Mario Tennis: Power Tour
Template:Infobox Mario Tennis: Power Tour, known in Europe as Mario Power Tennis, and in Japanese as Mario Tennis Advance (マリオテニスアドバンス Mario Tenisu Adobansu), is the fourth direct installment in the Mario Tennis series, and the Game Boy Advance counterpart of Mario Power Tennis for the Nintendo GameCube. This would ultimately be the final Mario release for the Game Boy Advance. It is very similar to Mario Tennis in gameplay and plot, though it has the addition of Power Shots. Though it is the counterpart of Mario Power Tennis, the two games cannot be connected in any way.
The game is compatible with the Game Boy Advance Wireless Adaptor. The game was rereleased for the Wii U's Virtual Console in Japan in April 2014, in Europe and Australia in June 2014, and in North America in July 2014.
Plot
The player, either Clay (Max in Europe) or Ace (Tina in Europe), is a student in the Royal Tennis Academy. During this time, masked challengers come to the academy and defeat the academy's champions, leaving everyone in disbelief as they have never lost before. Determined to find out who they are, Clay or Ace become a part of the Junior class, where they defeat everyone in it. They continue on to the Senior classes, and then to Varsity, where they learn that the top two ranking players or teams get to advance to the Island Open, where they would play against top students from the other three tennis schools.
Clay/Ace soon ensure their entry to the Island Open. They hear a rumor that the victors of the Open would get a chance to play against Mario. During the time at the Open, the player may wish to travel between the Academy and the area of the Open at any time. After winning the Open, Clay and Ace realize that they still have not discovered who the masked plays are. However, the very next day Mario comes to the Academy, and gives Clay/Ace the honor of playing with them. Thus begins the Peach Tournament, with Clay/Ace as players. In doubles, both are a team. Clay and Ace travel to the Mushroom Kingdom by the Toad Express, where the games are being held in the Peach Dome, owned by Princess Peach. During their stay, Clay/Ace are told that it is Mario and company that were the masked players in the academy, and that it is also them that introduced the concept of power shots to Earth. Piantas, Toads, and Nokis are present at the dome as part of the audience. Beating the game will unlock technical difficulty, which increases the skill level of the characters in story mode. Beating this mode will reward the player with a screen with all the characters Ace or Clay beat in their journey.
Controls
Story
- - Confirm
- - Run/Back
- - Move
- - Menu
Menu
- - Confirm
- - Back
- - Select
- - Left-Handed Character
- - Star Character
Tennis
- / - Start swing
- + - Topspin
- + - Slice
- + - Lob
- + - Drop Shot
- - Move
- - Activate Power Shot
- - Cancel Charge
- + / - Jump Shot
Characters
Playable characters
Mario Tennis: Power Tour features 36 playable characters when excluding Clay and Ace (the largest number seen in any Mario Tennis game), although only six are Mario characters with the rest (barring the two playable characters Clay and Ace) being opponents in the game's story mode, all 30 of which have to be unlocked by the player. This marks the only time Waluigi has appeared without Wario (although Wario's voice can be heard in the game's intro). It also marks this the only Mario Tennis game where Yoshi is not a playable character, nor appears at all. None of the unlockable characters are Mario characters, although star versions of them can be unlocked. Playable characters are classed by play style, listed below.
- All-Around characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
- Speedy characters have high agility and move around place to place quickly.
- Technique characters focus on accuracy and control.
- Defense characters have high reach that allow them to reach balls with greater ease.
- Power characters emphasize on strong shots that can shoot balls at higher top speeds.
- Tactical characters excel at putting spin on the ball.
