Super Smash Bros. Brawl
Template:Infobox Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX, lit. "Great Melee Smash Brothers X"), is a fighting game for the Wii. It is the third game in the Super Smash Bros. series, preceded by Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also created the preceeding Super Smash Bros. games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.[1]
After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan[2] and March 9, 2008 for North America.[3] It was released in Australia on June 26, 2008 and in Europe on June 27, 2008.[4]
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts,[5] though players are able to close it and play the game as usual. There has been a replacement program.[6] The game requires 128 blocks of Wii internal memory to save game data[7] and it can't be copied. However even though players are not able to transfer their data onto another Wii, players can still send replays, snapshots, and custom stages onto other Wii systems.
Gameplay
A new battle mechanic is the Final Smash, which can be used only by collecting a Smash Ball. Also, players are able to walk and jump while using projectile-shooting items, like the Super Scope.
As a new feature in the game, certain characters can crawl. These characters are Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi, and Zero Suit Samus.
A new technique called the Footstool Jump is introduced. It allows players to jump on an opposing player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a Plasma Whip or a Hookshot. Gliding is also a technique in this game, available only to characters with wings. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the "movement" button is pointed in.
Another feature not present in the past two games is Slipping. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to the players when they get up. Players can slip when trying to run suddenly, go down slopes, or turn around. Players can also slip on a Banana Peel.
The game also features three different Taunts for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.
The game can be controlled with one of the four controlling methods:
There are a few differences between the controller methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.
The execution of standard combos has been made simpler; for many characters, the does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.
Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Player is able to insert names with up to five letters, as in Super Smash Bros. Melee. In the previous game, names are only a gimmick. In this game, they now also save the player's controlling options to avoid having to select the control method each time.
Playable Characters
With 35 playable characters (39, if Sheik, Zelda's transformation, Zero Suit Samus, Samus's transformation, and the Pokemon Trainer's three Pokemon without including Pokemon Trainer are counted), Super Smash Bros. Brawl has ten more characters than the previous installment. 21 characters are available from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game which are Pichu, Dr. Mario, Mewtwo, Young Link and Roy. Additionally, Super Smash Bros. Brawl is the first game to feature third-party characters as playable characters: Sonic and Solid Snake. The Special Moves and Final Smash for each character are listed on the right-side column.
Default Characters
Name | Description | Special Moves | ||
---|---|---|---|---|
File:BrawlMario.jpg | Mario File:Mario Bros. Emblem.gif | Mario has always been a balanced character. His strength is mid-tier, and he has medium weight and speed. He is one of the most popular characters in the video game franchise. Unlike Luigi, he can wall jump. | Standard | Fireball |
Side | Cape | |||
Up | Super Jump Punch | |||
Down | F.L.U.D.D. | |||
Final Smash | Mario Finale | |||
File:571px-Brawlink.jpg | Link File:Legend of Zelda Emblem.gif | For Link's stature, his power is a little low for the middle-heavy weight that he is. He is also slightly sluggish, but his shield is able to reflect projectiles. He is a master of many different weapons. | Standard | Hero's Bow |
Side | Gale Boomerang | |||
Up | Spin Attack | |||
Down | Bomb | |||
Final Smash | Triforce Slash | |||
File:Brawlrkirby.jpg | Kirby File:Kirby Emblem.gif | Kirby is one of the odd characters. He may be one of the lightest characters in the game, but he is one of the stronger characters. His running speed is great, but his attacks will slow him down. | Standard | Inhale |
Side | Hammer | |||
Up | Final Cutter | |||
Down | Stone | |||
Final Smash | Cook Kirby | |||
File:Brawlpikachu.jpg | Pikachu File:Pokémon Emblem.gif | Pikachu may be one of the light characters, but it does have good attacks, and it is one of the faster characters in the game. It also has great recovery. | Standard | Thunder Jolt |
Side | Skull Bash | |||
Up | Quick Attack | |||
Down | Thunder | |||
Final Smash | Volt Tackle | |||
File:Foxsmnas.jpg | Fox File:Star Fox Emblem.gif | Fox is a very fast character in attack speed and running speed, and he has average strength. On the downside, he is very light. | Standard | Blaster |
Side | Fox Illusion | |||
Up | Fire Fox | |||
Down | Reflector | |||
Final Smash | Landmaster | |||
File:Brawlrsamus.jpg | Samus File:Metroid Emblem.gif | Samus has a relatively slow pace, but she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus. | Standard | Charge Shot |
Side | Missile | |||
Up | Screw Attack | |||
Down | Bomb | |||
Final Smash | Zero Laser | |||
File:Brawl ZeroSuitSamus.jpg | Zero Suit Samus File:Metroid Emblem.gif | Zero Suit Samus enters the battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. | Standard | Paralyzer |
Side | Plasma Whip | |||
Up | Plasma Wire | |||
Down | Flip Jump | |||
Final Smash | Power Suit Samus | |||
Zelda File:Legend of Zelda Emblem.gif | Zelda is a light-weight, and is fairly slow. Zelda uses magical attacks that are hard to control, but can pack a punch when used successfully. If these attacks are not controlled, she will be weak in battle. | Standard | Nayru's Love | |
Side | Din's Fire | |||
Up | Farore's Wind | |||
Down | Transform | |||
Final Smash | Light Arrow | |||
File:BrawlSheik.jpg | Sheik File:Legend of Zelda Emblem.gif | Sheik returns as Zelda's transformation after she uses Transform. Contrary to her counterpart Zelda, Sheik specializes in swift movement, not power. | Standard | Needle Storm |
Side | Chain | |||
Up | Vanish | |||
Down | Transform | |||
Final Smash | Light Arrow | |||
Bowser File:Mario Bros. Emblem.gif | Bowser is the heaviest and largest character. He also has very powerful, slow attacks. Strangely, even though he still moves slowly, Bowser moves at a faster speed in this game, compared to in Melee. | Standard | Fire Breath | |
Side | Flying Slam | |||
Up | Whirling Fortress | |||
Down | Bowser Bomb | |||
Final Smash | Giga Bowser | |||
File:BrawlDK.JPG | Donkey Kong File:Donkey Kong Emblem.gif | Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed for a heavyweight. | Standard | Giant Punch |
Side | Headbutt | |||
Up | Spinning Kong | |||
Down | Hand Slap | |||
Final Smash | Konga Beat | |||
File:BrawlYoshi.PNG | Yoshi File:Yoshi Emblem.gif | Yoshi is a fast and unusually heavy character. On the downside, his strength is rather weak with only average attack speed. His Egg Throw can act like a third jump in this game. | Standard | Egg Lay |
Side | Egg Roll | |||
Up | Egg Throw | |||
Down | Yoshi Bomb | |||
Final Smash | Super Dragon | |||
Peach File:Mario Bros. Emblem.gif | Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, good horizontal recovery, and high priority attacks. However, she is light and one of the weaker characters. | Standard | Toad | |
Side | Peach Bomber | |||
Up | Peach Parasol | |||
Down | Vegetable | |||
Final Smash | Peach Blossom | |||
Ice Climbers File:Ice Climber Emblem.gif | The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. They may have a good attack range, but their normal attacks are weak, and they are rather light. | Standard | Ice Shot | |
Side | Squall Hammer | |||
Up | Belay | |||
Down | Blizzard | |||
Final Smash | Iceberg | |||
File:Pitart.jpg | Pit File:Kid Icarus Emblem.gif | Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He may have a good projectile and good weight, but he is somewhat weak. | Standard | Palutena Arrow |
