Super Mario Maker
This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.
Super Mario Maker is an upcoming game creator application for the Wii U which allows players to create and share their own 2D Super Mario levels. It allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series. The game also allows switching between the graphical styles of various 2D Mario games. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros.[1].
Customization options
Graphical styles
The game will give players the option to choose the graphical styles from various 2D Mario games.[2] There are four game styles to choose from. These games include:
Traditional themes in the Mario series, various enemies, blocks, and certain items that didn't appear in certain styles, such as the Koopa Clown Copter, can be used in all four styles, with new assets made to make them fit in to the respective games. However, certain gameplay elements, such as wall jumping, spin jumping, some game-exclusive power-ups, such as the Cape Feather, and the end-level goals, are exclusive to their respective styles.
Available objects
One noticeable detail is that when placing an object, a distorted voice will say the name of that object, entwining with the stage's music.
All or most objects can ride on top of other objects and bounce off springboards.
The following objects can have wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:
- ? Blocks
- Solid blocks
- Donut Lifts
- Super Mushrooms
- Fire Flowers
- Super Stars
- Goombas (act like Paragoombas)
- Koopa Troopas (act like Koopa Paratroopas)
- Hammer Bros
- Piranha Plants
- Buzzy Beetles (act like Para-Beetles)
- Spinys
- Bloopers
- Thwomps
- Cheep Cheeps
- Boos
- Fish Bones
The following enemies can be made huge by dragging Super Mushrooms onto them:
- Goombas
- Koopa Troopas
- Piranha Plants
- Buzzy Beetles
- Bloopers
- Wigglers
- Thwomps
- Boos
- Fish Bones
- Bob-ombs
- Bowsers
- Bowser Jr.s
- Magikoopas
Players can drag:
onto:
which will make the latter produce the former object.
The following objects can be made to move along rails by dragging them onto one:
- Invisible ? Blocks
- Chain Chomps
- Boos
- Cheep Cheeps
- Coins
- Grinders
The following objects can be put into Koopa Clown Copters. The copter will resize to fit the enemy, if it does not fit. If it has an object in, it will try to drive into Mario. Mario can also ride Koopa Clown Copters, and he gains control when doing so and can shoot fireballs while flying. If it has nothing in, it will stay still, until Mario enters it:
- Super Stars
- Bowsers
- Bowser Jrs
- Boos
- Bill Blasters
- Chain Chomps
- Bob-ombs
- Piranha Plants
- Bloopers
- Rocky Wrenches
- Dry Bones
- Koopa Troopas
- Spinies
- Goombas
- Sledge Bros
- Magikoopas
Piranha Plants can be put into Lakitu's Clouds. Mario can also ride Lakitu's Clouds, like he does in Super Mario World. If it has nothing in, it will stay still, until Mario enters it.
Objects
- ? Blocks[3]
- Brick Blocks[3] (Rotating Blocks in Super Mario World style [1])
- Invisible ? Blocks
- Solid blocks[1] (breakable by various objects)
- Ice Blocks[1] (breakable/meltable by various objects)
- Jump Blocks[1]
- Ground tiles[3]
- Solid from top ground tiles (Shake to change appearance)
- One-way tile
- Cloud blocks/platforms (they are solid-from-top and breakable by various objects)
- Mushroom platforms
- Warp Pipes[3] (can be rotated at to face up, down, left, or right)
- Springboards[3] (can be placed sideways[4])
- Platforms[3] (they can move back & forth, up & down, or fall forever after being stepped on)
- Coins[3]
- Donut Lifts[1]
- POW Blocks[1]
- Conveyor Belts[1]
- Beanstalks
- P Switch [4] (appear as ? Switches in the New Super Mario Bros. U style)
- Doors [4]
- Skull Rafts [4]
- Rails[4]
- Arrows[4]
- Goal Poles (Super Mario Bros. / New Super Mario Bros. U style only)
- Goals (Super Mario Bros. 3 style only)
- Giant Gates (Super Mario World style only)
- Boss bridges
- Axes
- Spike blocks[4]
- Fire similar to the fire that Bowser produces
Power-ups
All styles
- Super Mushrooms (can make all or most enemies big)
- Fire Flowers[1]
- Super Stars[1]
- 1-Up Mushrooms[4]
- Template:Conjecturaltext (Spiny and Buzzy Beetle)[5]
Super Mario Bros. exclusive
- Mystery Mushroom - by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.[6]
- Luigi Mushrooms[7]
- Big Mushroom - tapping the 30th Anniversary Mario amiibo allows this to appear and make Mario larger. Enemies will also feature Mario aesthetics and the screen will change to look like an old TV screen.[6]
Super Mario Bros. 3 exclusive
Super Mario World exclusive
New Super Mario Bros. U exclusive
Semi-exclusive
- Goomba's Shoe[4] both normal and a "stiletto" version[4][8][9] (Super Mario Bros. and Super Mario Bros. 3 exclusive)
- Yoshi Egg (hatches into Yoshi)[4][8] (Super Mario World and New Super Mario Bros. U exclusive)
Enemies
- Chain Chomps[1] (Shake to turn into loose ones)[4])
- Goombas[3] (Galoombas in the Super Mario World style[1])
- Koopa Troopas[3] (both green and red[2])
