Triforce pieces and rule the world. Already in possession of the Triforce of Power, he secures Zelda and her Triforce of Wisdom, thus luring Link to his castle. However, he is ultimately defeated by Zelda's Light Arrows and Link's Master Sword.
360 Medli Legend of Zelda: The Wind Waker
2003
A young Rito girl who is an attendant to the Dragon Spirit, Valoo, on the island of Dragon Roost. She is kind and cheerful. When Valoo becomes enraged, she attempts to reach the dragon so that Komali can get his scale. Despite the violent winds, she refuses to give up and battles on through exhaustion.
361 Aryll Legend of Zelda: The Wind Waker
2003
Link's cheerful younger sister, often seen wearing a hibiscus-print dress. Despite her age, she has a good head on her shoulders and carries her turtle-marked telescope with care. On Link's birthday, Aryll is mistaken for the female pirate captain, Tetra, and captured by the Helmaroc King. Imprisoned in the Forsaken Fortress, she awaits rescue by Link.
362 Tetra Legend of Zelda: The Wind Waker
2003
A pirate captain who roams the seas in search of sunken treasure. Her disposition garners trust from her followers. Even she doesn't realize that she's THE Princess Zelda. Once Ganondorf learns of her existence, the King of Red Lions explains to her the truth about her true self. She is often recognized by her cute pose, where she crosses her arms and winks.
363 The Monsterous Helmaroc King Legend of Zelda: The Wind Waker
2003
A monstrous bird that wears a mask. On orders from Ganondorf, he sets out in search of Zelda, capturing every pointy-eared little girl he can find. His weak point is the area directly under his mask. This fellow also appears in "A Link to the Past," but that version was more beastly and was called the Helmasaur King... He still wore a mask, of course.
364 (name unknown) Legend of Zelda: The Wind Waker
2003
A guy who runs the minigame where you try to sink groups of giant squid with a set number of shots for prizes. Not only is the game fun, but his little one-man play using the funky little illustrated props leaves quite the impression. If you say you didn't understand his explanation, the expression on his face is priceless.
365 Grandma Legend of Zelda: The Wind Waker
2003
Link and Aryll's grandmother. She's a fine cook, and Link and Aryll are particularly fond of her soup. Grandma cares for Link with a kind tone and a warm demeanor, but when Aryll is kidnapped and Link gives chase, her health deteriorates, leaving her bedridden. If you help her recover with a fairy, she'll comfort Link with warm soup whenever he wants.
366 Valoo Legend of Zelda: The Wind Waker
2003
A spirit of the skies sacred to the Rito people. He lives atop Dragon Roost Island. Adult Ritos receive a scale from Valoo that allows them to grow wings and fly. Usually the friendly type, he becomes enraged when the evil creature Gohma grabs his tail, tethering him. Link battles Gohma and frees Valoo, who expresses his thanks to Link and labels him "The Hero of Winds."
367 Pig Legend of Zelda: The Wind Waker
2003
Cute creatures that roam the land. They are usually pink or black but are also sometimes patterned or even miniature. Perhaps due to their timid natures, they tend to run away when approached. To catch them, you need to creep toward them ever so slowly. Throwing them in the water will reveal that they can swim back to shore, not by "doggy-paddling," but by "piggy-paddling."
368 Great Fairy Legend of Zelda: The Wind Waker
2003
A mystical being. From Outset Island to Fairy Island to areas all throughout the world, there are many fairy springs. Great Fairies are powerful fairies residing at springs called Great Fairy Fountains. These powerful fairies often reward Link with Rupees, arrows, and bombs. The ones in The Wind Waker look very different from the ones in Ocarina of Time.
369 The King of Red Lions Legend of Zelda: The Wind Waker
2003
A talking ship that rescues Link when he is drawn out to sea by the Helmaroc King. Rich with knowledge, he is a valuable partner, guiding Link in his adventures. As the ship is without a sail, Link must first acquire one on Windfall Island before venturing out on the Great Sea. It has been revealed that the King of Red Lions is actually the king of Hyrule.
370 (name unknown) Legend of Zelda: The Wind Waker
2003
A ship commandeered by Tetra that sails to the far corners of the deep blue sea. When Link gets on board, he is challenged with a test given by the pirate underling Niko. In that test, Link must learn to use jumps and rope swinging to get through an obstacle course and reach Niko. If successful, he receives the Spoils Bag and bombs.
