Mechakoopa

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This article is about the robotic enemy. For Bowser Jr.'s down special move in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, see Mechakoopa (move).

Template:Species-infobox Mechakoopas (also parsed Mecha Koopas[1] or Mecha-Koopas[2]) are one of Bowser's many minions that debuted in Super Mario World. They are small mechanical versions of Bowser, resembling a wind-up toy. They have a wind-up key on their back and their appearances feature several mechanical appendages. They walk in a rhythmical way and must wind themselves up again from time to time in order to keep moving.

History

Super Mario series

Super Mario World

Mechakoopa.png

Mechakoopas make a short appearance in Super Mario World, where they are only seen in the last level. In this game, they get paralyzed for a short time when stepped on, so Mario can kick them around, pick them up and throw them. When they get thrown, however, they won't get very far like regular Koopa shells do. They are also not affected by ordinary kicks, as they just freeze, giving the player a chance to throw them somewhere; however, they are vulnerable against the Spin Jump, which turns them into dust.

Mechakoopas are also prevalent in Super Mario World's final battle, in which Bowser throws them off of his Koopa Clown Car. Mario or Luigi must throw them at Bowser in order to defeat him.

New Super Mario Bros. Wii

Mechakoopas in New Super Mario Bros. Wii
NSMBW Mechakoopa Render.png

Mechakoopas (also known here as Windup Koopas[3]) return in New Super Mario Bros. Wii, where they were found on Airship levels. In this game, they have their appearance from the Mario Party games, and have the same attack pattern as they had in Super Mario World. Unlike in Super Mario World, they do not have teeth, and their wind-up key is black instead of being white with a turquoise base.

It is shown through hacking methods that Yoshi can eat a Mechakoopa. However, he can't jump on one.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe

Mechakoopas return in New Super Mario Bros. U with the same design and attacks as in New Super Mario Bros. Wii. Only three of them appear on The Mighty Cannonship in Soda Jungle.

Super Mario Maker 2

A Mechakoopa in Super Mario Maker 2.

Mechakoopas were added to Super Mario Maker 2 in the version 3.0.0 update released on April 22, 2020. In addition to regular Mechakoopas, that behave as in previous installments, red and blue variants appear as alternate forms. The red versions, named Blasta Mechakoopas, spit homing missiles that explode after a little while. The blue variant, called Zappa Mechakoopas, periodically fire laser beams capable of destroying Brick Blocks. In the nighttime ground theme, all Mechakoopas are equipped with jet engines, allowing them to hover. If given wings, they fly back and forth horizontally. They do not appear in the Super Mario 3D World game style. If the player Spin Jumps on it when it is sleeping in low gravity, it will start moving either diagonally forwards or diagonally backwards at a steady pace. Since they did not appear in Super Mario Bros. and Super Mario Bros. 3, new sprites have been made for those styles. In addition, the Mega Mechakoopa from Mario Party 10 makes a reappearance by enlarging a normal Mechakoopa with a Super Mushroom.

Super Mario World cartoon

A Mechkoopa in the Super Mario World animated series.

Mechakoopas, referred to as Mechkoopas, and sometimes generically called "robots", appeared in several episodes throughout the Super Mario World animated series. Unlike their game counterparts, the animated Mechkoopas have light green arms, with white claws on their fingers.

Their first appearance is in the episode "Send in the Clown", where a Mechkoopa riding a bicycle acts as the tight-rope walker in King Koopa's circus, the "Koopaling Bros. Circus". After the circus is revealed to be a trap, this Mechkoopa, along with several Koopa football players, chase Mario through Neon Castle. The Mechkoopa is eventually defeated by Mario, who gains the cape ability. Later in the episode, Koopa attempts to defeat Mario by throwing several Mechkoopas at him from the Koopa Clown Car. Mario, after knocking a Mechkoopa unconscious, defeats Koopa by hurling the Mechkoopa at the car, causing it to malfunction and crash in a very similar way as Super Mario World.

