Mario Kart Tour
This article is about a game that has just been released on September 25, 2019. Major changes should be made by a contributor who has a reliable source.
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Template:Infobox Mario Kart Tour is a mobile game in the Mario Kart series. First announced during a financial briefing on January 31, 2018,[1] it is the third Mario mobile game overall, following Super Mario Run and Dr. Mario World, the ninth main installment in the Mario Kart series, and the sixteenth installment overall. Like Super Mario Run, it is free-to-start from the App Store and Google Play.[2] Unlike Super Mario Run and similar to that of Dr. Mario World, the game more heavily incorporates a free-to-play microtransaction mechanic, where players have restrictions and timers unless they spend some of the various types of currencies in-game, as well as having loot boxes in the form of items being launched out of pipes. The game reuses many assets from Mario Kart 7, Mario Kart Arcade GP DX, and Mario Kart 8, as well as returning gameplay mechanics such as gliding and character specific special items. In addition, the game introduces some features new to the Mario Kart franchise such as reverse tracks and ability to deploy a large amount of any item during a race, including Spiny Shells and Bullet Bills. On April 23, 2019, Nintendo opened applications for participating in a closed beta test of the game to Android users in North America and Japan, which began on May 22, 2019 and ended on June 4, 2019.[3]
The game officially launched for both iOS and Android devices on September 25, 2019 in 163 territories, which covers nearly the same roster of availability as Super Mario Run, with the exceptions of Belgium and Vietnam, the former of which banned games with loot boxes in 2019. Users who pre-registered acquired the game a day early. Unlike previous Mario mobile games, a Nintendo Account is required to be playable.
Gameplay
The goal of the game is to be in first place at the end of each race, using items obtained by driving through Item Boxes. The game is played in a portrait position, where the phone's touch controls are used to play the game, such as dragging the finger across the screen to steer the kart.[4] There are three ways the player can make turns. For the phones sporting it, the gyroscope can be used to steer. Touch controls can be used in two configurations. The main setting has the driver jumping every time the screen is tapped, making drifting the main way to take turns, controlled by how the fingers slide on the screen. In the other configuration the kart does not jump when tapping the screen, which results in it steering and autodrifting as the fingers slide on the screen. This configuration does not allow the charge of an Ultra Mini-Turbo. Similarly to Mario Kart 8 Deluxe with auto-accelerate and smart-steering enabled, karts accelerate automatically and can steer players away from walls. The intensity of smart-steering can be changed in the main menu.
The game is based on Mario Kart 7, resulting in it having the Mario Kart 7 version of tracks such as Neo Bowser City and having the same gliding mechanics, where players can glide through the course whenever they drive over Glide Ramps. A few features from Mario Kart 8 that required substantial changes to the game and tracks, such as Bikes, ATVs, anti-gravity, and 12-player races, are missing, while the 200cc class is present. Other features from Mario Kart 8 Deluxe, such as auto-accelerate, smart-steering and Ultra Mini-Turbos, return. Unlike in previous games the player cannot customize their tires.
When a race is completed, the player will be awarded with Grand Stars, points for the used driver, kart and glider, and coins. If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not go level down. Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart and glider are awarded depending on the placement. The coins obtained are those collected during the race, but a player will get one additional coin for every 1000 points obtained during the race. Each day, it is possible to obtain up to 150 experience points for drivers, karts and gliders and up to 300 coins by racing. When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Grand Stars are used to unlock new cups and to receive Tour Gifts that appear in the form of gift boxes in the race selection screen. Experience points for drivers, karts and gliders are used to increase the points earned for a race by selecting a said driver, kart or glider. Coins are mainly used in the shop to purchase items. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop.
Placement | Points multiplier[a 1] | Experience points for drivers, karts and gliders |
---|---|---|
1 | 1 | 10 |
2 | 0.85 | 9 |
3 | 0.75 | 8 |
4 | 0.65 | 7 |
5 | 0.55 | 6 |
6 | 0.45 | 5 |
7 | 0.35 | 4 |
8 | 0.2 | 3 |
- ^ This multiplier is used at the end of the race for both the points bonus linked to the player's current level and the engine class selected and the extra points obtained when using a level 2 or higher character or part in a first tier favored course.
The game features Tour Challenges and Daily Challenges , which are rewarded with Grand Stars, and Standard Challenges, which are rewarded with Rubies. Rubies are the game's premium currency. Beside being bought with real-life currency, Rubies can also obtained as rewards. They can be used to launch pipes which randomly shoot out a driver, kart or glider, all which have their own rarities.[4] A counter keeps track of the number of Normal, Super and High-End items obtained from a certain pipe, so that up to a certain number of Normal, Super and High-End items can be obtained. It is possible that a player obtains an item from a pipe that he already earns. In that case, the level up gauge of this item will be filled. A pipe contains 100 items, including one featured High-End character, kart and glider which are guaranteed to have been launched from a pipe if the player emptied it. A new pipe replaces the former one each week, and the player can reset a pipe manually as well. Rubies can also be spent in Coin Rush where the player can obtain a great amount of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush and Gold Mario is the regular driver. The coins obtained from Coin Rush are multiplied by a certain number, depending on how much Rubies a player has spent.
Coins multiplier | Rubies |
---|---|
2 | 3 |
6 | 15 |
10 | 25 |
Another premium item, bought with real-life currency according to a monthly subscription model, is the Gold Pass, which grants access to the 200cc engine class, additional items from Tour Gifts and Gold Challenges.
