Mario Golf: Super Rush

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Mario Golf: Super Rush is the sixth installment in the Mario Golf series, released worldwide for the Nintendo Switch on June 25, 2021. It was first announced during a Nintendo Direct broadcast on February 17, 2021. The game introduces multiple modes, such as Speed Golf and Battle Golf, in which golfers must physically run to the ball in-between swings under time pressure, often alongside other players. Additionally, the game has a story mode similar to Mario Golf on the Game Boy Color and Mario Golf: Advance Tour, involving leveling up the player Mii's stats while going through a variety of unique challenges. The game departs from the three-press system present in the previous games of the series, instead having each swing involve two button presses, with the club type and terrain determining the accuracy of the shot.

Gameplay

The core gameplay follows the rules of golf: to hit the ball into the hole in the fewest number of strokes. Both sand traps and water hazards appear as obstacles depending on the course. The hole can be seen from afar by a glowing, blue pillar of light.

While preparing for a swing, the player can switch between available golf clubs and can view both the entire course from a bird's-eye view or scan the terrain ahead. The player can press minus to see more information on their currently-selected club.[1] The bird's-eye view allows the player to see their current location, the hole, and a circle surrounding the player indicating their current club's yardage. Scanning shows the elevation and distance to the hole, as well as a cross-section view of the terrain slope. Pressing jc-right allows the player to set their aim while pressing jc-left resets the camera view.[1] An alternative scan, activated by pressing R, allows the player to view the estimated landing zone from a higher point of view, showing the slope lines of the landing zone.[2] Additional information such as the hole number, par number, total hole yardage, and wind speed and direction are all visible in the top-left corner. The hole is indicated by a tall blue pillar of light as well as a flag icon in the UI with arrows pointing to the hole.[1] The player's current score and stroke number are also presented above their special shot gauge; normally yellow with a golf ball icon at the end, it is seen filling up in blue, with the ball becoming fiery, after sinking the ball into the hole.[2] When the gauge is full, the player will be prompted to use their special shot as the L icon will flash below the gauge.[3] There is also a mini-map showing the entire hole.

The shot gauge is now vertical, and bends to indicate how the shot trajectory will be affected by slopes. The green and hole are indicated on the shot gauge by checkered tiling and the flag, respectively. The player can press jc-right to initiate a shot or L for a special shot, when their special shot gauge is full. Pressing jc-left allows the player to set a shot type, including standard shot and half shot.[1] While a standard shot is being set, the player can use leftstick to shape the shot, curving its trajectory, and they can also apply spin to the shot, including standard spin and super backspin.[1] After a shot is taken, the side-view trajectory of the shot is displayed in yellow, with the air distance displayed in yellow and rolling distance displayed in blue. The hole can also be seen in this diagram, indicated by a flag icon. While the ball is moving, the player can hold jc-bottom to fast-forward its motion.[1] Both button controls and motion controls may be used.[2] For motion controls, the player will need to hold SR while swinging the Joy-Con.[1] Characters can also be made lefties.[2]

Speed Golf

In Speed Golf, players take shots at the same time and must race to their ball after each stroke, continuing this until it is put into the hole. Items along the way may help the player. Players also have access to character-specific skills such as dashes and special shots[4], and are seen dropping coins onto the course when being hit or when running into obstacles; losing coins appears to decrease the player's special shot gauge, while collecting coins increases it.[1] Both the player's stroke number and total time are recorded as their score.[2] While running, players have a stamina gauge near their character that is normally green but turns red when low.[1] The stamina gauge can be replenished by collecting hearts. Using a special dash immediately uses up a portion of the stamina gauge.[1]

Battle Golf

In Battle Golf, four players compete in a stadium filled with nine holes and a number of obstacles to be the first player to sink three holes.[1] In the stadium, players can collect coins and can even launch Bob-ombs with their golf club to damage their opponents.