Mechkoopas next make a small appearance in the "The Night Before Cave Christmas", where several of them attempt to attack Mario and Yoshi, who had broken into Neon Castle. Mario and Yoshi escape these Mechkoopas when Mario grabs a Feather to transform into Cape Mario and flies away.

The last appearance of Mechkoopas in the Super Mario World TV series is in the show's final episode, "Mama Luigi". During Luigi's story, Koopa sends a brigade of Mechkoopas after Mario and Luigi as the two explore Koopa's throne room looking for Yoshi. After the Mechkoopas chase them for a while, they are eaten by Yoshi.

Nintendo Adventure Books

In Flown the Koopa, if Mario and Luigi run into Bowser in the Valley of the Koopas, he will sic four Mechakoopas he had hidden in the trash can he was using as a chair on the two. In one possible scenario, Luigi will smash one of the Mechakoopas with his wrench, and make the others destroy themselves (by pressing the sports channel button) after taking their remote from Bowser. In the second scenario, the Mechakoopas will knock the Mario Bros. out with their telescoping robotic arms, then turn on Bowser, knocking him out as well. The Mechakoopas then wander off, intent on enacting their own world domination schemes.

In Unjust Desserts, it is mentioned by Luigi that some Mechakoopas were among the creatures Magikoopa shrank and tricked Yoshi into eating, though none are encountered in the actual story.

Super Mario-Kun

Mechakoopa. Page 173, volume 4 of Super Mario-kun.

During a fight with Mario and Yoshi, Bowser uses Mechakoopas as projectiles in volume 4 of Super Mario-Kun, similar to his attack in the original game. Yoshi stuffs them in his mouth and spits them back, hitting Bowser.

Yoshi's Safari

Mechakoopas appeared in Bowser's Castle in Yoshi's Safari. In this game, they could be stunned with the Super Scope's bullets, but would awaken momentarily unless Yoshi walked into them.

Super Mario Adventures

In the Super Mario Adventures comic, the Koopalings, after having captured Mario by chance, used two Mechakoopas to send a message to Luigi, Toad and Yoshi. Either they exchange Princess Toadstool for Mario, or Mario will be killed, after saying this, the Mechakoopas symbolically burnt a Mario doll with the flamethrowers in their mouths. Luigi then said, "That's blackmail!". Luigi, with help from Friendly Floyd, managed to trick the two Mechakoopas by making them take him to the Koopalings instead of Princess Toadstool.

Hotel Mario

Mecha Koopa sprite from Hotel Mario

In Hotel Mario, Mechakoopas (parsed Mecha Koopas[4]) reside in Bowser's Seizures Palace Hotel. They are blue in color, and trundle around in an odd manner. When stomped, they somewhat shrivel up, and temporarily cease movement. When roughly 3/4 of the stage's time runs out, they simultaneously break down and become immobile piles of junk. This can be an obstacle if one is in front of a door, requiring at least six jumps to be pushed aside. They can be defeated with a fireball.

Super Mario RPG: Legend of the Seven Stars

Bowser Crush
A giant Mechakoopa in Bowser Crush.

In Super Mario RPG: Legend of the Seven Stars, Bowser uses a giant, green Mechakoopa (parsed Mecha Koopa[5]) as a weapon in his attack, Bowser Crush. This Mechakoopa was developed in a top-secret laboratory deep in Bowser's Keep for several months.[6]

Mario Kart series

Mechakoopa from Mario Kart 8
A Mechakoopa as seen in Mario Kart 8.

Mechakoopas appear as obstacles in one part of the tracks Bowser Castle 4 from Mario Kart: Super Circuit as well as GBA Ribbon Road from the Mario Kart 8 DLC pack Animal Crossing × Mario Kart 8 and Mario Kart 8 Deluxe.

A bike based on a Mechakoopa appears in concept art for Mario Kart Wii. It was called the メカクッパ DX (mekakuppa DX), translated to Mechakoopa DX, but the concept ultimately did not make it into the final product.

Mario Party series

Mario Party 5

In Mario Party 5, the player will fight a group of Mechakoopas in the first part of the final battle. They would walk around, occasionally flashing red, then unleashing fiery breath. Jumping on them once will cause them to explode. The player must throw them at each other, or just avoid them all for 60 seconds. Jumping on a Mechakoopa while it's breathing fire will hurt the player. This game marks the debut of Mechakoopa's current design.

