Mario & Sonic at the Olympic Games (Wii)

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Template:Infobox Mario & Sonic at the Olympic Games is a sports game that places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and will feature environments based on actual Olympic venues.

Originally, Mario & Sonic at the Olympic Games was considered an April Fools Joke by most fans, as the game was revealed late March. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he is supervising the project, confirming Mario & Sonic at the Olympic Games to be real.

Mario & Sonic at the Olympic Games is to be available for both the Wii and Nintendo DS. Both versions of the game utilize the new functions of these Consoles completely. Mario & Sonic is compatible with Nintendo Wi-Fi Connection.

Characters

Playable Characters

A list of most of the characters in Mario & Sonic at the Olympic Games
All the characters, including the Mii.

The playable cast consists of sixteen characters; eight from the Mario series and eight from the Sonic series. These sixteen characters are broken up into four groups of four characters. All-Around, which consists of characters who neither excel or descend in any type of abilities. Speed, which consists of characters who are best at agility and stamina based events. Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds. Power, which consists of characters who are best at strength and endurance based events.

There is also the choice of using the players own Mii as a playable character. When they are chosen, they seem to have no stats, so stats do not affect them, or it is safe to assume that they have 5/10 in all areas. In Dream Fencing and Dream Table Tennis, players can use Special Attacks, which are powerful moves that inflict more damage (Dream Fencing), or hit the ball with more power (Dream Table Tennis).

Power

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All-Around

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Speed

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Skill

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Other

Non-Playable Characters

These characters act as referees in the events.

Referees

Events

Real-life Olympic Events

Event Description
Aquatics- 100M Freestyle Swim two lengths of the pool in the fastest time.
Aquatics- 4x100M Freestyle Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
Archery- Archery Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.
Athletics- 100M Dash Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.
Athletics- 400M Dash From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.
Athletics- 4x100M Relay Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton should sprint to the finish line.
Athletics- 110M Hurdles Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.
Athletics- 400M Hurdles Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.
Athletics- Long Jump Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.
Athletics- Triple Jump Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
Athletics- High Jump Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.
Athletics- Pole Vault Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.
Athletics- Hammer Throw Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.
Athletics- Javelin Throw Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.
Fencing- Individual Epée Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.
Gymnastics- Trampoline Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.
Gymnastics- Vault Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
Rowing- Single Sculls Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
Shooting- Skeet Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
Table Tennis- Singles Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.

Dream Events

  • Dream Race (Sandhill Race Course) – Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
  • Dream Platform (10,000M Diving, Tropical Reef Diving Area) – More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
  • Dream Fencing (Duel Wharf Fencing Beach) – With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
  • Dream Table Tennis (Speed Rally Table Tennis Stadium) – A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.

Reception

  • GamePro - 3.5 out of 5 (70%)
  • 1UP - 6/10
  • IGN - 7.9/10
  • Official Nintendo Magazine Uk - 90%

Official Artwork

(Logo, first artwork and group artwork)

Super Mario Series

Sonic the Hedgehog Series


Trivia

  • Like previous Mario titles, certain official artworks were reused for the game. The only new Mario artworks are of Peach and Daisy; this is probably because they are wearing sports attire, and most previous works depict them with certain equipment for that game.

External Links

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