User:Driftmaster130/Work
This is where I keep drafts of articles/sections that I am currently working on.
List of Nintendo Land staff
Directors
Takayuki Shimamura
Yoshikazu Yamashita
Planning
Hideki Fujii
Hiromasa Shikata
Yusuke Akifusa
Taku Matoba
Hiroshi Sakasai
Programming Director
Souichi Nakajima
System Programming
Kenichi Nishada
Game Programming
Toshikazu Kiuchi
Kenta Sato
Shinji Okane
Yuichiro Okamura
Jun Ito
Hiroshi Umemiya
Masatoshi Oyawa
Atsushi Yamazaki
Yousuke Sakooka
Toshihiro Taguchi
Hiroyuki Kira
Graphics Programming Director
Takuhiro Dohta
Graphic Programming
Shigetoshi Kitayama
Takahiro Takayama
Tomohisa Saito
Atsushi Haneda
Atsushi Asakura
Nao Ueda
Design Management
Junji Morii
Art Director
Tsubasa Sakaguchi
Character Design Lead Daisuke Kageyama
'Field Design Lead ' Hirotake Ohtsubo
3D Design Takeshi Hosono
Michiho Nobori
Daisuke Nobori
Tomomi Iwasaki
Miki Aoki
Yoko Tanak
Kazunori Fujii
Rymta Akutsu
Youngseok Kong
Jun Tanaka
Yuki Kaneko
Chicaki Uchida
Eisuke Sasaki
Manabu Tekehara
Yoko Honma
Toshikatsu Terashima
Tadatsugu Motomiya
Kouki Yoshida
Takafumi Moro
UI Design Lead
Emi Tomita
UI Design
Hiroko Nishibe
Takahiro Nagaya
Mai Yamamoto
Effects Design Lead
Yoko Fukude
Effects Design
Hiroshi Ueda
Makoto Ohta
Sound Director
Hajime Wakai
Sound Effects & Programming
Masato Mizuta
Junya Osada
Toru Asakawa
Masato Onishi
Music
Ryo Nagamatsu
List of New Super Mario Bros. 2 Staff
Producer
Takashi Tezuka
Coproducer
Hiroyuki Kimura
Director'
Yusuke Amano
Game Design
HokWai Ng
Taiju Suzuki
Ryuhel Matsuura
Level Design Advisor
Toshihiko Nakago
Level Design
Nobuo Matsumiya
Minoru Narita
Yasutaka Takeuchi
Mari Shirakawa
Eiji Mukao
Toshihiko Okamoto
Kazuhiro Yoshikawa
Yuya Sato
Kosono Okina
Tatsuya Hishida
Art Director
Masaaki Ishikawa
Character Design
Masahiro Kawanishi
Sho Murata
Daisuka Ito
Yutaka Alhara
Toshiya Shinohara
Field Design Lead
Makoto Yonezu
Field Design
Tetsuya Kobayashi
Yasuo Kumakura
UI Design
Tokihiko Toyoda
Takashi Fukahori
Ryo Tanaka
Satoko Okada
Takahiro Hamaguchi
Visual Effects Design
Sayaka Nishimura
Design Adviser
Atsushi Miyagi
Programming Director
Kenji Higashiyama
Player Programming
Junya Okamoto
Enemy and Field Programming
Eiji Noto
Takamitsu Kuzuhara
Ryu Shinomiya
Yoshimi Izumori
System Programming
Kunihiro Komatsu
Nobuhiko Sadamoto
Kazuhiro Nakari
Minoru Hamaura
UI Programming
Momoko Shibutani
World Map Programming
Shinji Okuda
Programming Support
Etsuko Sakai
Takuma Deguchi
Fumiya Nakano
Shogo Kihara
Yusaku Shimizu
Kiyoshi Koda
Masaru Nii
Kei Uramoto
Sound Director
Kanta Nagata
Sound Engineering
Yuki Tsuji
Natsuko Yokoyama
Sound Advisers
Koji Kondo
Yoji Inagaki
General Coordination
Tsutomu Kaneshige
Tomoaki Yoshinobu
Cinematic Director
Tomoe Aratani
Cinematic Animation
Yoshikazu Sumioka
Masaya Akiyama
Character Supervisors
Akiko Kato
Yo Ohnishi
Tsuyoshi Watanabe
Technical Support
Tomohiro Umeda
Toru Inage
Masahiro Takeguchi
NOA Localization Management
Nate Bihldorff
Reiki Ninomiya
Tim O'Leary
Leslie Swan
NOA Localization
Ethan Stockton
Eric Smith
César Pérez
Laurence Millereioux-Tanen
Hélène Bisson-Palland
Camille Alba Navarro
Mónica Ripoli
Kristin Kirby
NOE Localization Management
Erkan Kasap
Takashi Katagiri
William Romick
Andrew Steele
Sochi Hanagiri
List of Mario knockoffs officially acknowledged by Nintendo
Due to the popularity of the Mario series, several smaller companies over the years who went against Nintendo have created several ripoffs, or bootlegs, that imitate games and other merchandise from the Mario series.
The Great Giana Sisters
Released in 1987 on the Commodore 64, The Great Giana Sisters was published by German game developer Rainbow Arts. It features a girl named Giana, who finds herself in a world full of monsters after mysteriously falling asleep. The player must travel through the world, searching for a hidden diamond which will awake Giana.

The game recieved almost immediate attention from players, (and later the video game industry) due to the game's levels being extremely similar to that of Super Mario Bros. In fact, the game's first level is nearly identical to that of Super Mario Bros, and so are the game's elements (mushrooms with eyes and horns, as well as yellow blocks (resembling ? Blocks and Goombas respectively) ) , and gameplay throughout Cite error: Closing </ref>
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tag. Nintendo did not take legal action with the game's developers, but gave them a warning of it. Copies of the game were withdrawn from sale, and it still remains a collector's item to this day. Later, in 2009, a sequel called Giana Sisters DS [1] was released in Europe, and later North America. This game, however, received no copyright claims from Nintendo and had an overall good reception.
Mole Kart
Mole Kart is an iOS game developed and published by Chinese company Shanghai Shengran Information Technology. It was available on the App Store for iPhone, iPad, and iPod touch. Players have the choice of several characters from the Mole Man series, but only one kart.
The game was first released on the App Store for iOS devices in early 2012, though it was soon removed by Apple due to a copyright claim from Nintendo, who had it pulled [2] due to gameplay trailers that looked nearly identical to the Mario Kart series. [3]
Mole Kart, however, was re-released on iOS, as well as Andriod, in May of that year, under a new title (Mole Kart I)