Golf Adventure

In Golf Adventure, the player plays as their Mii. Starting with a basic amount of experience, the player can earn experience points by participating in practices and matches[4]. Doing so grants the player skill points that can be used to upgrade their stats, such as Power (how far the ball can be driven), Stamina (how long the player can dash), Speed (how fast the player can run), Control (how straight the player can hit the ball), and Spin (how much the player can spin/shape shots), while experience points upgrade their level and overall Lead Rank. In the overworld, the player can interact with several characters, such as Goomba and Hammer Bro, who may provide the player with challenges.[2] There will also be matches against the playable characters and boss fights.[1] The player will also be able to collect coins.[5] By winning tournaments, players will be able to obtain new clubs and outfits.[6]

Controls

Menu

  • leftstick / +Control Pad - Select option
  • A / jc-right - Confirm selection
  • B / jc-bottom - Cancel or go back

Character selection

  • R / SR - View selected character's stats
  • plus / minus - Options
  • X / jc-top - Change club sets
  • Y / jc-left - Change dominant hand

Golf

  • plus / minus - Pause

Button controls

  • leftstick ← and → - Aim shot
  • A / jc-right - Start setting shot power
  • A / jc-right - Set shot power (with standard spin)
  • AA / jc-rightjc-right - Set shot power (with topspin)
  • B / jc-bottom - Set shot power (with backspin)
  • BB / jc-bottomjc-bottom - Set shot power (with super backspin)
  • A / jc-right - Tap putt in
  • leftstick - Shape shot
  • up / leftstick ↑ - Change to the next club up
  • down / leftstick ↓ - Change to the next club down
  • Y / jc-left - Change shot type
  • L / SL - Activate Special Shot
  • X / jc-top - View the map
  • Control Stick ↑ and ↓ / ZL / ZR / SL / SR - Zoom the map
  • R / SR - Use the rangefinder
  • joy-con (tilt) / pro (tilt) / leftstick - Aim the rangefinder
Speed Golf and Battle Golf only
  • leftstick - Move
  • B / jc-bottom - Dash
  • L / SL - Special Dash
  • A / jc-right - Jump

Motion controls

  • Control Stick ← and → - Aim shot
  • Hold L and swing joy-con-l / Hold R and swing joy-con-r - Take practice shot
  • Hold SL and swing joy-con-l / Hold SR and swing joy-con-r - Take shot
  • Control Stick ↑ - Change to the next club up
  • Control Stick ↓ - Change to the next club down
  • L / R - Activate Special Shot[7]
  • jc-top - View the map
  • L / ZL / R / ZR / Control Stick ↑ and ↓ - Zoom the map
  • jc-left - Use the rangefinder
  • joy-con (tilt) / Control Stick - Aim the rangefinder
Speed Golf and Battle Golf only
  • Control Stick - Move
  • joy-con (shake) - Dash[7]
  • L / R - Special Dash[7]
  • jc-right - Jump

Golf Adventure

  • leftstick - Move
  • rightstick - Move camera
  • A - Jump / Interact

Characters

Playable

There are a total of 17 playable characters as of version 2.0.0; more characters are planned to be added post-launch[8]. Pauline, Chargin' Chuck, and King Bob-omb are playable for the first time in the series. When selecting a character, players have the option to change their club set or dominant hand.

Much like Mario Tennis Aces and Mario & Sonic at the Olympic Games Tokyo 2020, most characters wear specific golfing outfits, with the exceptions being Yoshi, Boo, Donkey Kong, Chargin' Chuck, and King Bob-omb.[2] They also now carry their golf bag when moving on the course during Speed Golf.

Mii characters are also playable, with variable statistics. A Pink Yoshi also appears.[2]

In Speed Golf and Battle Golf, Star Characters are limited to the 3W as their strongest club and Super Star Characters are limited to the 5W as their strongest.

