Super Mario Maker

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Super Mario Maker is an upcoming game creator application for the Wii U which allows players to create and share their own 2D Super Mario levels. It allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series. The game also allows switching between the graphical styles of various 2D Mario games. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros.[1].

Customization options

Graphical styles

The four game styles used in Super Mario Maker.
The four graphical styles used in the game.

The game will give players the option to choose the graphical styles from various 2D Mario games.[2] There are four game styles to choose from. These games include:

Traditional themes in the Mario series, various enemies, blocks, and certain items that didn't appear in certain styles, such as the Goomba's Shoe, Lakitu's Cloud, and the Koopa Clown Copter, can be used in all four styles, with new assets made from everything to make them suitable for the respective games. There are currently some themes and game-exclusive items that have yet to be shown, as well as whether or not they can be used within all game styles, or are restricted to their respective games. In addition, certain gameplay elements, such as wall jumping, spin jumping, and the end-level goals, are also exclusive to their respective styles.

Available objects

All or most objects can ride on top of other objects and bounce off springboards.

Most enemies can have wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles.

Enemies can be made huge by dragging Super Mushrooms onto them, and players can drag some items and enemies onto Bill Blasters, Lakitus, Pipes, ? Blocks and Brick Blocks which will make them produce that object.

Objects

Power-ups

Enemies

Backgrounds

Sharing system

Super Mario Maker will have a dedicated way to share course creations with the rest of the Mario Maker user base and Nintendo is implementing a system to share courses online, similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Uploading levels is limited to 10 at first, but players will be able to earn the ability to upload more when more players online recommend them. Players can even create worlds, which are set up like in Super Mario Bros., with four levels per world. In order to share a stage online, players must be able to complete it. Players can download, play, and even alter stages made by other players, but they are unable to re-upload those altered stages to the online servers, as to avoid issues of stealing.

Differences from base-games

Although the recreation is mainly faithful, there are some minor differences in each styles. For example, in the original Super Mario Bros. game, Elevators could not be jumped through from underneath; this was possibly put in place to remain consistent with the Lifts in the New Super Mario Bros. series.

Players can also experience a 100-Mario Challenge, where the goal is to clear 16 player-made levels with up to 100 Marios. Players can obtain up to 3 1-Ups in each stage.

Development

Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario Vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[15]

References to other games

  • Mario Paint: Undodog reappears, and sometimes a Gnat roams through the screen. Also, the game's logo is similar to the title screen of this game. A frog icon on the left in the edit screen is the same as the one used in the music composer mode. The eraser icon is also the same. The rocket that deleted everything on the screen also reappears. A robot icon also looks similar to the robot that appeared when saving something in this game, when selecting a level to play in Mario Maker, the screen used is also based off of the robot.

Gallery

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References

  1. ^ a b c d e f g h i j k l m n o p q r s GameXplain (April 1, 2015). Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!). YouTube. Retrieved April 3, 2015.
  2. ^ a b c GameXplain (December 5, 2014). New Mario Maker Trailer! - Game Awards 2014 (Wii U). YouTube. Retrieved April 26, 2015.
  3. ^ a b c d e f g h i j k l GameXplain (June 10, 2014). Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014). YouTube. Retrieved April 26, 2015. Cite error: Invalid <ref> tag; name "Gameplay footage" defined multiple times with different content
  4. ^ a b c d e f g h i j k l m n o p q r s t u v Nintendo World Championship 2015
  5. ^ Gamexplain analysis (June 11th, 2015). [1]. Gamexplain. Retrieved June 12th, 2015.
  6. ^ a b c d e Cite error: Invalid <ref> tag; no text was provided for refs named Treehouse Day 2
  7. ^ NinEverything (June 17, 2015). Nintendo Treehouse @ E3 2015 - Super Mario Maker (day 2) YouTube. (Retrieved June 18, 2015).
  8. ^ a b Nintendo of America. Super Mario Maker - Nintendo @ E3 2015. e3.nintendo.com. Retrieved June 16, 2015.
  9. ^ Sleeper, Morgan (June 15, 2014). First Impressions: Getting Creative With Mario Maker. Nintendo Life. Retrieved April 26, 2015.
  10. ^ E3 2015 Minisite
  11. ^ Perfectly Nintendo (April 25, 2015). Super Mario 30th Anniversary - Game Center CX SP at NicoNico Chokaigi 2015. YouTube. Retrieved April 25, 2015.
  12. ^ E3 2015 Press Screenshots
  13. ^ US Minisite
  14. ^ Nintendo Digital Event @ E3 2015
  15. ^ Yoon, Andrew (October 15, 2009) Miyamoto foresees more user-generated content in the future Engadget. Retrived: 2015-05-14

External links

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