Mario Golf: Advance Tour
It has been requested that this article be rewritten and expanded to include more information.
Template:Infobox Mario Golf: Advance Tour, known in Japan as Mario Golf: GBA Tour (マリオゴルフ GBAツアー), is the fourth installment of the Mario Golf series and the Game Boy Advance counterpart of Mario Golf: Toadstool Tour for the Nintendo GameCube. It continues the RPG style of the Mario Golf series. It is advertised as being Role-Playing Golf. The game was re-released on the Wii U's Virtual Console in 2014.
The game is compatible with the Game Boy Advance Wireless Adapter.
Controls
Menu
- - Confirm
- - Back
- - Select
- - Left-Handed Character
- - Star Character
- - Change Clubs (once unlocked)
Field
- - Confirm
- - Back
- - Move
- - Menu
- - Change Clubs (in Menu Screen)
Golf
- - Start Swing/Choose Power (automatic)
- - Choose Power (manual)
- + - Topspin
- + - Backspin
- + - Super Topspin
- + - Super Backspin
- - Change Direction/Change Clubs
- - Increase Power Bar
- - Decrease Power Bar
Characters
The game features eight playable Mario characters in all, four of which have to be unlocked. There are also even more exclusive human characters that Camelot made for the game. The two main characters in Mario Golf: Advance Tour can be transferred to the Nintendo GameCube game Mario Golf: Toadstool Tour if the Player uses the GBA to Gamecube link cable. It is the second Mario Golf game where Luigi is an unlockable character after Mario Golf. It is also the third Mario Golf game where Wario is an unlockable character after the Nintendo 64 version of Mario Golf and the Game Boy Color version of Mario Golf and the second Mario Golf game where Bowser is an unlockable character after Mario Golf and the only Mario Golf game where Waluigi is an unlockable character.
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Drive | 212 (*280) yards | Drive | 203 (*235) yards | Drive | 208 (*250) yards | Drive | 215 (*285) yards |
Trajectory | Straight | Trajectory | Straight | Trajectory | Straight | Trajectory | Fade 6 |
Height | +4 | Height | -1 | Height | ±0 | Height | -3 |
Impact | +1 (*-4) | Impact | +4 (*+1) | Impact | +3 (*±0) | Impact | +1 (*-5) |
Control | -4 | Control | +3 | Control | ±0 | Control | -4 |
Spin | +5 | Spin | -5 | Spin | ±0 | Spin | +2 |
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File:Joe.jpg | File:Sherry.jpg | ||||||
Drive | 215 yards | Drive | 220 yards | Drive | 225 yards | Drive | 230 yards |
Trajectory | Draw 1 | Trajectory | Draw 3 | Trajectory | Straight | Trajectory | Straight |
Height | -3 | Height | +3 | Height | -1 | Height | +2 |
Impact | +3 | Impact | +2 | Impact | +1 | Impact | +2 |
Control | +3 | Control | +4 | Control | +1 | Control | +2 |
Spin | -1 | Spin | +1 | Spin | -3 | Spin | ±0 |
Unlock | Doubles Story Match #1 | Unlock | Singles Story Match #1 | Unlock | Doubles Story Match #2 | Unlock | Singles Story Match #2 |
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File:Kid.jpg | |||||||
Drive | 260 yards | Drive | 240 yards | Drive | 250 yards | Drive | 270 yards |
Trajectory | Draw 4 | Trajectory | Fade 2 | Trajectory | Fade 4 | Trajectory | Draw 2 |
Height | +4 | Height | +1 | Height | -2 | Height | ±0 |
Impact | -2 | Impact | ±0 | Impact | -1 | Impact | -3 |
Control | -1 | Control | ±0 | Control | -1 | Control | -2 |
Spin | +4 | Spin | -2 | Spin | +2 | Spin | +3 |
Unlock | Doubles Story Match #3 | Unlock | Singles Story Match #3 | Unlock | Doubles Story Match #4 | Unlock | Singles Story Match #4 |
white | white | white | white | ||||
Drive | 206 (*240) yards | Drive | 217 (*290) yards | Drive | 209 (*260) yards | Drive | 210 (*265) yards |
Trajectory | Fade 3 | Trajectory | Draw 6 | Trajectory | Draw 3 | Trajectory | Fade 5 |
Height | -4 | Height | ±0 | Height | ±0 | Height | -6 |
Impact | +3 (*±0) | Impact | ±0 (*-5) | Impact | +3 (*-2) | Impact | +2 (*-2) |
Control | +2 | Control | -5 | Control | -1 | Control | -2 |
Spin | -3 | Spin | +6 | Spin | +2 | Spin | ±0 |
Unlock | Transfer1a | Unlock | Transfer2a | Unlock | Transfer3a | Unlock | Transfer4a |
1 - Gain some experience in Toadstool Tour.
