Stylish move
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Stylish Moves are extra action commands in ‘’Paper Mario: The Thousand-Year Door’’ that accompany every attack move in the game. It is up to Mario and his party to use these moves by themselves. When stylish moves are executed, the crowd in front of the battle stage becomes even more wild, giving more star power than an action command for special moves.
To do a stylish move, press A at a certain time during an attack. Buying the Timing Tutor badge from Charlieton in Rogueport reveals a ! when you should press A, and is the only normal way to learn all the stylish moves.
Mario’s Stylish Moves
Attack | Stylish Move | # of Moves | What Mario Does | ||||
---|---|---|---|---|---|---|---|
Fire Drive | Press A right after Mario hits the fireball. | 1 | ? | ||||
Hammer | Press A immediately after Mario strikes the enemy. | 1-4 | Mario backflips. Press A right when Mario lands to do another, once to do a triple backflip, and finally when he lands to make confetti come down. | Hammer Throw | Press A right after Mario throws the hammer. | 1 | ? |
Head Rattle | Same as Hammer | 1-4 | Same as Hammer | ||||
Ice Smash | Same as Hammer | 1-4 | Same as Hammer | ||||
Jump | Press A at the high point of Mario’s second jump. | 1 | Mario bellyflops onto the enemy for the second jump. | ||||
Multibounce | Press A at the height of each of Mario’s bounces | Varies | Mario either bellyflops onto the next enemy or kicks while jumping. | ||||
Piercing Blow | Same as Hammer | 1-4 | Same as Hammer | ||||
Power Bounce | Same as Multibounce | Varies | Same as Multibounce, though tougher to pull off. | ||||
Power Jump | Same as Spin Jump, except no Spin Move (below) | 1 | Same as Spin Jump | ||||
Quake Hammer | Press A when Mario returns to his normal position, upright. | 1-2 | 1 or 2 high backflips. | ||||
Shrink Stomp | Same as Jump | 1 | Same as Jump | ||||
Soft Stomp | Same as Jump | 1 | Same as Jump | ||||
Spin Jump | Press A when Mario is at the height of his first jump onto the enemy, not the Spin Move. | 1 | Mario forward somersaults during the jump. | ||||
Spring Jump | Press A after Mario spin jumps at his highest rebound. | ? | ? | ||||
Super Hammer | Listen to the beeps the command makes. After the 5th beep, press the A button. Use the Timing Tutor badge if you’re having trouble. | 1 | Mario thumbs up the crowd after he swings his hammer. | ||||
Tornado Jump | Press A when Mario is falling back to the ground and again when he’s back where he started. | 2 | Mario uses Tube Mode to roll back to his side of the battlefield. | ||||
Ultra Hammer | Same as Super Hammer | 1 | Same as Super Hammer |