User talk:Tsunami/Sandbox
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Hi, I had a look at your table for the items, and yes, I have a few suggestions. By the way, the loosen mushroom pic exists, there's no need for another one. Do you think you could move it here so I can make some minor edits and we can both work on it? - 03:40, 22 August 2014 (EDT)
- Done. Now I will see if there is anything to improve in the article, so we can both edit it. TSUNAMI
SMK Items section DRAFT
NOTE: Items pics are to replace. As for now, we need: all but Feather's. Images to need are red-linked.
NOTE: I moved it there for letting both me and Ninelevendo edit it. PLEASE DO NOT EDIT WITHOUT PERMISSION.
Item | Uses |
---|---|
Banana*** |
This slippery Banana Peel is ready to make opponents spin out after being placed (or throwed) on the track. But this can be escaped this by throwing a Shell to a Banana, destroying both. |
Green Shell*** |
This item, often obtained by first-placers, bounces on hazards such as walls once threwed, and after a ceratin amount of times, it destorys itself. Its use is to hit opponents, that will spin out and lose time. |
Red Shell*** |
This item is quite precious, as it allows an almost certain hit to the opponent in position next to the user. But unlike the Green version, this is weaker, as a hit will destroy it once for all. |
Feather |
This item can cause great shortcuts: it allows to make a big jump, big enough to jump over gaps or walls if used well, but if the jump is wrong, this may lead to losing time. |
Dash Mushroom |
This item causes the kart to get a boost for a while and to not slow down on hazard such as grass or sand. Instead of using it right now, it's better to hold it for a shortcut. |
Star |
This item can both grant faster speed and invulnerability to other items, as well as causing the opponents to spin out when touched. This lasts soon though, so the player has to use it to maximize the recovery. |
File:SMKBoo.png Ghost* |
The user of the item can easily stole another player's item thanks to this ghost. However, since there isn't a way to know if anyone holds an item, it could turns out to be unuseful. |
SMKCoin.png Coin** |
This high-place item allows the player to add two Coins to their total. No other uses. |
SMKLightning.png Lightning Bolt** |
This item is one of the most powerful ever. When one of the lasts uses it, all the other racer temporanely shrink, slowing down drastically, and returning normal after some time. |
SMKEgg.png Yoshi Egg**** |
Works just like a Banana. Used by CPU Yoshi. |
SMKFireball.png<br!Fireball**** | Works just like a Green Shell. Used by CPU Bowser. |
Poison Mushroom**** |
Just like a Banana, is static, but shrinks the only the victim instead. Used by CPU Toad and Peach. |
*=Don't appear in Mario GP
**=Don't appear in Battle Mode
***=Usable both forwards and backwards
****=Only usable by certain CPUs, throwable both forwards and backwards