Character | Tennis Affiliation | Skill Type | Offensive Power Shot | Defensive Power Shot | Unlock Condition |
---|---|---|---|---|---|
red |
Mario World | All-Around | Iron Hammer | Spin Jump Return | Initially Playable |
Template:Color-link-piped |
Mario World | Technique | Super Peach Spin | Sweet Kiss Return | Initially Playable |
green |
Mario World | All-Around | Squeaky Mallet | Poltergust Return | Initially Playable |
purple |
Mario World | Defense | Whirluigi | Swimming Return | Initially Playable |
brown |
Mario World | Power | Barrel Cannon Blast | Boomerang Banana Return | Initially Playable |
darkgreen |
Mario World | Power | Fire Breath | Spinning Shell Dash | Initially Playable |
Template:Color-link-piped |
Royal Tennis Academy | Power | Player Determined | Player Determined | Initially Playable |
Template:Color-link-piped |
Royal Tennis Academy | Technique | Player Determined | Player Determined | Initially Playable |
Royal Tennis Academy Junior Class |
All-Around | None | None | Defeat this character in Junior Singles | |
Royal Tennis Academy Junior Class |
Technique | None | None | Defeat this character in Junior Doubles | |
Royal Tennis Academy Junior Class |
Power | None | None | Defeat this character in Junior Singles | |
Royal Tennis Academy Junior Class |
Power | None | None | Defeat this character in Junior Doubles | |
Royal Tennis Academy Junior Class |
Technique | None | None | Defeat this character in Junior Singles | |
Template:Color-link-piped |
Royal Tennis Academy Junior Class |
Speedy | None | None | Defeat this character in Junior Doubles |
Royal Tennis Academy Junior/Senior Classes |
Speedy | None | None | Defeat this character in Junior Singles | |
Royal Tennis Academy Junior/Senior Classes |
All-Around | None | None | Defeat this character in Junior Doubles | |
Template:Color-link-piped |
Royal Tennis Academy Senior Class |
Defense | None | None | Defeat this character in Senior Doubles |
Royal Tennis Academy Senior Class |
Speedy | None | None | Defeat this character in Senior Doubles | |
Template:Color-link-piped |
Royal Tennis Academy Senior Class |
Power | None | None | Defeat this character in Senior Singles |
green |
Royal Tennis Academy Senior Class |
All-Around | None | None | Defeat this character in Senior Doubles |
Royal Tennis Academy Senior Class |
Technique | None | None | Defeat this character in Senior Singles | |
Royal Tennis Academy Senior Class |
Technique | None | None | Defeat this character in Senior Doubles | |
Royal Tennis Academy Senior/Varsity Classes |
Speedy | Curve Shot | Running Save | Defeat this character in Senior Singles | |
Template:Color-link-piped |
Royal Tennis Academy Senior/Varsity Classes |
All-Around | Power Shot | Running Save | Defeat this character in Senior Singles |
Royal Tennis Academy Varsity Class |
Tactical | Curve Shot | Quick Save | Defeat this character in Varsity Doubles | |
magenta |
Royal Tennis Academy Varsity Class |
Defense | Tackle Shot | Lunging Save | Defeat this character in Varsity Doubles |
Royal Tennis Academy Varsity Class |
Power | High-Power Shot | Running Save | Defeat this character in Varsity Singles | |
Royal Tennis Academy Varsity Class |
Speedy | Tackle Shot | Lunging Save | Defeat this character in Varsity Singles | |
Royal Tennis Academy Varsity Class |
All-Around | Blizzard Shot | Typhoon Save | Defeat this character in Varsity Singles | |
Royal Tennis Academy Varsity Class |
Technique | Control Shot | Quick Save | Defeat this character in Varsity Singles | |
Empire | All-Around | High-Power Shot | Bubble Save | Defeat this character in the Island Open Singles | |
Factory | Power | Flying Shot | Running Save | Defeat this character in the Island Open Singles | |
Union | Speedy | High-Power Shot | Superswift Save | Defeat this character in the Island Open Doubles | |
Template:Color-link-piped |
Union | Speedy | Slider Shot | High-Jump Save | Defeat this character in the Island Open Doubles |
Empire | Defense | Stunner Shot | Superswift Save | Defeat this character in the Island Open Doubles | |
Empire | Technique | Flashflop Shot | Quick-Step Save | Defeat this character in the Island Open Doubles | |
darkblue |
Factory | Tactical | Summoner Shot | Hand-Power Save | Defeat this character in the Island Open Singles |
Factory | All-Around | Gyro Shot | Illusory Save | Defeat this character in the Island Open Doubles |
Non-playable characters
Courts
Name | Image | Location | Ball Speed | Ball Bounce | Unlock Condition |
---|---|---|---|---|---|
Hard Court | Royal Tennis Academy Junior Courts |
Normal | Strong | Initially Unlocked | |
Clay Court | Royal Tennis Academy Senior Courts |
Slow | Weak | Initially Unlocked | |
Grass Court | Island Open | Fast | Weak | Initially Unlocked | |
Composition Court | Royal Tennis Academy Varsity Building |
Fastest | Normal | Initially Unlocked | |
Peach Dome | Mario World | Normal | Normal | Beat the Peach Tournament |
Minigames
Each minigame consists of three levels and a "challenge" level. The first three levels award a set amount of PS Points per completion, while the challenge level gives PS Points based on completion time or a different factor, depending on the individual minigame.