Each driver, kart and glider have favored courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart and glider. Third tier drivers receive two items from every Item Box, second tier characters receive two items and first tier characters receive three items. Second tier karts give a bonus points multiplier of 1.5 and first tier karts give a bonus points multiplier of 2. Second tier gliders increase the time between two point-gaining actions to count as combo and give a combo bonus multiplier of 2 and first tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can become Frenzy by getting three of the same items at the same time. Frenzy Mode causes the item the player has gotten to use for an infinite amount of times until the Frenzy Mode ends and gives the player the power-up from the Star item.[5][6][7] Super and High-End drivers, karts and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to Mario Kart: Double Dash!!'s item system. Karts have their own driving-related bonus such as increasing the effectiveness of drafting, while gliders increase the likelihood of obtaining a certain item and the points gained when using this item. All drivers, karts and gliders can be leveled up, and they all come with upgrades when done so.
The courses the player can play depends on the tour, which changes every two weeks. Each tour has sixteen cups, and adds new drivers, karts, gliders and courses, including one course that is new to the series. Each cup contains three races and one Bons Challenge. Bonus Challenges require the player to beat a certain goal with a certain character, kart and glider. Once each of the courses and the Bonus Challenge is played and enough Grand Stars are obtained, the player can move on to the next cup. Tour Gifts appear between cups which give the player items if they have enough Grand Stars obtained. Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward and increases in tier (which carries over to the next ranked cup) at the end of the week if he ends within the best ten places.
Placement | Rewards | Tier increase |
---|---|---|
1 | Rubies ×20 Coins ×1,000 Point-boost tickets ×3 of each type |
3 |
2 | Rubies ×15 Coins ×1,000 Point-boost tickets ×2 of each type | |
3 | Rubies ×10 Coins ×1,000 Point-boost tickets ×1 of each type | |
4 | Rubies ×5 Coins ×500 |
2 |
5 | ||
6 | ||
7 | Coins ×300 | 1 |
8 | ||
9 | ||
10 |
Each tour has three sets of Tour Challenges. The first one is unlocked from the tour's beginning, the second one unlocks after the one week, and the third one is exclusive to Gold Pass members.
Courses
In addition to the courses listed below, many alternate courses are also featured in the game; courses can have an "R" (Reverse) and/or "T" (Trick) variant. Courses marked with "R" are driven in backwards orientation; the track will have alterations if necessary to make this possible. Courses marked with "T" feature many additional ramps and trickable obstacles, and are otherwise the same.
Original
New York Minute | Tokyo Blur | |||||
---|---|---|---|---|---|---|
R |
T |
R/T |
R |
T |
R/T |
Retro
Super Mario Kart (SNES)
Mario Circuit 1 | Mario Circuit 2 | Choco Island 2 | Rainbow Road | |||||||
---|---|---|---|---|---|---|---|---|---|---|
R |
T |
R |
T |
R |
T |
R |
T |
Mario Kart 64 (N64)
Koopa Troopa Beach | Kalimari Desert | |||
---|---|---|---|---|
R |
T |
R |
T |
Mario Kart: Super Circuit (GBA)
File:MKT Icon BowserCastle1GBA.png | |
Bowser's Castle 1 | |
---|---|
R |
T |
Mario Kart: Double Dash!! (GCN)
Yoshi Circuit | Dino Dino Jungle | |||
---|---|---|---|---|
R |
T |
R |
T |
Mario Kart 7 (3DS)
Toad Circuit | Daisy Hills | Cheep Cheep Lagoon | Shy Guy Bazaar | Mario Circuit | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R |
T |
R |
T |
R |
T |
R |
T |
R |
T |
Rock Rock Mountain | Neo Bowser City | |||
---|---|---|---|---|
R |
T |
R |
T |
Unreleased
Original
- Another New York-inspired course, featuring the Statue of Liberty and a tunnel road similar to the one found on Maka Wuhu from Mario Kart 7.[8]
- Paris Promenade, a course inspired by Paris, featuring the Eiffel Tower and the Arc de Triomphe as traversable landmarks.[9]
Super Mario Kart (SNES)
Mario Kart DS (DS)
- Luigi's Mansion
- Luigi's Mansion R
- DK Pass[9]
- Waluigi Pinball[9]
Tours
- Main article: List of tours in Mario Kart Tour
Each tour consists of a series of cups, with each cup containing three courses and a bonus challenge. The following tables list the courses that make an appearance in each tour; "N" indicates a normal course, "R" a reversed course, "T" a trick course, and "R/T" a reversed trick course.
