Goal Pole

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Not to be confused with Level Flag or Pole.
This article is about the normal Goal Pole with a black flag. For the Goal Pole with a red flag used to indicate a secret exit, see Goal Pole (secret).

A Goal Pole (also known as a flagpole[1], Goal Post[2] or pole[3][4]) appears at the end of every normal level in most of the mainstream Mario games. Mario, Luigi, or any other playable character has to jump and grab the Goal Pole to finish the level. The number of points the player earns from grabbing the flagpole depends on how high they landed on it.

The flags on a flagpole come in many colors, though secret Goal Poles usually indicate an alternate exit in the New Super Mario Bros. games. Since then, if the player manages to grab the top of the flagpole, they will usually earn an extra life. Flagpoles were replaced with boxed, roulette-like goals in Super Mario Bros. 3, and Giant Gates in Super Mario World. These flagpoles symbolize Mario and friends taking over or claiming that area — taking down Bowser's flag and/or replacing it with their own.

History

Super Mario series

Super Mario Bros. / Super Mario Bros.: The Lost Levels

Super Mario Bros.
Flagpoles from the NES version of Super Mario Bros. (left) and Super Mario All-Stars (right)
Super Mario All-Stars

In Super Mario Bros. and Super Mario Bros.: The Lost Levels, flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in Super Mario All-Stars. Mario can jump over the flagpole in certain levels (such as World 3-3 of Super Mario Bros.). In Super Mario Bros.: The Lost Levels, Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in Super Mario All-Stars, though Super Mario Bros. Deluxe makes it impossible; Super Mario Bros.: The Lost Levels actually hides a few Warp Zones behind them. If the player gets a 1, 3, or 6 on the timer in Super Mario Bros., they can get one, three, or six fireworks, each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 points, rather than with an extra life as is the case in later games of the series. However, in Super Mario Bros.: The Lost Levels, the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole.

Super Mario Advance 4: Super Mario Bros. 3

In Super Mario Advance 4, flagpoles return, after a long absence, in the remakes of Worlds 1-1, 1-2, 1-3, and 2-2 from Super Mario Bros. These flagpoles do not mark the end of the level, as the true goal comes after the flagpole; the player can still gain points (or an extra life from touching the very top); from lowest to highest, the points are as follows: 100 - 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1-Up. Fireworks also appear in the same fashion as in Super Mario Bros. The area between the flagpole and the true Goal is usually empty, however. The sprite for these flagpoles is reused from Super Mario All-Stars.

New Super Mario Bros.

Fireworks in New Super Mario Bros.
Fireworks from grabbing the flagpole.

Starting with New Super Mario Bros., the flagpole now has a black flag with a clearer skull symbol; it also now sits on a fortress-styled base, rather than a Hard Block. It works as it did in Super Mario Advance 4, though it once again marks the levels' end. Mega Mario or Mega Luigi can destroy the flagpole, awarding 8000 points for the destroyed flagpole and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into Super form and head into the fortress afterwards. Additionally, if the last two digits of the timer are same when the level is cleared, the "Level Clear" theme from Super Mario Bros. plays in place of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus Toad House appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a 1-Up Toad House; and 77, 88, and 99 yield a Mega Mushroom Toad House.

New Super Mario Bros. Wii

Flagpoles reappear in New Super Mario Bros. Wii. Starting with this game, the finial is yellow (or red for secret flagpoles), and Bowser's emblem replaces the skull on the flag. Like in New Super Mario Bros., the one-time bonus Toad Houses can appear at the starting points of worlds via the same method as before. In multi-player mode, Star Toad Houses appear when the time limit's last two digits show 77, 88, or 99 (since the Mega Mushroom is absent), and the times for the Power-Up Toad House and 1-Up Mushroom Toad House are flipped. In single-player mode, if Mario or Luigi saves a helpless Toad in a level and takes him to the end, the last digit is counted towards the bonus (e.g. 1, 2, and 3 make a 1-Up Toad House appear instead of 11, 22, and 33).

Super Mario 3D Land

Mario, on a Goal Pole.
Mario grabbing onto a Goal Pole in Super Mario 3D Land.

