Critical Hit is the Final Smash used by Marth in Super Smash Bros. Brawl, and both him and Lucina in Super Smash Bros. for Nintendo 3DS / Wii U, based upon the critical hit mechanic of the Fire Emblem series. After breaking a Smash Ball, Marth or Lucina charges directly forward, striking any opponents in their path and dealing high damage and knockback. A health bar in the style of the Fire Emblem games also appears for each character struck by the attack that completely depletes; in Super Smash Bros. Brawl it is designed after the ones in Fire Emblem: Mystery of the Emblem, while in Super Smash Bros. for Nintendo 3DS / Wii U it is based on the health bars in Fire Emblem Awakening. When used on the ground, Marth or Lucina will charge to the end of the platform they are standing on; when used in the air in Super Smash Bros. Brawl, however, Marth does not stop charging unless he hits an opponent, meaning that he can fly off the screen, though in Super Smash Bros. for Nintendo 3DS / Wii U Lucina and Marth only move a certain distance forward before the Final Smash automatically ends.
Trophy information
Super Smash Bros. Brawl
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Critical Hit
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Wii Super Smash Bros. Brawl
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Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system.
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Super Smash Bros. for Wii U
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Critical Hit (Marth)
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NA: Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on.
PAL: Marth raises his Exalted Falchion to the sky, then rushes forwards to deal an incredibly powerful blow, almost certainly KOing anyone and everyone who gets hit! When used in the air, he'll fly forwards a set distance, but on the ground, he'll only dash up to the edge of the platform he's standing on.
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Critical Hit (Lucina)
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NA: In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!
PAL: In Lucina's Final Smash, she raises her sword high, then dashes swiftly forwards to deliver a deadly blow to whoever stands in her way. Even if their damage is low, this strike is powerful enough to take them out in a single hit. Just be careful not to dash off the stage if you use it in mid-air!
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Gallery
Lucina in Super Smash Bros. for Wii U
Critical Hit coverage on other
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