Metroid Series
371 Fusion Suit Metroid Fusion
2002
During exploration of SR388, Samus is infected by an X parasite and nearly dies. A vaccine created from Metroid cells saves her, but her suit turns blue and loses most of its abilities and weapons. This new Samus must regather her special abilities and fight to neutralize the threat of the X parasites in the space station run by Biologic Space Laboratories.
372 Power Suit Metroid
1987
Samus in the basic version of the legendary Power Suit, made for her by the Chozo race. Samus is most often seen at the beginning of each game in this suit. The normal Power Suit has the lowest level of protective power and features no additional functions. She can use the cannon on her right arm for power shots and build up her arsenal through item pickups.
373 Varia Suit Metroid
1987
A suit with a higher level of protection than the Power Suit. It eliminates damage caused by very hot or cold areas. It is also more resilient to enemy attacks than the Power Suit and greatly differs in shoulder design. Recent visual depictions of Samus often show her wearing the Varia Suit.
374 Gravity Suit Super Metroid
1994
A Power Suit that provides even more damage protection than the Varia Suit. This Gravity Suit also allows Samus to move without water resistance when underwater. In most games in the series, this suit also blocks lava damage and friction. In addition, it allows Samus to use item bonuses like the High Jump, Space Jump, and Speed Booster, even when underwater or in lava.
375 Dark Suit Metroid Prime 2: Echoes
2004
A Power Suit that reduces damage taken from the atmosphere of Dark Aether. It is obtained after defeating Amorbis in the Dark Torvus Temple. With its increased protection, it greatly widens the range of exploration available in the toxic atmosphere. This suit was developed by the Luminoth, the native race of Aether.
376 Dark Samus Metroid Prime 2: Echoes
2004
A twin image of Samus, encountered near the beginning of Metroid Prime 2: Echoes. Dark Samus is identical to Samus in every way but color--she even uses similar attacks. There are many theories on the origin of Dark Samus, but none are proven. Dark Samus uses Phazon for energy and can absorb it to heal damage. Samus encounters Dark Samus a number of times.
377 Ridley Metroid
1987
The leader of the Space Pirates. He looks like a pterosaur but has high intelligence and a brutal nature. He plans to steal the baby Metroid from Samus for his own use. Ridley utilizes wings for a full range of flight and attacks with fireballs from his mouth and whips of his tail. As the culprit behind the murder of Samus's parents, the connections with Samus run deep.
378 Meta Ridley Metroid Prime
2003
The meta form of Ridley, revived using the Space Pirates' genetic engineering and cybernetic technologies. His thin chest plate--and weak point--is protected by a highly resistant membrane. Meta Ridley is highly mobile and features a multimissile system, a bomb launcher, and powerful wings. Ice attacks are particularly effective in dealing damage to him.
379 Kanden Metroid Prime Hunters
2006
A bounty hunter seeking the ultimate power--the secrets of the Alimbics--on a savage planet in a far corner of space. Kanden is the result of a failed lab experiment meant to create invisible soldiers. He seeks the ultimate power to prove himself as the greatest hunter ever. Kanden's weapon is the electrically charged Volt Driver.
380 Spire Metroid Prime Hunters
2006
Another hunter seeking the ultimate power, and the last of the silicon-based Diamont race. By finding the secrets of the Alimbics, he hopes to uncover the secret of why his race went extinct. Spire uses the Magmaul, a weapon passed down through Diamont generations, to launch burning magma at opponents.
381 Weavel Metroid Prime Hunters
2006
A cyborg Space Pirate and member of a special-forces unit. Weavel was once left for dead in a fight with Samus. Like other hunters, he also seeks the ultimate power. His weapon of choice is the rapid-fire, heavy-duty Battlehammer. Weavel can transform into the Halfturret, where his upper and lower body split and can attack separately.
382 Noxas Metroid Prime Hunters
2006
A bounty hunter and member of the elite Vhozon race. He seeks the ultimate power if only to ensure that no one else possesses it. Noxus uses the Judicator, an ice-beam weapon which, in addition to its offensive ice blasts, features a protective field that freezes opponents.
383 Trace Metroid Prime Hunters
2006
A bounty hunter and member of the Kriken Empire, which is despised for ruthless invasions of planets. He seeks the ultimate power in order to further empower his people and gain fame and strength for himself. Trace has stealth capabilities and can make himself invisible. His weapon is the Imperialist, a sniping laser.
