Stylish move

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 16:01, June 11, 2006 by Wayoshi (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Stylish Moves are extra action commands in ‘’Paper Mario: The Thousand-Year Door’’ that accompany every attack move in the game. It is up to Mario and his party to use these moves by themselves. When stylish moves are executed, the crowd in front of the battle stage becomes even more wild, giving more star power than an action command for special moves.

To do a stylish move, press A at a certain time during an attack. Buying the Timing Tutor badge from Charlieton in Rogueport reveals a ! when you should press A, and is the only normal way to learn all the stylish moves.

Mario’s Stylish Moves

Attack Stylish Move # of Moves What Mario Does
Fire Drive Press A right after Mario hits the fireball. 1 ?
Hammer Press A immediately after Mario strikes the enemy. 1-4 Mario backflips. Press A right when Mario lands to do another, once to do a triple backflip, and finally when he lands to make confetti come down. Hammer Throw Press A right after Mario throws the hammer. 1 ?
Head Rattle Same as Hammer 1-4 Same as Hammer
Ice Smash Same as Hammer 1-4 Same as Hammer
Jump Press A at the high point of Mario’s second jump. 1 Mario bellyflops onto the enemy for the second jump.
Multibounce Press A at the height of each of Mario’s bounces Varies Mario either bellyflops onto the next enemy or kicks while jumping.
Piercing Blow Same as Hammer 1-4 Same as Hammer
Power Bounce Same as Multibounce Varies Same as Multibounce, though tougher to pull off.
Power Jump Same as Spin Jump, except no Spin Move (below) 1 Same as Spin Jump
Quake Hammer Press A when Mario returns to his normal position, upright. 1-2 1 or 2 high backflips.
Shrink Stomp Same as Jump 1 Same as Jump
Soft Stomp Same as Jump 1 Same as Jump
Spin Jump Press A when Mario is at the height of his first jump onto the enemy, not the Spin Move. 1 Mario forward somersaults during the jump.
Spring Jump Press A after Mario spin jumps at his highest rebound. ? ?
Super Hammer Listen to the beeps the command makes. After the 5th beep, press the A button. Use the Timing Tutor badge if you’re having trouble. 1 Mario thumbs up the crowd after he swings his hammer.
Tornado Jump Press A when Mario is falling back to the ground and again when he’s back where he started. 2 Mario uses Tube Mode to roll back to his side of the battlefield.
Ultra Hammer Same as Super Hammer 1 Same as Super Hammer