Switch It Up!
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Level | |
---|---|
Switch It Up! | |
Level code | 4-2 |
Game | Super Mario Maker |
Game style | |
Theme(s) | Castle |
Time limit | 300 seconds |
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Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.
Layout
The level begins with a single warp pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the ax at the end.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スイッチオン![?] Suicchi on! |
Switch On! | |
Italian | Attivare gli interrutori![?] | Activate the switches! | |
Russian | Переключи![?] Perekluchi! |
Switch it! | |
Spanish | ¿Activar o desactivar?[?] | Activate or Deactivate? |