384 Sylux Metroid Prime Hunters
2006
A skilled marksman and bounty hunter experienced in espionage skills such as scouting and tracking. While much of his background remains a mystery, it is clear that he hates Samus and the Federation. Sylux uses the Shock Coil, an experimental Federation-made weapon that continually drains energy from enemies and refills his own.
385 Luminoth Metroid Prime 2: Echoes
2004
A creature of the native race of the planet Aether. The Luminoth develop facilities to draw the dwindling energy from the core of their planet. However, they lose that energy when the planet is hit by a Phazon meteor and they are attacked by a race of dark creatures, the Ing. A war over Aether's energy then rages between the Luminoth and Ing races.
386 (name unknown) Metroid Prime 2: Echoes
2004
A boss guarding the Wave Beam in the icy Chapel of Elders. It appears after Samus defeats four Baby Sheegoths. The crystals on its back will absorb any shots, so the trick is to shoot it in the head with missiles when its mouth is wide open. The Plasma Beam deals severe damage to this creature.
387 Space Pirates Metroid Prime
2003
An enemy of Samus. They land on Tallon IV and use the energy they find there--called Phazon--for brutal experiments on the planet's life-forms. Samus makes for Tallon IV to destroy the experiment facilities. In Metroid Prime 2: Echoes, the pirates go to Aether to find Phazon. A war is being waged there, and a race of dark beasts, the Ing, make research difficult.
388 Parasite Queen Metroid Prime
2003
Space Pirates performed many experiments using Phazon as a means to artificially enhance physical strength. The Parasite Queens are the result of these experiments on one small life-form. This Parasite Queen lived in a nuclear power reactor and fired destructive beams at Samus from its mouth. The barrier that spun around the queen reflected its and Samus's attacks.
389 Metroid Prime Metroid Prime
2003
The core form of Metroid Prime after losing its exoskeleton. It can make itself invisible for a set time, which requires Samus to make a visor change. Normal hits do not have any effect on it--the Metroid Prime can eventually be defeated by using the Phazon Beam while standing in a Phazon puddle.
390 Metroid Prime (2) Metroid Prime
2003
The form of the Metroid Prime that Samus first encounters. It can become invulnerable to all but one of Samus's weapons at a time. The body color alternates between yellow, purple, white, and red, with the color indicating the weapon that can deal damage. After taking a certain amount of damage, the Metroid Prime exoskeleton reveals its core essence.
391 Samus's Ship Super Metroid
1994
The ship that Samus pilots. Entering the gunship allows Samus to restore energy and save. Samus has been on numerous voyages in the gunship, but after being attacked by an X parasite in Metroid Fusion, she crashes into an asteroid belt and destroys the craft. After that, the Galactic Federation provides her with a new starship.
Kirby Series
392 Beam Kirby Kirby's Adventure
1993
Kirby in a jester cap...and a supercute Kirby at that. Beam Kirby features a Beam ability, acquired by inhaling Waddle Doo, that allows him to shoot a whiplike beam at his enemies. With a wide attack range, this ability is extremely easy to use, especially for taking out enemies in bunches. In Kirby Super Star, this beam can also be charged and fired.
393 Needle Kirby Kirby's Adventure
1993
A Kirby ability made when Kirby inhales a spiked enemy. When attacking, the needles on Needle Kirby's body extend, giving him a porcupine-like look. This ability provides both offensive and defensive measures against nearby enemies. Plus, needles which extend on Kirby's underside when jumping eliminate any threats on landing.
394 Sword Kirby Kirby's Adventure
1993
A Kirby ability made when Kirby inhales a sword-wielding foe or a sword itself. Doing so provides Kirby with a rapid sword slash, a jumping sword spin, or even the energy-beam blast of the Final Sword. It wouldn't be a stretch to say that this is the #1 Copy Ability in terms of accessibility.
395 Sleep Kirby Kirby's Adventure
1993
Kirby after he copies the ability to sleep peacefully. Kirby takes on this form when he inhales Noddy or other such enemies. Kirby cannot move at all while sleeping, so extra care should be taken not to use this ability when enemies are near. Kirby, in his slumber, tends to drool, and in his panicked awakening, isn't it cute how he forgets to wipe off the drool?