white white black white
Artwork of Mario in Mario Golf: Super Rush Artwork of Luigi in Mario Golf: Super Rush Artwork of Wario in Mario Golf: Super Rush Artwork of Waluigi in Mario Golf: Super Rush
Type Speed[9] Type Speed[9] Type All-Around[9] Type All-Around[9]
Power 220 yd
250 yd (Star)
280 yd (Super Star)[10]
Power 211 yd
241 yd (Star)
271 yd (Super Star)
Power 223 yd
253 yd (Star)
283 yd (Super Star)
Power 213 yd
243 yd (Star)
273 yd (Super Star)
Stamina 10/15 Stamina 10/15 Stamina 12/15 Stamina 10/15
Speed 9/10 Speed 9/10 Speed 6/10 Speed 8/10
Control 6/10
5/10 (Star)
4/10 (Super Star)
Control 7/10
6/10 (Star)
5/10 (Super Star)
Control 6/10
5/10 (Star)
4/10 (Super Star)
Control 7/10
6/10 (Star)
5/10 (Super Star)
Spin 3/10
5/10 (Star)
8/10 (Super Star)
Spin 3/10
5/10 (Star)
8/10 (Super Star)
Spin 2/10
4/10 (Star)
6/10 (Super Star)
Spin 3/10
5/10 (Star)
8/10 (Super Star)
Special Shot Super Star Strike[6] Special Shot Ice Flower Freeze[11] Special Shot Lightning Blast[6] Special Shot Slim Stinger[6]
Special Dash Moonsault Dash[6] Special Dash Speed-Skate Dash[6] Special Dash Jet-Pack Dash[6] Special Dash Dance-Off Dash[6]
Peach Daisy white white
Artwork of Peach in Mario Golf: Super Rush Artwork of Daisy in Mario Golf: Super Rush Artwork of Yoshi in Mario Golf: Super Rush Artwork of Bowser in Mario Golf: Super Rush
Type Control[9] Type Speed[9] Type Speed[9] Type Power[9]
Power 209 yd
239 yd (Star)
269 yd (Super Star)[10]
Power 218 yd
248 yd (Star)
278 yd (Super Star)
Power 213 yd
243 yd (Star)
273 yd (Super Star)[10]
Power 228 yd
258 yd (Star)
288 yd (Super Star)
Stamina 9/15 Stamina 12/15 Stamina 9/15 Stamina 12/15
Speed 8/10 Speed 9/10 Speed 10/10 Speed 6/10
Control 8/10
7/10 (Star)
6/10 (Super Star)
Control 7/10
6/10 (Star)
5/10(Super Star)
Control 7/10
6/10 (Star)
5/10(Super Star)
Control 6/10
5/10 (Star)
4/10 (Super Star)
Spin 3/10
6/10 (Star)
8/10 (Super Star)
Spin 3/10
5/10 (Star)
8/10 (Super Star)
Spin 3/10
5/10 (Star)
7/10 (Super Star)
Spin 2/10
4/10 (Star)
6/10 (Super Star)
Special Shot Spiral Stinger[6] Special Shot Blossom Strike[6] Special Shot Eggschanger[6] Special Shot Meteor Strike[6]
Special Dash Ribbon Dash[6] Special Dash Pinwheel Dash[6] Special Dash Egg-Roll Dash[6] Special Dash Volcano Dash[6]
white white white white
Artwork of Bowser Jr. in Mario Golf: Super Rush Artwork of Boo in Mario Golf: Super Rush Artwork of Donkey Kong in Mario Golf: Super Rush Artwork of Rosalina in Mario Golf: Super Rush