Additionally, the Tennis Machine and Wall Practice minigames award EXP instead of PS Points. Both minigames have four levels: Beginner, Standard, Expert, and Master.
Name | Image | Description | Points Awarded | Unlock Condition |
---|---|---|---|---|
Wall Practice | This game is played by rallying the tennis ball off the panels on the wall to gain points and reach the target amount. | EXP | Available initially. | |
Tennis Machine | This game is played by returning the tennis balls the Tennis Machine fires into the target area on the other side of the court to gain points and reach the target amount. | EXP | Available initially. | |
Treadmill | This game is played by rapidly pressing to run and pressing to jump over bananas and barrels to reach the target distance. | PS Speed | Beat Chris in Junior Singles or Chris and Kyle in Junior Doubles. | |
Bicep Pump | This game is played by using the and buttons to raise a spiky ball and pop balloons. Yellow balloons are worth one point, reds are two, and blue balloons are the most valuable at three points. | PS Muscle | Beat Gary in Senior Singles or Linda and Shawn in Senior Doubles. | |
Jump Gym | This game is played by using the Control Pad to move, and the button to jump and break the target amount of brick blocks. | PS Jump | Beat Kyoko in Senior Singles or Gary and Jet in Senior Doubles. | |
Swift Spin | This game is played by using the button to raise the screws and to lower them as the player collects the coins to reach the target number of points. Yellow coins are worth one point, red balloons are worth five and blue are worth ten. | PS Spin | Beat Roy in Senior Singles or Kyoko and Micki in Senior Doubles. | |
Duck Walk | This game is played by pressing the and buttons to hop over electrified panels on a strip composed of panels, and reach the target destination. | PS Speed | Beat Emi in Senior Singles or Emi and Roy in Senior Doubles. | |
Rope Climb | This game is played by alternating between the and buttons to climb up the ropes. The player must collect flags as they make their way to the platform at the top. | PS Muscle | Beat Paula in Varsity Singles or Roy and Skipper in Varsity Doubles. | |
Reflex Rally | This game is played by having the player choose either Rock, Paper or Scissors with the Control Pad depending on which one would beat the RPS Mech's choice of the three in a game of Rock, Paper, Scissors. | PS Response | Beat Tori in Varsity Singles or Emi and Flit in Varsity Doubles. | |
Tightrope | This game is played by using the Control Pad to balance the player as they make their way across a tightrope. | PS Balance | Beat Whisker in Varsity Singles or Paula and Whisker in Varsity Doubles. | |
Tacklebot | This game is played by rapidly pressing and to build momentum as the player charges toward the Tacklebot in order to defeat it, while holding left on the Control Pad to defend against its own attacks. | PS Body | Beat Barb in the Island Open Singles or Chas and Mel in the Island Open Doubles. | |
Instinct Drill | To win this game, the player must use ESP (pressing and holding the button) in order to see the symbols on the fronts of cards. Afterwards, the player must select and flip over pairs of cards using the button. | PS ESP | Win the Island Open in either Singles or Doubles. |
Power Shots
There are 44 Power Shots in Mario Tennis: Power Tour, with half of them being Offensive and the other half being Defensive, although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. Hold and press for an Offensive Power Shot, and hold and press for a Defensive Power Shot.