Mario Party 7

Tunnel of Lava from Mario Party 7
A group of Mechakoopas in a circle as it appears in Mario Party 7.

In Mario Party 7, Mechakoopas appear in the minigame Tunnel of Lava!. Here, one Mechakoopa will eat the key required to win the minigame and will retreat into a hole, only to come back a second later with many other Mechakoopas. The Mechakoopas will then orbit a focal point at the player's starting position, and the player must stomp on the correct Mechakoopa within 30 seconds. The Mechakoopas have an attack pattern similar to that in the Frightmare minigame from Mario Party 5, except all the Mechakoopas will breathe fire simultaneously.

Mario Party Advance

In Mario Party Advance, a mathematically gifted Mechakoopa works at the Mushroom Library.

Mario Party 9

In Mario Party 9, Mechakoopas are given a minor appearance. They only appear in the minigame Mecha Choice, in which they chase the player through the hallways. They also surround the player if they choose the incorrect door. During the first Captain Event on Bowser Station, Heart Star Colony, if there are less than 4 players, Mechakoopas will fill the open spaces, ensuring that there will always be three players for the captain to match.

Mario Party 10

While regular Mega Mechakoopas do not appear in Mario Party 10, Mega Mechakoopa appears as a boss.

Super Mario Party

In Super Mario Party, a Mechakoopa makes a cameo appearance in the minigame Absent Minded, where it is one of the characters that can be chosen as a guess.

Mario & Luigi series

Mario & Luigi: Superstar Saga

Smaller versions of Mechakoopas make a short appearance in Mario & Luigi: Superstar Saga as conductors to complete circuits of electricity in Bowser's Castle; unnamed toy mice held the same purpose previously in Woohoo Hooniversity.

Mario & Luigi: Dream Team

Mechakoopas make their second appearance in the Mario & Luigi series in Mario & Luigi: Dream Team. They appear in Dreamy Neo Bowser Castle as common enemies rather than obstacles and retain the same appearance as in other recent games. In the field, Mechakoopas run back and forth rapidly, making them difficult to avoid. They gradually slow-down to a halt as their key unwinds, and will spend a moment rewinding it, before continuing running about again. In battle they appear in fairly large groups, working together to attack Mario in three ways. Their first attack method is lining up single-file and spitting fireballs, which Mario must jump to avoid. For the second attack they surround Mario from all four directions and charge at him in the order they hop, and Mario hits them away with the hammer. Their third attack has them line up and charge into Mario one-by-one, if they jump beforehand, it will jump over Mario at which point he must remain idle. If a Mechakoopa is damaged before or during battle, it will malfunction and reverse its attack pattern. Mechakoopas can give Mario the trip status.

During the battle with Bowser Jr., Mechakoopas appear as objects that Mario and Luigi can throw at him while riding his Junior Clown Car.

Mario & Luigi: Paper Jam

Mechakoopas appear in Mario & Luigi: Paper Jam as enemies. They attack by standing in front of a bro and spitting a fireball at him which is countered with the hammer, if they look straight they will shoot straight, and if they look up the fireball will go in an angle, and if shooting at Paper Mario it will fire multiple smaller fireballs. They also do the same one-by-one charge attack as in Mario & Luigi: Dream Team, which works the same way. Like in Mario & Luigi: Dream Team, when they take damage, they will malfunction and reverse their attack pattern.

Mario & Luigi: Superstar Saga + Bowser's Minions

In Mario & Luigi: Superstar Saga + Bowser's Minions, Mechakoopas replace Mecha-Chomps as regular enemies in Woohoo Hooniversity, and the Mechakoopas found in Bowser's Castle have been replaced with the toy mice. In battle, Mechakoopas attack by simply charging into the bro it lines up with. However, if it is malfunctioning, it will instead charge into the bro it is not aligned with. Mechakoopas also appear in Minion Quest: The Search for Bowser as recruitable allies, and appear in the missions Double Trouble Koopaling Caper and Goomba's Worth. They are melee troopers, and they attack by running into opponents. Their special skill, Mega Tackle, allows them to charge into an enemy. Mechakoopas are strong against Chargin' Chucks, but are weak to Broozers.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Mechakoopas appear in the Bowser Jr.'s Journey mode, where they are enemies and recruitable allies. They appear as Bowser Jr.'s first troops, and are melee troopers.