Side | Angel Ring | |||
Up | Wings of Icarus | |||
Down | Mirror Shield | |||
Final Smash | Palutena's Army | |||
Wario File:Wario Emblem.gif | Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. For a heavyweight, he only has average strength (similar to Yoshi). | Standard | Chomp | |
Side | Wario Bike | |||
Up | Corkscrew | |||
Down | Wario Waft | |||
Final Smash | Wario-Man | |||
Ike File:Fire Emblem Emblem.gif | Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite the sword's weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. He is also slow himself. | Standard | Eruption | |
Side | Quick Draw | |||
Up | Aether | |||
Down | Counter | |||
Final Smash | Great Aether | |||
Pokémon Trainer File:Pokémon Emblem.gif | The Pokémon Trainer uses Squirtle, Ivysaur, and Charizard to fight for him, rather than actually fight by himself. He stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. | Down | Pokémon Change | |
Final Smash | Triple Finish | |||
Squirtle | ||||
Standard | Water Gun | |||
Side | Withdraw | |||
Up | Waterfall | |||
Ivysaur | ||||
Standard | Bullet Seed | |||
Side | Razor Leaf | |||
Up | Vine Whip | |||
Charizard | ||||
Standard | Flamethrower | |||
Side | Rock Smash | |||
Up | Fly | |||
Diddy Kong File:Donkey Kong Emblem.gif | Diddy Kong is fast, light, and abundant in unique attacks. However, he is one of the weaker characters. | Standard | Peanut Popgun | |
Side | Monkey Flip | |||
Up | Rocketbarrel Boost | |||
Down | Banana Peel | |||
Final Smash | Rocketbarrel Barrage | |||
Meta Knight File:Kirby Emblem.gif | Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack (), can render foes helpless for a short while. On the negative side, he is light and lacking in power. | Standard | Mach Tornado | |
Side | Drill Rush | |||
Up | Shuttle Loop | |||
Down | Dimensional Cape | |||
Final Smash | Galaxia Darkness | |||
Lucas File:Earthbound Emblem.gif | A PK user, Lucas has a Special Moveset similar to that of Ness, and a unique Normal Moveset. He is on the stronger side, despite being small. | Standard | PK Freeze | |
Side | PK Fire | |||
Up | PK Thunder | |||
Down | PSI Magnet | |||
Final Smash | PK Starstorm | |||
King Dedede File:Kirby Emblem.gif | King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on Waddle Dees to damage his opponents from afar. Although he can inhale his foes like Kirby, he does not get their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he's a bit faster than most heavyweights as well, and has a long reach, which makes his grab game quite lethal. | Standard | Inhale | |
Side | Waddle Dee Toss | |||
Up | Super Dedede Jump | |||
Down | Jet Hammer | |||
Final Smash | Waddle Dee Army | |||
Olimar File:Pikmin Emblem.gif | Captain Olimar of the Pikmin series enters with the handicap of being nearly helpless without the Pikmin. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects:
|
Standard | Pikmin Pluck | |
Side | Pikmin Throw | |||
Up | Pikmin Chain | |||
Down | Pikmin Order | |||
Final Smash | End of Day |
Unlockable Characters
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
Name | Description | Special Moves | ||
---|---|---|---|---|
File:BrawlNess.jpg | Ness File:Earthbound Emblem.gif | Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to Lucas, but differs slightly. Despite being slightly light, he has adequate strength. He is unlocked by:
|
Standard | PK Flash |
Side | PK Fire | |||
Up | PK Thunder | |||
Down | PSI Magnet | |||
Final Smash | PK Starstorm | |||
File:MarthBrawl.jpg | Marth File:Fire Emblem Emblem.gif | Marth chooses speed over raw power, specializing in strategic offensive and defensive play. Like in Melee, his sword does more damage at the tip of the blade, but his grab range is much shorter. Marth is unlocked by:
|
Standard | Shield Breaker |
Side | Dancing Blade | |||
Up | Dolphin Slash | |||
Down | Counter | |||
Final Smash | Critical Hit | |||
File:BrawlLuigi.jpg | Luigi File:Mario Bros. Emblem.gif | Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, and is slightly slower, but his attack strength is unusually high. Luigi is unlocked by:
|
Standard | Fireball |
Side | Green Missile | |||
Up | Super Jump Punch | |||
Down | Luigi Cyclone | |||
Final Smash | Negative Zone | |||
File:Falco Lombardi Brawl.jpg | Falco File:Star Fox Emblem.gif | Falco Lombardi returns in Super Smash Bros. Brawl with a similar move set of Fox, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by:
|
Standard | Blaster |
Side | Falco Phantasm | |||
Up | Fire Bird | |||
Down | Reflector | |||
Final Smash | Landmaster | |||
Captain Falcon File:F-Zero Emblem.gif | Captain Falcon returns as the second fastest runner in the game (losing only to Sonic). His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon is unlocked by:
|
Standard | Falcon Punch | |
Side | Raptor Boost | |||
Up | Falcon Dive | |||
Down | Falcon Kick | |||
Final Smash | Blue Falcon | |||
Lucario File:Pokémon Emblem.gif | Unlike most Pokémon in the Smash Bros. series, Lucario is one of the few Pokémon characters to have an actual gender. Lucario has average speed, and has good range, but normally doesn't have much power. However, his power grows as he takes damage, maxing out at 182%. He uses his aura for most attacks. Lucario can be unlocked by:
|
Standard | Aura Sphere | |
Side | Force Palm | |||
Up | ExtremeSpeed | |||
Down | Double Team | |||
Final Smash | Aura Storm | |||
R.O.B. File:ROB Emblem.gif | R.O.B. is a heavyweight, and despite being heavy, it is also rather weak. R.O.B. can be unlocked by:
|
Standard | Robo Beam | |
Side | Arm Rotor | |||
Up | Robo Burner | |||
Down | Gyro | |||
Final Smash | Diffusion Beam | |||
File:GanondorfBrawl.jpg | Ganondorf File:Legend of Zelda Emblem.gif | Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike). He is also very heavy and large. Unfortunately, his movement is very sluggish, making him slower than even Bowser. Ganondorf is unlocked by:
|
Standard | Warlock Punch |
Side | Flame Choke | |||
Up | Dark Dive | |||
Down | Wizard's Foot | |||
Final Smash | Beast Ganon | |||
File:GameandWatch.jpg | Mr. Game & Watch File:BrawlGandW.gif | Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old Game & Watch titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch is unlocked by:
|
Standard | Chef |
Side | Judge | |||
Up | Fire | |||
Down | Oil Panic | |||
Final Smash | Octopus | |||
File:Jigglypuff in Brawl.jpg | Jigglypuff File:Pokémon Emblem.gif | Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. It also, despite being light, has quite good strength. To unlock Jigglypuff:
|
Standard | Rollout |
Side | Pound | |||
Up | Sing | |||
Down | Rest | |||
Final Smash | Puff Up | |||
File:Brawl Toon Link.jpg | Toon Link File:Legend of Zelda Emblem.gif | Toon Link is almost exactly like Link, but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by:
|
Standard | Hero's Bow |
Side | Boomerang | |||
Up | Spin Attack | |||
Down | Bomb | |||
Final Smash | Triforce Slash | |||
File:Wolf Brawl Art.jpg | Wolf File:Star Fox Emblem.gif | Wolf O'Donnell is on the heavier side, and his speed is at an average level. His attack power is also pretty decent. However, Wolf's recovery moves are unsafe, due to their poor accuracy. To unlock Wolf:
|
Standard | Blaster |
Side | Wolf Flash | |||
Up | Fire Wolf | |||
Down | Reflector | |||
Final Smash | Landmaster | |||
Snake File:Metal Gear Emblem.gif | Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is surprisingly very heavy, and his attacks are quite strong. Snake can be unlocked by:
|
Standard | Hand Grenade | |
Side | Remote Controlled Missile | |||
Up | Cypher | |||
Down | C4 | |||
Final Smash | Grenade Launcher | |||
Sonic File:Sonic Emblem.gif | Sonic is the fastest character in the game; even faster than Captain Falcon. He also has a good bit of strength, and is a middle-weight. Sonic is unlocked by one of four methods:
|
Standard | Homing Attack | |
Side | Spin Dash | |||
Up | Spring Jump | |||
Down | Spin Charge | |||
Final Smash | Super Sonic |
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
Stages
There are 41 total stages in Super Smash Bros. Brawl. Some stages are returning stages from Super Smash Bros. Melee.