2 - Collect 81 Birdie Badges in Toadstool Tour.
3 - Collect 27 Birdie Badges in Toadstool Tour.
4 - Collect 54 Birdie Badges in Toadstool Tour.
a - Unavailable on the Wii U Virtual Console re-release.
Non-Playable Characters
- Buzz
- Helen
- Piranha Plant
- Boo
- Pokey
- Toad
- Toadsworth
- Koopa Troopa
- Klepto
- Blooper
- Monty Mole
- Grampie
- Grammie
- Daisy (Mentioned)
- Birdo (Mentioned)
- Diddy Kong (Mentioned)
- Bowser Jr. (Mentioned)
- Shadow Mario (Mentioned)
- Petey Piranha (Mentioned)
- Il Piantissimo (Mentioned)
Courses
- Marion
- Palms
- Dunes
- Links
- Mushroom Tourney (Unlockable)
- Elf's Short Course (Unlockable for 18 Holes)
- Coo-Coo Course
Game modes
It has been requested that this section be rewritten and expanded to include more information. Reason: include more game modes
Story
The player plays as either Neil or Ella, with whichever character not chosen becoming the player's doubles partner, and enters golfing tournaments to surpass the greatest golfer, Mario.
Quick Play
Stroke Play
A standard round of golf. Settings include changing course, tees, number of holes and green.
Character Match
Compete against a selected character in Match Play rules.
Doubles
The player selects another character to be their doubles partner and can select to play Stroke Play, Character Match, 4 Slots, 3 Slots and Skins Match
Speed Golf
The player must play a set of holes as fast as possible.
Club Slots
Using point tourney rules, the player plays on a course that they select but are limited to the clubs that they obtain by spinning a slot machine. Clubs are reset and the slot machine is spun each hole.
Go-Go Gates
On a select few courses, the player must hit the ball through rings and complete the hole in a par or better.
Near Pin
Only Elf's Short Course is selectable. Players are scored based on how close they are to the pin.
Training
The player can select on hole from any course to practice on. Wind speed and pin position can be changed.
Star Tournament
A tournament played on the star versions of the story mode courses.
Doubles Star Tournament
The same as Star Tournament, but played in doubles.
Collectibles
Throughout the game, several collectibles appear as items that the player may find in the map. They include 1-Up Mushrooms, Drinks and Custom Tickets.
1-Ups
1-Ups increase the players level by 1. They can be found in various places.
Bottles
Bottles can be found in various places on the map. They increase distance by 3, 4 or 5 yards, depending on the drink. There are Muscle Drinks, Hyper Bottles and Super Bottles.
Custom Tickets
Custom Tickets are used to order clubs from the Club Maker. Different Tickets give different Clubs that the Club Maker can make.
