User:Eldritchdraaks/sandbox
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Skill Trees
Mario
Movement | ||
---|---|---|
Dash | Allows Mario to damage an enemy while on the move. | Active |
Team Jump | Allows Mario to team up with an ally and perform a jump to reach previously inaccessible areas. | Active |
Stomp Jump | An attack at an enemy's head following a TEAM JUMP. Afterwards Mario lands on a nearby cell. | 10p To Activate |
Dash Damage | Increases damage dealt when performing a DASH. | 30p +20 (20 DMG ► 40 DMG) 40p +20 (40 DMG ► 60 DMG) 60p +30 (60 DMG ► 90 DMG) 80p +40 (90 DMG ► 130 DMG) |
Stomp Range | Increases Mario's Area of Movement after performing a STOMP JUMP on an enemy. | 30p +1 (3 Cells ► 4 Cells) 50p +1 (4 Cells ► 5 Cells) 70p +1 (5 Cells ► 6 Cells) |
Cleansing Jump | Heroes overcome by a Super Effect are restored when Mario performs a TEAM JUMP with them. | 10p To Activate |
Stomp Damage | Increases STOMP JUMP damage. | 30p +20 (30 DMG ► 50 DMG) 40p +20 (50 DMG ► 70 DMG) 60p +30 (70 DMG ► 100 DMG) 80p +50 (100 DMG ► 150 DMG) |
Attack | ||
Blaster | A short to mid-range weapon that fires one round at a time at a single target. | Active |
Melee | Close-range weapon that can hit multiple targets at once. | 10p To Activate |
High Ground Bonus | Increases the damage dealt by Mario while holding higher ground. | 20p +10% (130% DMG ► 140% DMG) 40p +10% (140% DMG ► 150% DMG) |
Golden Shot Plus | Gives Mario more coins upon a successful GOLDEN SHOT. | 10p +5 (5 Coins ► 10 Coins) 20p +5 (10 Coins ► 15 Coins) |
Technique | ||
Hero Sight | This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Mario's line of sight. | Active |
M-Power | Increases Mario's weapon damage along with the damage caused by any Heroes in range. | 30p To Activate |
Hero Sight Cooldown | Mario's HERO SIGHT takes less turns to recharge. | 30p -1 (3 Turns ► 2 Turns) |
Multi Hero Sight | Adds another shot attempt to Mario's HERO SIGHT. | 60p +1 (1 ► 2) |
Hero Sight Damage | Increases damage caused by Mario's HERO SIGHT. | 30p +20% (80% DMG ► 100% DMG) 70p +30% (100% DMG ► 130% DMG) |
M-Power Cooldown | M-POWER takes less turns to recharge. | 90p -1 (3 Turns ► 2 Turns) 100p -1 (2 Turns ► 1 Turns) |
M-Power Range | Increases M-POWER's range of effectiveness. | 30p +1 (4 Cells ► 5 Cells) 50p +1 (5 Cells ► 6 Cells) 70p +1 (6 Cells ► 7 Cells) |
Mega M-Power Damage | M-POWER is more effective with nearby Heroes. | 30p +10% (20% DMG ► 30% DMG) 40p +10% (30% DMG ► 40% DMG) 50p +10% (40% DMG ► 50% DMG) 70p +20% (50% DMG ► 70% DMG) |
Other | ||
Extra Health | Increases Mario's Maximum number of Health Points. | 40p +30 (220 HP ► 250 HP) 60p +40 (250 HP ► 290 HP) 80p +60 (290 HP ► 350 HP) |
Movement Range | Adds to Mario's Area of Movement. | 60p +1 (6 Cells ► 7 Cells) |
Pipe Exit Range | Increases Mario's Area of Movement upon exiting a pipe. | 10p +1 (3 Cells ► 4 Cells) |
Mushroom Mend | Mario gets more Health Points from mushrooms. | 30p +70 (70 HP ► 140 HP) 50p +70 (140 HP ► 210 HP) 70p +70 (210 HP ► 280 HP) |