Bird (Donkey Kong series)

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Bird
Artwork of a Bird.
Artwork of a Bird from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong Jr. (1982)
Latest appearance WarioWare Gold (2018)
Variant of Nitpicker
Relatives

The Donkey Kong Jr. arcade game introduces a species of corvid enemies related to Nitpickers, chiefly referred to as simply Birds[1], though they are sometimes named "Nitpickers" like their counterparts.[2][3] They generally differ from Nitpickers for flying across the screen more than two times, though may or may not attack the player character with eggs like their relatives depending on the game.

History

Donkey Kong series

Donkey Kong Jr.

Birds in various different Donkey Kong Jr. versions
Birds in various different Donkey Kong Jr. versions
Birds in various different Donkey Kong Jr. versions
Birds in various different Donkey Kong Jr. versions

These birds[1] make their first appearance in the Chain Scene of Donkey Kong Jr. Like the Nitpickers in the Jump Board Scene, these Birds similarly fly horizontally across the screen, but descend a short height as they meet the screen's margins and continue their flight in the other direction. They flee off-screen after performing four such flights. Unlike Nitpickers, these birds do not bombard Donkey Kong Jr. with eggs. They can be defeated by dropping fruit on them.

In the Atari 2600 port, a single bird flies left to right at the bottom of the stage. In the Intellivision port, they fly off the left or right side of the screen rather than doing their zigzag routine.

Donkey Kong Jr. Math

A lone Bird (known as a "nitpicker")[4] appears in the +-×÷ Exercise mode of Donkey Kong Jr. Math. It hovers over the chains, showing which position Donkey Kong Jr. should fill. It will also show where Donkey Kong Jr. made his mistakes.

Donkey Kong (Game Boy)

Stage 9-4 of Donkey Kong for Game Boy features a nest that spawns two Birds at a time. After rising slowly from their nest, Birds fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Birds can not be defeated, as the stage they appear in presents no means of doing so. They now attempt to drop eggs on Mario if they fly above him. The eggs can make Mario lose a life if they fall on his head, but he can deflect them with a handstand.

Birds are identical in behavior to Hawks and Kaibādo, other relatives of Nitpickers in this game.

Family BASIC

In the Family BASIC accessory to the Family Computer, it is one of three programmable bird characters. It also makes a cameo on the Message Board.

WarioWare Gold

Birds are obstacles in the Donkey Kong Jr. microgame of WarioWare Gold. They appear on the third difficulty level, flying on a straight line from left to right, across the ropes.

Profiles and statistics

Perfect Ban Mario Character Daijiten

クロ (JP) / Bird (EN)
Artwork of a Bird.
Original text (Japanese) Translation
種族しゅぞく フライぞく Tribe Fly clan
性格せいかく いじわる Disposition Ill-tempered
登場とうじょうゲーム GBゲームボーイドンキー Game appearances GB Donkey
いじわるカラスだ!げろ

一定いってい間隔かんかくでタマゴをつことしてくる、とても迷惑めいわくなカラスのモンスター。うえよこもさわれないし、ぶつけるものちなにちないので、ひたすらまわろう。[5]

You nasty crows! Get out of here!

A very annoying crow monster that drops its eggs at regular intervals. You can't touch it from above or to the side, and you can't hit it with anything, so just run away from it.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ニットピッカー[6]
Nittopikkā
Nitpicker
トリさん[6]
Tori-san
Bird-san
クロ[5][7]
Kuro
From「黒」(kuro, "black"), after their Game Boy coloration; also a play on the English word "crow"
French Oiseau[8] Bird
Rapace[9] Raptor
German Vogel[8] Bird
Geier[10] Vulture
Italian Uccellaccio[8] Bad bird; shared with Big Bird
Uccello[11] Bird
Spanish Pájaro[8] Bird

References

  1. ^ a b Instruction manual for Atari 8-bit port[page number needed]
  2. ^ Instruction manuals for Atari 2600, ColecoVision, Intellivision, and Coleco Adam ports[page number needed]
  3. ^ Instruction manual for Atari 7800 port[page number needed]
  4. ^ 1985. Donkey Kong Jr. Math instruction booklet. Nintendo of America (English). Page 9–10.
  5. ^ a b 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese) via Imgur. Page 75.
  6. ^ a b Family BASIC handbook.
  7. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga. Page 51Media:Donkey Kong GB characters KC.jpg.
  8. ^ a b c d Donkey Kong Junior Atari computer version manual (International)
  9. ^ French ColecoVision manual[page number needed]
  10. ^ German ColecoVision manual[page number needed]
  11. ^ Donkey Kong Jr. (Game & Watch) Italian booklet[page number needed]