Mario Tennis series

Mechakoopas appear as line judges in the Bowser's Castle courts of Mario Power Tennis and Mario Tennis Open.

Mario Tennis Aces

In Mario Tennis Aces, Mechakoopas walk around in Inferno Island as obstacles, flashing red and exploding when they approach the player. The player can knock the Mechakoopas away with their tennis racket, allowing them to damage opponents.

Super Smash Bros. series

Main article: Mechakoopa (move)

Mechakoopas serve as Bowser Jr.'s down special move in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. They get released from the Junior Clown Car and walk across the arena, turning around at ledges. In the former games, if it makes contact with an opponent, it knocks them up into the air before exploding; in the latter, however, the Mechakoopa latches onto the opponent while knocking them upward. It will also explode if attacked or simply left on its own, as well as also being able to be picked up and thrown.

In Super Smash Bros. Ultimate, a Mechakoopa also appears as a support spirit, which reduces damage taken from lava floors when equipped.

Paper Mario: The Origami King

An origami Mechakoopa from Paper Mario: The Origami King.
An origami Mechakoopa

Mechakoopas make their Paper Mario debut in Paper Mario: The Origami King, where origami variants of them act as enemies. One Mechakoopa can appear in random battles, and can flee if not defeated in one turn. If they are defeated, a 1,000 Coin bag will be rewarded upon returning to the overworld.

Profiles and statistics

New Super Mario Bros. Wii

  • Trading Card description: These enemies definitely like to toy with you. Mechakoopas, found in the Airship levels, look like little wind-up versions of Bowser. They walk around in a robotic way and must make frequent stops to wind themselves up again and again. This provides you with a golden opportunity to pick them up and throw'em out of the way.

Card Number: 17 (Normal), F16 (Silver)

Mario & Luigi series

Mario & Luigi: Dream Team

Mario & Luigi: Dream Team enemy
Mechakoopa
Mechakoopa, from Mario & Luigi: Dream Team HP 124 Role Common Level 31 Location(s) Dreamy Neo Bowser Castle
Power 176 Position Normal No Hitter 57
Defense 234 World Dream Weakness None Item drop Max Candy (1%)
None (0%)
Speed 139 Experience 40 (48) Coins 8 (100%)

Mario & Luigi: Paper Jam

Mario & Luigi: Paper Jam enemy
Mechakoopa (1)
A Mechakoopa from Mario & Luigi: Paper Jam. HP 176 POW 269 (249) Defense 286 (201) Speed 196
Role Common Type Shelled Weakness None Location(s) Neo Bowser Castle
Level 34 Experience 190 (185) Coins 70 Item drop Max Mushroom - 2%
Dark Hammer - 2%
Notice: Stats in parentheses are from the game's Easy Mode.
Mario & Luigi: Paper Jam enemy
Mechakoopa (2)
A Mechakoopa from Mario & Luigi: Paper Jam. HP 182 POW 275 (233) Defense 296 (282) Speed 202
Role Common Type Shelled Weakness None Location(s) Bad Nabbit
Level 35 Experience 0 (0) Coins 0 Item drop None - 0%
None - 0%
Notice: Stats in parentheses are from the game's Easy Mode.

Mario & Luigi: Superstar Saga + Bowser's Minions

Mario & Luigi: Superstar Saga + Bowser's Minions enemy
Mechakoopa
A Mechakoopa from Mario & Luigi: Superstar Saga + Bowser's Minions. HP 56 POW 54 DEF 51 SPEED 51 Experience 35
Fire Normal Thunder Critical Jump Normal Hammer Normal Coins 18
Stat down 30% Dizzy 0% Burn 30% Speed down 30% Item drop Nut (20%)
School Emblem (12%)
School Emblem (40%)
Level           16 Location(s) Woohoo Hooniversity
  • Minion Quest: The Search for Bowser profile: They use their small bodies to bob and weave about. Especially strong against Chargin' Chucks, but weak against Broozers.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

  • Bowser Jr.'s Journey profile: What they lack in power, they make up for with agility and sheer numbers. An easy target for mechanically-inclined enemies.

