User:Mario091/sandbox/Archive 1

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World 6-Tower (New Super Mario Bros.) (Finished)

World 6-Tower is the first tower level.

Layout

In this level, the Spiked Pillars return. Mario must jump before the spiked pillars can damage him. Mario can get the first Star Coin by ducking to avoid a Spiked Pillar and by jumping to it. After the checkpoint, Mario must quickly jump up to avoid the Spiked Pillars below him. After the door is another area similar to the previous one. Mario should get to the top before getting the second Star Coin. To get the last Star Coin, the player must time their wall jumps very well or be Mini Mario. Mario must Wall Jump to a Green Warp Pipe. Enter it and avoid the four Spiked Pillars to get the last Star Coin. This time, Mario is able to jump on Bowser Jr. This fight takes place on a tilting platform.

Star Coins

Star Coin 1: Mario can get the first Star Coin by ducking to avoid a Spiked Pillar and by jumping to it.

Star Coin 2: After the checkpoint, Mario must quickly jump up to avoid the Spiked Pillars below him. After the door is another area similar to the previous one. Mario should get to the top before getting the second Star Coin.

Star Coin 3: To get the last Star Coin, the player must time their wall jumps very well or be Mini Mario. Mario must Wall Jump to a Green Warp Pipe. Enter it and avoid the four Spiked Pillars to get the last Star Coin.

Enemies

World 6-Tower 2

World 6-Tower2 is the second tower level in World 6.

Layout

This level has conveyor belts with spikes on the ends of them. One third into the game, Mario can get the first Star Coin by simply jumping over spikes. The player should continue moving up, past the Dry Bones and more spikes, until they find two pipes. The right pipe will let Mario continue his way to the top. To obtain the second Star Coin, Mario should fall back down to an area filled with Spike Tops. He should then duck onto the conveyor belt and hit the blocks above him, ontaining the coin. Mario should climb a rope to get to the third Star Coin, and then he should go up and enter the double doors to face Bowser Jr. This time, Bowser Jr. will use the turtle shell technique, so Mario can't jump on him.

Star Coins

  • Star Coin 1: One third into the game, instead of heading up, head right while avoiding spikes.
  • Star Coin 2: Mario should fall back down to an area filled with Spike Tops. He should then duck onto the conveyor belt and hit the blocks above him.
  • Star Coin 3: Climb the rope instead of heading into the pipe.

Enemies