A Weapon Balloon[1] is a type of balloon in Diddy Kong Racing and its Nintendo DS remake, Diddy Kong Racing DS. As their name suggests, Item Balloons, when touched, grant the racers with items to attack their opponents or improve the racers' performance. Many Item Balloons appear in every course in the game. When touched, the balloons break and disappear for a short amount of time, but appear soon after for another player to grab.
Item Balloons come in five different colors: red, blue, yellow, green, and rainbow, and the type of item given by them depends on their color. For example, Green Balloons give the player an oil slick, while Blue Balloons give them a speed boost. Additionally, balloons of the same color can be hit multiple times to earn powered up versions of the items earned from them. However, if a balloon of a different color is hit, the weapon from this balloon replaces the previous item, downgrading it. In the DS version of the game, this is changed so that the previous item is not changed when a balloon of a different color is hit, and the balloon instead simply breaks.
Items
Red Balloon
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Number
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Weapon (Nintendo 64)
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Weapon (Nintendo DS)
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A missile
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A missile
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A homing missile
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Five missiles
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Ten missiles
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A homing missile
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+
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None
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Three missiles circle the racer and launch themselves at nearby opponents.
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Blue Balloon
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A speed boost, with an orange blast
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A speed boost, with an orange blast
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A stronger speed boost, with a light blue blast
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A stronger speed boost, with a light green blast
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An even stronger speed boost, with a purple blast
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An even stronger speed boost, with a purple blast
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+
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None
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Activates auto-pilot and enables the racer to gain up to three speed boosts from the Touch Screen.
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Green Balloon
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An oil spill (Cars and Hovercrafts) Gas cloud (Planes)
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An oil spill (Cars and Hovercrafts) Gas cloud (Planes)
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A land mine (Cars and Hovercrafts) Floating land mine (Planes)
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A land mine (Cars and Hovercrafts) Floating land mine (Planes)
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A bubble that traps a racer that rides into it, floats upward, and pops
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A bubble that traps a racer that rides into it, floats upward, and pops
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+
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None
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Five fake Silver Coins
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Yellow Balloon
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A short-lasting shield that protects the user against items. It also spins out other racers.
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A short-lasting shield that protects the user against items. It also spins out other racers.
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A longer-lasting shield
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A longer-lasting shield
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A shield that lasts even longer
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A shield that lasts even longer
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+
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None
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Makes the racer invisible with a long lasting shield
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Rainbow Balloon
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A weak, yellow magnet that pulls the user towards a nearby racer
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A weak, yellow magnet that pulls the user towards a nearby racer
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A stronger, red magnet
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An stronger, red magnet
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A powerful magnet that pulls back opponents to the user
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A powerful magnet that pulls back opponents to the user
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+
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None
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A homing missile that the player can choose the target of from the Touch Screen
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Gallery
References
- ^ Diddy Kong Racing Instruction Manual (UK) pg. 23