Name | Image | Type | Unlock Conditions | Description |
---|---|---|---|---|
Power Shot | Offensive | L1 Muscle | A powerful shot that sends opponents flying. | |
High-Power Shot | Offensive | L3 Muscle | An intense Power Shot with a little added oomph. | |
Curve Shot | Offensive | L1 Spin | A curving shot that sends opponents reeling. | |
Slider Shot | Offensive | L3 Spin | A powerful Curve Shot with an even tighter curve. | |
Control Shot | Offensive | L1 Balance | A commanding shot that sends the ball right into the corner. | |
Flashflop Shot | Offensive | L3 Balance | A drop shot that uses a bright light to blind opponents. | |
Tackle Shot | Offensive | L1 Body | An aggresive shot that tackles the ball and sends foes flying | |
Stunner Shot | Offensive | L3 Body | A shot that stuns foes with a ball masked as a giant fist. | |
Flying Shot | Offensive | L4 Muscle + L2 Jump | A powerful shot that blows foes away with a flame-cloaked ball. | |
Gyro Shot | Offensive | L5 Spin + L2 Balance | A speedy lob shot that spins fiercely, like a top. | |
Dragon Shot | Offensive | L5 Muscle + L2 Body | A powerful shot that pounds foes with a dragon-flame fueled ball. | |
Sonic Shot | Offensive | L6 Spin + L4 ESP | A shot that stuns opponents with a dazzling melody. | |
Blizzard Shot | Offensive | L6 Speed + L6 Response + L7 Spin | A shot that freezes opponents in a bitter-cold flurry. | |
Summoner Shot | Offensive | L7 Muscle + L7 Response + L5 Balance | A shot that confuses opponents with a magic circle. | |
Specter Shot | Offensive | L8 Spin + L6 Balance + L6 ESP | A spooky shot that will leave foes paralyzed with fear. | |
Volcano Shot | Offensive | L10 Jump + L10 Muscle + L10 Balance + L10 Body | The ultimate lob shot. Ride a pillar of fire! | |
Running Save | Defensive | L1 Speed | A save that can save the ball from a short distance away. | |
Superswift Save | Defensive | L3 Speed | An enhanced Running Save that can reach distant balls. | |
Lunging Save | Defensive | L1 Jump | A save that allows you to jump into the air to return high balls. | |
High-Jump Save | Defensive | L3 Jump | A powerful Lunging Save that can reach balls higher up. | |
Quick Save | Defensive | L1 Response | A save which increases response after returning the ball. | |
Quick-Step Save | Defensive | L3 Response | A powerful Quick Save that increases response even more. | |
Hand-Power Save | Defensive | L1 ESP | A save that brings in balls from far away using hand power. | |
Psychic Save | Defensive | L4 ESP | A powerful Hand Save that reaches even farther. | |
Typhoon Save | Defensive | L4 Jump + L2 Spin | A spinning save that creates a tornado to return the ball with. | |
Bubble Save | Defensive | L4 Spin + L3 Speed | Blow bubbles to bring the ball in close enough to save. | |
Illusory Save | Defensive | L5 Speed + L4 Response | Save the ball with an illusion that spreads out either side. | |
Spider Save | Defensive | L5 Response + L4 Balance | Use a spiderweb to bring the ball in. | |
Falcon-Dive Save | Defensive | L5 Response + L5 ESP | Move at high speed, and save the ball with your afterimage. | |
Shark-Bite Save | Defensive | L8 Speed + L8 Response + L4 Body | Turn into a shark and bite down on the ball. | |
Shooting-Star Save | Defensive | L10 Response + L10 Jump + L9 ESP | Ride a shooting star down from the sky to lob the ball back. | |
Rainbow Save | Defensive | L10 Speed + L10 ESP + L10 Spin + L8 Balance | Suck the ball in with a beam of light and return it with a drop. |
Quotes
- Main article: List of Mario Tennis: Power Tour quotes
Alex
- I thought I'd never see them again, but they came back to see me...
