Talk:Green Pokey

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Revision as of 10:27, September 30, 2020 by Waluigi Time (talk | contribs) (→‎Merging?)
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Maybe A Rename?

I Got A Idea, Rename The Page To "Pokey (Green)" IDK how to make a Renaming Vote thing or just Rename it (I'm New Here) maybe explain that too? --Toad2 (talk) 18:35, 23 December 2015 (EST)

There's a how-to on making proposals here. Hello, I'm Time Turner.
Also, it should be noted the guidelines for naming articles are found here. --TucayoSig.png The 'Shroom 18:41, 23 December 2015 (EST)

Thx Both Of You I'll Try Making One Now --Toad2 (talk) 20:14, 23 December 2015 (EST) Whats' A Draft? --Toad2 (talk) 20:15, 23 December 2015 (EST) sorry for poor formatting before --Toad2 (talk) 20:16, 23 December 2015 (EST) AND AGAIN? WHEN WILL THIS STOP (maybe now?) --Toad2 (talk) 20:16, 23 December 2015 (EST) what is going on???? --Toad2 (talk) 20:17, 23 December 2015 (EST)

Merging?

Question.svg This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

We can merge only if the Japanese name is the same. What about checking the Japanese name if it's the same name, or considered separate too? --Green Yoshi FanOfYoshi 12:05, 14 September 2018 (EDT)

I know this is a late reply, but they'll be the same in SS, like in English, just different in CS. Note CS also gave named color differences to various Shy Guys we have merged. Since SS considered these to simply be Pokeys, and they're clearly the original Pokeys from SMB2 and Mario Clash, having them split from the SMB2 ones seems wrong to me. Additionally, splitting the SMB2 ones from the main page would just be silly. Therefore, I believe we should merge these like the Shy Guy colors. Doc von Schmeltwick (talk) 02:48, September 27, 2020 (EDT)
I totally get where you're coming from on this one and it's certainly a very complex one since the Green Pokeys are based on the said classic designs. Well the colored Shy Guys other than the black ones which are tougher and have less attacks then other Shy Guys (similar to the Anti-Guy since they have the same Japanese name) have the same exact stats applying to the Snifit colors too. While Green Pokey not only can be jumped on, other than the Blowback Attack having the same attack power rate from the yellow ones they have a 1+ attack difference from the yellow ones other attacks. Though I would like to know first if the Japanese version of Sticker Star gives them a separate name and was probably either a mistranslation or they didn't bother for some reason, I see German says they do indeed so, but that's only it. --KingGeoshiKoopshi64 (talk) 03:42, September 27, 2020 (EDT)
It's Sanbo. Doc von Schmeltwick (talk) 03:57, September 30, 2020 (EDT)
Alright, thanks for taking the time for finding and showing the video. That was all I needed to know, so I agree that this article should absolutely be merged within the Pokey article considering they are based on their classic design too and like you said it would be odd to have this article be it's own while the classic pokey design is on the actual Pokey's article. I forgot to say in my last post that all of your other points are great points. --KingGeoshiKoopshi64 (talk) 04:18, September 30, 2020 (EDT)
These were previously split by a talk page proposal in 2015, so if you want to re-merge them, you'll have to start a new one. Personally, I would oppose for consistency with how we usually handle enemies in RPGs since they are functionally different enemies. Also, "they are clearly the SMB2 Pokeys" point doesn't really sit well with me because the SMB2 Pokeys are the same species as modern day Pokeys, just after going through design evolution. They were never considered separate until Sticker Star brought back the green ones as a fun reference, but keep in mind that this isn't the only time that the Paper Mario devs brought back an old enemy design as a variant, and I think we should handle these the same way. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 11:27, September 30, 2020 (EDT)