Spring Jump (Paper Mario: The Thousand-Year Door)

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The Spring Jump is a move in Paper Mario: The Thousand-Year Door and Super Paper Mario.

In Paper Mario: The Thousand-Year Door, it adds 1 more base damage to each Jump (which now is 3 damage per Jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in Riverside Station. It can be used as a field or battle move. On the field it is used to Jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against Smorg. It uses 4 FP and does 8 base damage. It is also the only way to get the Ultra Hammer. Interestingly it uses the same Ultra Boots which in Paper Mario is used for the Spin Jump, except that Mario retains his Spin Jump ability.

In Super Paper Mario, Luigi can use this move naturally. Like in its aforementioned use it is used to jump to normally unreachable places. Also like its predecessor, if Luigi hit a ceiling, he floats down like a piece of paper. Unlike Mario, however, he can be controlled and maneuvered in that state. If an enemy is attacked while Luigi is going up, the damage he deals is doubled. As well, if the player presses 2 while Luigi is falling, he will return to normal, and get a small Double Jump in the air.