- So you can't tell? Not even by watching them play?
Headmaster
- Playing in the Island Open proves you're the academy's best. That alone is worth it.
- Just do your best. We're all with you out there!
Reception
The game received generally positive reviews, receiving an average review score of 81 based on 21 reviews. IGN gave the game a 90/100, praising it's gameplay, story mode and adaption from it's GameCube predecessor, Mario Power Tennis. IGN found that the problems from the GameCube game also carried over, such as the disruptive Power Shots, and also criticized the recycled music and lack of connectivity to Mario Power Tennis. The game was largely compared to and viewed as slightly inferior to Mario Golf: Advance Tour.
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Game Boy Advance | Craig Harris, IGN | 9/10 | "Mario Tennis Power Tour does for tennis what Mario Golf Advance Tour did for its sport: It's the best representation of the sport on the handheld, and it offers up the same amount of depth and playability. Though I prefer the casual challenge of Mario Golf over this game, the fact remains that you won't find a better game of tennis on the handheld. Even without the RPG elements Mario Tennis Power Tour would have rocked our socks. But the extensive adventure mode really gives the portable experience far more legs than the console design." |
Game Boy Advance | Frank Provo, GameSpot | 8.2/10 | "There is no doubt going to be a minor debate over which of the two games, Mario Tennis or Virtua Tennis, is better. Thanks to quality gameplay and Nintendo's rich stable of character designs, Mario Tennis goes toe-to-toe with Sega's game in every conceivable way. To discuss which is better is a moot point. Nintendo comes at you with familiar faces and more unique modes, while Sega's game counters with real tennis pros and slightly more accurate gameplay. Don't let its happy looks and age-appropriate gameplay fool you. Mario Tennis hits hard and fast." |
Game Boy Advance | Patrick Klepek, Gamespy | 4/5 | "There are other nit-picky aspects to Power Tour, such as the use of ugly rendered models for all of the characters during actual tennis matches instead of the great 2D sprites featured in the academy portion of the game (when you're roaming around looking for your next match). This pre-rendered nonsense ultimately turns characters like Donkey Kong and Bowser into pixilated messes. You'll hardly notice the visual discrepancies when playing, but it's a bizarre choice that hopes to maintain the visual consistency between the console and handheld games that doesn't really work. In all other respects, Power Tour stands as a perfect example of how to bring a fleshed-out console sport onto a handheld, and all of the seemingly frivolous extras only help to enhance the experience when you're tired of battling the A.I. For Mario and arcade tennis fans alike, this is a must buy." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 81 | ||
GameRankings | 80.76% |
Staff
- Main article: List of Mario Tennis: Power Tour staff
The game's executive producer was Satoru Iwata, and other producers include Shinji Hatano, Hiroyuki Takahashi and Shugo Takahashi. This game's music was made by Motoi Sakuraba. Shigeru Miyamoto, Shin Yamanouchi and Fumihide Aoki all worked on the character design.
Glitches
In Instinct Drill, if the player were to complete a level at the same time that the time runs out, everything will act like the player failed, except that the results screen will have a "Cleared," instead of "Failed."
References to other games
- Super Mario Bros. - The main theme plays in the ending.
- Super Mario 64 - The music that would play inside Peach's Castle in Super Mario 64 plays inside the Peach Dome, and during matches on the dome's respective court.
- Mario Tennis (Game Boy Color) - Alex, Harry, Nina, Kate, Mark, Emily, and Kevin appear as coaches in the Academy. Also, the story mode and academy is nearly identical to this game.
- Mario Power Tennis - Power Shots, the Game and Match point music and overall structure of Mario Tennis: Power Tour are similar to this game.
Gallery
- Main article: Gallery:Mario Tennis: Power Tour
Media
Trivia
- This game is one of the few Mario games before the Nintendo Switch where the American version allows players to select other European languages.
- This game was the first game to be localized by video game localization company 8-4, and it is one of two games in the Mario franchise that was localized into English by the company, the other being the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.