396 Wing Kirby Kirby Super Star
1996
Kirby when he inhales a winged enemy and copies its flying ability. This ability can be used to proceed through strong winds that would otherwise be too tough to overcome. Wing Kirby can also perform a plethora of attack moves, such as the Bomber Head, where Kirby dive-bombs onto enemy heads.
397 Fighter Kirby Kirby's Adventure
1993
Kirby when he is skilled in martial arts, especially close-quarters combat. Inhaling brawny challengers like Knuckle Joe will transform Kirby, allowing him to use a bunch of fight moves like Rising Break, the heroic uppercut. His Mega Power Shot in Kirby & The Amazing Mirror, which used charged energy to take out faraway enemies, is another Fighter Kirby highlight.
398 Fire Kirby Kirby's Adventure
1993
Kirby when he inhales an enemy who uses fire. Shooting fire from his mouth, Fire Kirby can cook enemies from afar. This ability also allows Kirby to light explosive blocks, fuses, and so on. In Kirby Super Star and Kirby & The Amazing Mirror, Fire Kirby can roll his burning body into enemies as an attack move.
399 Ice Kirby Kirby's Adventure
1993
Kirby when he copies an enemy with chilly abilities. Ice Kirby can blow an icy wind from his mouth and freeze enemies solid. These frozen enemies can then be knocked into other enemies as an additional means of attack. These blocks are not only effective against enemies but can also be used on terrain such as magma or water.
400 Plasma Kirby Kirby Super Star
1996
Kirby when he inhales Plasma Wisps, which glow with a neon green flame. Plasma Kirby can charge the plasma strength up to a maximum level of 5. In Kirby Super Star, your attack--be it a Plasma Laser or a Plasma Wave Cannon--varies with the length of time you charge it.
401 Tornado Kirby Kirby's Adventure
1993
Kirby when he inhales enemies that fly around like twisters through the sky. When in tornado form, Kirby can spin freely through the air for short amounts of time, clearing out groups of enemies. Tornado Kirby will continue spinning and bouncing violently off of obstacles until he comes to a stop. One drawback of Tornado Kirby is the control difficulty.
402 Waddle Dee Kirby's Dream Land
1992
A carefree creature that wanders the hills and dales of Dream Land. Basically harmless to creatures great and small, Waddle Dees sometimes use parasols to float down through the skies. If Kirby swallows a parasol, he'll get one he can use to float or ward off enemy attacks. On the other hand, Kirby can't copy anything by swallowing Waddle Dees themselves.
403 Waddle Doo Kirby's Dream Land
1992
A creature identified by a single, unblinking eye. Like Waddle Dees, Waddle Doos roam about Dream Land and sometimes use parasols. Unlike their counterparts, though, they hate being approached--they'll fire a beam of energy at anyone who nears them, so don't think they're harmless like Waddle Dees. If Kirby swallows one, he copies the Beam ability and gains a jester's hat.
404 Gordo Kirby's Dream Land
1992
A creature that sits in one place and doesn't even try to move. They won't even budge if Kirby tries to inhale them--they're the definitive obstacle. In addition, they're covered in spikes, so they damage whoever touches them. They're found stopped in groups, blocking narrow passageways, etc. Nothing's harder to get by than an encampment of Gordos.
405 Dyna Blade Kirby Super Star
1996
A monstrous bird with white- and rainbow-colored bladed wings and huge talons. Challengers who face Dyna Blade are forced to contend with her speed and armor plating that can reflect any attack. The only weak point is her head. In Kirby Super Star, she's destroying Dream Land's crops, but there's apparently a perfectly good reason for this.
406 Blade Knight Kirby's Adventure
1993
A sword wielder covered head to toe in armor. Kirby can copy his Sword ability by inhaling him. Blade Knight has a variety of sword techniques, including chops and 100-slash combo attacks. As a helper, you can take him with you, and he will assist by taking out enemies with sword attacks. He's about as strong as Sword Knight.
407 Bonkers Kirby's Adventure
1993
A large enemy who wields a giant hammer as a weapon. Bonkers battles you with several moves--his hammer attack and coconut throw could be considered his specialties. Kirby can inhale Bonkers to learn Hammer and Smash techniques. Not many know this, but Bonkers can also break down walls and pound down stakes.
