75m

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Revision as of 14:10, January 9, 2010 by Cobold (talk | contribs) (Donkey Kong is not 8-bit...)
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Template:Level 75m is the third stage of Donkey Kong the arcade game and Donkey Kong for the Game Boy. This level features elevators for the first time. Donkey Kong now throws Springs. Mario starts at the bottom left of the stage. After climbing ladders on the left, he takes the elevators downwards to the center platforms while avoiding the Fire. After crossing the second gap of elevators, he has to climb upwards to reach Pauline. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will procede to 100m. In the Game Boy version of the game, this level also features a 1-Up Heart and Pauline's Hat.

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File:75m.jpg
75m in its updated Super Smash Bros. Brawl look.

75m is also an unlockable stage in Super Smash Bros. Brawl. It is based closely on the Donkey Kong stage. The stage is very large, but it has a lot of gaps and openings between the many platforms on the stage, creating a difficult setting. Players have to be careful while fighting, otherwise they will fall through the gaps of the stage, and lose a life. Items unique to the stage also appear, such as a jack or Pauline's purse. There is also a Donkey Kong sprite at the top of the screen. Fire also appears in the stage.

The stage is unlocked by playing 20 VS. Matches as Donkey Kong. Template:Endspoiler

Songs in My Music

Name Source Credits Requirements
Donkey Kong Donkey Kong Arrangement: Hirokazu Tanaka. ex
Opening (Donkey Kong) Donkey Kong Arrangement Supervisor: Shota Kageyama
25m BGM Donkey Kong Original


Template:SSB Stages