The flagpoles, now called Goal Poles, appear in Super Mario 3D Land; this is their first appearance in a 3D Mario game. Unlike in 2D Mario games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. Big Goal Poles[5] appear in castles, airships, and Special 8-Crown, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns coins rather than points (as the game lacks a scoring system), and a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.[6]

A Big Goal Pole in Super Mario 3D Land
A Big Goal Pole

If Mario grabs the pole when the last digit on the timer is a 1, 3, or 6, streamers, fireworks, or balloons appear, respectively, as "COURSE CLEAR!" is displayed, similar to Super Mario Bros. Also, in World 2-3 and Special 1-3, the level clear theme from Super Mario Bros. is played instead of the normal one.

In this game, New Super Mario Bros. 2, New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, and New Super Mario Bros. U Deluxe, the Bowser flag vanishes instead of being pulled down (except in New Super Mario Bros. U and its variations), and a Mario or Luigi (Peach, Toad or Rosalina in Super Mario 3D World; Yellow Toad or Blue Toad in New Super Mario Bros. U and New Super Luigi U; Nabbit in New Super Luigi U; or Toadette in New Super Mario Bros. U Deluxe) flag appears at the base, which rises up to where they landed on the pole.

New Super Mario Bros. 2

In New Super Mario Bros. 2, getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a Rainbow Course will appear on the map. The Goal Pole can still be destroyed by Mega Mario or Luigi, but the player only gains three extra lives for doing so. If Mario is in his Gold form, he gains coins upon grabbing the Goal Pole instead of points, like in Super Mario 3D Land. Additionally, hitting the top of the Goal Pole in Coin Rush mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole.

New Super Mario Bros. U / New Super Luigi U

Mario and Yoshi grabbing onto a Goal Pole in New Super Mario. Bros. U.
A Goal Pole as seen in New Super Mario Bros. U
A Goal Pole as seen in New Super Mario Bros. U

In New Super Mario Bros. U, completing a level with the last two digits being matching non-zero numbers will give a reserve power-up; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In New Super Luigi U, when the player grabs the Goal Pole as Nabbit, they will receive 1-Up Mushrooms based on the amount of power-ups they collected. In certain Challenge Mode missions, the goal ring appears as the endpoint instead.

Super Mario 3D World

Goal Poles return in Super Mario 3D World. They function the same as in Super Mario 3D Land. However, they once again give points in this game, and hitting the top of a Goal Pole gives the player 10,000 points instead of an extra life. Again, hitting the pole will make a flag with a character's color and emblem appear (red for Mario with the letter M, green for Luigi with the letter L, pink for Peach with her crown, blue for Toad with his face, turquoise for Rosalina with a Grand Star, or gold for hitting the top), depending on who reaches the highest on the pole first. If the timer ends in 1, 3, or 6, then fireworks will appear in addition to the "Course Clear" message (except for The Great Tower of Bowser Land), acting like they did in Super Mario Bros., though the firework points have changed from 500 to 1000.

Cat Mario can climb the Goal Pole for a short time, making it easier to get the golden flag.

Fake Goal Poles can be found in Ghost Houses; touching these reveals that they are actually swarms of Boos, which promptly disappear. Winged Goal Poles appear in The Great Goal Pole and Back to Hands-On Hall. In the former, the Goal Pole appears at the beginning of the level and flies away when the player approaches it. In the latter, the Goal Pole can be seen flying back and forth at the end of the stage.

Super Mario Maker / Super Mario Maker for Nintendo 3DS

In Super Mario Maker and Super Mario Maker for Nintendo 3DS, Goal Poles appear at the end of levels in the Super Mario Bros. and New Super Mario Bros. U styles, working as they do in the latter game. In the Super Mario Bros. 3 and Super Mario World styles, they are replaced with square goals and Giant Gates respectively, while in any given castle theme, they are replaced with an Axe. When designing a stage, the player is able to adjust the location of the Goal Pole with a slider at the bottom of the screen, making the level longer or shorter. Magikoopas are capable of temporarily removing the Goal Pole, forcing the player to defeat them to make it appear again.

Super Mario Run

In Super Mario Run, Goal Poles appear in the first three levels of each world in World Tour. They also appear in most courses in Remix 10 mode (except for underground courses, tower levels, inside ghost houses and boss levels). They do not appear in Toad Rally. Upon touching the Goal Pole, the player earns up to ten coins (depending on their landing height), and Bowser's flag is lowered and replaced with a colored flag (red for Mario, green for Luigi, blue for Toad, pink for Peach and Toadette, and orange for the Yoshis and Daisy) with their respective emblem on it. Character-themed Goal Poles are also usable as decorations in Kingdom Builder mode.