408 Bronto Burt Kirby's Dream Land
1992
A bird that looks a lot like Kirby. Bronto Burt has clear wings that he uses to busily flutter around the skies of Dream Land. He will pull off sudden dive bombs on occasion, and although he has no ill will toward Kirby, Bronto Burt will sometimes collide with the pink hero if he gets in the way. You should be especially careful of these collisions.
409 Cappy Kirby's Dream Land
1992
A creature that looks like a walking mushroom at first glance. Inhaling him will strip off only his cap, revealing his true identity. Cappy tends to run around wildly, flailing his arms...and then gently eases back into a relaxed strut as if nothing ever happened.
410 Golem Kirby & the Amazing Mirror
2004
One of many statues found in Mirror Country, far up in the skies of Dream Land. Typically inert, Golems will only move to attack if Kirby draws near. Other Golems protect treasure chests, and some get shot from the mouth of the King Golem. Kirby can inhale Golems from a distance to copy the Stone ability.
411 Kracko Kirby's Dream Land
1992
A well-known boss from the Kirby series. Kracko is a cloud with a big eye and numerous spikes. He threatens Kirby with a number of weapons, including beam and rain attacks. In Kirby Super Star, Kracko first appears as Kracko Jr., continuing his onslaught on Kirby as he grows in size.
412 Scarfy Kirby's Dream Land
1992
Creatures with cute, catlike faces that float through the sky in a playful, gentle manner. Get close enough, however, and Scarfies take to the offensive in a new, scary form. They can't be inhaled and eventually explode on their own. This is one enemy that you should probably attack as little as possible. That's right--let sleeping Scarfies lie.
413 Sir Kibble Kirby's Dream Land
1992
An armor-clad foe. Sir Kibble grips the blade on his head between his hands before launching it at Kirby. By inhaling Sir Kibble, Kirby can copy his Cutter ability to throw boomerang-like blades. At close range, Sir Kibble can use his cutter like a sword for a direct attack.
414 Walky Kirby's Dream Land
1992
A microphone who trudges along and enjoys himself as he sings. By inhaling Walky, Kirby gains the ability to shout, allowing him to clear all enemies off the screen with a high-volume blast. This is a powerful ability that can only be used up to three times. In Kirby Air Ride, this ability sends every racer within range into a spin.
415 Wheelie Kirby's Adventure
1993
A real speed demon. Once Wheelie gets going, he can't be stopped. Wheelies are sometimes known to run in packs too. Kirby can copy the Wheel ability, turn into a tire, and run over enemies. The momentum will keep him rolling until he runs into an obstacle such as a wall.
416 Hydra Kirby's Air Ride
2003
One of only two legendary Air Ride machines. Known also as the King of Destruction, the Hydra was born to battle. Collecting its three parts on City Trial will reveal its fiendish side. With high offensive and defensive levels, the Hydra can easily blast through rivals and obstacles, leaving a swath of ruin. This is the ultimate Air Ride machine for attacking the course.
417 Bomber Kirby's Adventure
1993
One dangerous dude--as evidenced by the skull drawn on his body. Bomber walks around on two legs, but whenever he falls from stairs or other high places, he hits his head and explodes, covering a significant blast radius. Kirby can suck him up to learn the Crash ability, the ultimate weapon for wiping out every last enemy on the screen. Use it once and it's gone!
418 Bugzzy Kirby's Adventure
1993
One of Kirby's foes. Those unlucky enough to get too close will get body-slammed with Bugzzy's vicious pincers. He also releases smaller bugs. Kirby can copy the ability to body-slam by inhaling him. In Kirby Super Star, this ability is called Suplex. It's just one of many pro-wrestling moves he can use.
419 Combo Cannon Kirby Super Star
1996
The main gun of the battleship Halberd. As the name references, it has two guns--the top one shoots out slow-moving shells, and the bottom one fires a powerful laser. There's a mechanical arm at the base that is used to grab enemies and hold them to be blasted by the laser cannon. It has a wide attack range and once shot down Dyna Blade after she aided Kirby.
420 The Halberd Kirby Super Star
1996
Meta Knight's battleship, built to help Meta Knight take control of Dream Land. It's crewed by Meta Knight and the Meta-Knights and is equipped with the Combo Cannon and a shrimplike robot called the Heavy Lobster. Kirby destroys the ship's reactor, causing the Wheelies who power the ship to flee. In the end, the ship crashes into the sea while the sun sets in the background.