Default Stages
Stage | Description | Songs | |
---|---|---|---|
File:Battlefield SSBB.jpg | Super Smash Bros. Brawl: Battlefield File:Super Smash Bros. Emblem.gif | Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. |
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File:BrawlFinalDestination.jpg | Super Smash Bros. Brawl: Final Destination File:Super Smash Bros. Emblem.gif | A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion. |
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File:Delfino Plaza Stage.jpg | Super Mario Sunshine: Delfino Plaza File:Mario Bros. Emblem.gif | A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. |
|
File:Mushroomy Kingdom.jpg File:Mushroomy Kingdom 2.jpg |
Super Mario Bros.: Mushroomy Kingdom File:Mario Bros. Emblem.gif | Based from the original Super Mario Bros.. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged. | Ground:
Underground:
|
File:Mariocircuit.jpg | Mario Kart: Mario Circuit File:Mario Bros. Emblem.gif | The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level). |
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File:Rumble Falls Stage.jpg | Donkey Kong Jungle Beat: Rumble Falls File:Donkey Kong Emblem.gif | A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up. |
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File:Bridge of Eldin.jpg | The Legend of Zelda: Twilight Princess: Bridge of Eldin File:Legend of Zelda Emblem.gif | A flat stage. King Bulblin and Lord Bullbo occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage. |
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File:Norfair.jpg | Metroid: Norfair File:Metroid Emblem.gif | A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs. |
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File:Frigate Orpheon.jpg | Metroid Prime: Frigate Orpheon File:Metroid Emblem.gif | From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. |
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File:Yoshi'sIslandStage1.jpg | Yoshi's Island: Yoshi's Island File:Yoshi Emblem.gif | Yoshi's Island is based on its appearance in Yoshi's Island DS. It changes seasons as the Brawl progresses. |
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File:BattleshipHalberd.jpg | Kirby: Halberd File:Kirby Emblem.gif |
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. |
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Star Fox: Lylat Cruise File:Star Fox Emblem.gif | A stage that moves through the Lylat System. Very similar to Corneria and Venom. |
| |
File:Pokemon Stadium 2.jpg | Pokémon: Pokémon Stadium 2 File:Pokémon Emblem.gif |
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. |
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File:Port Town.jpg | F-Zero: Port Town Aero Dive File:F-Zero Emblem.gif | Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion. |
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File:CastleSiege.jpg | Fire Emblem: Castle Siege File:Fire Emblem Emblem.gif | Taking place on a castle, this stage incorporates elements of various Fire Emblem games. |
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File:WarioWare.jpg | WarioWare: WarioWare, Inc.File:Wario Emblem.gif | The players are sent through random Microgames. Players start on a simplistic stage, with a few platforms. |
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File:Distant Planet.jpg | Pikmin: Distant Planet File:Pikmin Emblem.gif | A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player. |
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File:Brawl Stages - Smashville.jpg | Animal Crossing: Wild World: Smashville File:Animal Crossing Emblem.png | The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. |
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File:New Pork City.jpg | EarthBound: New Pork City File:Earthbound Emblem.gif | A stage comparable to Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will damage any player it hits, and will instantly KO any player it chomps on. |
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Ice Climber: Summit File:Ice Climber Emblem.gif | A stage that takes place on a moving glacier. The ice stage moves around constantly. |
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File:Stage08 070725a-l.jpg | Kid Icarus: Skyworld File:Kid Icarus Emblem.gif | Pit's homeland. It consists of several breakable platforms. |
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File:PictoChat.jpg | Nintendo DS: PictoChat File:Nintendo DS Emblem.gif | Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage. |
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File:Shadow Moses Island.jpg | Metal Gear Solid: Shadow Moses Island File:Metal Gear Emblem.gif | A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will appear in the background. |
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File:BrawlTemple.jpg | The Legend of Zelda: Hyrule Temple File:Legend of Zelda Emblem.gif | Coming back from Super Smash Bros. Melee, the Temple is exactly the same as it was in the previous game, with a remix of the old background music. |
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File:Yoshi's Island Brawl.jpg | Super Mario World: Yoshi's Island File:Yoshi Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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File:Onett Brawl.jpg | EarthBound: Onett File:Earthbound Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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File:Corneria Brawl.jpg | Star Fox: Corneria File:Star Fox Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Super Mario 64: Rainbow Cruise File:Mario Bros. Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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File:Brinstar Brawl.jpg | Metroid: Brinstar File:Metroid Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Unlockable Stages
In addition to the above stages, there are several stages that must be unlocked to play on.
Stage | Description | Songs | |
---|---|---|---|
File:LMansionBrawl.jpg | Luigi's Mansion: Luigi's Mansion File:Mario Bros. Emblem.gif | A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi. |
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File:Pirate ship.jpg | The Legend of Zelda: The Wind Waker: Pirate Ship File:Legend of Zelda Emblem.gif | A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. The stage is unlocked once Toon Link has been unlocked. |
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File:Spear Pillar.jpg | Pokémon: Spear Pillar File:Pokémon Emblem.gif | The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. Dialga appears as well, to use Roar of Time, along with Cresselia, using Psycho Cutter. It is unlocked by beating event #25. |
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File:75m.jpg | Donkey Kong: 75m File:Donkey Kong Emblem.gif |
A stage based on the third stage of Donkey Kong. This stage is unlocked by playing 20 VS. Matches as Donkey Kong. |
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File:MBBrawl.jpg | Mario Bros.: Mario Bros. File:Mario Bros. Emblem.gif | A stage resembling the one from the original Mario Bros. game. This stage is unlocked by beating Event Match #19. |
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File:Flatzone2.jpg | Game & Watch: Flat Zone 2 File:BrawlGandW.gif | An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic and Lion. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World. |
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File:Electroplankton.jpg | Electroplankton: Hanenbow File:Electroplankton Emblem.gif | A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes". |
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File:Greenhilldojo1.jpg | Sonic the Hedgehog: Green Hill Zone File:Sonic Emblem.gif | Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked. |
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File:Jungle Japes.jpg | Donkey Kong Country: Jungle Japes File:Donkey Kong Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. The stage is unlocked by playing in Melee stages ten times. |
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File:Green Greens.jpg | Kirby's Dream Land: Green Greens File:Kirby Emblem.gif | An exact replica from Super Smash Bros. Melee. It is unlocked by playing 20 matches as Kirby. |
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File:Big Blue.jpg | F-Zero: Big Blue File:F-Zero Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches as Captain Falcon. |
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File:Pokemon Stadium.jpg | Pokémon: Pokémon Stadium File:Pokémon Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing ten matches on Pokémon Stadium 2. |
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Items
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as Banana Peels on Donkey Kong stages, Poké Balls on Pokémon stages, etc.