New York Tour
Course | Origin | Cup | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
New York Minute | Original | T | N | R | R | N | R/T | T | R/T | ||||||||
Cheep Cheep Lagoon | 3DS | N | N | T | R | ||||||||||||
Mario Circuit 1 | SNES | N | R | N | T | ||||||||||||
Dino Dino Jungle | GCN | N | N | T | R | ||||||||||||
Toad Circuit | 3DS | N | N | T | R | ||||||||||||
Rock Rock Mountain | 3DS | N | R | T | N | ||||||||||||
Yoshi Circuit | GCN | N | R | N | T | ||||||||||||
Daisy Hills | 3DS | N | T | N | R | ||||||||||||
Koopa Troopa Beach | N64 | N | R | N | T | ||||||||||||
Shy Guy Bazaar | 3DS | N | T | N | R | ||||||||||||
Bowser's Castle 1 | GBA | N | N | T | R |
Tokyo Tour
Course | Origin | Cup | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tokyo Blur | Original | T | N | R | R | N | R/T | T | R/T | ||||||||
Mario Circuit | 3DS | N | N | R | N | T | |||||||||||
Rainbow Road | SNES | N | N | T | R | ||||||||||||
Neo Bowser City | 3DS | N | R | N | T | ||||||||||||
Mario Circuit 2 | SNES | N | R | T | |||||||||||||
Yoshi Circuit | GCN | N | R | N | T | ||||||||||||
Shy Guy Bazaar | 3DS | N | R | T | N | ||||||||||||
Toad Circuit | 3DS | N | N | T | R | ||||||||||||
Choco Island 2 | SNES | N | R | N | T | ||||||||||||
Kalimari Desert | N64 | N | T | R | N | ||||||||||||
Rock Rock Mountain | 3DS | T | N | N | R |
Drivers
There are currently 34 playable characters (35 if including Gold Mario, who appears exclusively in the Coin Rush mode) in Mario Kart Tour. Upon launching the game for the first time, players start with either Toad, Toadette, or Peachette. Unlike other Mario Kart games, there are no weight classes between characters, but they are sorted by their rarity of unlocking them, via opening up randomized green pipes with rubies. There are three tiers of rarity: Normal, Super, and High-End. While the Normal characters are easier to unlock, rarer characters have a greater amount of starting points, have a higher top speed, higher coin-earning rates, likelihood of picking up mid-race weapons and items, and have more favored courses. Once players clear the tutorial, they are rewarded with a random Super-class character.
The following lists the playable characters and their special item.
Normal
- Baby Rosalina MKT.png
- ShyGuyMSS.PNG
- NSMBU LarryKoopa.png
- Ludwig NSMBWii.png
- Morton 1.jpg
- Roy NSMBWii.png
Super
- Diddy Kong MPDS.png
- Lakitu MK7.jpg
High-End
- Pauline MKT.png
- MKT Mario Musician Outfit render.png
Other
- Gold Mario (exclusive to Coin Rush mode)
The following characters have been confirmed to be playable, though their rarities are unknown, as they are currently not available.
- Luigi
- Waluigi
- King Boo
- Baby Luigi
- Shy Guy wearing a chef outfit[9]
Karts
Normal
Pipe Frame
Slipstream PlusBirthday Girl
File:MKT Icon DashPanel.png
Dash Panel PlusMushmellow
File:MKT Icon JumpBoost.png
Jump Boost PlusKoopa Dasher
File:MKT Icon RocketStart.png
Rocket Start PlusBiddybuggy
Slipstream PlusBlue Biddybuggy
Slipstream PlusCheep Charger
File:MKT Icon JumpBoost.png
Jump Boost PlusBullet Blaster
File:MKT Icon RocketStart.png
Rocket Start PlusBull's-Eye Banzai
File:MKT Icon RocketStart.png
Rocket Start PlusLandship
Mini-Turbo Plus
Super
Mach 8
Slipstream PlusDaytripper
File:MKT Icon DashPanel.png
Dash Panel PlusTurbo Yoshi
File:MKT Icon JumpBoost.png
Jump Boost PlusSoda Jet
Mini-Turbo PlusSuper Blooper
Mini-Turbo PlusGold Blooper
Mini-Turbo PlusRoyale
Slipstream PlusCloud 9
File:MKT Icon JumpBoost.png
Jump Boost PlusFlame Flyer
File:MKT Icon RocketStart.png
Rocket Start PlusBarrel Train
File:MKT Icon RocketStart.png
Rocket Start PlusDK Jumbo
File:MKT Icon JumpBoost.png
Jump Boost PlusChrome DK Jumbo
File:MKT Icon JumpBoost.png
Jump Boost PlusKoopa Clown
Mini-Turbo Plus
High-End
B Dasher
File:MKT Icon DashPanel.png
Dash Panel PlusBlack B Dasher
File:MKT Icon DashPanel.png
Dash Panel PlusYellow Taxi
File:MKT Icon JumpBoost.png
Jump Boost PlusQuickshaw
File:MKT Icon RocketStart.png
Rocket Start PlusKabuki Dasher
File:MKT Icon DashPanel.png
Dash Panel PlusCircuit Special
Slipstream PlusBlack Circuit
Slipstream PlusBadwagon
Mini-Turbo PlusBlue Badwagon
Mini-Turbo Plus
Other
Gold Standard (exclusive to Coin Rush mode)
The following karts were revealed in the game's trailers:
- Prancer[9]
- Bullet Blaster with Monster tires[9]
- A macaron-themed vehicle[9]
- A light purple Landship[10]
The following karts were present in the game's beta, but are currently unavailable:
Gliders
Normal
Super Glider
Mushroom PlusDroplet Glider
Blooper PlusBBIA Parafoil
Banana Plus
Super
Flower Glider
Banana Plus
High-End
Gold Glider
Coin PlusCloud Glider
Lightning Plus
Items
Item Box items
Items function mostly the same as in previous installments in the series. As in Mario Kart: Double Dash!!, every character has their own special item that (most) other characters cannot get. A large change to the item system is introduced; depending on the character and course they're used on, players can get one to three items at once. In the case that a character gets three of the same item, they will activate the new Frenzy Mode, in which they become temporarily invincible and can use unlimited supplies of the respective item until the invincibility runs out. Any item can appear in Frenzy Mode, except for the Star, which is exclusive to certain bonus challenges.
The game introduces five new items to the series, being the Bubble, the Banana Barrels, the Mushroom Cannon, the Coin Box, and the Dash Ring, all of which are character-exclusive items.