Super Smash Bros. Ultimate spirit

# Name Image Series / game Type Class Strength / effect(s) How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
62 Mechakoopa Mechakoopa as seen in New Super Mario Bros. Wii. Super Mario Series Support (1) Advanced Lava-Floor Resist World of Light (Molten Fortress); Spirit Board Tiny Bowser ×4
  • The enemy starts the battle with a Bob-omb
Mushroom Kingdom U (tower) King Bowser - Super Mario Bros. 3

Dr. Mario World

  • Stage mode: Increases base score by 50/70/100/150/200 points for every yellow virus eliminated.
  • Versus mode: Increases speed both your and your opponent's attack meters fill by 10%/20%/30%/40%/50%.

Paper Mario: The Origami King

Paper Mario: The Origami King enemy
Mechakoopa
An origami Mechakoopa from Paper Mario: The Origami King. HP 24 Moves Location(s)
Type Normal Fire Breath (8) Random
Role Common
Item drops 1,000 Coins
Known for getting dragged into battles. Besting one will earns lots of coins, so make defeating them a priority.

Gallery

For this subject's image gallery, see Gallery:Mechakoopa.

Names in other languages

Language Name Meaning Notes
Japanese メカクッパ[?]
Meka Kuppa
Mecha Koopa/Mecha Bowser; officially romanized as "Meka Koopa" or "Mecha Koopa"
Chinese (simplified) 机器酷霸[7] (Super Mario World: Super Mario Advance 2)
Jīqì Kùbà
机器酷霸王 (since Mario Tennis Aces)
Jīqì Kùbàwáng
Mechanical Bowser
Chinese (traditional) 機器庫巴[8]
Jīqì Kùbā
Mechanical Bowser
German Robo-Koopa[?] -
Italian Koopasapiens[?] Mechakoopas
Korean 메카쿠파[?]
Mekakupa
Mechakoopa
Portuguese (NOA) Meca-koopa[?] Adaptation of the English name
Portuguese (NOE) Mechakoopa
Mecanikoopa
[?]
-
Mechanikoopa
Romanian Koopsoldat (Super Mario World television series, episode "Send In the Clown")
Koopa mecanic (Super Mario World television series, episode "Mama Luigi")
[?]
Koopsoldier
Mechanical Koopa
Russian Мехакупа[?]
Mekhakupa
Mechakoopa
Spanish Robot Mecanokoopa (Super Mario World television series)[?] Mechkoopa Robot
Spanish (NOA) Mecakoopa[?] Adaptation of the English name
Spanish (NOE) Mechakoopa[?] -

Trivia

  • During development of Super Mario World, the Japanese name of Mechakoopas, "Meka Koopa", was apparently going to be "Mechakoops".[9]

References

  1. ^ Nintendo Mario Mania Player's Guide. Pages 144, 146 and 148.
  2. ^ Nintendo Mario Mania Player's Guide. Page 147.
  3. ^ New Super Mario Bros. Wii Prima Official Game Guide. Page 16.
  4. ^ Hotel Mario instruction book. Page 16.
  5. ^ Super Mario RPG: Legend of the Seven Stars instruction booklet. Page 40.
  6. ^ Miller, K. 1996. Super Mario RPG: Legend of the Seven Stars Nintendo Player's Guide. Page 13.
  7. ^ 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧世界 敌人官译. Baidu Tieba. Retrieved February 2, 2017.
  8. ^ Official Chinese website for Mario Party 9. Retrieved February 12, 2020.
  9. ^ TCRF. Prerelease:Super Mario World (SNES)/Background Graphics and Tilemaps § Enemy Cast List. The Cutting Room Floor. Retrieved August 6, 2020.

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