Item | Description | |
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Assist Trophy File:Super Smash Bros. Emblem.gif | Comparable to a Poké Ball, this summons a random character to help the character who used it. | |
Banana Peel File:Super Smash Bros. Emblem.gif | Can be dropped on the stage. If other characters touch it, the character will trip over it and fall. | |
File:BrawlBarrels.jpg | Barrel File:Super Smash Bros. Emblem.gif | These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage. |
File:BrawlBeamSword.jpg | Beam Sword File:Super Smash Bros. Emblem.gif | An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends. |
File:BrawlBob-Omb.jpg | Bob-omb File:Mario Bros. Emblem.gif | A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves. |
Bumper File:Super Smash Bros. Emblem.gif | When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d. | |
File:BrawlBunnyHoodArtwork.jpg | Bunny Hood File:Legend of Zelda Emblem.gif | The Bunny Hood provides a substantial boost to the user's running speed and jumping height. |
File:BrawlCapsule.jpg | Capsule File:Super Smash Bros. Emblem.gif | Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion. |
CD File:Super Smash Bros. Emblem.gif | CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game. | |
Cracker Launcher File:Super Smash Bros. Emblem.gif | Shoots out fireworks. Players can adjust the aim. | |
File:BrawlCrates.jpg | Crate and Sliding Box File:Super Smash Bros. Emblem.gif | Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away. |
File:BrawlDekuNut.jpg | Deku Nut File:Legend of Zelda Emblem.gif | Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance. |
Dragoon File:Kirby Emblem.gif | When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair. | |
File:Item15 080305 08-l.jpg | Blast Box File:Super Smash Bros. Emblem.gif | If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away. |
File:BrawlFan.jpg | Fan File:Super Smash Bros. Emblem.gif | This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl. |
File:BrawlFireFlowerArtwork.jpg | Fire Flower File:Mario Bros. Emblem.gif | The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames. |
File:BrawlFood.jpg | Food File:Super Smash Bros. Emblem.gif | Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health. |
Franklin Badge File:Earthbound Emblem.gif | Deflects any energy-based projectile back at the opponent with double power. | |
File:BrawlFreezieArtwork.jpg | Freezie File:Mario Bros. Emblem.gif | This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them. |
Golden Hammer File:Mario Bros. Emblem.gif | Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head. | |
Gooey Bomb File:Super Smash Bros. Emblem.gif | Can be attached to the ground or a character and explodes after a few seconds. | |
File:BrawlGreenShell.jpg | Green Shell File:Mario Bros. Emblem.gif | Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells. |
File:BrawlHammer.jpg | Hammer File:Donkey Kong Emblem.gif | Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off. |
File:BrawlHeartContainer.jpg | Heart Container File:Legend of Zelda Emblem.gif | Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear. |
File:BrawlHome-RunBat.jpg | Home-Run Bat File:Earthbound Emblem.gif | Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too. |
File:BrawlHothead.jpg | Hothead File:Mario Bros. Emblem.gif | Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger. |
File:BrawlKey.jpg | Key File:Super Smash Bros. Emblem.gif | This item will open locked doors the players encounter within The Subspace Emissary. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found. |
File:BrawlLip'sStick.jpg | Lip's Stick File:Super Smash Bros. Emblem.gif | Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth. |
File:BrawlLightning.jpg | Lightning File:Mario Bros. Emblem.gif | Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink. |
File:BrawlMaximTomato.jpg | Maxim Tomato File:Kirby Emblem.gif | These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points. |
File:BrawlMetalBoxArtwork.jpg | Metal Box File:Mario Bros. Emblem.gif | Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping. |
Motion-Sensor Bomb File:Super Smash Bros. Emblem.gif | Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise. | |
File:BrawlMr.Saturn.jpg | Mr. Saturn File:Earthbound Emblem.gif | A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker. |
Orange Cube File:Super Smash Bros. Emblem.gif | This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in The Subspace Emissary. | |
File:BrawlPartyBallArtwork.jpg | Party Ball File:Super Smash Bros. Emblem.gif | When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion. |
File:BrawlPellet.jpg | Pellet File:Pikmin Emblem.gif | A throwing item found only on the Distant Planet stage. Throwing one at an "Onion" will release some items. |
Pitfall File:Animal Crossing Emblem.png | Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it. | |
File:BrawlPoisonMushroom.jpg | Poison Mushroom File:Mario Bros. Emblem.gif | Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit. |
Poké Ball File:Pokémon Emblem.gif | Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user. | |
File:BrawlRayGun.jpg | Ray Gun File:Super Smash Bros. Emblem.gif | The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack. |
File:BrawlSandbagArtwork.jpg | Sandbag File:Super Smash Bros. Emblem.gif | Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry. |
File:BrawlScrewAttack.jpg | Screw Attack File:Metroid Emblem.gif | While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack. |
Smash Ball File:Super Smash Bros. Emblem.gif | Attacking one of these until it breaks gives the ability to use a Final Smash. | |
Smoke Ball File:Super Smash Bros. Emblem.gif | Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits. | |
Smart Bomb File:Star Fox Emblem.gif | A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail. | |
File:BrawlSoccerBall.jpg | Soccer Ball File:Mario Bros. Emblem.gif | No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in. |
File:BrawlSpring.jpg | Spring File:Donkey Kong Emblem.gif | Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways. |
File:BrawlStockBall.jpg | Stock Ball File:Super Smash Bros. Emblem.gif | In The Subspace Emissary, Stock Balls increase the number of lives the player have left. |
File:BrawlSuperMushroomArtwork.jpg | Super Mushroom File:Mario Bros. Emblem.gif | Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike. |
File:BrawlSuperScope.jpg | Super Scope File:Mario Bros. Emblem.gif | This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts. |
Superspicy Curry File:Kirby Emblem.gif | Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk. | |
File:BrawlStarman.jpg | Starman File:Mario Bros. Emblem.gif | Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds. |
File:BrawlStarRod.jpg | Star Rod File:Kirby Emblem.gif | Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways. |
Team Healer File:Super Smash Bros. Emblem.gif | Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them. | |
File:BrawlTimer.jpg | Timer File:Super Smash Bros. Emblem.gif | Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone. |
Trophy Stand File:Super Smash Bros. Emblem.gif | This item turns enemies into trophies in The Subspace Emissary. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy. | |
File:Brawl Attacks - Wario - Wario Chopper.jpg | Bike Pieces File:Wario Emblem.gif | If the Wario Bike is dismantled, the pieces can be thrown at others. |
File:BrawlUnira.jpg | Unira File:Super Smash Bros. Emblem.gif | Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract. |
Vegetables File:Ice Climber Emblem.gif | Heals the player. Appears only on the Summit stage. | |
File:BrawlWarpStar.jpg | Warp Star File:Kirby Emblem.gif | The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick. |
Assist Trophy characters
- Andross - Star Fox series
- Barbara Bat - Daigasso! Band Brothers
- Devil - Devil World
- Dr. Wright - Sim City for SNES
- Excitebike - Excitebike series
- Gray Fox - Metal Gear Solid series
- Hammer Bro. - Mario series
- Helirin - Kururin series
- Infantry and Tanks - Nintendo Wars series
- Isaac - Golden Sun series
- Jeff - Mother series
- Drill Dozer and Jill - Drill Dozer
- Kat and Ana - WarioWare series
- Knuckle Joe - Kirby series
- Lakitu and Spinies - Mario series
- Little Mac - Punch Out!! series
- Lyn - Fire Emblem series
- Metroid - Metroid series
- Mr. Resetti - Animal Crossing series
- Nintendog - Nintendogs series
- Ray Mk. II - Custom Robo series
- Saki Amamiya - Sin and Punishment series
- Samurai Goroh - F-Zero series
- Shadow the Hedgehog - Sonic the Hedgehog series
- Stafy - Densetsu no Stafy series
- Tingle - Legend of Zelda series
- Waluigi - Mario series
Poké Ball Pokémon
- Bellossom
- Bonsly
- Celebi
- Chikorita
- Deoxys
- Electrode
- Gardevoir
- Goldeen
- Groudon
- Gulpin
- Ho-Oh
- Kyogre
- Lugia
- Manaphy
- Meowth
- Metagross
- Mew
- Moltres
- Munchlax
- Piplup
- Snorlax
- Staryu
- Suicune
- Togepi
- Torchic
- Wobbuffet
- Latios and Latias
- Weavile
- Jirachi
Game Modes
Solo
Subspace Emissary
- Main article: Subspace Emissary
The Subspace Emissary is the game's adventure mode. Unlike Melee's Adventure Mode, it has a story and co-op multiplayer is an option. Players can use stickers to increase their attacks and items.
