Template:M&LBIS bestiary

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Enemy Name

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HP POW DEF SPEED
Coins Level Fire Burn?
Role Battled by Location(s) Dizzy?
Template:Nowrap KO? Experience Item drop
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.

This template is for information on enemies in Mario & Luigi: Bowser's Inside Story. The variables are as follows:

<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{<noinclude>M&LBIS bestiary</noinclude><includeonly>M&LBIS enemy</includeonly>
|name=
|altname=
|role=
|image=
|align={{{align|right}}}
|location=
|battledby=
|lvl=
|hp=
|pow=
|def=
|speed=
|fire=
|burn=
|dizzy=
|statdown=
|ko=
|exp=
|coins=
|items=
|related=
}}}}</onlyinclude>
The section label; Replace "NAME" with the enemy name.
 
The enemy's name.
Used for links [[name|altname]].
(common, tutorial, boss, support, optional, giant)
An image of the enemy.
<-- DO NOT CHANGE
Where the enemy can be found.
Who battles the enemy.
The enemy's level.
The enemy's HP.
The enemy's power
The enemy's defense.
The enemy's speed.
How much damage the enemy takes from fire attacks.
The enemy's susceptibility to being burned.
The enemy's susceptibility to becoming dizzy.
The enemy's susceptibility to lowering power/def.
The enemy's susceptibility to instant KOs.
The amount of EXP gained from beating the enemy.*
The coins gained from defeating the enemy.*
The item(s) dropped by the enemy.*
Enemies related to the enemy in question.
 

The asterisk'd ones (*) are ones that can be changed by Clothing and/or Badges, as explained in the hover-over text. If no items can be dropped, put "none" in that variable. For "Battledby=", the options are "Mario & Luigi", "Luigi", "Bowser", "Giant Bowser" or "Anyone". All of the stats, as well as explanations, can be found on the two tables included in the Mario & Luigi: Bowser's Inside Story bestiary article.