Sukōpī

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The title of this article is official, but it comes from a non-English source. If an acceptable English name is found, then the article should be moved to the new title.

Sukōpī
GBDK Sukopi Artwork.png
Artwork of a Sukōpī from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (Game Boy) (1994)
Comparable

Sukōpī are arachnid creatures, designed after scorpions, which appear in the Game Boy version of Donkey Kong. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to Snipers. Should Mario come in contact with a Sukōpī, he loses a life. Three can be seen in Stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In Stage 8-6, a lone Sukōpī makes an appearance.

Profiles and statistics

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Gallery

Names in other languages

Language Name Meaning Notes
Japanese スコーピー[1][2]
Sukōpī
Diminutive of the English word "scorpion"

References

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga. Page 51.
  2. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Daijiten