Classic Mode
Classic Mode returns from Super Smash Bros. Melee, acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player fighting a metal version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this Mode will give the player a trophy of the character used to complete it. [8]
Classic Mode | |
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Stage 1 | Legend of Zelda Series. (Link, Toon Link, Zelda, Sheik or Ganondorf) |
Stage 2 | Yoshi or Donkey Kong Series. (Yoshi, Donkey Kong or Diddy Kong) |
Stage 3 | Pokémon Series. (Pokémon Trainer, Pikachu, Jigglypuff or Lucario) |
Stage 4 | Fire Emblem or Earthbound Series. (Marth, Ike, Ness or Lucas) |
Bonus Stage 1 | Break the Targets! (The Target Smash!! level of current difficulty) |
Stage 5 | Kirby Series. (Kirby, Meta Knight or King Dedede) |
Stage 6 | Metroid or Pikmin Series. (Olimar, Samus or Zero Suit Samus) |
Stage 7 | Star Fox or F-Zero Series. (Fox, Falco, Wolf or Captain Falcon) |
Stage 8 | Mario Series. (Mario, Peach, Luigi or Bowser) |
Stage 9 | Robot, Kid Icarus, Ice Climber or Game & Watch Series. (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch) |
Stage 10 | WarioWare, Metal Gear Solid or Sonic the Hedgehog Series. (Wario, Snake or Sonic) |
Bonus Stage 2 | Break the Targets! (Target Smash!! level one difficulty higher than current difficulty) |
Stage 11 | The player has to fight three random characters. |
Final Stage | The player has to fight Master Hand. Crazy Hand will also appear if it is completed on Hard or higher, within nine minutes, and with no continues. |
Bosses
Boss | Description | |
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File:MasterHandBrawl.jpg | Master Hand | The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it. |
File:CrazyHandBrawl.jpg | Crazy Hand | While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must have arrived at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand. |
All-Star Mode
All-Star mode returns from Melee, while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.[9] The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
All-Star Matches
# | Series | Opposing characters | Stage |
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Game & Watch | Mr. Game & Watch | Flat Zone 2 | |
Super Mario Bros. | Mario, Luigi, Peach, Bowser | Mushroomy Kingdom/Delfino Plaza/Mario Circuit/Luigi's Mansion | |
Donkey Kong | Donkey Kong, Diddy Kong | 75m/Rumble Falls | |
Ice Climber | Ice Climbers | Summit | |
R.O.B. | R.O.B. | Mario Bros. | |
The Legend of Zelda | Link, Toon Link, Zelda/Sheik, Ganondorf | Bridge of Eldin/Pirate Ship | |
Metroid | Samus Aran/Zero Suit Samus | Frigate Orpheon/Norfair | |
Kid Icarus | Pit | Skyworld | |
Metal Gear | Solid Snake | Shadow Moses Island | |
EarthBound | Ness, Lucas | New Pork City | |
Fire Emblem | Marth, Ike | Castle Siege | |
Yoshi | Yoshi | Yoshi's Island | |
F-Zero | Captain Falcon | Port Town Aero Dive | |
Sonic the Hedgehog | Sonic the Hedgehog | Green Hill Zone | |
Kirby's Dream Land | Kirby, Meta Knight, King Dedede | Halberd | |
Star Fox | Fox, Falco, Wolf | Lylat Cruise | |
WarioWare, Inc. | Wario | WarioWare, Inc. | |
Pokémon | Pikachu, Pokémon Trainer, Lucario, Jigglypuff | Pokémon Stadium 2/Spear Pillar | |
Pikmin | Captain Olimar | Distant Planet |
Events
Events are an updated version of Super Smash Bros. Melee's Event Matches. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
Single Player Mode
# | Preview | Event | Player's Character | In-game Description (Objective) | Stage |
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1 | Two Trouble Kings | Mario | Now there are TWO greedy kings? Having a buddy doesn't change their natures. (Mario must defeat Bowser and King Dedede.) | Delfino Plaza | |
2 | Landmaster Ignition | Fox | Slippy! Send me a Landmaster! Show them Star Fox's Final Smash! (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.) | Corneria | |
3 | Pink Ball Repulsion | Meta Knight | Kirby must not board the Halberd! Repel him so the plans can succeed! (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd ((1:24)).) | Halberd | |
4 | Cleaning House in Skyworld | Pit | Destroy all the breakable terrain to remodel Skyworld! (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.) | Skyworld | |
5 | Become the Champion! | Pokémon Trainer | The final Pokémon-tournament challenge. Do your Pokémon match up?! (Player must defeat all 3 of the rival Trainer's Pokémon.) | Pokémon Stadium 2 | |
6 | Super Bowser Bros. | Bowser | Want to see what it's like to be Mario? Survive as you race to the flag! (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.) | Mushroomy Kingdom 1-1 | |
7 | Diddy Kong Panic | Donkey Kong | So many angry little Diddy Kongs. Did they lose a race or something? (KO the 15 Diddy Kongs.) | Mario Circuit | |
8 | Go! Triple Finish! | Pikachu | SQUIRTLE, IVYSAUR and CHARIZARD appear all at once in a Pokémon battle royale! (KO Squirtle, Ivysaur, and Charizard.) | Pokémon Stadium 2 | |
9 | The Monster Beneath the Earth | Ike | A fearsome beast awaits in the dungeon. Pray you settle things before you see it. (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.) | Castle Siege | |
10 | All-Star Battle Regulars | Choose | The Smash Bros. perfect-attendance crew! Fight the eight regulars in order! (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.) | Final Destination | |
11 | Yoshi's Rainbow | Ice Climbers | Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue. (KO the Yoshis in that particular order.) | Rainbow Cruise | |
12 | Sleeping in the Eggs | Yoshi | These two can't seem to settle down. Maybe they will if you put them in eggs. (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.) | Yoshi's Island | |
13 | Dragoon Strike | Kirby | Reunite the three parts of the Dragoon! Aim well to launch your enemies! (KO three Warios with the Dragoon.) | Halberd | |
14 | Sproutage of the Flower Pikmin | Pikmin & Olimar | In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers! (Self-explanatory) | Distant Planet | |
15 | Hammer of the King | King Dedede | We are the three Dededes! It's King Dedede times three! (With the help of two ally Dededes, KO a Giant Metal Dedede.) | Smashville | |
16 | Power Suit ON! | Zero Suit Samus | Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it. (Get the Smash Ball and use the Final Smash.) | Frigate Orpheon | |
17 | Super Waterfall Climb | Zelda | I want to climb a waterfall at high speed. Why? Because it's there. (Make it to the top of the stage.) | Rumble Falls | |
18 | Dark Link Duel | Link | A predestined battle with Dark Link. Nowhere to run, but no one in the way. (KO Dark Link in a match with hitpoints instead of damage percentages.) | Bridge of Eldin | |
19 | Wario Bros. | Wario | I came to find the Mario Bros.' roots. What's this giant stage? (KO Mario and Luigi.) | Mario Bros. | |
20 | All-Star Battle x 1 | Choose | Challengers approaching! Fight eight Brawl newcomers in all! (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.) | Battlefield | |
21 | Visit to Onett | Lucas | In the legendary boy's town, even one as timid as I could become a warrior. (KO Ness.) | Onett | |
22 | Monkeys Unite | Diddy Kong | Donkey Kong is under attack! Defeat his opponent! (KO Sheik and Lucario, with Giant Donkey Kong as an ally.) | Rumble Falls | |
23 | Molten Norfair | Samus | Get inside the safety capsule before your foes to survive the lava of Norfair. (Enter the capsule when the huge wave of lava approaches.) | Norfair | |
