Mario Artist: Polygon Studio

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Template:Infobox Mario Artist: Polygon Studio was the final game to be released in the Mario Artist series on the failing Nintendo 64DD, it was only released in Japan on August 29, 2000. There were four more planned, but due to the failure of the system they remained unreleased. The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also import them into pre-made animations, much like the other titles in the series. Along with this the player can play microgames that include the player's polygon in the "Sound Bomber" mode. This is obviously the inspiration for the WarioWare series. What appear to be early versions of WarioWare microgames can be seen, including what is clearly Crazy Cars. They even level up as the player progresses. The microgames use the polygon the player has made, like WarioWare: D.I.Y. uses art the player has made. The microgames are also played on a tape recorder, providing further inspiration for WarioWare. The game, at the very beginning, also has the push-up scene from Mario Paint.

Microgames

Gallery

Media

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Trivia

  • Excluding FLIES and MAZE, all other microgames are directly reused in WarioWare, Inc.: Mega Microgame$!
  • The music which plays in a menu of Polygon Studio called [ブロツクさくひん] (Block Work) is used for Coursebot, with some slight changes.[1]
  • The order of 'level of difficulty' consists of a loop of 3 rounds. The second round is harder than the first one, and the third one is harder than the second one. The texts in the first round are in Katakana, in the second round are in Latin and in the third round are in Kanji. From round 4 onwards, the microgames also become faster as the player progresses in the round.

Staff

Main article: List of Mario Artist: Polygon Studio staff

References

Template:MarioGames