Image | Name | Description | Characters |
---|---|---|---|
Banana[16] | "Don't let this one give you the slip! Your kart will spin out if you hit one. You can carry one behind your kart to protect yourself from a single attack." | All | |
File:MKT Icon GiantBanana.png | Giant Banana[17][18] | "Not only does this big banana spin out karts that hit it, but after being struck it breaks into three regular-sized Bananas. The only banana split you'll be sad to see!" | |
File:MKT Icon GreenShell.png | Green Shell[16] | "Flies straight and crashes any kart it hits. Keep it behind your kart to protect yourself from a single attack." | All |
File:MKT Icon TripleGreenShell.png | Triple Green Shells[18] | "Three Green Shells revolve around your kart. Tap the screen to throw all of them at once and they'll fly in a straight line." | File:MKT Icon Koopa Troopa.pngFile:MKT Icon Dry Bones.png |
File:MKT Icon RedShell.png | Red Shell[18] | "Homes in on a kart in front of you and crashes whatever it hits. Keep it behind your kart to protect yourself from a single attack." | All |
File:MKT Icon SpinyShell.png | Spiny Shell[16] | "Chases down the kart in 1st place, crashing through anyone it hits before reaching its target. This will make you regret being in 1st place! Or even near the kart in 1st place..." | All |
File:MKT Icon BowserShell.png | Bowser's Shell[16][18] | "This big ol' shell on loan from Bowser will crash any karts it hits and keep on going. It can only be thrown forward." | |
File:MKT Icon Bobomb.png | Bob-omb[16] | "This will walk towards opponents who get too close, and then explode when it touches a kart or when some time has passed. Karts caught in its blast will crash." | All |
File:MKT Icon DoubleBobomb.png | Double Bob-ombs (new)[18] | "Two Bob-ombs will revolve around your kart. Tap the screen to throw them both at once. Two is better than one, right?" | File:MKT Icon Shy Guy.png |
Mushroom[16] | "This classic item gives your kart a speed boost. Doesn't get much simpler than that!" | All | |
File:MKT Icon TripleMushroom.png | Triple Mushrooms[17][18] | "Why use just one Mushroom when you can use three? Tap the screen to use them all at once for a longer-lasting speed boost." | |
File:MKT Icon MegaMushroom.png | Mega Mushroom[16] | "Increases your kart's size, allowing you to crash any opponents you hit. You'll return to regular size after some time or when you're hit by an item." | All |
File:MKT Icon BulletBill.png | Bullet Bill[16] | "Transforms you into a Bullet Bill for a set amount of time. You'll dash forward with all the power of a Bullet Bill and crash any opponents that you hit." | All |
Blooper[16] | "Squirts ink onto the karts in a higher position than yours, blinding the other drivers for a set amount of time. You can wipe the ink off by swiping the screen." | All | |
Lightning[16] | "Calls down lightning to spin out your opponents and destroy the items they hold. Those struck will be smaller and slower for a set amount of time." | All | |
File:MKT Icon FireFlower.png | Fire Flower[19][18] | "Three fireballs will revolve around your kart. Tap the screen to throw them all at once, spinning out any kart they hit. You're really burning up the track now!" | File:MKT Icon Metal Mario.png |
File:MKT Icon BoomerangFlower.png | Boomerang Flower[18] | "Tap the screen to throw a boomerang. Not only will it spin out any karts it hits, but it will collect any surrounding Coins for you, too." | File:MKT Icon BBMario.png |
File:MKT Icon SuperHorn.png | Super Horn[16] | "The loudness of this horn will blow away any surrounding items and karts. It can repel Bloopers, and even Spiny Shells!" | All |
Coin[16] | "This gives you two Coins. It's used automatically once you pick it up." | All | |
Heart[20][18] | "This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. It will vanish upon taking damage. You can stack up to five at once." | ||
File:MKT Icon YoshiEgg.png | Yoshi's Egg[18] | "Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving!" | |
Bubble (new)[21] | "Briefly envelops your kart and protects you from damage for a set time. While in the bubble, you will get a speed boost and float in the air. Watch out, because it will vanish upon taking damage!" | File:MKT Icon BBPeach.pngFile:MKT Icon BBDaisy.pngFile:MKT Icon Baby Rosalina.png | |
File:MKT Icon BananaBarrels.png | Banana Barrels (new)[22] | "Arm your kart with two fully-loaded barrels of Bananas! Continually shoots out Bananas in front of your kart for a set time." | |
File:MKT Icon MushroomCannon.png | Mushroom Cannon (new)[23] | "A cannon designed to resemble a Mushroom. Continually shoots out Mushrooms in front of your kart for a set time." | [14] |
File:MKT Icon LuckySeven.png | Lucky Seven[7] | "Seven items (Red Shell, Banana, Green Shell, Bob-omb, Super Horn, Mushroom, and Blooper) revolve around your kart. Tap the screen to use all seven items at once." | |
File:MKT Icon CoinBox.png | Coin Box (new) | "Spits out coins with reckless abandon. It's a very generous item!" | |
File:MKT Icon DashRing.png | Dash Ring (new) | "Pass through this for a burst of speed. Your opponents can use it too, so make it count!" |
Inventory items
These items are collected throughout the course of the game through various means, such as challenges, log-in bonuses, and Tour Gifts.