Super Mario Maker 2

The Goal Pole reappears in Super Mario Maker 2, serving the same function as in its predecessor. In the Super Mario 3D World style, Cat Mario can once again climb up the Goal Pole, though this time, an extra life is granted if he reaches the top. In castle levels in the Super Mario 3D World style, the regular Goal Pole is replaced by the Goal Pole seen at the end of castle levels in the original game and Super Mario 3D Land, except with a yellow pole instead of a white one. In levels with clear conditions, the Goal Pole appears as a dashed outline and is only fully revealed after the condition has been met; it will disappear if the clear condition is lost (e.g. a player required to clear a stage with a specific powerup loses that form).

If the player successfully reaches and activates the Goal Pole, but is blocked from moving forward, the player character will eventually stop running, turn around and crouch before the level ends.

Other appearances

The post-battle screen from Mario & Luigi: Bowser's Inside StoryThe post-battle screen from Mario & Luigi: Dream Team
Screenshot of the post-battle screen in Mario & Luigi: Paper JamScreenshot of the battle results screen in Mario & Luigi: Superstar Saga + Bowser's Minions
Post battle screen from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Goal Poles being used as the EXP meter in the Mario & Luigi series.

Mario could jump on flagpoles in Dance Dance Revolution: Mario Mix, in the Flagpole Leap minigame.

They also appear in the Bowser intermissions in Paper Mario: The Thousand-Year Door; Bowser can knock the flagpole completely off screen if he is large enough after eating enough meat, like Mega Mario. In Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Superstar Saga + Bowser's Minions, there is a flagpole in front of the Little Fungitown that can be slid down on in the Beanbean Kingdom. A flagpole is also seen in the Super Mario Bros. picture behind the Border Bros. As of Mario & Luigi: Bowser's Inside Story, when Mario, Luigi, Bowser (in Mario & Luigi: Bowser's Inside Story), or Paper Mario (in Mario & Luigi: Paper Jam) gain Experience Points, Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they level up. However, in Mario & Luigi: Bowser's Inside Story, Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of Dream Team, and have reappeared in following Mario & Luigi games.

In the Mario Party 8 minigame Crank to Rank, flagpoles with the Star Carnival emblem shown on them appear.

In the opening cinematic of The Super Mario Bros. Super Show!, Mario, Luigi, Toad, and Princess Toadstool can be seen sliding down multi-colored Goal Poles.

In the course Piranha Plant Slide in Mario Kart 7, several black and red Goal Poles can be seen on each side of the road just before the finish line.

Goal Poles are also used in Mario Tennis Open, where they appear in the Super Mario Tennis mode. The Goal Pole can be hit by a tennis ball, and will end the mode in success, also offering a varying amount of coins dependent on how high the Goal Pole was struck, similar to Super Mario 3D Land.

The flagpole in the World 1-1 version of Mushroomy Kingdom

Goal Poles appear in the background of the Mushroom Kingdom stage in Super Smash Bros. and Super Smash Bros. Ultimate, and the Super Smash Bros. Melee stage of the same name. One is also seen in Mushroomy Kingdom in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, in the same place that it was in World 1-1 of Super Mario Bros. However, it is in the background, so fighters cannot slide down it; additionally, the Hard Block that it stood on is missing from the stage (but only in Brawl and for 3DS; it is in the background in Ultimate), and the pole is completely removed in the Final Destination version in for 3DS. The flag is now worn out, and the Goal Pole in general is a withered realistic brown, to fit with the stage's ruined look.

In Super Paper Mario, there is a Sammer Guy called "Over the Flagpole", a reference to the glitch of the same name from Super Mario Bros. and Super Mario Bros.: The Lost Levels.

In Mini Mario & Friends: amiibo Challenge, a Goal Pole can be seen in Mini Mario's Boost Pad Bonanza section.

The Goal Pole at Picnic Road in Paper Mario: The Origami King
The Goal Pole in Paper Mario: The Origami King

In Paper Mario: Color Splash, Super Mario Bros.-styled Goal Poles are used to exit the Super Mario Bros. 3-themed area in the Green Energy Plant; a modern-styled version (though with the flag's original color scheme) also appears in Black Bowser's Castle.