Type Spin[9] Type Spin[9] Type Power[9] Type All-Around[9]
Power 215 yd
245 yd (Star)
275 yd (Super Star)
Power 210 yd
240 yd (Star)
270 yd (Super Star)
Power 225 yd
255 yd (Star)
285 yd (Super Star)
Power 223 yd
253 yd (Star)
283 yd (Super Star)
Stamina 9/15 Stamina 11/15 Stamina 12/15 Stamina 11/15
Speed 8/10 Speed 6/10 Speed 6/10 Speed 8/10
Control 7/10
6/10 (Star)
5/10 (Super Star)
Control 7/10
6/10 (Star)
5/10 (Super Star)
Control 6/10
5/10 (Star)
4/10 (Super Star)
Control 6/10
5/10 (Star)
4/10 (Super Star)
Spin 3/10
6/10 (Star)
9/10 (Super Star)
Spin 3/10
7/10 (Star)
10/10 (Super Star)
Spin 2/10
3/10 (Star)
4/10 (Super Star)
Spin 2/10
4/10 (Star)
6/10 (Super Star)
Special Shot Smokeball[6] Special Shot Mischief Twister[6] Special Shot Burly Strike[6] Special Shot Shooting Star[6]
Special Dash Bullet Bill Dash[6] Special Dash Carousel Dash[6] Special Dash DK Dash[6] Special Dash Luma Dash[6]
white <span style="color:(new);background:none">white white white <span style="color:(new);background:none">white white <span style="color:(new);background:none">white
Artwork of Pauline in Mario Golf: Super Rush Artwork of Toad in Mario Golf: Super Rush Artwork of Chargin' Chuck in Mario Golf: Super Rush Artwork of King Bob-omb in Mario Golf: Super Rush
Type Control[9] Type Control[9] Type Power[9] Type Power[9]
Power 210 yd
240 yd (Star)
270 yd (Super Star)
Power 208 yd
238 yd (Star)
268 yd (Super Star)
Power 224 yd
254 yd (Star)
284 yd (Super Star)
Power 230 yd
260 yd (Star)
290 yd (Super Star)
Stamina 10/15 Stamina 9/15 Stamina 11/15 Stamina 12/15
Speed 8/10 Speed 9/10 Speed 6/10 Speed 3/10
Control 8/10
7/10 (Star)
6/10 (Super Star)
Control 8/10
7/10 (Star)
6/10 (Super Star)
Control 6/10
5/10 (Star)
4/10 (Super Star)
Control 5/10
4/10 (Star)
3/10 (Super Star)
Spin 3/10
5/10 (Star)
8/10 (Super Star)
Spin 3/10
6/10 (Star)
8/10 (Super Star)
Spin 1/10
2/10 (Star)
3/10 (Super Star)
Spin 1/10
2/10 (Star)
3/10 (Super Star)
Special Shot Songbird Stinger[6] Special Shot Super Toad Strike[6] Special Shot Scrimmage Stinger[6] Special Shot Bob-ombs Away[6]
Special Dash Diva Dash[6] Special Dash Tumble Dash[6] Special Dash End-Zone Dash[6] Special Dash Kaboom Dash[6]
white white
Artwork of Toadette in Mario Golf: Super Rush
Type Control[9]
Power 206 yd
236 yd (Star)
266 yd (Super Star)
Stamina 9/15
Speed 9/10
Control 9/10
8/10 (Star)
7/10 (Super Star)
Spin 2/10
4/10 (Star)
6/10 (Super Star)
Special Shot Super Pickax Stinger[12]
Special Dash Turnip-Toss Dash