Image | Name | Description |
---|---|---|
Coin | Coins gathered during races are used to purchase items and characters in the Shop. Only 300 coins can be obtained per day by racing. To obtain more coins once the cap has been reached, different means such as rewards or Coin Rush are needed. | |
Ruby | Special currency used to either play Coin Rush without an appropriate ticket, or fire the pipe containing drivers, karts and gliders. | |
Grand Star | Rewards for scores in races and challenges. The added total allows to participate in more cups and open presents in every Tour. If all the gifts have been opened during a Tour coins will be awarded instead of stars. Once the Tour ends, the total resets to zero. | |
Item ticket | Allows to get a free item chance during a race. Only 1 ticket is allowed to be used per race. | |
Star ticket | Grants a Grand Star. | |
Quick ticket | Subtracts a day out of the remaining time needed to unlock new cups on the Tour. | |
Coin Rush ticket | Allows the player to participate once on the Coin Rush mode of the current Tour. | |
Point-boost ticket | Provides 50 experience points to increases the base Points awarded to the player by using a specific character, kart, or glider during the race. If the character, kart, or glider is already at maximum, no further Point-boost tickets can be used. | |
Level-boost ticket | Increases the level or the fraction of a level of a particular character, kart, or glider. The type of ticket must match the rarity. If a character, kart, or glider is already at level 6, no further Level-point boost tickets can be used. |
Hazards, obstacles and other elements
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Subject | Location | Description |
---|---|---|
Bowser Barrel |
SNES Mario Circuit 1 (Goomba Takedown) 3DS Neo Bowser City (Goomba Takedown) |
An explosive object that can be triggered by throwing a projectile or by driving into it. Upon exploding, a Bowser Barrel will also cause other Bowser Barrels within range to detonate and defeat any nearby Goombas. Some Bowser Barrels stand on the ground, while others float or fly using propellers. |
Chain Chomp |
SNES Mario Circuit 2T | A large chained enemy that lunges towards racers who drive past it, turning them over if it reaches them. The Chain Chomp can be taken out by touching it while in an invincible state. |
Cheep Cheep |
3DS Cheep Cheep Lagoon | Fish that swim around in a body of water. Cheep Cheeps usually swim out of the racers' reach, but if a racer touches a Cheep Cheep, they will lose some speed. |
Clampy |
3DS Cheep Cheep Lagoon | Oyster obstacles that periodically open and close their valves to reveal objects such as coins and Item Boxes that racers can drive into to collect. If a Clampy closes its valves in on a racer, it will turn them over. |
File:MKT Cobrat.png Cobrat |
3DS Shy Guy Bazaar | Cobrats are snakes that will spring out of snake jars upon breaking them. They do not affect gameplay. |
Flying Shy Guy |
3DS Shy Guy Bazaar | Shy Guys that use magic carpets to fly around. Flying Shy Guys appear above the glider section. Colliding with a Flying Shy Guy will cause racers to spin out and drop down. |
Goat |
3DS Daisy Hills | Obstacles that spins racers around when driven into. The walk around the track slowly. They can be taken out using any offensive item or by touching them while invincible. |
Goomba |
SNES Mario Circuit 1 (Goomba Takedown) 3DS Mario Circuit 3DS Neo Bowser City (Goomba Takedown) 3DS Shy Guy Bazaar (Goomba Takedown) 3DS Toad Circuit R Tokyo Blur (Do Jump Boosts) |
Short enemies that stand in the racers' way. They can be taken out with a projectile item or by simply driving into them, although the latter will also cause the racer to spin out if they are not in an invincible state. They can also be defeated by landing on them while gliding or after driving off a ramp, which gives the racer a Jump Boost. |
Goomba Tower |
SNES Mario Circuit 1 (Goomba Takedown) 3DS Neo Bowser City (Goomba Takedown) 3DS Shy Guy Bazaar (Goomba Takedown) |
A stack of Goombas that can be defeated the same way as an individual Goomba. If the Goomba at the bottom of a tower is defeated, all of the ones above it will collapse and be defeated as well. |
Jar |
3DS Shy Guy Bazaar | An object found on the track. Jars will break upon collision with an item or a racer. Running into a jar will slow the racer down if they are not in an invincible state. Some jars move around and release Cobrats when broken. |
Lava Bubble |
GBA Bowser's Castle 1 | An obstacle that jumps out of lava at regular intervals, in gaps that racers must jump over. They cause any player who collides with them to spin out. |
Nossie |
GCN Dino Dino Jungle N64 Koopa Troopa Beach T Tokyo Blur R/T |
A sauropod that plows its big feet on the track. The feet act as obstructions that bounce racers away or trample them. However, they can be knocked away by driving into them while in an invincible state. If a racer lands onto a Nossie's head, they get a Jump Boost. |
Oil Slick |
SNES Mario Circuit 2 | An obstacle that causes any racer who drives into it to spin out. It cannot be removed, but can be driven over safely if the racer is in an invincible state. |
Pipe |
SNES Mario Circuit 1 SNES Mario Circuit 2 SNES Choco Island 2T GCN Yoshi Circuit 3DS Toad Circuit |
An element that slows down any racer who collides with it. Pipes are spread on the track, usually in off-road sections, and can be taken out by driving into them while in an invincible state. Piranha Plants commonly occupy pipes. |
GCN Yoshi Circuit | Enemies that have two types. One type are in pipes and attack by lunging at racers who drive past them. The other type is passive and resides on the ground, always facing its head upward. Both types will cause racers to spin out if they come into contact with them, but can be taken out by using a Bob-omb on them, driving into them while invincible or, in the case of the latter, hitting it with a shell. | |
Piranha Plant |
SNES Choco Island 2 | |
Big Piranha Plant |
SNES Choco Island 2T | Piranha Plant variants that reside in large pipes. They behave like the Piranha Plants found on GCN Yoshi Circuit, lunging at racers who drive nearby. |
Puddle |
3DS Neo Bowser City | An obstacle that, like Oil Slicks, causes drivers to spin out. Puddles do not affect invincible racers. |
Rolling rock |
3DS Rock Rock Mountain | A large obstacle that rolls down the track's steep incline section. They come from the cliffs on the left and right sides of the incline in an alternative fashion. Colliding with rolling rocks cause racers to be crushed or to spin out. However, rolling rocks will be destroyed once they hit a wall or a racer who is invincible. |
Sidestepper |
N64 Koopa Troopa Beach 3DS Cheep Cheep Lagoon |
A crab enemy that paces from side to side across a track. When a racer comes into contact with a Sidestepper, they will spin out. Sidesteppers can be taken out with any offensive item or by driving into them while invincible. |
Star Thwomp |
SNES Rainbow Road | |
Swoop |
3DS Rock Rock Mountain Tokyo Blur R/T |
|
Thwomp |
GBA Bowser's Castle 1 | |
Wooden cutout |
GCN Yoshi Circuit | A stationary obstacle that can be destroyed by driving through it. This also causes a racer to spin out unless they use a Mushroom to dash through it or are in an invincible state. |
Bonus challenges
Bonus challenges are similar to the Missions mode from Mario Kart DS and the tournaments from Mario Kart Wii, and are found at the end of each cup.
