Koopa Kurl

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Koopa Kurl is a duel mini-game found in Mario Party Advance. The players attempt to gain points are using Koopa Shells to throw them into a certain spot that gives them points. Both players have different colored Koopa Shells to make it more code colored to as they attempt to gain points on their own. When it is the players' turn, the player can adjust the aim as the power bar at the bottom right corner powers up and down and so on. Depending on the power, the player will throw the Koopa Shell slowly if the power bar line is on the bright yellow; the player will also throw the Koopa Shell fast if the power bar line is on the red.

At the far right side, there is a floor that looks like a target.

  • At the outside side of the target, it shows a number of 20 points.
  • Next, at the second outside side, it shows a number of 30 points.
  • Then at the near core side, it shows a number of 50 points.
  • Last but not least, there is a core side; it shows a number of 100 whopping points.

At the middle side of the playfield, there is a row or colored circles at the middle of the playfield.

  • The large blue circle is worth 20 points.
  • The small red circle is worth 15 points.
  • And lastly, the small blue circle is worth 25 points.

In addition, there are two yellow narrow rectangular bars that have an x2 on it between the rows of circles, if one of the players’ Koopa Shell stops on one of the yellow narrow rectangular bars ad the player has points; the player’s points are doubled.

When planning a strategy, the mini-game has a set on a check court that can check while are the Koopa Shells are placed on the playfield so that the player can check when to make a move. Another good strategy is that the players can also knock out the other player’s Koopa Shells to deduct points. The second strategy is not always a good strategy, as there is a chance the Koopa Shell will knock into a better place that can gain points or a x2 bar.

The mini-game consists of two rounds, both players will save the points as the Koopa Shells disappear and a second round will start. Using the x2 bar does not double the saved points as both players have to gain their own points and could use the x2 bars.

The player who has the most points wins.

Controls

  • D-Pad – Aim
  • A – Set power
  • R – Check court

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