Non-playable

Bosses

Items

Courses

Quotes

Main article: List of Mario Golf: Super Rush quotes

Goomba

  • "Oh! You're done with your lesson already?"[2]

Hammer Bro

  • "Do you want to take the Beginner Approach lesson?"[2]
  • "All right! We'll get started with a straightforward shot on flat ground using your approach wedge."[2]

Staff

Main article: List of Mario Golf: Super Rush staff

As with the previous games of the series, Mario Golf: Super Rush was developed by Camelot and composed by Motoi Sakuraba. Shugo Takahashi also returned as both director and one of the lead game designers as in Mario Golf: World Tour.

Update history

Mario Golf: Super Rush has received updates after launch, which add new content, balance adjustments, and bug fixes.[20] Notable changes unlisted in the patch notes are written in italics.

Ver. 1.1.0 (released June 24, 2021)

  • Battle Golf
    • Added “Enable/Disable” for Rush Events. Selecting “Enable” will cause Rush Events to occur at fixed times during play.
  • Golf Adventure (Adventure Mode)
    • Added Challenges for Shots off tee, Approaches, and Putting. The new challenges can be accepted from the Fire Bros in each area’s practice area.
    • Added lessons that teach spin use, and strategies for wind direction. The new challenges can be accepted from the Hammer Bros in each area’s practice area.
    • Adjusted several scenes encountered during the Golf Adventure mode of the game.
  • Motion Controls
    • “Practice Swing” now displays on the screen when trying out practice swings.
    • Adjusted the game balance around swing inputs.
  • Online and Local Wireless Play
    • Names of online opponents will now display.
    • Connection errors occurring mid-game will now display.
  • General Changes
    • Adjusted the display position of text and other information displayed during play.
    • Adjusted the results screen.
    • In addition, adjustments have been made to the game balance, and issues have been fixed to make the game experience more enjoyable.

Ver. 2.0.0 (released August 5, 2021)

  • Addition of Ranked Match
    • We have added "Ranked Match" as an online play option.
    • The goal is to improve your global ranking from "C-" to "S+" based on the number of monthly match points you accumulate from the results of your matches.
    • In Ranked Matches, you will be automatically matched with opponents as close as possible in distance and rank.
    • If there are only a few opponents available, you will be matched up even if there is some rank difference, but there is a handicap where higher ranked players will be behind you on the tee. If you can beat a higher ranked player, a bonus will be added to your monthly match points.
    • Your monthly match points, rank, and global ranking will be reset every month, but you will still be able to review your past records.
    • The game is divided into four categories: "Button Controls: Standard Golf", "Button Controls: Speed Golf", "Motion Controls: Standard Golf", and "Motion Controls: Speed Golf”.
    • Achieve a rank of "A-" or higher each month, you will be able to use a character with a special appearance as a bonus.
    • Achieve a rank of "A-" or higher in any one of the categories during August 2021, and you will be able to use "Red Yoshi”, “Blue Yoshi” and “Yellow Yoshi” as a bonus, effective immediately.
  • Addition of "Toadette" as a playable character
    • Toadette has been added as a playable character that can be used in matches.
    • While she has the highest control rating of all the characters, she also has the lowest power. She is recommended for those who want to hit the ball exactly where they want it to go, one shot at a time.
  • Golf Course "New Donk City" Added
    • "New Donk City" from "Super Mario Odyssey" has been added as a playable golf course.
    • This is a short course with 18 holes, all of which are rated Par 3, but it offers the possibility of unique strategies such as bouncing the ball off the walls of buildings.
    • There are two difficulty levels to choose from, "Amateur" and "Pro", making the tees and greens of all 18 holes completely different.
  • Adjusted Motion Controls
    • It is now easier to generate power when swinging with a full swing in mind.
    • Approach shots aiming at the cup position are now less likely to go wide.
    • The angle of the club is now reflected on the screen when you get into a position to hit the ball.
  • Additions to the "How to Play" section
    • Added explanations of how to play, and tips for Motion Controls in the "Golf Guide".
  • General Changes
    • “Return to Character Select" and "Return to Course Select" have been added to the Pause Menu exit options.
    • Character points required to obtain the next set of clubs are now displayed in Character Select.
    • Course Select now displays the number of holes you need to play before you can play the next course.
    • The number of holes played before the next course can be played is now displayed in Course Select.
      • However, during online play, you may not be able to select it until you return to the main menu, even if you meet the conditions.
    • The default number of players (including COM) has been changed to two when playing with the "Stroke Play " and "Take Turns" rules in the Standard Golf menu of “Play Golf”.
    • Adjusted the search procedure for "Find a Room" in the online room menu of “Play Golf”.
    • In online play, even if a network error occurs in another player’s room, the game will now continue after the player is replaced with a COM player. The room will be disbanded if the hosting console has a network error, because the hosting console manages the game settings.
      • In Ranked Matches, if the hosting console has a communication error, it will be replaced by the COM and the game will continue.
    • A warning and countdown will be displayed 30 seconds before the end of the game.
    • Special Shots now pierce through tree foliage.
    • When playing with two players in split-screen mode on a single Nintendo Switch console, the screen of the player who scores first will no longer follow the other player.
    • Motion Controls has been changed so that the character will not automatically move when the pause menu is open during online play.
    • Adjusted the difficulty level of the goal to clear XC Golf at Ridgerock Lake.
    • Changes have been made to the game balance, and other issues, to make for a better play experience.
    • The voice clip that plays when Daisy gets a bogey or lower has been changed from her saying "Whatever!" to "Boo!"