In Dr. Mario World, Goal Poles appear in the stage map, representing the end of each world. They resemble their appearance from the Super Mario games, though the pole is shorter. The Goal Pole features a purple flag with an emblem of a virus. Upon clearing the world's final stage, it is replaced with a flag with a character's color and emblem, depending on the doctor used to clear the stage.

In Paper Mario: The Origami King, a Goal Pole can be found sticking out of the hole of the putting green on Picnic Road. If Mario hammers the left side of the green, a series of Hard Blocks in the form of a staircase leading to the top of the Goal Pole appear, similar to the endings of most levels in the 2D Super Mario games. If Mario climbs up the stairs and grabs the top of the Goal Pole, after he slides down the pole with the flag, an arrangement of the "Course Clear" fanfare from Super Mario Bros. plays, while the top of the pole flies into the air and explodes into fireworks while releasing coins and seven Toads. Hitting the flag itself reveals another Toad. The flag appears as the ninth origami Toad in the Musée Champignon. Both the Hard Blocks' and Goal Pole's designs are based on those from Super Mario Bros.

Appearances in non-Mario games

Animal Crossing
The Flagpole as it appears in Animal Crossing
Lego City Undercover
The Goal Pole in Lego City Undercover before (right) and after (left) the player lands on it

Profiles

Super Mario 3D Land

  • Instruction manual description: "Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen."
    • "Note: Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen."
  • European Website Bio: "Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!"

New Super Mario Bros. 2

  • Instruction manual description: "Grab the Goal Pole to complete the course. The higher Mario grabs on the pole, the more points you'll earn."

New Super Mario Bros. U

  • Instruction manual description: "Grab on this to clear the course."

Super Mario 3D World

  • Instruction manual description: "Grab on the Goal Pole to clear a course and return to the world screen. You earn points according to the number of seconds left on the timer and the height at which you land on the Goal Pole."

Super Mario Run

  • Mario Goal Pole: "A pole with a red flag on it. This will rise up when Mario reaches the goal."
  • Luigi Goal Pole: "A pole with a green flag on it. This will rise up when Luigi reaches the goal."
  • Peach Goal Pole: "A pole with a pink flag on it. This will rise up when Peach reaches the goal."
  • Yoshi Goal Pole: "A pole with a orange flag on it. This will rise up when Yoshi reaches the goal."
  • Toad Goal Pole: "A pole with a blue flag on it. This will rise up when Toad reaches the goal."
  • Toadette Goal Pole: "A pole with a pink flag on it. This will rise up when Toadette reaches the goal."

Names in other languages

Language Name Meaning Notes
Japanese ポール[7]
Pōru
ゴールポール
Gōru Pōru
Pole

Goal Pole
Chinese (simplified) 终点旗杆[?]
Zhōngdiǎn Qígān
Finish Flagpole
Chinese (traditional) 終點旗杆[?]
Zhōngdiǎn Qígān
Finish Flagpole
Dutch Vlag
Vlaggenstok
[?]
Flag
Flagpole[8]
German Zielpfahl[?] Goal pole
Italian Bandiera
Asta della Bandiera
[?]
Flag
Flagstick
Portuguese (NOA) Bandeira[?] Flag
Portuguese (NOE) Bandeirola[?] Banderole
Russian Финальный флаг[?]
Final'nyy flag
Final flag
Spanish Banderín
Meta
[?]
Little Flag
Goal

Trivia

  • The sound effect that plays when Mario/Luigi slides down the Goal Pole in the New Super Mario Bros. series is the same as the one that plays in Super Mario Bros., but reversed.

References

  1. ^ Super Mario Bros. English instruction booklet, pages 6 and 18.
  2. ^ Tatsumi Yamashita, The Official Nintendo Player's Guide, Tokuma Shoten, 1987, ISBN 999832369X. Page 33.
  3. ^ New Super Mario Bros. instruction booklet, page 15.
  4. ^ New Super Mario Bros. Wii instruction booklet, page 10.
  5. ^ von Esmarch, Nick. Super Mario 3D Land PRIMA Official Game Guide, page 219.
  6. ^ http://3dsforums.com/super-mario-3d-land-41/i-bought-im-playing-listen-ask-questions-27190/
  7. ^ Super Mario Bros. Japanese instruction booklet, page 6.
  8. ^ Nintendo Nederland. (May 15, 2019). Super Mario Maker 2 Direct - 16 mei 2019. Youtube. Retrieved May 16, 2019.

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