Deepwater Dungeon

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Level
Deepwater Dungeon
Deepwater Dungeon.jpg
Level code World Bowser-5
World World Bowser
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 400 seconds
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Deepwater Dungeon, otherwise known as World Bowser-5 is the fifth standard course and sixth overall level in World Bowser from Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury, becoming accessible along with Footlight Lane after the completion of The Bowser Express. This level takes place in a dungeon with moving bodies of water, Spike Blocks, and a short Plessie section. The completion of this level or Footlight Lane unlocks A Beam in the Dark.

Layout

The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has Madpoles. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue Spike Blocks. This level's stamp can be found in this area.

The next area includes players riding on Plessie before a Donut Block bridge and a body of water with red Spike Blocks. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a Cloud Cannon to head to the Goal Pole. There is a 1-Up Mushroom behind the Goal Pole.

Gallery

Green Stars

  • Green Star 1: Before the checkpoint, the player will need the Cat form to climb to an invisible wall after the moving bodies of water.
  • Green Star 2: After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the star.
  • Green Star 3: Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a Cloud Cannon where the player will find the star in Coin Heaven.

Stamp

Wii U version
Switch version

In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove. The stamp is a Madpole.

Enemies

Pixel Luigi Sighting

Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.

Names in other languages

Language Name Meaning Notes
Japanese すいすい 水エレベーター[?]
Suisui mizu erebētā
Smooth water elevator
Chinese 游啊游啊水電梯[?]
Yóu a Yóu a Shuǐdiàntī
Swim Swim Water ELevator
Dutch Zwevende waterwegen[?] Floating waterways
German Windende Wassergänge[?] Winding water corridors
Italian Acque mobili[?] Literally "Movable waters", probably a pun on "sabbie mobili", meaning "shifting sands"
Portuguese Masmorras submersas[?] Submerged dungeons
Russian Водяные приключения[?]
Vodyaniye priklyucheniya
Water adventures
Spanish A la deriva entre las mareas[?] Drifting between tides

Template:SM3DW Levels