Reception

Critical response

Mario Golf: Super Rush has received generally mixed reviews from critics. The Speed Golf and Battle Golf modes have been generally praised, but the game received criticism for its adventure mode, lack of courses and single player content.

Reviews
Reviewer, Publication Score Comment
Michael Goroff,
EGM
3/5 For the first home console game in the series in nearly two decades, Mario Golf: Super Rush is a bit underwhelming, at least in terms of what it has to offer. Speed Golf and Battle Golf are both great ideas, but they aren’t fleshed out enough to feel like main modes. Golf Adventure is a great way to add depth to what basically amounts to an extended tutorial, but it too suffers from pacing problems. Thankfully, the bulk of the game—the actual golfing—feels better than ever by being both technically challenging and more accessible.
Brian Shea,
Game Informer
8.25 Despite the underwhelming nature of the story mode, Mario Golf: Super Rush delivers plenty of golfing greatness. With a strong foundation and multiple fun avenues of play, Mario Golf: Super Rush carries on the long-standing tradition of Nintendo sports games by being a good time regardless of your fandom of the actual sport.
Simon Cardy,
IGN
6/10 Mario Golf: Super Rush is a comfort-food game that, to some (like me!), can take you to a happy place with a couple taps of the same button followed by an exclamation of “Nice Shot!” Its standout Speed Golf mode is a great twist on Mario Golf and a genuinely fun way to play that goes a fair way to spicing up an age-old formula by filling the space between swings with a madcap foot race to the next one. Though even if that mode is a tidy birdie, sadly there are just too many bogeys elsewhere in Super Rush in the form of a poor adventure mode, a slight selection of courses, low replayability, and just a general lack of things to do after you’ve burnt through its content once that make for an unsuccessful round. Arcade golf games like this are made to be played with friends for a long time, but there just doesn’t feel like enough variety on offer here to make me want to. Without that longevity I just can’t place Super Rush in the category of a top-tier Mario Golf game.
Steven Petite,
GameSpot
7/10 With three radically different styles of play and some seriously inventive courses, Mario Golf: Super Rush is a compellingly original sports game. Speed Golf and Battle Golf actively make you adapt to wildly different conditions while balancing technique and speediness. The button swing system still feels great, though if you desire an accurate motion-controlled golf game, this isn’t it. Golf Adventure curiously lacks a conventional tournament structure or record-keeping, which actively dissuaded me from ever wanting to revisit it. Super Rush isn’t the best entry in the series, but it’s a worthy addition.
Thomas Whitehead,
Nintendo Life
7/10 Mario Golf: Super Rush is a game that in many respects hits its marks. Golf Adventure has plenty of charm and offers a fun way to learn various mechanics and unlock courses. Away from that solo endeavour there are decent options and customisation for multiplayer games, local or online, button controls or motion-based swinging. It's not a premium effort, however, with a nagging feeling of corners cut and at times an absence of creativity. However, many players should get a good amount of fun out of this one, both solo and with friends. This ain't the Masters, but for Mario Golf fans it is a solid par.
Aggregators
Compiler Template:Nowrap
Metacritic 70

Sales

Mario Golf: Super Rush topped the game sales charts in both Japan and the United Kingdom in its debut week.[21][22]. As of June 30 2021, the game has sold-in 1.34 million copies worldwide. [23]

Gallery

For this subject's image gallery, see Gallery:Mario Golf: Super Rush.