24 | Come On! Blue Falcon! | Captain Falcon | Dawdle too much and the race will end! Ride the Blue Falcon to victory! (KO the two R.O.B.s with the Final Smash within one lap.) | Port Town Aero Dive | |
25 | The Aura is with Me | Lucario | When pushed to the limit, his power grows! Fight as LUCARIO at lethal damage! (KO Ness and Sheik; Lucario starts with 182% damage.) | Spear Pillar | |
26 | The Slow and Easy Life | Ness | You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way... (KO three Tiny Olimars.) | Smashville | |
27 | Three-Beast Carnage | R.O.B. | Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B. (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.) | New Pork City | |
28 | Flower Blooms in the Echoes | Peach | Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red! (Hit all the leaves on the tree on the right, until they are all red at the same time.) | Hanenbow | |
29 | All-Star Semifinal Regulars | Choose | Four hidden characters from the first game! They've appeared in every Smash game to date! (KO Luigi, Captain Falcon, Ness, and Jigglypuff.) | Yoshi's Island | |
30 | Sonic Boom | Sonic | Hey, guys! Is this some kind of joke? Isn't one Sonic enough? (KO 15 enemy Sonics.) | Green Hill Zone | |
31 | The Ultimate Bodyguard | Marth | Ganondorfs attack Zelda as she focuses! Protect her at all costs! (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.) | Castle Siege | |
32 | Bird in Darkest Night | Falco | What's happening? It's getting darker! Today's just isn't my lucky day. (KO Mr. Game & Watch in a darker version of Brinstar.) | Brinstar | |
33 | Advent of the Evil King | Ganondorf | The king of evil wants the Triforce, but the fated pair have help from above. (KO Link, Zelda, and Pit.) | Temple | |
34 | All-Star Battle Melee | Choose | It's the eight challengers from Melee! What's different between then and now? (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.) | Pokémon Stadium | |
35 | The Visitor to Flat Zone | Mr. Game & Watch | Can anyone move well in this flat world? Maybe an ally?! Maybe not... (KO Peach, Jigglypuff, and Toon Link.) | Flat Zone 2 | |
36 | High-Tech Special Forces | Solid Snake | Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you. (KO Samus, Captain Falcon, and Wolf.) | Shadow Moses Island | |
37 | The Pirate Airship | Toon Link | Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky! (KO the two Yoshis when the ship is in the sky.) | Pirate Ship | |
38 | The Wolf Hunts the Fox | Wolf | Wolf will be the one to finish you! It's Star Fox's final battle. (KO Fox and Falco.) | Lylat Cruise | |
39 | All-Star Battle x 2 | Choose | It's even more new Brawl challengers! There's a total of eight. Defeat them all. (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.) | Skyworld | |
40 | The Final Battle | Choose | Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses! (KO Bowser, King Dedede, and Ganondorf.) | Final Destination | |
41 | The FINAL, Final Battle | Choose | It's the REAL final battle! (KO Snake, Sonic, and Giant Mario.) | Final Destination |
Co-Op Mode
This mode requires two human players, and has different events from the single-player mode (excluding one which was also a event in Single-Player Mode).
# | Preview | Event | Player's Characters | In-game Description (Objective) | Stage |
---|---|---|---|---|---|
1 | Two Trouble Kings | Mario and Kirby | Now there are TWO greedy kings? Having a buddy doesn't change their natures. (KO Bowser and King Dedede) | Delfino Plaza | |
2 | Master the Pokémon Tag Battle | Pokémon Trainer and Pikachu | The Pokemon tournament's final challenge. Your rivals have the same Pokemon! (KO rival Pokemon Trainer, and Pikachu) | Pokémon Stadium 2 | |
3 | Fastest, Shortest, Sudden Death | Yoshi and King Dedede | Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live! (survive 10 seconds at 300% damage) | WarioWare, Inc. | |
4 | The DK Tag Calamity | Donkey Kong and Diddy Kong | DK and Diddy got tiny! Use lightning to help deal the final blow! (defeat all enemies while many Lightning Bolt items appear) | Mario Circuit | |
5 | The Yoshi Team of 50 | Meta Knight and Pit | It's a mountain of Yoshis! Take care of them all before completing one lap. (KO all 50 Yoshis in under one lap) | Rainbow Cruise | |
6 | Unwanted Suitors | Zelda and Zero Suit Samus | What do these guys want, anyway? Chase 'em off, will ya? (KO the invisible enemies) | Port Town Aero Dive | |
7 | Battle of the Dark Sides | Link and Samus | A predestined battle with their dark sides. Nowhere to run, but no one in the way. (KO Dark Link and Dark Samus; all players have 200 HP) | Bridge of Eldin | |
8 | All MINE! | Wario and Bowser | Money! Money makes the world go 'round! Gather 2,000 coins and eat something good. (Gather 2,000 coins) | Skyworld | |
9 | Those Who Wait in Onett | Lucas and Ness | A green combo has descended on Onett. And they don't seem to be leaving. (KO Luigi and Yoshi.) | Onett | |
10 | The R.O.B.'s of Tomorrow | Lucario and Ice Climbers | It's normally a pretty small robot... Is this even possible? (Take turns KOing the R.O.B.s, which are of varying sizes) | Summit | |
11 | The Great Remodeling Battle | Luigi and Peach | Finally time for that remodel! Nab 300 coins without damaging the house. (Get 300 coins without damaging the mansion) | Luigi's Mansion | |
12 | File:Event12.PNG | Come Back, Falcon Flyer! | Captain Falcon and Pikmin & Olimar | Land the final blow before the Falcon Flyer leaves... in about thirty seconds! (KO two Samus' in 30 seconds) | Big Blue |
13 | Blades of the Quick and Mighty | Marth and Ike | Two blades of vastly different styles. Combine them to grasp their true worth. (KO Link, Meta Knight, and Ganondorf) | Temple | |
14 | The Dark Guardians | Ganondorf and Wolf | Two beasts appeared in the tyrant's town! How clever. See if you can't crush them. (KO Giant Charizard and Donkey Kong) | New Pork City | |
15 | Four Swords Brawl | Both play as Toon Link | Four chase coins instead of Rupees! The first team to 500 coins wins! (Collect 500 coins before the foes do) | Pirate Ship | |
16 | JIGGLYPUFF's Great Comeback | Jigglypuff and Mr. Game & Watch | JIGGLYPUFF may be feeble at first, but if you can just hand on, then surely... (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again) | Castle Siege | |
17 | Sonic and Mario | Sonic and Mario | No problem! It's nothing at all! Only a race can decide the true victors! (KO enemies Sonic and Mario) | Green Hill Zone | |
18 | The New Weapon of Shadow Moses | Solid Snake and R.O.B. | The robotic weapons have been rolled out. Only one of them is an ally... (KO two R.O.B.s) | Shadow Moses Island | |
19 | Shadow of Andross | Fox and Falco | It's a fierce attack by Andross and Wolf. Take them, Team Star Fox! (Avoid the attacks of Andross, while attempting to KO Wolf) | Lylat Cruise | |
20 | The Final Battle for Two | Choose any Character | A fierce battle with nasty rivals! You can't lose now! (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf and Bowser) | Final Destination | |
21 | The True All-Star Battle | Choose any Character | Fight everyone without any breaks! It's endless, but a suitable final battle. (KO every single character) | Battlefield |
Stadium
The Stadium offers several mini-games, as previously in Super Smash Bros. Melee and one new mode.