Custom Clubs
Clubs | Affect | Ticket Needed |
---|---|---|
POW | Distance increases by 10%, Shot worsens by 1 | Custom Ticket A |
Low-Fly | Decrease Height by 3, decease Spin by 1 | Custom Ticket A |
Straight | Shot improves by 2, Control worsens by 1 | Custom Ticket A |
Sweet | Increase Impact by 2, worsen Shot by 1 | Custom Ticket A |
Control | Increase Control by 2, worsen Shot by 1 | Custom Ticket A |
Backspin | Increase Spin by 2, lower Control by 1, adds Special Backspin effect | Custom Ticket B |
Super Low-Fly | Height is lowered by 5, Spin is lowered by 2 | Custom Ticket B |
Super Straight | Automatically makes the Shot Trajectory Straight, lowers Distance by roughly 5% | Custom Ticket B |
Super Sweet | Impact is increased by 4, Shot is worsened by 2 and Control is lowered by 1 | Custom Ticket B |
Super POW | Distance increases by 20%, worsens Shot by 2, decreases Control by 1 and increases Height by 1 | Custom Ticket C |
Low-Fly Spin | Lowers Height by 2, increases Spin by 2 and decreases Control by 2 | Custom Ticket C |
Straight n' Low | Straightens Shot by 2, lowers Height by 2 and decreases Impact and Control by 1 | Custom Ticket C |
Sweet Control | Increase Impact and Control by 2, worsen Shot by 2 and increase Height by 2 | Custom Ticket C |
Risky | Increase Distance by 40%, decreases Control by 2, lowers Height by 2 and lowers Impact to the lowest possible. | Custom Ticket D |
Super Spin | Increases Spin by 5, lowers Control and Impact by 2 and worsens Shot by 1 | Custom Ticket D |
Reception
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Game Boy Advance | Craig Harris, IGN | 9.5/10 | "Video golf might not be everyone's cup of tea, but no one can deny the amount of effort that went into the creation of Camelot's latest Game Boy Advance game. From its single player elements to its GameCube connectivity, to its Wireless Adapter support, it's impossible to list every single one of the elements that make Mario Golf: Advance Tour such an amazing GBA title; everything that made Mario Golf: Toadstool Tour, sans the 3D graphics, good has been improved upon for the portable rendition. The GBA game is far more realized a golfing design than its console brother, offering an immense amount of challenge in its wonderfully constructed gameplay. Its mechanics are easy to grasp for those just looking for plug-and-play action, as well as incredibly deep for those who want a lot more control in their virtual swing." |
Game Boy Advance | Lauren Fielder, GameSpot | 7.2/10 | "All in all, Mario Golf is an excellent adaptation of the N64 title, and it's a Game Boy experience that stands well on its own. The music is even reflective of the N64's - it varies, depending on how well you're doing, and it's constant without being annoying. The only thing missing, audiowise, are the taunts, and frankly, you'll probably do just fine on your own." |
Game Boy Advance | Tom Bramwell, Eurogamer | 8/10 | "With Mario Golf: Advance Tour, Camelot proves it has that shrewd appreciation of what keeps people coming back to the likes of Toadstool Tour, Tiger Woods and the console Links - and also like those games it renders the sport with a degree of artistic licence. The result is a game that you can pick up and play, but won't necessarily be able to turn off and put down for several hours if you do, and the only drawbacks are that it sometimes looks a bit ropey, it doesn't quite manage to pull off the RPG idea completely, and the lack of a proper putting game detracts a little bit from the final few feet of every hole. But, in all honesty, if our SP's battery hadn't run down last night and the power cable hadn't proved elusive, we might have sat up in bed playing it until we had piranha plants burnt into our retinas. As it is, we're up at dawn to try and convince you to buy it. Well, if you want portable golf, just do. Ho-kay?" |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 84 | ||
GameRankings | 85.41% |
Staff
- Main article: List of Mario Golf: Advance Tour staff
Pre-release and unused content
It has been requested that this section be rewritten and expanded to include more information. Reason: tcrf:Mario Golf: Advance Tour has more info.
An earlier build features a different layout for the Marion Clubhouse than in the released game.
- This section is a stub. You can help the Super Mario Wiki by expanding it.
Gallery
- For this subject's image gallery, see Gallery:Mario Golf: Advance Tour.
Media
External links
Mario Golf: Advance Tour | ||
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Characters | Default | Mario • Princess Peach • Yoshi • Donkey Kong • Neil • Ella |
Unlockable | Joe • Putts • Sherry • Grace • Azalea • Tiny • Kid • Gene | |
Transfer | Luigi • Bowser • Waluigi • Wario | |
Non-playable | Buzz • Bud • Elf • Helen • Grampie • Grammie • Piranha Plant • Pro • Boo • Pokey • Toad • Toadsworth • Koopa Troopa • Klepto • Blooper • Monty Mole | |
Courses | Marion Course • Palms Course • Dunes Course • Links Course • Mushroom Course • Star Courses One-club Challenge • Next Gen Epoch Golf Mini-Park • Coo-Coo Course • Elf's Short Course | |
Places | Custom Club Shop • Golf Clinic | |
Items | Custom Club • Custom Ticket | |
Miscellaneous | Best Badge • Gallery • Glossary • Staff |