References to other games

  • Super Mario 64 / Super Mario 64 DS: The sounds that Thwomps make are reused from this game. The theme of Bowser Highlands is based on the Bowser boss theme from this game.
  • Mario Golf: Toadstool Tour: Some characters' voice clips are reused from this game.
  • Mario Power Tennis: Many characters' voice clips are reused from this game.
  • New Super Mario Bros. U: When Mario grabs a Super Star during his Special Shot, the Super Star theme arrangement from this game plays. The stems heard when using Yoshi and Baby Yoshi in this game are both present.
  • Super Mario 3D World: Dash Panels and Jump Panels appear using their design from this game.
  • Mario Golf: World Tour: Several animations are reused from this game. The announcer's voice clips are reused from this game. The player's Mii is playable in a single-player campaign mode, like the Castle Club from this game.
  • Captain Toad: Treasure Tracker: Toadette's Special Shot uses the Super Pickax from this game. Similarly, her Special Dash has her throwing vegetables which are based on this game's design.
  • Mario Kart 8: Some characters' voice clips are reused from this game, including the Miis' voice clips.
  • Mario Sports Superstars: Super Star character upgrades return from this game.
  • Super Mario Odyssey: For Pauline's Special Shot, "Jump Up, Super Star!" plays in the background as she uses her microphone from this game as a golf club. The 3-2-1 countdown heard when starting a race in this game is reused for when a player prepares for a swing. A course based on New Donk City appears in the game.
  • Mario Tennis Aces: The Toad commentators from this game return, once again giving commentary during matches. Many playable characters now wear proper golf outfits, similarly to how various characters wear proper tennis outfits in this game. Peach's Special Dash and Special Shot use a ribbon similar to the one found in Peach's Trick Shots and Special Shot from this game.
  • Mario Kart Tour: Pauline and King Bob-omb's voice clips are reused from this game.

Names in other languages

Language Name Meaning Notes
Japanese マリオゴルフ スーパーラッシュ[24]
Mario Gorufu Sūpā Rasshu
Mario Golf Super Rush
Chinese (simplified) 马力欧高尔夫 超级冲冲冲[25]
Mǎlì'ōu Gāo'ěrfū Chāojí Chōngchōngchōng
Mario Golf Super Rush Rush Rush
Chinese (traditional) 瑪利歐高爾夫 超級衝衝衝[26]
Mǎlì'ōu Gāo'ěrfū Chāojí Chōngchōngchōng
Mario Golf Super Rush Rush Rush
Korean 마리오 골프 슈퍼 러시[?]
Malio Golpeu Syupeo Leosi
Mario Golf Super Rush

External links

References

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac Nintendo. (May 17, 2021). Mario Golf: Super Rush - Overview Trailer - Nintendo Switch. YouTube. Retrieved May 17, 2021.
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w x Nintendo (February 17, 2021). Nintendo Direct - 2.17.2021. YouTube. Retrieved February 17, 2021.
  3. ^ 任天堂ホームページ. (April 26, 2021). ルイージ. YouTube. Retrieved May 20, 2021.
  4. ^ a b https://www.nintendo.com/whatsnew/detail/2021/mario-golf-super-rush-is-coming-to-the-nintendo-switch-system/
  5. ^ https://store-jp.nintendo.com/list/software/70010000038621.html
  6. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak Mario Golf: Super Rush | Nintendo Switch | Games | Nintendo. Nintendo UK. Retrieved May 23, 2021.
  7. ^ a b c Chopping, Ben (June 25, 2021). Mario Golf Super Rush: Complete Controls Guide for Nintendo Switch (Motion & Button Controls). Outsider Gaming. Retrieved July 31, 2021.
  8. ^ a b Nintendo. (June 15, 2021). Mario Golf: Super Rush – Nintendo Direct | E3 2021. YouTube. Retrieved June 15, 2021.
  9. ^ a b c d e f g h i j k l m n o p q https://www.nintendo.co.jp/switch/at9ha/character/index.html
  10. ^ a b c https://www.nintendo.co.jp/switch/at9ha/adventure/index.html
  11. ^ a b c Mario Golf™: Super Rush — Characters and courses. Nintendo. Retrieved June 26, 2021.
  12. ^ https://twitter.com/NintendoAmerica/status/1423267664068284422
  13. ^ https://www.nintendo.co.jp/switch/at9ha/mode/index.html
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