- Ready, Set, Rocket Start: "Pull off a Rocket Start!"
- Ring Race: "Clear (number) rings."
- Do Jump Boosts: "Do (number) Jump Boosts."
- Big Reverse Race: "Aim for 1st!"
- Goomba Takedown: "Hit (number) Goombas."
- Glider Challenge: "Glide at least (distance)."
- Steer Clear of Obstacles: "Don't crash!"
- Vs. Mega (opponent): "Aim for 1st!"
- Smash Small (opponent): "Smash (number) opponents."
- Break Item Boxes: "Hit (number) Item Boxes."
Challenges
- See also: List of badges in Mario Kart Tour
Challenges are objectives the player can complete to earn various badges and rewards depending on the type, of which there are three: Standard Challenges, long-term challenges the player accomplishes throughout the course of the game; and Tour and Gold Challenges, challenges that last for the duration of the tour, the latter of which are exclusive to Gold Pass members. Completing Standard Challenges awards the player with rubies, while Tour and Gold Challenges award extra Grand Stars. Each challenge card holds nine challenges aligned in a 3×3 grid, and for every bingo the player acquires (i.e. any horizontal, vertical, or diagonal match), they earn 50 coins (100 coins for Standard Challenges). The player also receives a reward upon completing an entire challenge card.
The following are the Standard Challenges in the game. For the tour-specific challenges, see List of tours in Mario Kart Tour.
Standard Challenges 1-1 | Standard Challenges 2-1 | Standard Challenges 1-2 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Completion reward: Rubies ×10 | Completion reward: Rubies ×10 | Completion reward: Rubies ×10 | ||||||||
Use 1 point-boost ticket. |
Use 1 item ticket. |
File:MKT 112CB-2.png Complete Coin Rush 1 time. |
Collect 10 different drivers. |
Collect 10 different karts or gliders. |
Get 1st place in a race 100 times. |
Use 10 point-boost ticket. |
Use 1 quick ticket. |
Get 10 items from the Daily Selects section of the Shop. | ||
Make 3 friends. |
Get 1 item from the Daily Selects section of the Shop. |
Raise 1 driver, kart, or glider to skill level 2. |
Land 100 hits with Green Shells. |
Land 30 hits with Bob-Ombs. |
Land 200 hiis with Bananas. |
Make 5 friends. |
Raise 1 driver, kart, or glider to skill level 3. |
Raise 3 drivers, karts, or gliders to skill level 2. | ||
Raise 1 driver's points to 600 or more. |
File:MKT 118CB-1.png Raise 1 kart's points to 300 or more. |
File:MKT 118CB-2.png Raise 1 glider's points to 300 or more. |
Cause opponents to crash 300 times. |
Reach player level 10. |
Reach tier 5. |
Raise 5 drivers' points to 600 or more. |
File:MKT 118CB-1.png Raise 5 karts' points to 300 or more. |
File:MKT 118CB-2.png Raise 5 gliders' points to 300 or more. |
Standard Challenges 2-2 | Standard Challenges 1-3 | Standard Challenges 2-3 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Completion reward: Rubies ×10 | Completion reward: Rubies ×15 | Completion reward: Rubies ×15 | ||||||||
Collect 20 different drivers. |
Collect 20 different karts or gliders. |
Get 1st place in a race 200 times. |
Use 30 point-boost tickets. |
Use 10 level-boost tickets. |
Get 30 items from the Daily Selects section of the Shop. |
Collect 25 different drivers. |
Collect 30 different karts or gliders. |
Get 1st place in a race 300 times. | ||
Land 200 hits with Green Shells. |
Land 50 hits with Bob-Ombs. |
Land 500 hiis with Bananas. |
Raise 10 drivers' points to 600 or more. |
File:MKT 118CB-1.png Raise 10 karts' points to 300 or more. |
File:MKT 118CB-2.png Raise 7 gliders' points to 300 or more. |
Land 300 hits with Green Shells. |
Land 100 hits with Bob-Ombs. |
Land 800 hiis with Bananas. | ||
Cause opponents to crash 1,000 times. |
Reach player level 20. |
Reach tier 10. |
Raise 1 driver, kart, or glider to skill level 4. |
Raise 3 drivers, karts, or gliders to skill level 3. |
Raise 5 drivers, karts, or gliders to skill level 2. |
Cause opponents to crash 2,000 times. |
Reach player level 30. |
Reach tier 20. |
Standard Challenges 1-4 | ||
---|---|---|
Completion reward: Rubies ×20 | ||
Use 30 level-boost tickets. |
Get 50 items from the Daily Selects section of the Shop. |
Raise 15 drivers' points to 600 or more. |
File:MKT 118CB-1.png Raise 15 karts' points to 300 or more. |
File:MKT 118CB-2.png Raise 10 gliders' points to 300 or more. |
Raise 1 driver, kart, or glider to skill level 5. |
Raise 3 drivers, karts, or gliders to skill level 4. |
Raise 5 drivers, karts, or gliders to skill level 3. |
Raise 10 drivers, karts, or gliders to skill level 2. |
Updates
The following is a list of updates the game has received since launch.