- Hammer Bro[3]
- Sledge Bro
- Piranha Plants[3] (In and out of pipes. Shake to turn into a Fire Piranha Plant.[10] They are Jumping Piranha Plants in Super Mario World style.[1])
- Buzzy Beetles (Shake to make it hide in shell, becoming a Template:Conjecturaltext
- Spike Top (Shake to make it blue)
- Lakitus (Shake to remove it from cloud)
- Spinies (Shake to make it hide in shell, becoming a Template:Conjecturaltext)
- Bloopers (Shake to turn into Blooper Nannies)
- Wigglers[1] (shake to turn into angry ones)
- Bill Blasters (Height can be adjusted)
- Cannons[4]
- Red Cannons[11]
- Thwomps[1]
- Fire Bars
- Rocket Engines[1]
- Bullet Bills
- Bull's-Eye Bills[12]
- Cheep Cheeps (Shake to make green. Has the appearance of Blurps in Super Mario World style)
- Boos[1] (Shake to make it into Circling Boo Buddies)[4]
- Bob-ombs[1] (shake to turn into lit ones)
- Bowsers
- Bowser Jr.s
- Lava Bubbles
- Grinders [4]
- Rocky Wrenches[4]
- Monty Moles[13]
- Magikoopa[4]
- Stretch[4]
- Dry Bones[4]
- Munchers[4]
- Fish Bones[14]
Backgrounds
- Ground/Overworld
- Underground
- Underwater
- Ghost House[15]
- Airship
- Castle
Sharing system
Super Mario Maker will have a dedicated way to share course creations with the rest of the Mario Maker user base and Nintendo is implementing a system to share courses online, similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Uploading levels is limited to 10 at first, but players will be able to earn the ability to upload more when more players online recommend them. Players can even create worlds, which are set up like in Super Mario Bros., with four levels per world. In order to share a stage online, players must be able to complete it. Players can download, play, and even alter stages made by other players, but they are unable to re-upload those altered stages to the online servers, as to avoid issues of stealing.
Differences from base-games
Although the recreation is mainly faithful, there are some minor differences in each styles
Players can also experience a 100-Mario Challenge, where the goal is to clear 16 player-made levels with up to 100 Marios. Players can obtain up to 3 1-Ups in each stage.
Super Mario Bros.
- Moving platforms and mushroom platforms could not be jumped through from underneath in the original game; this was possibly changed to be consistent with the platforms in Super Mario World and New Super Mario Bros. U.
New Super Mario Bros. U
- Springboards can be carried in the original game, but they cannot here. This was possibly changed to be consistent with Super Mario Bros..
- Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
Development
Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario Vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[16]
References to other games
- Mario Paint: Undodog reappears, and sometimes a Gnat roams through the screen. Also, the game's logo is similar to the title screen of this game. A frog icon on the left in the edit screen is the same as the one used in the music composer mode. The eraser icon is also the same. The rocket that deleted everything on the screen also reappears. A robot icon also looks similar to the robot that appeared when saving something in this game, when selecting a level to play in Mario Maker, the screen used is also based off of the robot.
Gallery
References
- ^ a b c d e f g h i j k l m n o p q r s GameXplain (April 1, 2015). Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!). YouTube. Retrieved April 3, 2015.
- ^ a b c GameXplain (December 5, 2014). New Mario Maker Trailer! - Game Awards 2014 (Wii U). YouTube. Retrieved April 26, 2015.
- ^ a b c d e f g h i j k GameXplain (June 10, 2014). Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014). YouTube. Retrieved April 26, 2015.
- ^ a b c d e f g h i j k l m n o p q r s t u Cite error: Invalid
<ref>
tag; no text was provided for refs namedNWC2015
- ^ Gamexplain analysis (June 11th, 2015). [1]. Gamexplain. Retrieved June 12th, 2015.
- ^ a b Nintendo of America. Super Mario Maker - Nintendo @ E3 2015. e3.nintendo.com. Retrieved June 16, 2015.
- ^ Sleeper, Morgan (June 15, 2014). First Impressions: Getting Creative With Mario Maker. Nintendo Life. Retrieved April 26, 2015.
- ^ a b c d e Cite error: Invalid
<ref>
tag; no text was provided for refs namedTreehouse Day 2
- ^ NinEverything (June 17, 2015). Nintendo Treehouse @ E3 2015 - Super Mario Maker (day 2) YouTube. (Retrieved June 18, 2015).
- ^ GameXplain (June 17, 2015). Super Mario Maker - Level Creator Gameplay (Direct Feed - E3 2015). YouTube. Retrieved June 18, 2015.
- ^ E3 2015 Minisite
- ^ Perfectly Nintendo (April 25, 2015). Super Mario 30th Anniversary - Game Center CX SP at NicoNico Chokaigi 2015. YouTube. Retrieved April 25, 2015.
- ^ E3 2015 Press Screenshots
- ^ US Minisite
- ^ Nintendo Digital Event @ E3 2015
- ^ Yoon, Andrew (October 15, 2009) Miyamoto foresees more user-generated content in the future Engadget. Retrived: 2015-05-14
External links
Template:BoxTop Template:Mariogames