Home-Run Contest
The Home-Run Contest returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.
Target Smash!!
Also available in the Stadium mode is Target Smash!!, a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play Target Smash!! with two players simultaneously.
Multi-Man Brawl
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous Fighting Alloy Team. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
New additions to the mode include its inclusion in two-player mode, whereas in Melee the mode was strictly single player. The Fighting Wire Frames have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby.
Boss Battle Mode
This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.
It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.
Training
The Training mode returns from Super Smash Bros. Melee. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
Group
Brawl
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee., for unknown reasons.
As in the last two games, Super Smash Bros. Brawl has Handicaps to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
For characters with distinct forms, the character selection screen allows the player to choose which character they will start with, by clicking the name. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
Special Brawl
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in Super Smash Bros. Melee.
Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in Super Smash Bros. Melee, players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.
Rotation
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in Super Smash Bros. Melee.
Tourney
The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") is in Brawl, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing has been changed from the Super Smash Bros. Melee version.
Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection is a new feature in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged Football, the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The Home-run Contest and Multi-Man Brawl are also playable in this mode.
When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. There are several modes in the With Anyone setting. In the Basic Brawl, players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than four players, there will be CPU enemies present to make there be four characters. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over their character.
Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the Basic Brawl setting if one is not wanting to get the unlockable characters spoiled. A different mode in the With Anyone setting is the Team Brawl. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. Players can choose to be spectators of the battle, and even bet coins on who will win.
Stage Builder
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can't ever be played on using the Wi-Fi connection. Also, it can be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.
Coin Launcher
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from Super Smash Bros. Melee. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.
Other Features
My Music
Rather than restricting each stage to one music track, stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect CDs, which randomly appear across the entire game, in many of the numerous modes of play. After all music tracks have been collected, the CD will appear no more.
Trophies
Trophies return in Super Smash Bros. Brawl. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature.
Stickers
Throughout the game, players can find Stickers, which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album and can be used to decorate a screen in the Sticker Center. They can also be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they collect a copy of the sticker being used to power up the character in Subspace Emissary.
Challenges
- Main article: Challenges (Super Smash Bros. Brawl)
All three kinds of collectibles in Super Smash Bros. Brawl, trophies, stickers and CDs can be alternatively won in the Challenges mode. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There's a total of 128 objectives in the Challenges Mode.
Album
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Super Smash Bros. Melee, there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.
Replays
A new feature in Super Smash Bros. Brawl is Replays. This can be used on Brawl Mode, Target Smash!!, Home-run Contest, and Multi-man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time, however, for a replay to be recorded is three minutes. They can later be accessed from the Vault, and be replayed. Players can also submit Target Smash!! and Home-run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.[10]
Masterpieces
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:
- Super Mario Bros. (1:00)
- Ice Climber (0:40)
- The Legend of Zelda (NES) (2:00)
- Kid Icarus (1:00)
- Kirby's Adventure (2:00)
- Fire Emblem[11] (Japanese version only) (3:00)
- Super Metroid (3:00)
- EarthBound[11] (Japanese version only) (5:00)
- Star Fox 64 (3:00)
Some must be unlocked. These games include:
- Donkey Kong (0:30) (Play for 10 hours or more total.)
- Super Mario World (2:00) (Play on Yoshi's Island (Melee) three times.)
- Super Mario Bros. 2 (1:30) (Play as Peach and win five matches in VS Mode.)
- The Legend of Zelda: Ocarina of Time (5:00) (Play as Toon Link ten times in VS Mode.)
- F-Zero (0:45) (Get Captain Falcon to join the party in The Subspace Emissary.)
All titles have a restricted time they can be played in. However, some, like Super Metroid, come with save data.
Staff
- Main article: Super Smash Bros. Brawl/Staff
Voice Cast
- Pat Cashman as Announcer, Master Hand, Crazy Hand
- Charles Martinet as Mario, Luigi, Wario, Waluigi
- Makiko Ōmoto as Kirby, Ness
- Jim Walker as Fox, Leon Powalski
- Samantha Kelly as Princess Peach
- Eric Newsome as Bowser
- Lani Minella as Lucas, Lyn, Pit
- Alésia Glidewell as Zero Suit Samus, Krystal, Knuckle Joe
- Jason Adkins as Ike
- Jason Anthony Griffith as Sonic, Shadow
- Michele Knotz as Pokémon Trainer, Squirtle, Piplup, Torchic, Gardevoir, Jirachi, Manaphy
- Jun Mizusawa as Princess Zelda, Sheik
- Shinchirô Miki as Charizard, Staryu
- David Hayter as Solid Snake
- Kim Mai Guest as Mei Ling
- Ryō Horikawa as Captain Falcon
- Sachi Matsumoto as Toon Link
- Hikaru Midorikawa as Marth
- Hironori Miyata as Ganondorf, Tingle
- Ikue Ōtani as Pikachu
- Rob Paulsen as Gray Fox
- Christopher Randolph as Otacon
- Akira Sasanuma as Link
- Kazumi Totaka as Yoshi
- Sanae Kobayashi as Ice Climbers
- Rachael Lillis as Jigglypuff
- Masahiro Sakurai as King Dedede
- Takashi Nagasako as Donkey Kong
- Katsumi Suzuki as Diddy Kong
- Craig Blair as Ivysaur
- Dex Manley as Falco
- Bill Rogers as Bonsly, Lucario, Weavile
- Jay Ward as Meta Knight, Wolf
- Michael McAuliffe as Slippy Toad
- Paul Eiding as Roy Campbell
- Sachiko Hamano as Jill
Beta Elements
- For a list of this game's beta elements, see here.
Glitches
- For a list of this game's glitches, see here.
Music
Music Staff
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of Super Smash Bros. Brawl.