Version 1.0.2
Release date: October 3rd 2019
- The game may become unplayable if a nickname is not entered when linking a Nintendo Account.
- Certain players may encounter error code 805-9314 after linking a Nintendo Account and become unable to play the game.
- The game may become unplayable when players transition to the main screen after the game starts up.
- Other minor issues.
Version 1.1.0
Release date: October 16, 2019
- You can now view a list of badges you have obtained.
- You can now check the points required to get Grand Stars, the number of Grand Stars, and your current best score on the screen for courses and bonus challenges.
- Addressed known issues.
- Specific/unlisted changes
- The "FINISH!" label for cups that have been finished but not yet fully completed has been changed to "CLEARED!"
- On the final race results screen after the base point increases, and when using point-boost tickets, the player can tap the screen to proceed through the animations faster.
- Selecting a challenge on a challenge card highlights it with a yellow frame.
- CPU drivers are now able to use Item Frenzies during a race.
Reception
Initial impressions of the beta have been mixed. Journalists have praised the gameplay and graphics, but have criticized the free-to-play gacha elements of the game. Sam Machkovech of Ars Technica has compared the game's in-app purchases to Spiny Shells, blowing up the classic Mario Kart experience. He has suggested that "the developers pick a side: attach an annoying economy to a deeper control scheme and more legitimate online options, or make it cheaper and less obnoxious to watch Mario drive himself."[4] Ethan Gach of Kotaku has also stated that the game is "a mostly faithful but stripped-down recreation of Mario Kart decked out with all the microtransactions and lottery mechanics mobile games are infamous for" and also lamenting the lack of a multiplayer mode.[24] Steven Asarch of Newsweek has complained about the game's "freemium greed" and that it is "ruined by microtransactions".[25]
As of October 11, 2019, Mario Kart Tour received mixed reviews, with a Metacritic Metascore of 59.[26]
Pre-release and unused content
- Main article: List of Mario Kart Tour pre-release and unused content
The beta version of the game saw multiple changes in the final game. The stamina element was removed, and the timers restricting access to certain cups can be sped up using quick tickets. Additionally, rubies were originally emeralds.
Gallery
- For this subject's image gallery, see Gallery:Mario Kart Tour.
- MKT Icon BowserShell.png
References to other games
- Donkey Kong: Portions of this game can be seen in Times Square's screens in New York Minute.
- Super Mario Kart: Mario Circuit 1, Mario Circuit 2, Choco Island 2, and Rainbow Road appear as returning courses. Also, one of Princess Peach's artworks from this game is reused for the "Dash Panel Plus" Special Skill icon.
- Mario Kart 64: Koopa Troopa Beach and Kalimari Desert appear as returning courses. The results theme is an arrangement of the winning results theme from this game.
- Mario Kart: Super Circuit: Bowser Castle 1 appears as a returning course.
- Mario Kart: Double Dash!!: Special Items return. Yoshi Circuit and Dino Dino Jungle appear as returning courses. The Turbo Yoshi, Koopa Dasher, Bullet Blaster, and DK Jumbo return as karts.
- Mario Kart DS: Luigi's Mansion, Waluigi Pinball and DK Pass appear as returning courses. The Mushmellow and Royale return as karts. Challenges with unique objectives return as the fourth and final race in every cup.
- New Super Mario Bros.: Koopa Troopa's artwork is reused from this game.
- Mario Party 8: Dry Bones's artwork is reused from this game.
- Super Mario Galaxy: Bowser Jr.'s artwork is reused from this game.
- Mario Party DS: Diddy Kong's artwork is reused from this game.
- Mario Super Sluggers: Baby Mario, Baby Luigi, Baby Peach, Baby Daisy, King Boo, and Shy Guy's artworks are reused from this game.
- Mario Kart Wii: The Daytripper, Super Blooper, Cheep Charger, and Flame Flyer return as karts. The jingle that plays when earning a new kart or racer is recreated. Diddy Kong's voice clips are reused. Dry Bowser's artwork (sans the Standard Kart L) is reused from this game.
- New Super Mario Bros. Wii: Peach and the Koopalings' artworks are reused from this game.
- Mario Kart 7: Toad Circuit, Daisy Hills, Cheep Cheep Lagoon, Shy Guy Bazaar, Mario Circuit, Rock Rock Mountain, and Neo Bowser City appear as returning courses. The Birthday Girl, Soda Jet, and Cloud 9 return as karts, and the Barrel Train retains its design from this game. The Swooper returns as a glider. The Lucky Seven appears as a Special Item. The rankings screen uses the theme used in Local Multiplayer from this game. Metal Mario's artwork is also reused from this game.
