Swing, Claw! Swing!

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Template:Levelbox Swing, Claw! Swing! is the seventeenth course in the Story Mode of Super Mario Maker 2. It is set in the desert theme and in the Super Mario Bros. style. It is posted by Rookie Carpenter, and has a difficulty rating of 2/4 stars.

Layout

The level begins with a puzzle where Mario must utilize a Swinging Claw to send a Goomba to a Note Block, grabbing a Key to enter a Key Door. The next puzzle is a harder version of the first puzzle, with an additional Note Block containing a Super Mushroom added. The third puzzle is also like the first, except that Mario must hook a Goomba in two different sets of Swinging Claws. The fourth puzzle involves using a P Switch to allow a Swinging Claw to grab a normally unreachable Goomba. The fifth and final puzzle involves sending a Goomba into a Koopa Clown Car so as to allow Mario to ride it and reach the Goal Pole.

Description

"I was between jobs, so I thought up a buncha ways to use Swinging Claws! They'll drop whatever they're holding when they[sic] get close. Get to the end and get a prize."

Enemies

Names in other languages

Language Name Meaning Notes
Japanese ブランコクレーンでつかまえて[?]
Buranko Kurēn de Tsukamaete
Catch with the Swinging Claws
Dutch Schommelende grijpkranen[?] Oscillating Swinging Claws
German Kettengreifer-Hängepartie[?] Swinging Claw Hanging-Party
Italian Oscillazioni pericolose[?] Dangerous Claws
Korean 대롱대롱 그네크레인[?]
Daerongdaerong geunekeurein
Hanging Swinging Claws
Spanish (NOA) ¡Oscilen, mis queridas garras![?] Oscillate, My Dear Claws!
Spanish (NOE) ¡Oscilad, mis queridas garras![?] Oscillate, My Dear Claws!

Template:SMM2 Levels