Name | Company* | Works** | "Song(s)" (Role) |
---|---|---|---|
Akihiro Honda | Konami Digital Entertainment Co., Ltd. | Metal Gear Solid 4: Guns Of the Patriots Metal Gear Solid: Portable Ops |
"Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor) |
Akito Nakatsuka | n/a | n/a | "Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor) "Ice Climber" (Composition Supervisor) |
Arata Iiyoshi | n/a | Pokémon Mystery Dungeon beatmania II DX |
|
Asuka Ohta | Nintendo | New Super Mario Bros. Yoshi Touch & Go |
|
Cowan, James (non-Japanese versions only) | n/a | n/a | "WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male) |
Hajime Hirasawa | n/a | n/a | "Star Fox: Space Armada" (Composition Supervisor) |
Hajime Wakai | Nintendo | Pikmin series Star Fox series |
"Pikmin: World Map" (Composition Supervisor) |
Hirokazu Ando | n/a | n/a | "Menu 1: Super Smash Bros. Melee" (Composition Supervisor) |
Hirokazu Tanaka (also billed as Hirokazu Tanaka. Ex) | n/a | Metroid Dr. Mario |
"Kid Icarus: The Underworld" (Composition Supervisor) “Donkey Kong” (Arrangement Supervisor) |
Jun Fukuda | grasshopper manufacture inc. | killer7 contact |
"Kirby: Meta Knight's Revenge" (Composition Supervisor) |
Jun Senoue | SEGA | Sonic Adventure series Sonic Heroes |
"Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor) |
Junichi Masuda | n/a | n/a | "Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor) |
Kazumi Totaka | Nintendo | Animal Crossing series Yoshi series |
"Yoshi's Story: Ending" (Composition Supervisor) "X: Tunnel Scene" (Composition Supervisor) "Animal Crossing: The Roost" (Arrangement Supervisor) |
Keigo Ozaki | GAME ARTS Co., Ltd. | PROJECT SYLPHEED | "Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor) |
Ken Nishikiori | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Tenor) “Fire Emblem: Fire Emblem Theme” (Tenor) |
Kenichi Okuma | n/a | Melty Lancer series Welcome to Pia Carrot!! 3 |
"Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor) |
Kenji Ito | n/a | ROMANCING SAGA series CULDCEPT SAGA |
"Star Fox: Space Armada" (Arrangement Supervisor) |
Kenji Yamamoto | Nintendo | Super Metroid Metroid Prime series |
|
Kentaro Ishizaka | HAL Laboratory, Inc. | n/a | |
Koji Hayama | n/a | Cho Aniki Ape Escape 2 |
|
Koji Kondo | Nintendo | Super Mario Bros. series The Legend of Zelda series |
"The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor) "Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor) |
Lauber, Terry (non-Japanese versions only) | n/a | n/a | "WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female) |
Masaaki Iwasaki | n/a | MOTHER3 Chelnov (Genesis) |
|
Masafumi Takada | grasshopper manufacture inc. | killer7 GOD HAND |
"Yoshi's Story: Ending" (Arrangement Supervisor) |
Masahiro Sakurai | Sora Ltd. | Kirby series Super Smash Bros. series |
"Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor) “Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor) |
Masahiro Tajima | n/a | n/a | "WarioWare: Ashley's Theme" (Composition Supervisor) |
Masato Kouda | n/a | Monster Hunter Devil May Cry |
|
McIntosh, Emily (non-Japanese versions only) | n/a | n/a | "WarioWare: Ashley's Theme" (Vocals – "Ashley") |
Michiko Naruke | n/a | Wild Arms series | "The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor) |
Minako Hamano | Nintendo | Metroid Fusion | "Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor) |
Motoi Sakuraba | n/a | Tales series Star Ocean series Golden Sun series Mario Golf series Mario Tennis series |
"Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor) |
Nobuko Toda | n/a | n/a | "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor) |
Nobuo Uematsu | n/a | Final Fantasy series | "Super Smash Bros. Brawl: Main Theme" (Composition Supervisor) |
Noriyuki Iwadare | n/a | GRANDIA series | "Kirby: Meta Knight's Revenge" (Arrangement Supervisor) |
Oriko Takahashi | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Soprano) ““Fire Emblem: Fire Emblem Theme” (Soprano) |
Ryoji Yoshitomi | Nintendo | WarioWare, Inc.: Minigame Mania | |
SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only) | n/a | n/a | "Made in Wario: Ashley Theme" (Vocals) |
Seiji Momoi | n/a | METEOS The Glory of Hercules III – The Silence of Gods |
|
Shogo Sakai | HAL Laboratory, Inc. | Super Smash Bros. Melee MOTHER3 |
"Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor) "Kid Icarus: The Underworld" (Arrangement Supervisor) "Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor) "Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor) "Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor) |
Shota Kageyama | n/a | Luminous Arc | |
Taizo Takemoto | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Conductor) "Fire Emblem: Fire Emblem Theme" (Director) |
Takahiro Nishi | GAME ARTS Co.,Ltd. | GRANDIA series PROJECT SYLPHEED |
|
Tomoko Sasaki | TOKIOHEIDI | NiGHTS into Dreams… | "WarioWare: Ashley's Theme" (Arrangement Supervisor) |
Taru Yamashita | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Lyrics Translation) "Fire Emblem: Fire Emblem Theme" (Translation Supervisor) |
Toru Minegishi | Nintendo | The Legend of Zelda: Twilight Princess | "Animal Crossing: Go K.K. Rider!" (Composition Supervisor) |
Toshiyuki Sudo | Nintendo | Everybody Votes Channel | "Ice Climber" (Arrangement Supervisor) |
Tsukasa Masuko | n/a | Star Force Magical Starsign |
|
Yasufami Fukuda | n/a | Kamaitachi no Yoru 2 | |
Yasunori Mitsuda | PROCYON STUDIO CO., LTD. | CHRONO TRIGGER XENOGEARS |
"Pikmin: World Map" (Arrangement Supervisor) |
Yoko Shimomura | n/a | Kingdom Hearts series Mario & Luigi series |
|
Yuka Tsujiyoko | n/a | Fire Emblem series | "Fire Emblem: Fire Emblem Theme" (Composition Supervisor) |
Yukio Kaneoka | n/a | n/a | "Donkey Kong" (Composition Supervisor) |
Yusuke Takahama | TARGET ENTERTAINMENT INC. | Digital Pinball series | "Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor) "X: Tunnel Scene" (Arrangement Supervisor) |
Yutaka Iraha | GAME ARTS Co.,Ltd. | SILPHEED series | |
Yuzo Koshiro | ANCIENT | ActRaiser Streets of Rage |
*The company information refers to the company the person was an employee of during the development of Super Smash Bros. Brawl.
**The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.
Tracks
- Main article: List of Songs in Super Smash Bros. Brawl
References
- ^ Super Smash Bros. Brawl: Havok engine confirmed - GoNintendo, published 2008-1-28.
- ^ Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese), published 2008-1-15.
- ^ Smash Bros. DOJO!! - American English Edition, published 2008-1-15.
- ^ Cite error: Invalid
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- ^ Document on the Japanese Smash Bros. DOJO!! explaining the Error (PDF), accessed 2008-1-4.
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- ^ "Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, etc. to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - Brawl Central News Archive, accessed 2008-2-4.
- ^ When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
- ^ Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.
- ^ Smash Bros. DOJO!! notice
- ^ a b "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition, accessed 2008-1-25.
External Links
- Smash Bros Dojo - The official Super Smash Bros. Brawl website
- SmashWiki - a wiki dedicated to Super Smash Bros.