- Mario Party: Island Tour: Luigi's artwork is reused from this game.
- Mario Kart 8: Many characters' animations and voice clips are reused from this game. Yoshi Circuit retains its retro course design from this game. The Mach 8, Badwagon, Biddybuggy, Landship, Circuit Special, and Prancer return as karts, and the B Dasher retains its design from this game. The Parafoil, Peach Parasol, Flower Glider, Wario Wing, and Cloud Glider return as gliders, retaining their design from this game. The Boomerang Flower and Super Horn return as items.
- Mario Kart 8 Deluxe: The third-level Mini-Turbo boost, Ultra Mini-Turbo, returns. The Koopa Clown retains its design from this game.
- Mario Party 10: Yoshi, Bowser, Toad, and Toadette's artworks are reused from this game.
- Super Mario Odyssey: Musician Mario is derived from Mario's Musician outfit from this game. The Yellow Taxi is based on the taxis from this game. Pauline's voice clips reference her singing from this game.
- Mario Party: The Top 100: Rosalina and Wario's artworks are reused from this game.
- Super Mario Party: Waluigi and Donkey Kong's artworks are reused from this game.
- New Super Mario Bros. U Deluxe: Peachette appears as a playable character with her Emblem being a Super Crown.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオカート ツアー[?] Mario Kāto Tsuā |
Mario Kart Tour | |
Chinese | 瑪利歐賽車 巡迴賽 (Traditional)[27] Mǎlìōu Sàichē Xúnhuí Sài 马力欧卡丁车 巡回赛 (Simplified)[28] Mǎlìōu Kǎdīngchē Xúnhuí Sài |
Mario Racing Tour Mario Kart Tour |
Trivia
- This and Mario Kart DS are the only games in the series where Lakitu does not appear as referee at the start of a race.
- This game uses Unity.
External links
References
- ^ Nine Months Financial Results Briefing for Fiscal Year Ending March 2018 (2018). Nintendo. Retrieved May 24, 2019.
- ^ Takashi Mochizuki (February 7, 2018). 'DeNA CEO said "Mario Kart Tour," a Nintendo-DeNA smartphone game planned for FY18, will be free-to-start.' Twitter. Retrieved May 24, 2019.
- ^ Romano, Sal (April 24, 2019). Mario Kart Tour Android closed beta test set for May 22 to June 4. Gematsu. Retrieved May 22, 2019.
- ^ a b c Machkovech, Sam. (May 22, 2019). Mario Kart Tour beta hands-on: Microtransactions land like a nasty blue shell. Ars Technica. Retrieved May 23, 2019.
- ^ Mario Kart Tour on the App Store
- ^ Nintendo Mobile (August 27, 2019). Mario Kart Tour : Race. YouTube. Retrieved August 27, 2019.
- ^ a b c d Nintendo Mobile (September 24, 2019). The race begins September 25th! Mario Kart Tour News, Vol. 1. YouTube. Retrieved September 24, 2019.
- ^ Template:Media link
- ^ a b c d e f g h i j Nintendo Mobile (August 27, 2019). Mario Kart Tour - Trailer. YouTube. Retrieved August 27, 2019.
- ^ a b [1]
- ^ https://twitter.com/mariokarttourEN/status/1169807683219673093 Mario Kart Tour Twitter
- ^ https://twitter.com/mariokarttourEN/status/1170411414332133377
- ^ https://twitter.com/mariokarttourEN/status/1170524657134366721 Mario Kart Tour Twitter
- ^ a b c [2]. Twitter. Retrieved October 8, 2019.
- ^ Nintendo Mobile (September 24, 2019). 【9/25開幕!】マリオカート ツアー ニュース #1.YouTube. Retrieved September 24, 2019.
- ^ a b c d e f g h i j k l Footage uploaded to Streamable
- ^ a b Jaron (May 22, 2019). MARIO KART TOUR BETA GAMEPLAY + SOUND 🔈. YouTube. Retrieved May 24, 2019.
- ^ a b c d e f g h i j Ziphonix (May 22, 2019). 15 Minutes of Mario Kart Tour Gameplay! YouTube. Retrieved May 24, 2019.
- ^ Screenshot uploaded to Imgur (May 22, 2019, 9:06 UTC)
- ^ Screenshot uploaded to Google Drive (May 22, 2019, 12:12 UTC)
- ^ https://twitter.com/ToonTris/status/1176553126461083649
- ^ Tweet by @mariokarttEN. Twitter. Retrieved September 5, 2019.
- ^ Tweet by @mariokarttEN. Twitter. Retrieved September 7, 2019.
- ^ Gach, Ethan (May 22, 2019). Mario Kart Tour Is Pretty Good When It’s Not Nickel And Diming You. Kotaku. Retrieved May 23, 2019.
- ^ Asarch, Steven (May 23, 2019) ‘Mario Kart Tour’ Beta Potential Bogged Down By Microtransactions. Newsweek. Retrieved May 23, 2019.
- ^ Mario Kart Tour Metacritic page. Retrieved October 11, 2019.
- ^ https://mariokarttour.com/zh-TW
- ^ https://mariokarttour.com/zh-CN
Mobile games and applications | |
---|---|
Super Mario franchise | Super Mario Run (2016) • Dr. Mario World (2019) • Mario Kart Tour (2019) |
Miscellaneous | Nintendo Music (2024) |