Super Mario Bros. (Game & Watch)

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It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox Super Mario Bros. is a Game & Watch version of Super Mario Bros. which appeared as part of the New Widescreen and Crystal Screen series, both of whom were predated by an extremely rare "special" Game & Watch shaped like Famicon mascot Diskun which was awarded to winners of the F-1 Grand Prix Tournament in Japan.[1][2]

These versions of Super Mario Bros. are all essentially the same except for hardware (the Crystal Screen had a transparent screen, while the other two versions were more basic Game & Watch systems). The overall plot is the same as the console Super Mario Bros., but the game is far shorter and simpler.

Plot

King Koopa has kidnapped Princess Toadstool, and Mario is off to save her. The difference is that at the end of every level, Mario will find the Princess without having to fight a boss.

Gameplay

Mario must go through eight auto-scrolling levels without falling and losing a life. When the levels are cleared, Mario must repeat them in the next loop. The second loops and onward have enemies. Further, Lakitus throw hammers as opposed to Spinies. There are a total of nine loops of increasing difficulty. There are two types of levels; scroll screen levels and timer screen levels. In the scroll screen levels, Mario must travel a given distance displayed on the screen. In the timer screen levels, Mario has to go through the world within a given time. [3]

Characters

Levels

  • World No. 1 Canyon
  • World No. 2 Gym
  • World No. 3 Burning Room
  • World No. 4 Channel
  • World No. 5 Hop
  • World No. 6 Beam
  • World No. 7 Maze
  • World No. 8 Burning Road

Connections

References